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Since: Jun 03, 2007 Posts: 155
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(Msg. 1) Posted: Mon Aug 20, 2007 3:09 pm
Post subject: Swarm pokes Archived from groups: alt>games>nintendo>pokemon (more info?)
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I got this list from Gamefaqs. Funny thing is one of the people who
should know better about pokes and has two poke faqs up as well as a
site doesn't apparently know about Swarms.
Could be because only one swarm happens in a day, and you have to go
talk to Lucas/ Daisy's little sister in Sandgem to find out who and
where it is (so far as I know anyway). So getting all these pokes
might take a while.
29 pokes, not including their evolutions.
#016 Pidgey. Route 229; #081 Magnemite, Fuego Ironworks; #083
Farfetch'd, Route 221;
#084 Doduo, Route 201; #096 Drowzee, Route 215; #098 Krabby, Route
226;
#100 Voltorb, Route 218; #104 Cubone, Route 203; #108 Lickitung,
Lake Valor;
#114 Tangela, Mt. Coronet Top; #177 Natu, Route 224; #206
Dunsparce, Route 208;
#209 Snubbull, Route 209; #220 Swinub, Route 217; #222 Corsola,
Route 230;
#225 Delibird, Route 216; #231 Phanpy, Route 207; #238 Smoochum,
Lake Acuity;
#263 Zigzagoon, Route 206; #283 Surskit, Lake Verity; #287
Slakoth, Eterna Forest;
#296 Makuhita, Route 225; #299 Nosepass, Route 206; #300 Skitty,
Route 222;
#309 Electrike, Valley Windworks; #325 Spoink, Route 214; #327
Spinda, Route 227;
#359 Absol, Route 213; #374 Beldum, Route 228;
daramark >> Stay informed about: Swarm pokes |
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Since: Jun 03, 2007 Posts: 155
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(Msg. 2) Posted: Mon Aug 20, 2007 3:51 pm
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Aug 20, 6:44 pm, "Steffan Alun" <iceduckathotmaildotcom> wrote:
> "daramark" <daram... RemoveThis @hotmail.com> wrote in message
>
> news:1187647784.436983.228710@i38g2000prf.googlegroups.com...
>
> > #374 Beldum, Route 228;
>
> Wild Beldum! Excellent news! Let's hope it's on a high enough level to
> evolve pretty quickly ...
>
> --
> Steffan Alun
> Pearl Friend Code: 1117 7548 4978
> Seen: 119 Caught: 111
> Current Project: Evolving Stunky
According to one source the levels are 53. How's that?
daramark >> Stay informed about: Swarm pokes |
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Since: Jun 03, 2007 Posts: 155
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(Msg. 3) Posted: Mon Aug 20, 2007 5:03 pm
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Aug 20, 6:54 pm, "Steffan Alun" <iceduckathotmaildotcom> wrote:
> "daramark" <daram....RemoveThis@hotmail.com> wrote in message
>
> news:1187650308.560895.227760@x35g2000prf.googlegroups.com...
>
> > According to one source the levels are 53. How's that?
>
> I could cry with joy!
>
> Now, if only Dratini, Larvitar and Bagon showed the same courtesy.
Dratini - Mt. Coronet 4F (By Waterfall) Super Rod Lv(s): 15 - 20
Larvitar - Diamond only, PokeRadar route 207 levels 6-7
Bagon - Pearl only, PokeRadar route 210 levels 25-26
Uh, That is from one source. You can always hope it was wrong. Typos
happen all the time.
daramark >> Stay informed about: Swarm pokes |
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Since: Aug 14, 2007 Posts: 164
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(Msg. 4) Posted: Mon Aug 20, 2007 10:06 pm
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"daramark" <daramark DeleteThis @hotmail.com> wrote in message
news:1187647784.436983.228710@i38g2000prf.googlegroups.com...
> #374 Beldum, Route 228;
Wild Beldum! Excellent news! Let's hope it's on a high enough level to
evolve pretty quickly ...
--
Steffan Alun
Pearl Friend Code: 1117 7548 4978
Seen: 119 Caught: 111
Current Project: Evolving Stunky >> Stay informed about: Swarm pokes |
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Since: Aug 14, 2007 Posts: 164
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(Msg. 5) Posted: Mon Aug 20, 2007 10:06 pm
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"daramark" <daramark.TakeThisOut@hotmail.com> wrote in message
news:1187650308.560895.227760@x35g2000prf.googlegroups.com...
> According to one source the levels are 53. How's that?
I could cry with joy!
Now, if only Dratini, Larvitar and Bagon showed the same courtesy.
--
Steffan Alun
Pearl Friend Code: 1117 7548 4978
Seen: 119 Caught: 111
Current Project: Evolving Stunky >> Stay informed about: Swarm pokes |
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Since: May 15, 2007 Posts: 21
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(Msg. 6) Posted: Tue Sep 04, 2007 7:45 pm
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Steffan Alun wrote:
> "daramark" <daramark RemoveThis @hotmail.com> wrote in message
> news:1187650308.560895.227760@x35g2000prf.googlegroups.com...
>> According to one source the levels are 53. How's that?
>
> I could cry with joy!
>
Actually, it'll probably make you cry with frustration (much as it
almost did to me), unless you feel like wasting a Masterball.
The problem it that Beldum has the lowest capture rate in the game
(actually, it shares it with legendary pokemon like Mewtwo, etc.).
This wouldn't make capturing it too bad (it would just require False
Swipe and patience) except for one other thing. Regardless of level,
Beldum only learns one move naturally - Take Down, and that's the move
that it will continue to use against you.
So, when you bring its HP down to the red zone, it will proceed to
quickly faint itself, since it will get the chance to attack you right
as it wakes up (assuming you're using that as the condition to make it
easier to catch, but freezing and paralyzing are still the same case in
terms of it getting a chance to get another attack before you can
capture it).
It makes me wonder if the designers/programmers at Game Freak wanted to
see how many people they could cause to give themselves head injuries
from bashing their head into a wall over how frustrating this situation
is.
---
Divide by 2 and remove 'am' from the username in the address to e-mail me. >> Stay informed about: Swarm pokes |
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Since: Jan 19, 2007 Posts: 272
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(Msg. 7) Posted: Wed Sep 05, 2007 1:22 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Continue wrote:
> The problem it that Beldum has the lowest capture rate in the game
> (actually, it shares it with legendary pokemon like Mewtwo, etc.).
>
> This wouldn't make capturing it too bad (it would just require False
> Swipe and patience) except for one other thing. Regardless of level,
> Beldum only learns one move naturally - Take Down, and that's the move
> that it will continue to use against you.
That's what Parasect's for, I'd've thought.  [ie, Spore - and False
Swipe & Swords Dance, for that matter. Of course, keeping it alive long
enough to Dance 3 times against a level 53 Beldum might be a bit of a
problem  ]
--
"Our enemies are innovative and resourceful, and so are we. They
never stop thinking about new ways to harm our country and our
people, and neither do we." - George W. Bush [August 5th, 2004] >> Stay informed about: Swarm pokes |
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Since: Jun 03, 2007 Posts: 155
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(Msg. 8) Posted: Wed Sep 05, 2007 9:06 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 4, 9:22 pm, Gumby <gumb... DeleteThis @eastlink.spammersmustdie.ca> wrote:
> Continue wrote:
> > The problem it that Beldum has the lowest capture rate in the game
> > (actually, it shares it with legendary pokemon like Mewtwo, etc.).
>
> > This wouldn't make capturing it too bad (it would just require False
> > Swipe and patience) except for one other thing. Regardless of level,
> > Beldum only learns one move naturally - Take Down, and that's the move
> > that it will continue to use against you.
>
> That's what Parasect's for, I'd've thought. [ie, Spore - and False
> Swipe & Swords Dance, for that matter. Of course, keeping it alive long
> enough to Dance 3 times against a level 53 Beldum might be a bit of a
> problem ]
>
> --
> "Our enemies are innovative and resourceful, and so are we. They
> never stop thinking about new ways to harm our country and our
> people, and neither do we." - George W. Bush [August 5th, 2004]
Ah, the old Mewtwo killer. Substitute helps keep it alive (and of
course it wasn't False Swipe it was Leech Life for STAB, healing and
Super Effectiveness)(I never tried it of course, but Parasect is one
of my favourite pokes).
How about a Ghost? Take Down will not be a problem then. And I think
they can all learn Hypnosis. Think of it as a team capture, someone
else has False Swipe and then you switch to the Ghost with sleeping
power. Or is there a Ghost that can learn it?
Level up there is: Farfetch'd, Cubone, Marowak, Scyther, Scizor,
Sceptile, Nincada, Zangoose, Gallade (no ghosts).
>From the TM: Beedrill, Paras, Parasect, Farfetch'd, Krabby, Kingler,
Cubone, Marowak, Scyther, Pinsir, Mew, Gligar, Scizor, Sneasel,
Grovyle, Sceptile, Nincada, Ninjask, Shedinja, Zangoose, Corphish,
Crawdaunt, Anorith, Armaldo, Absol, Kricketune, Garchomp, Skorupi,
Drapion, Weavile, Gliscor, Gallade (hey, Shedinja is a Ghost! but does
it learn a sleep move....no, but it can learn Sleep Talk?!? (and Dream
Eater))
I love the quote.
daramark >> Stay informed about: Swarm pokes |
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Since: Aug 14, 2007 Posts: 164
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(Msg. 9) Posted: Thu Sep 06, 2007 2:03 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"daramark" <daramark.RemoveThis@hotmail.com> wrote in message
news:1189008400.148451.10810@g4g2000hsf.googlegroups.com...
> How about a Ghost? Take Down will not be a problem then.
Brilliant idea. A Ghost capturer could be just the thing; I've already had
trouble with Take Down, from the likes of Gible.
> And I think
> they can all learn Hypnosis. Think of it as a team capture, someone
> else has False Swipe and then you switch to the Ghost with sleeping
> power. Or is there a Ghost that can learn it?
Once you've got the Ghost, it may not matter as much. Depends on how common
the Beldum are. If they're not too rare, you can just use any old move that
doesn't kill it, and as you say, Hypnosis away. Then, use whatever Balls
will be most effective. Wait for night to use Dusk Balls, or bring
Quick/Timer Balls depending on how quickly you can get the thing's health
down.
> Level up there is: Farfetch'd, Cubone, Marowak, Scyther, Scizor,
> Sceptile, Nincada, Zangoose, Gallade (no ghosts).
Wonder if you could fiddle it so that Scizor ends up slower than Beldum.
Would the Iron Ball be enough? That way, you could ensure no Take Down
between False Swipe and throwing a Ball, and in the meantime, Take Down
won't be too effective.
--
Steffan Alun - http://steffanalun.blogspot.com
Pearl Friend Code: 1117 7548 4978
Seen: 134 Caught: 131
Current Project: Evolving Gabite >> Stay informed about: Swarm pokes |
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Since: Jun 03, 2007 Posts: 155
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(Msg. 10) Posted: Thu Sep 06, 2007 11:20 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 5, 9:03 pm, "Steffan Alun" <iceduckathotmaildotcom> wrote:
> "daramark" <daram... DeleteThis @hotmail.com> wrote in message
>
> news:1189008400.148451.10810@g4g2000hsf.googlegroups.com...
>
> > How about a Ghost? Take Down will not be a problem then.
>
> Brilliant idea. A Ghost capturer could be just the thing; I've already had
> trouble with Take Down, from the likes of Gible.
Yes, I do have them occasionally. Not as often as I would like (or
would like to believe?) but sometimes.
> > And I think
> > they can all learn Hypnosis. Think of it as a team capture, someone
> > else has False Swipe and then you switch to the Ghost with sleeping
> > power. Or is there a Ghost that can learn it?
>
> Once you've got the Ghost, it may not matter as much. Depends on how common
> the Beldum are. If they're not too rare, you can just use any old move that
> doesn't kill it, and as you say, Hypnosis away. Then, use whatever Balls
> will be most effective. Wait for night to use Dusk Balls, or bring
> Quick/Timer Balls depending on how quickly you can get the thing's health
> down.
>
> > Level up there is: Farfetch'd, Cubone, Marowak, Scyther, Scizor,
> > Sceptile, Nincada, Zangoose, Gallade (no ghosts).
>
> Wonder if you could fiddle it so that Scizor ends up slower than Beldum.
> Would the Iron Ball be enough? That way, you could ensure no Take Down
> between False Swipe and throwing a Ball, and in the meantime, Take Down
> won't be too effective.
There is some strange Item called a Lagging Tail (or something close)
that I somehow got that (according to the Item faq I used) makes the
holder go last. And Scyther and Scizor are in Diamond only unless
(until?) you trade.
daramark >> Stay informed about: Swarm pokes |
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Since: May 15, 2007 Posts: 21
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(Msg. 11) Posted: Fri Sep 07, 2007 1:46 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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daramark wrote:
> How about a Ghost? Take Down will not be a problem then. And I think
> they can all learn Hypnosis. Think of it as a team capture, someone
> else has False Swipe and then you switch to the Ghost with sleeping
> power. Or is there a Ghost that can learn it?
Okay, I was being obtuse about the situation, apparently. I never
thought of having a Ghost along <smacks self>.
There is still another possible snag, even when using that (something
that happened to me when I was trying to catch Beldum when it was
swarming). What happened to me is that it went through all the PP for
Take Down and was reduced to using Struggle.
Struggle also causes damage to the user and reacts as if the attack was
typeless. So, it can still faint itself on a Ghost.
Still, I think what you've suggested here gives the best chance at
managing a capture. I would add having the Ghost that's using Hypnosis
also having Double Team would up the chances (as would having the Ghost
hold Brightpowder, if it's available).
--
Divide by 2 and remove 'am' from the username in the address to e-mail me. >> Stay informed about: Swarm pokes |
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Since: Aug 12, 2007 Posts: 61
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(Msg. 12) Posted: Fri Sep 07, 2007 2:11 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 7, 6:46 am, Continue <catch4s....DeleteThis@yahoo.com> wrote:
> There is still another possible snag, even when using that (something
> that happened to me when I was trying to catch Beldum when it was
> swarming). What happened to me is that it went through all the PP for
> Take Down and was reduced to using Struggle.
That, I'll admit, is my greatest concern. With some moves, it's easy
to get round them using Disable, Imprison or Torment. But when the
undesirable attack is the ONLY attack, and Struggle is worse still ...
> Still, I think what you've suggested here gives the best chance at
> managing a capture. I would add having the Ghost that's using Hypnosis
> also having Double Team would up the chances (as would having the Ghost
> hold Brightpowder, if it's available).
That's a great idea. I admit I really like the idea of Double Teaming
my way to victory.
Incidentally, how exactly does Brightpowder work? Is it a certain
percent chance of working per turn? Or does it regularly lower
accuracy? (I take it the item's like Leftovers, and doesn't get used
up, rather than, say, the Beserk Gene).
Steffan >> Stay informed about: Swarm pokes |
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Since: Jun 03, 2007 Posts: 155
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(Msg. 13) Posted: Fri Sep 07, 2007 9:05 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 7, 6:47 am, Gumby <gumb....DeleteThis@eastlink.spammersmustdie.ca> wrote:
> Continue wrote:
> > Still, I think what you've suggested here gives the best chance at
> > managing a capture. I would add having the Ghost that's using Hypnosis
> > also having Double Team would up the chances (as would having the Ghost
> > hold Brightpowder, if it's available).
>
> Given Hypnosis' 55% accuracy (or has that been raised?), I still say a
> Parasect that Spores, Dances 3 times (renewing the Spore if necessary)
> and then False Swipes a few times (again, renewing the Spore when
> necessary) would be more efficient and less likely to get the Beldum
> into a position where it could Struggle... Of course, the down side is
> that you'd have to raise a Parasect.
>
> --
> "Our enemies are innovative and resourceful, and so are we. They
> never stop thinking about new ways to harm our country and our
> people, and neither do we." - George W. Bush [August 5th, 2004]
I like Parasect! Pair it with a ghost like Shedinja with False Swipe
and I think Beldum is caught. Maybe.
daramark >> Stay informed about: Swarm pokes |
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Since: Jan 19, 2007 Posts: 272
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(Msg. 14) Posted: Fri Sep 07, 2007 10:47 am
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Continue wrote:
> Still, I think what you've suggested here gives the best chance at
> managing a capture. I would add having the Ghost that's using Hypnosis
> also having Double Team would up the chances (as would having the Ghost
> hold Brightpowder, if it's available).
Given Hypnosis' 55% accuracy (or has that been raised?), I still say a
Parasect that Spores, Dances 3 times (renewing the Spore if necessary)
and then False Swipes a few times (again, renewing the Spore when
necessary) would be more efficient and less likely to get the Beldum
into a position where it could Struggle... Of course, the down side is
that you'd have to raise a Parasect.
--
"Our enemies are innovative and resourceful, and so are we. They
never stop thinking about new ways to harm our country and our
people, and neither do we." - George W. Bush [August 5th, 2004] >> Stay informed about: Swarm pokes |
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Since: Jul 20, 2006 Posts: 84
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(Msg. 15) Posted: Fri Sep 07, 2007 2:19 pm
Post subject: Re: Swarm pokes [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1189181129.199954.24200 RemoveThis @19g2000hsx.googlegroups.com>,
daramark RemoveThis @hotmail.com says...
> On Sep 7, 6:47 am, Gumby <gumb... RemoveThis @eastlink.spammersmustdie.ca> wrote:
> > Continue wrote:
> > > Still, I think what you've suggested here gives the best chance at
> > > managing a capture. I would add having the Ghost that's using Hypnosis
> > > also having Double Team would up the chances (as would having the Ghost
> > > hold Brightpowder, if it's available).
> >
> > Given Hypnosis' 55% accuracy (or has that been raised?), I still say a
> > Parasect that Spores, Dances 3 times (renewing the Spore if necessary)
> > and then False Swipes a few times (again, renewing the Spore when
> > necessary) would be more efficient and less likely to get the Beldum
> > into a position where it could Struggle... Of course, the down side is
> > that you'd have to raise a Parasect.
> >
> > --
> > "Our enemies are innovative and resourceful, and so are we. They
> > never stop thinking about new ways to harm our country and our
> > people, and neither do we." - George W. Bush [August 5th, 2004]
>
>
> I like Parasect! Pair it with a ghost like Shedinja with False Swipe
> and I think Beldum is caught. Maybe.
>
I caught my level 53 beldum last night with a level 37 Haunter.
The haunter used curse and next turn hypnosis whilst the beldum used
takedown which of course had no effect. I did have to use two ball but
the was mainly because I used a pokeball, the second an ultraball did
the trick. It was the first beldum that I saw and I might just have had
an easy catch but,I am a little skeptical over the supposed difficulty.
Ted
--
"I like the way you express yourself too, y'know, it's pithy yet
degenerate"
Woody Allen, Manhattan >> Stay informed about: Swarm pokes |
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