Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Survival skills (3e)

 
Goto page 1, 2
   Game Forums (Home) -> GURPS RSS
Related Topics:
Deliberate amnesia? - Hey gang, I'm trying to figure out how to represent (in 3ed, if possible, but I can backdate a 4ed mechanic if a case of amnesia where the character has and erased his own past from his memory. It's a TL 3 society..

TEMPLATE: Tough Mer ( as in... Mermaid Duuh!)GURPS - TEMPLATE: Tough Mer (Mermaid) All 11 or above cost 60 points ((Mer genetic weeding is done by GREAT WHITE SHARKS, & cost 10 points,DR 5 scales cost 25 (no they are NOT turtle shell I just checked),

A Song Of Ice And Fire's Dire Wolves template - As per subject, I'm trying to build a Dire Wolf PC for a campaign in the setting of A Song Of Ice And Fire, the popular book by Martin. I'll build this racial template, but since I've not a great knowledge of the book series, I'd ask help from you in..

Time Travel, [Gurps: p. 45]: time radio & time tv - In Time Travel [Gurps, p. 45] for time radio & time tv can be model @ 50 C2 PL or Power Level for time radio, while be @ 100 C2 PL for time tv: the 100 C2 PL is @ D20 or maximum D20 character @ 20 C1 DP which is 733 points @ 733 C3 DP or Default Psych

superb eyesight and ranged attacks - Hi! How would you reflect the effects of good eyesight on ranged attacks? i have not found something like the opposite of the "Bad Acute Vision is not So the next option would be talents. Perhaps for a skill..
Author Message
WDS

External


Since: Apr 19, 2005
Posts: 651



(Msg. 1) Posted: Mon Mar 27, 2006 3:27 pm
Post subject: Survival skills (3e)
Archived from groups: rec>games>frp>gurps (more info?)

We are still playing in one 3e campaign and while we were out in the
wilderness failed a survival roll (against a 12 skill). Wow! That is
nasty. Every party member takes d6 damage. Thanks to some bad rolls
half our party was half dead.

Anyone ever come up with something better? This is just plain silly.
Someone with a 12 skill is good enough to get a job at something and
not lead people to their dooms like that. Is is quite possible to
actually knock someone out with two failed rolls and with a 12 skill
that will happen with some regularity.

 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
David Johnston

External


Since: Aug 28, 2005
Posts: 419



(Msg. 2) Posted: Mon Mar 27, 2006 7:55 pm
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 27 Mar 2006 15:27:17 -0800, "WDS" <Bill DeleteThis @seurer.net> wrote:

>We are still playing in one 3e campaign and while we were out in the
>wilderness failed a survival roll (against a 12 skill). Wow! That is
>nasty. Every party member takes d6 damage. Thanks to some bad rolls
>half our party was half dead.

Presumably evening out the rolls is the reason why it is now 2d-4.
You might want to switch over to that.

>
>Anyone ever come up with something better? This is just plain silly.
>Someone with a 12 skill is good enough to get a job at something and
>not lead people to their dooms like that.

While 12 is good enough to get a job at something it isn't enough to
be particularly good at that job. However, it is worth remembering
that if you are carrying food, water and shelter there's very little
need to make Survival rolls on a daily basis until your supplies run
out. Also if you are in familiar territory (as a typical wilderness
guide would be), you'd get to make an Area Knowledge roll as well as a
Survival roll to know where food, water and shelter is. The Merry Men
pastiche I came up with actually have very little in the way of
Survival skill. They just know which bushes have edible berries,
where all the creeks are, and how to find their way to their huts.
They'd be screwed if they left their particular forest though.

 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
Korin Duval

External


Since: Nov 08, 2004
Posts: 183



(Msg. 3) Posted: Tue Mar 28, 2006 4:55 am
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 27 Mar 2006 15:27:17 -0800, "WDS" <Bill.TakeThisOut@seurer.net> wrote:

>We are still playing in one 3e campaign and while we were out in the
>wilderness failed a survival roll (against a 12 skill). Wow! That is
>nasty. Every party member takes d6 damage. Thanks to some bad rolls
>half our party was half dead.
>
>Anyone ever come up with something better? This is just plain silly.
>Someone with a 12 skill is good enough to get a job at something and
>not lead people to their dooms like that.

Remember to add up some bonus for equipment if available, +4 if it's
"routine job", as in "I've been a guide for this trail for 10
years!"... Ok, they're 4th ed suggestions, but I feel they're good
enough for 3rd ed as well.

The GM may also choose, IMO, to roleplay some bad happening if the
roll is failed, instead of assigning damage. Ex.: a nasty encounter
with a wild boar, or a member of the party gets some illness...

> Is is quite possible to
>actually knock someone out with two failed rolls and with a 12 skill
>that will happen with some regularity.

Yes, it is. A couple of days with no equipment in the middle of the
jungle can be fatal unless lucky or really good in survival. John
Rambo, anyone?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
"Peter Knutsen

External


Since: May 03, 2005
Posts: 395



(Msg. 4) Posted: Tue Mar 28, 2006 8:55 am
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bent C Dalager wrote:
[...]
> With enough of those, I let my players ignore the d6 of damage from
> failed Survival rolls (or even forego the rolls altogether) in return
> for consuming their supplies.

In situations where the characters have some supplies, but not sufficnet
to qualify for your "enough", you could try going with rolling 1d6 twice
and using the lowest.

> There is still ample opportunity for getting into trouble with failed
> Navigation and Animal Handling rolls Smile

--
Peter Knutsen
sagatafl.org
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
"Peter Knutsen

External


Since: May 03, 2005
Posts: 395



(Msg. 5) Posted: Tue Mar 28, 2006 8:55 am
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

WDS wrote:
> We are still playing in one 3e campaign and while we were out in the
> wilderness failed a survival roll (against a 12 skill). Wow! That is
> nasty. Every party member takes d6 damage. Thanks to some bad rolls
> half our party was half dead.
>
> Anyone ever come up with something better? This is just plain silly.
> Someone with a 12 skill is good enough to get a job at something and
> not lead people to their dooms like that. Is is quite possible to
> actually knock someone out with two failed rolls and with a 12 skill
> that will happen with some regularity.

I've never paid much attention to how the 3E Survival rules worked
(except for the division into terrain types), but presumably such a
skill should work better if one takes care only of one self. If one must
also take care of others, skill roll penalties should be given, in
proportion to the number of people one takes care of.


Also keep in mind that the "get (and hold!)" a job benchmark refers to
non-crisis jobs such as Typing, or Physics or Driving.

Some skills are naturally used mainly in severe crisis situations, and
Survival is one of these (so are many combat skills, and First Aid), and
therefore it is naive to assume that a skill level of 12 is sufficient.

--
Peter Knutsen
sagatafl.org
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
forkliftramp.com

External


Since: Apr 11, 2005
Posts: 165



(Msg. 6) Posted: Tue Mar 28, 2006 8:55 pm
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

one should never underestimate the ability of morons to die young.
i recall on fellow took his kids out dirt biking and got caught by a
late spring snow storm. basically he was unable to get a fire going
so they retreated to the pickup cab which in due course ran out of
fuel at which point they froze to death. dumbass had 20 gallons of
gas for the dirtbikes in the back of the pickup but it seems he never
thought to pour it into the truck or use it to start a fire with. they
were literally surrounded by fir trees so it's not like there was a
shortage of wood available.

and they say evolution has stopped.
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
copeab

External


Since: Feb 26, 2005
Posts: 657



(Msg. 7) Posted: Tue Mar 28, 2006 10:41 pm
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

raven.RemoveThis@westnet.poe.com wrote:
>
> Otherwise, you recognize skill 12 as a sort of studied beginner, and skill
> 15 is real seasoned pro level.

10 is a beginner, 15 is an expert. 12 is fine for holding down most
jobs.

Brandon
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
Andy Luddy

External


Since: Jan 31, 2006
Posts: 5



(Msg. 8) Posted: Tue Mar 28, 2006 11:47 pm
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

forkliftramp.com wrote:
> one should never underestimate the ability of morons to die young.
> i recall on fellow took his kids out dirt biking and got caught by a
> late spring snow storm. basically he was unable to get a fire going
> so they retreated to the pickup cab which in due course ran out of
> fuel at which point they froze to death. dumbass had 20 gallons of
> gas for the dirtbikes in the back of the pickup but it seems he never
> thought to pour it into the truck or use it to start a fire with. they
> were literally surrounded by fir trees so it's not like there was a
> shortage of wood available.
>
> and they say evolution has stopped.

But that sounds like someone without any points in Survival skill and
operating at default.

Off of a (dare I say) lower than genius-level IQ.

--
Andy Luddy
Perform appendectomy to reply
aluddy.appendix.RemoveThis@adelphia.net
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
copeab

External


Since: Feb 26, 2005
Posts: 657



(Msg. 9) Posted: Wed Mar 29, 2006 2:37 am
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Johnston wrote:
> On 28 Mar 2006 22:41:25 -0800, "copeab@yahoo.com" <copeab RemoveThis @yahoo.com>
> wrote:
>
> >raven@westnet.poe.com wrote:
> >>
> >> Otherwise, you recognize skill 12 as a sort of studied beginner, and skill
> >> 15 is real seasoned pro level.
> >
> >10 is a beginner,
>
> 10 is a mediocre hobbyist. If you look at a jobs table the minimum
> required to get a paying skilled job is 11. That's a beginner, and
> only for jobs that don't require much in the way of professional
> qualifications. For jobs that actually call for credentials, a
> beginner just out of higher education is 12 or 13.

We obviously have an irreconcilable difference on what "beginner" means
in terms of skill levels.

Brandon
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
David Johnston

External


Since: Aug 28, 2005
Posts: 419



(Msg. 10) Posted: Wed Mar 29, 2006 2:55 am
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 28 Mar 2006 22:41:25 -0800, "copeab@yahoo.com" <copeab.DeleteThis@yahoo.com>
wrote:

>raven@westnet.poe.com wrote:
>>
>> Otherwise, you recognize skill 12 as a sort of studied beginner, and skill
>> 15 is real seasoned pro level.
>
>10 is a beginner,

10 is a mediocre hobbyist. If you look at a jobs table the minimum
required to get a paying skilled job is 11. That's a beginner, and
only for jobs that don't require much in the way of professional
qualifications. For jobs that actually call for credentials, a
beginner just out of higher education is 12 or 13.
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
copeab

External


Since: Feb 26, 2005
Posts: 657



(Msg. 11) Posted: Wed Mar 29, 2006 9:17 am
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

raven DeleteThis @westnet.poe.com wrote:
> copeab DeleteThis @yahoo.com <copeab DeleteThis @yahoo.com> wrote:
> > raven DeleteThis @westnet.poe.com wrote:
> > >
> > > Otherwise, you recognize skill 12 as a sort of studied beginner, and skill
> > > 15 is real seasoned pro level.
>
> > 10 is a beginner, 15 is an expert. 12 is fine for holding down most
> > jobs.
>
> Yes, that's the standard stat normalizer response.
>
> I don't buy it, of course, but that's fine if you throw in a +4 to the
> vast majority of rolls.

The vast majoruty of routine skill uses, yes.

Brandon
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
copeab

External


Since: Feb 26, 2005
Posts: 657



(Msg. 12) Posted: Wed Mar 29, 2006 5:12 pm
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Johnston wrote:
> On 29 Mar 2006 02:37:55 -0800, "copeab@yahoo.com" <copeab.DeleteThis@yahoo.com>
> wrote:
>
> >David Johnston wrote:
> >> On 28 Mar 2006 22:41:25 -0800, "copeab@yahoo.com" <copeab.DeleteThis@yahoo.com>
> >> wrote:
> >>
> >> >raven@westnet.poe.com wrote:
> >> >>
> >> >> Otherwise, you recognize skill 12 as a sort of studied beginner, and skill
> >> >> 15 is real seasoned pro level.
> >> >
> >> >10 is a beginner,
> >>
> >> 10 is a mediocre hobbyist. If you look at a jobs table the minimum
> >> required to get a paying skilled job is 11. That's a beginner, and
> >> only for jobs that don't require much in the way of professional
> >> qualifications. For jobs that actually call for credentials, a
> >> beginner just out of higher education is 12 or 13.
> >
> >We obviously have an irreconcilable difference on what "beginner" means
> >in terms of skill levels.
>
> Maybe, but I offered support for my side. For most jobs 10 is
> insufficient to get paid for doing it.

Okay, this was miscommunication on my part. I never intended 10 to be
enough to get a (skilled) job. I define beginner as "when you start
your training" not "when you start your job."

Brandon
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
David Johnston

External


Since: Aug 28, 2005
Posts: 419



(Msg. 13) Posted: Wed Mar 29, 2006 5:55 pm
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 29 Mar 2006 02:37:55 -0800, "copeab@yahoo.com" <copeab RemoveThis @yahoo.com>
wrote:

>David Johnston wrote:
>> On 28 Mar 2006 22:41:25 -0800, "copeab@yahoo.com" <copeab RemoveThis @yahoo.com>
>> wrote:
>>
>> >raven@westnet.poe.com wrote:
>> >>
>> >> Otherwise, you recognize skill 12 as a sort of studied beginner, and skill
>> >> 15 is real seasoned pro level.
>> >
>> >10 is a beginner,
>>
>> 10 is a mediocre hobbyist. If you look at a jobs table the minimum
>> required to get a paying skilled job is 11. That's a beginner, and
>> only for jobs that don't require much in the way of professional
>> qualifications. For jobs that actually call for credentials, a
>> beginner just out of higher education is 12 or 13.
>
>We obviously have an irreconcilable difference on what "beginner" means
>in terms of skill levels.

Maybe, but I offered support for my side. For most jobs 10 is
insufficient to get paid for doing it.
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
David Johnston

External


Since: Aug 28, 2005
Posts: 419



(Msg. 14) Posted: Wed Mar 29, 2006 9:55 pm
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 29 Mar 2006 17:12:11 -0800, "copeab@yahoo.com" <copeab RemoveThis @yahoo.com>
wrote:

>> >> 10 is a mediocre hobbyist. If you look at a jobs table the minimum
>> >> required to get a paying skilled job is 11. That's a beginner, and
>> >> only for jobs that don't require much in the way of professional
>> >> qualifications. For jobs that actually call for credentials, a
>> >> beginner just out of higher education is 12 or 13.
>> >
>> >We obviously have an irreconcilable difference on what "beginner" means
>> >in terms of skill levels.
>>
>> Maybe, but I offered support for my side. For most jobs 10 is
>> insufficient to get paid for doing it.
>
>Okay, this was miscommunication on my part. I never intended 10 to be
>enough to get a (skilled) job. I define beginner as "when you start
>your training" not "when you start your job."

Well heck, when you start your training you could have an 8. You
could have a 6.
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
"Peter Knutsen

External


Since: May 03, 2005
Posts: 395



(Msg. 15) Posted: Thu Mar 30, 2006 6:55 am
Post subject: Re: Survival skills (3e) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

copeab.TakeThisOut@yahoo.com wrote:
> David Johnston wrote:
>>10 is a mediocre hobbyist. If you look at a jobs table the minimum
>>required to get a paying skilled job is 11. That's a beginner, and
>>only for jobs that don't require much in the way of professional
>>qualifications. For jobs that actually call for credentials, a
>>beginner just out of higher education is 12 or 13.
>
> We obviously have an irreconcilable difference on what "beginner" means
> in terms of skill levels.

But is there any dispute about whether characters with skill levels of
12 are competent to hold "crisis jobs"?

Whether it was *right* for the skill level 12 character to be punished,
the way it was described in the original post?

--
Peter Knutsen
sagatafl.org
 >> Stay informed about: Survival skills (3e) 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> GURPS All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page 1, 2
Page 1 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]