On Tue, 04 Dec 2007 02:54:21 GMT, John Doe <jdoe.TakeThisOut@usenetlove.invalid>
wrote:
>
>Anybody get into Forged Alliance? Currently playing it?
>
>Anybody playing Supreme Commander?
Got FA. Some of the battles are *TOUGH*--there's one I have only
managed to beat on easy so far.
Beware of a nasty bug: When you pause a mine upgrade it keeps on
using mass. Don't start one unless you are in a position to finish
it.
There are only 6 real battles, not 18. There are some differences in
the game depending on what side you pick but it's not a big
difference.
SCU as resource creators is greatly nerfed. The mass production is
cut, the power production is 1/3 of what it used to be. You'll
actually end up building some tech-3 powerplants. The Seraphim SCU's
don't even have a resource production upgrade at all.
There is the most incredibly useless tech-4 building: The Paragon. 20
mass/1000 energy production. If killed it supposedly goes up in a
blast like a nuke. (I have yet to see one blow.) Two SCU's with the
resource upgrade give that much mass and twice the energy far cheaper
and they won't blow your base up.
There is a lot of adjustment to the tech 4's. The Mavor is still
devastating although sometimes it doesn't seem so good at finding
enemy commanders. I've watched it blow away most of the enemy base
first. The Czar now has *FAR* more hit points--you can actually send
them over an enemy base now. For some reason the Czar can hit subs
with it's missiles--did it used to work that way???
Promotions take far more reasonable numbers of kills now. I've had
tech-4's with the full 5 promotions.
I have had a lot of pathfinding problems with submersible
battleships--they have a considerable tendency to be unable to
negotiate a narrow piece of water, especially if you have more than
one.
Note that on the campaign maps you should have multiple tech 4 units
before completing a goal--when the map expands the results can be
nasty.
The Seraphim get a tech-4 bomber that packs a punch. The bomb appears
to do 10,000 points of damage over an area, although it appears that
if it hits a shield it only does it's damage to the shield even if
there were unshielded units in the blast range. Unlike the Czar it's
fast, I can't imagine killing one on the way in. If you have enough
of these to punch through and kill a commander I don't believe there
is any defense possible.
The UEF gets a tech-4 building that operates a small satellite. The
satellite doesn't seem to do a lot of damage but it's invulnerable, it
just keeps pecking away and there's nothing to do about it other than
kill the control building.
The AI seems a lot weaker than it used to be. I haven't played a lot
of games against it but so far every game against the normal AI has
been a turkey shoot. There is also a cheating AI that I can't figure
out how one plays against it--even going basically straight for tech
it's had tech-3 bombers over my base before I could build anything
tech 3.
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