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Why wasn't Super Punch-Out!! more popular?

 
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MaximRecoil

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Since: Aug 30, 2005
Posts: 29



(Msg. 1) Posted: Sun Sep 10, 2006 12:23 am
Post subject: Why wasn't Super Punch-Out!! more popular?
Archived from groups: rec>games>video>arcade>collecting (more info?)

It had everything that Punch-Out!! had, and it added speed, an extra
move, more "colorful" opponents and difficulty.

Was it too difficult?

Did Nintendo not promote it well enough to operators?

At the location I played it in '87 and '88, only myself and my "rival"
Lawton Mann showed any real interest in the game. Plenty of other
people tried it a few times but I never saw anyone else even get past
the 3rd guy (Vodka Drunkenski); which makes me think that maybe its
difficulty hindered its popularity.

Does anyone here remember seeing it in arcades in the 80's? How popular
was it? What kind of scores were people getting on it?

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MaximRecoil

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Since: Aug 30, 2005
Posts: 29



(Msg. 2) Posted: Sun Sep 10, 2006 6:40 am
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
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guinness wrote:
> One reason is the difference between '84 and '85 in terms of arcades to play
> them in. The closing pattern was big at the time. Plus, generally
> sequels from games that did well originally do not blow up as big as the
> first version. Take for example DL1\DL2, SH1\SH2, SW\ROTJ, Berzerk\Frenzy,
> etc. I think Frenzy is way better than Berzerk but you'll still find many
> have never played it in the arcades.

That is all true. But then, you have Galaxian/Galaga and Pac-Man/Ms.
Pac-Man, Pole Position/Pole Position II; all being examples of sequels
that did extremely well. I wonder what makes the difference between
sequels that fare poorly and sequels that rival or exceed the success
of their predecessors? Maybe it is something that only Namco can pull
off, lol, though Donkey Kong Jr. was no slouch either, nor was Super
Mario Bros.; though admittedly, that success was mainly on a different
platform with a different syle of game as compared to Mario Bros.

> Now why didn't Arm Wrestling get as big??? I was trying to sell an Arm
> Wrestling kit but I think I need to slap it on my Punchout for awhile.

I think Arm Wrestling lacked a lot of the "fun factor" of the Punch-Out
games, i.e. the instant gratification of a punch landing on an
opponent. There also wasn't a lot of feedback on how well you were
doing vs. your opponent; it would seem like a tie and then all of the
sudden the opponent simply finishes you off all at once and you can't
do anything about it. On top of that, the game play was not intuitive,
in fact, it could be said to be downright confusing, to the point that
the entire first match used onscreen instructional prompts just so the
player had somewhat of a idea as to what to do.

I only saw the Arm Wrestling in an arcade one time, and it was only
there briefly. This was sometime around '85 or '86. I recognized the
cabinet and style of graphics immediately as being in the line of
Punch-Out, since I'd spent the better part of '84 playing Punch-Out. I
tried it out and I had no idea what in the blue hell I was doing, lost
to the first guy and had no desire to try it again. That is in contrast
to the first time I played Punch-Out, where I was immediately hooked
and thought it was the greatest thing since spray cheese.

BTW, how much were you asking for your Arm Wrestling kit, and what
condition/state of completeness is it in?

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guinness

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Since: Jan 29, 2006
Posts: 172



(Msg. 3) Posted: Sun Sep 10, 2006 8:50 am
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

One reason is the difference between '84 and '85 in terms of arcades to play
them in. The closing pattern was big at the time. Plus, generally
sequels from games that did well originally do not blow up as big as the
first version. Take for example DL1\DL2, SH1\SH2, SW\ROTJ, Berzerk\Frenzy,
etc. I think Frenzy is way better than Berzerk but you'll still find many
have never played it in the arcades.

Now why didn't Arm Wrestling get as big??? I was trying to sell an Arm
Wrestling kit but I think I need to slap it on my Punchout for awhile.

tim (NH)

"MaximRecoil" <maxim_recoil.TakeThisOut@yahoo.com> wrote in message
news:1157873037.260499.150500@d34g2000cwd.googlegroups.com...
> It had everything that Punch-Out!! had, and it added speed, an extra
> move, more "colorful" opponents and difficulty.
>
> Was it too difficult?
>
> Did Nintendo not promote it well enough to operators?
>
> At the location I played it in '87 and '88, only myself and my "rival"
> Lawton Mann showed any real interest in the game. Plenty of other
> people tried it a few times but I never saw anyone else even get past
> the 3rd guy (Vodka Drunkenski); which makes me think that maybe its
> difficulty hindered its popularity.
>
> Does anyone here remember seeing it in arcades in the 80's? How popular
> was it? What kind of scores were people getting on it?
>
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MaximRecoil

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Since: Aug 30, 2005
Posts: 29



(Msg. 4) Posted: Sun Sep 10, 2006 9:37 am
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Matt J. McCullar wrote:
> Speaking only for myself, I didn't see _Super Punch-Out_ as being all that
> interesting or fun to play. Besides the different characters from the
> original, it seemed to me that it would be only more difficult to play than
> the original, and I wasn't any good at playing the original in the first
> place.

Yeah, it is definitely more difficult than the original. The first time
I played I lost to the first guy, and I was already good at regular PO.


Did you like either of the console additions to the series, i.e. Mike
Tyson's Punch-Out for the NES and Super Punch-Out for the SNES?
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guinness

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Since: Jan 29, 2006
Posts: 172



(Msg. 5) Posted: Sun Sep 10, 2006 9:54 am
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

As far as Galaxian/Galaga and Pac/Ms.Pac, PP\PPII, those fall under the time
to market condition. If MsPac or PP2 came out in 85 I think they would be
more novelty by todays collectors. '84 was really the last momentum year
and if any of those sequels came out in '85 I think many would not have had
chances to play them due to arcade closings.

I was asking $175 for the AW kit. The panel is excellent (no tear), marquee
is nice and boardset fully working. I'm not selling it now anyways...its
cool to switch out games for that cabinet. I agree that AW is more
lackluster versus PO and SPO, but its nice to have all the same. Kinda
like Road Runner for a Sys1 cabinet. Very Happy

tim (NH)

"MaximRecoil" <maxim_recoil.TakeThisOut@yahoo.com> wrote in message
news:1157895651.654495.166100@i3g2000cwc.googlegroups.com...
>
> guinness wrote:
>> One reason is the difference between '84 and '85 in terms of arcades to
>> play
>> them in. The closing pattern was big at the time. Plus, generally
>> sequels from games that did well originally do not blow up as big as the
>> first version. Take for example DL1\DL2, SH1\SH2, SW\ROTJ,
>> Berzerk\Frenzy,
>> etc. I think Frenzy is way better than Berzerk but you'll still find
>> many
>> have never played it in the arcades.
>
> That is all true. But then, you have Galaxian/Galaga and Pac-Man/Ms.
> Pac-Man, Pole Position/Pole Position II; all being examples of sequels
> that did extremely well. I wonder what makes the difference between
> sequels that fare poorly and sequels that rival or exceed the success
> of their predecessors? Maybe it is something that only Namco can pull
> off, lol, though Donkey Kong Jr. was no slouch either, nor was Super
> Mario Bros.; though admittedly, that success was mainly on a different
> platform with a different syle of game as compared to Mario Bros.
>
>> Now why didn't Arm Wrestling get as big??? I was trying to sell an Arm
>> Wrestling kit but I think I need to slap it on my Punchout for awhile.
>
> I think Arm Wrestling lacked a lot of the "fun factor" of the Punch-Out
> games, i.e. the instant gratification of a punch landing on an
> opponent. There also wasn't a lot of feedback on how well you were
> doing vs. your opponent; it would seem like a tie and then all of the
> sudden the opponent simply finishes you off all at once and you can't
> do anything about it. On top of that, the game play was not intuitive,
> in fact, it could be said to be downright confusing, to the point that
> the entire first match used onscreen instructional prompts just so the
> player had somewhat of a idea as to what to do.
>
> I only saw the Arm Wrestling in an arcade one time, and it was only
> there briefly. This was sometime around '85 or '86. I recognized the
> cabinet and style of graphics immediately as being in the line of
> Punch-Out, since I'd spent the better part of '84 playing Punch-Out. I
> tried it out and I had no idea what in the blue hell I was doing, lost
> to the first guy and had no desire to try it again. That is in contrast
> to the first time I played Punch-Out, where I was immediately hooked
> and thought it was the greatest thing since spray cheese.
>
> BTW, how much were you asking for your Arm Wrestling kit, and what
> condition/state of completeness is it in?
>
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Matt J. McCullar

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Since: Mar 06, 2005
Posts: 130



(Msg. 6) Posted: Sun Sep 10, 2006 12:55 pm
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Speaking only for myself, I didn't see _Super Punch-Out_ as being all that
interesting or fun to play. Besides the different characters from the
original, it seemed to me that it would be only more difficult to play than
the original, and I wasn't any good at playing the original in the first
place.
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sergeant902

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Since: Jul 02, 2006
Posts: 10



(Msg. 7) Posted: Sun Sep 10, 2006 8:25 pm
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
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I recall getting very good at beating MR SANDMAN on Punch-out at the
arcades. And what seemed like over night, Punch out was gone and Super
Punch Out was in its place. I assume it was a kit that was used? I was
so upset that my punch out being gone and I cold not get any good at
SPO, I moved on. PLus I remember getting older too and loosing interest
in the arcades all together. Super Track on I-45 south in Houston,Tx
was the place I played alot from 1980 to 1987. Super Track just closed
in 2005. They stuck it out for a long time! Too many thugs in the hood
around there now for them to stay open.
I played the NES Tysons PO and it was fun. But again I showed no
interest in Super punch out for the NES. It was the same thing and not
a new game. So it didn't grab me.

SAM







Matt J. McCullar wrote:
> > Did you like either of the console additions to the series, i.e. Mike
> > Tyson's Punch-Out for the NES and Super Punch-Out for the SNES?
> >
>
> Never saw either of those. I presume the graphics were pretty good, though.
> Smile
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Matt J. McCullar

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Since: Mar 06, 2005
Posts: 130



(Msg. 8) Posted: Sun Sep 10, 2006 10:55 pm
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Did you like either of the console additions to the series, i.e. Mike
> Tyson's Punch-Out for the NES and Super Punch-Out for the SNES?
>

Never saw either of those. I presume the graphics were pretty good, though.
Smile
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MaximRecoil

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Since: Aug 30, 2005
Posts: 29



(Msg. 9) Posted: Sun Sep 10, 2006 10:55 pm
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
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sergeant902 wrote:
> I recall getting very good at beating MR SANDMAN on Punch-out at the
> arcades. And what seemed like over night, Punch out was gone and Super
> Punch Out was in its place.

Yeah, the same thing happened to me; sort of anyway. In '84 I was
getting good at beating Mr. Sandman on PO when they yanked it out of
there but they replaced it with some game that I don't even remember
the name of. In '87 across town SPO showed up, and when I walked in
there and saw the cabinet and heard the familiar music I thought it was
PO again at first, and was disappointed when I noticed it wasn't
Punch-Out, but *Super* Punch-Out. I gave it a try anyway because it
looked identical to PO aside from the new opponents, and was quite
irritated when I lost to the first guy. But when I saw the high score
on the machine and found out who's score it was, I was determined to
beat it. It didn't take long before I started liking SPO better than
PO. I thought the opponents were more interesting; I liked the
increased speed, I liked the way it tracked the top 3 KO times for each
opponent and the top 5 hit percentages, which added an extra couple of
layers of competition beyond just the high score.

>I assume it was a kit that was used?

Yeah. As far as I know, SPO was *only* offered as a kit for PO. The
flyer claims it was offered as a kit and as a dedicated machine -
http://www.arcadeflyers.com/flyers/nintendo/22203002.jpg - and the Arm
Wrestling flyer says the same thing but I have never seen any evidence
of a dedicated SPO or AW.

> I played the NES Tysons PO and it was fun. But again I showed no
> interest in Super punch out for the NES. It was the same thing and not
> a new game. So it didn't grab me.

I see MTPO for the NES as being the oddball of the bunch, having the
least in common with PO/SPO (arcade) and SPO (SNES). The stuff it
adds/changes compared to the other 3 are:

- Multiple rounds per opponent
- Hearts that indicate how "tired" you are
- Stars for the KO punch
- Intermission sequences
- Solid character sprite as opposed to see-through
- Pull down to block rather than simply blocking where your guard is
positioned

I would think that someone who was a fan of either of the arcade games
would prefer SPO (SNES) to MTPO (NES); at least, that's how it was with
me. I was very disappointed with MTPO when I first tried it in '87 (in
comparison to the arcade) but I loved SPO (SNES) when I first tried it
in '94.
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MaximRecoil

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Since: Aug 30, 2005
Posts: 29



(Msg. 10) Posted: Sun Sep 10, 2006 11:07 pm
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
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Matt J. McCullar wrote:
> > Did you like either of the console additions to the series, i.e. Mike
> > Tyson's Punch-Out for the NES and Super Punch-Out for the SNES?
> >
>
> Never saw either of those. I presume the graphics were pretty good, though.
> Smile

The graphics for MTPO (NES) were pretty bad if compared to the arcade
versions. The graphics for SPO (SNES) were technically better than the
arcade versions, though I still prefer the classic look of the arcade
versions. SPO (SNES) was a lot of fun IMO, sticking a lot closer to the
arcade formula than MTPO did. I only had a few minor beefs with it.
Mainly I didn't like how your guard defaulted to "down" rather than
staying where you put it like the arcade versions. Also, I would have
preferred the classic "Glass Joe" as the first opponent to "Gabby Jay"
(trained by Glass Joe according to the storyline) and "Vodka
Drunkenski" definitely should have been included instead of the
forgettable "Masked Muscle" character.
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mizpulp

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Since: Aug 23, 2006
Posts: 6



(Msg. 11) Posted: Mon Sep 11, 2006 8:05 am
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For what's it's worth, I thought SPO was highly superior to PO. I have
always also wondered why it was not as popular as the original.

The characters are more interesting, top 3 KO times ROCKED, the "duck"
added a new dimension to the game. I wasn't happy about only 5
opponents (vs 6 in PO), though.

Yes, it was more difficult, but still, didn't take too long to be able
to beat the champ. In fact - (can anyone top this?) in my local
arcade, there was a PO and SPO machine right next to each other, I used
to put quarters in both and start both at the exact same time, and play
both machines at once (going back and forth as needed), and able to
become champ on BOTH machines. Now how hard could it be if one can do
that??

"Knock out!! You're an up and coming fighter"

Mizpulp

MaximRecoil wrote:
> Matt J. McCullar wrote:
> > > Did you like either of the console additions to the series, i.e. Mike
> > > Tyson's Punch-Out for the NES and Super Punch-Out for the SNES?
> > >
> >
> > Never saw either of those. I presume the graphics were pretty good, though.
> > Smile
>
> The graphics for MTPO (NES) were pretty bad if compared to the arcade
> versions. The graphics for SPO (SNES) were technically better than the
> arcade versions, though I still prefer the classic look of the arcade
> versions. SPO (SNES) was a lot of fun IMO, sticking a lot closer to the
> arcade formula than MTPO did. I only had a few minor beefs with it.
> Mainly I didn't like how your guard defaulted to "down" rather than
> staying where you put it like the arcade versions. Also, I would have
> preferred the classic "Glass Joe" as the first opponent to "Gabby Jay"
> (trained by Glass Joe according to the storyline) and "Vodka
> Drunkenski" definitely should have been included instead of the
> forgettable "Masked Muscle" character.
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MaximRecoil

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Since: Aug 30, 2005
Posts: 29



(Msg. 12) Posted: Mon Sep 11, 2006 8:55 am
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
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mizpulp.RemoveThis@gmail.com wrote:
> For what's it's worth, I thought SPO was highly superior to PO. I have
> always also wondered why it was not as popular as the original.
>
> The characters are more interesting, top 3 KO times ROCKED, the "duck"
> added a new dimension to the game. I wasn't happy about only 5
> opponents (vs 6 in PO), though.

Agreed. I've always wondered about why they only had 5 opponents in SPO
compared to 6 in PO. Have you ever looked at it from this perspective
though? In the original PO there were only 3 unique character sprites,
with minor graphical changes to the head and a palette swap, you ended
up with 6 characters:

Glass Joe = Kid Quick
Piston Hurricane = Pizza Pasta
Bald Bull = Mr. Sandman

For SPO it was like this:

Bear Hugger = unique
Dragon Chan = unique
Vodka Drunkenski = Super Macho Man
Great Tiger = unique to SPO, though a palette swap with Piston
Hurricane/Pizza Pasta from PO

So technically PO had 3 characters and SPO had 4. It was probably a
combination of wanting to make the characters as "colorful" and
different from each other as possible, and memory limitations, that
resulted in 5 opponents in SPO vs. 6 in PO.

> Yes, it was more difficult, but still, didn't take too long to be able
> to beat the champ. In fact - (can anyone top this?) in my local
> arcade, there was a PO and SPO machine right next to each other, I used
> to put quarters in both and start both at the exact same time, and play
> both machines at once (going back and forth as needed), and able to
> become champ on BOTH machines. Now how hard could it be if one can do
> that??
>
> "Knock out!! You're an up and coming fighter"

That is pretty cool. I have never seen that done before or even thought
of trying it. I don't know how well I would fare. What was your best
score for PO and SPO when not playing them at the same time?
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Riddler

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Since: Sep 29, 2005
Posts: 203



(Msg. 13) Posted: Mon Sep 11, 2006 6:31 pm
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It still seems wanted. I was gonna bid on that one that was just on
ebay, but it ended at $1075 and I wasn't in the mood to spend that
much Sad
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MaximRecoil

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Since: Aug 30, 2005
Posts: 29



(Msg. 14) Posted: Tue Sep 12, 2006 9:03 am
Post subject: Re: Why wasn't Super Punch-Out!! more popular? [Login to view extended thread Info.]
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Riddler wrote:
> It still seems wanted. I was gonna bid on that one that was just on
> ebay, but it ended at $1075 and I wasn't in the mood to spend that
> much Sad

$1075? Damn. Do you have a link to the auction?
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Riddler

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Since: Sep 29, 2005
Posts: 203



(Msg. 15) Posted: Wed Sep 13, 2006 1:06 am
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Sure thing, Here is the Link. I've got a lead on another but I'm
pretty picky when it comes to my games so I've got to inspect it
first....

http://cgi.ebay.com/SUPER-PUNCH-OUT-ARCADE-GAME-NICE-PUNCHOUT_W0QQitem...0026759
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