mizp... DeleteThis @gmail.com wrote:
> "according to Twin Galaxies" -- what does this mean?
Twin Galaxies is kind of like the Guiness Book, but for video games.
They have been keeping track of scores since the early 80's. If you
submit a score for an arcade game to them, the dip switches have to be
set a certain way. In the case of SPO, the switches should be set to
"1" for difficulty and time.
> I checked my machine - Super Macho Man is from "USA" - there are
> different versions of this game? I mean there is one where he is from
> California? Didn't know that.
There is at least one different revision, and that is the machine I
played as a kid. If you do a search of this newsgroup for Venice Beach,
you should find a thread where I talked to someone who owned that
version of SPO at one time.
> What is the trick for Great Tiger? Let me try it out
On the machine I played as a kid, when Great Tiger takes a couple steps
back at the 30 second mark and then comes in with his flurry of
punches, give him a right or left to the head or gut (in this case, it
is more convenient to hit him in the gut) to knock him down instantly,
as usual. Now, this is the part that doesn't work on my machine or in
MAME: when he gets up, hit him in the gut immediately and he goes back
down instantly and stays down, resulting in a KO time of a little over
30 seconds. On the machine I played as a kid it worked every time.
Now, what happens if you do that on the more common version is, he
takes the punch to the gut and will take 3 more just like it and still
have a good deal of energy left. What I did hundreds of times on the
machine in 1987 simply never works on the more common version of SPO,
regardless of the dipswitch settings.
There are 3 differences that I know of between the machine I played as
a kid and the more common version. I've mentioned two of them, i.e.
Super Macho Man's location and the Great Tiger thing. The third
difference was this: in the common version of SPO, after you beat the
2nd Super Macho Man it goes straight to Dragon Chan, skipping Bear
Hugger. After you beat the 3rd Super Macho Man, Bear Hugger is back and
this time he opens with his big ear boxing move.
On the machine I played as a kid, it didn't ever skip Bear Hugger from
the lineup. After you beat the 2nd Super Macho Man it went to the 3rd
Bear Hugger and he opened with his ear boxing move, just like the Bear
Hugger that follows the *3rd* Super Macho Man in the more common
version does. Here is the lineup from the machine I played as a kid,
and I'll put an asterisk next to the first Bear Hugger that does the
ear boxing thing as his first move:
1. BH
2. DC
3. VD
4. GT
5. SMM
6. BH-2
7. DC-2
8. VD-2
9. GT-2
10. SMM-2
11. BH-3*
12. DC-3
13. VD-3
14. SMM-3
15. BH-4
etc.
Now the more common version:
1. BH
2. DC
3. VD
4. GT
5. SMM
6. BH-2
7. DC-2
8. VD-2
9. GT-2
10. SMM-2
11. DC-3
12. VD-3
13. SMM-3
14. BH-3* (this is the 3rd BH but he is appearing in the 4th lineup
because they skip him in the 3rd lineup)
15. DC-4
etc.
Both versions eventually settle down to the same lineup, i.e. the same
as the initial lineup minus Great Tiger.
> How do you know the machine you played as a kid was set to "0" ? Is
> there a way for me to check what my machine is set at without opening
> the back and looking at the board?
If you are used to playing on "0" for time, you notice the difference
when you start playing on "1". You find yourself dangerously close to
running out of time more often, especially in the later stages of the
game when Dragon Chan or Super Macho Man sometimes aren't being
particularly cooperative.
You can also turn on the service switch located behind the coin door
and then turn the machine on. After it goes through a couple of
self-test screens it will show the dipswitch settings. Beside the words
"difficulty" and "time" there will be a number from 0 to 3 on the
screen.
> Do you know any other SPO addicts? In fact do you know anyone else who
> owns this machine?
I only know of Lawton Mann and I haven't seen him since about '89. I
don't know anyone else who owns an SPO machine. In fact, I don't know
anyone else in person that owns an arcade machine of any type, other
than a local arcade operator.
> Regarding side art (and front art, is it called front art?) - Is there
> anywhere I could purchase this? BTW I just purchased the original SPO
> flyer from Ebay today...
The side art for SPO is supplementary to the original Punch-Out side
art. It is a relatively small decal that says "Super" and it is placed
at an angle above the original Punch-Out art. The pair of "Super"
decals are included in the SPO "Nintendo-Pak" conversion kit and as far
as I know, they have never been reproduced. Like most SPO stuff,
originals are not easy to find. I have one (not two like I need) that
has never been applied. If I thought there was enough interest I would
look into having it reproduced with screen printing, but I don't think
there is. There just doesn't seem to be many SPO owners out there, at
least not ones that come here.
The only art on front would be the "marquee", sometimes called the
"header". SPO marquees are probably the easiest SPO part to find; I've
seen a few for sale in the last year or so.
> Great to meet you, if you are ever visiting Washington DC (I live 10
> min outside the city), let me know!!
>
> E-mail me your e-mail address if you get a chance.
>
> Miz
I was in Washington DC 11 or 12 years ago, but I don't travel much
these days.
My email address should be at the head of my messages.
>> Stay informed about: Super Punch Out arcade game