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Sugar Sugar Rune, a real challenge

 
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David Johnston

External


Since: Apr 14, 2006
Posts: 181



(Msg. 1) Posted: Wed Sep 20, 2006 8:55 pm
Post subject: Sugar Sugar Rune, a real challenge
Archived from groups: rec>games>frp>gurps (more info?)

In this rather bizarre premise, two witches are sent to Earth to
compete in gathering of human "hearts" which are the emotions that
they somehow manage to inspire in the human they associate with,
turned into physical form. They can, for example, scare someone, then
turn that fear into a solid object which they then turn in for points.
Or for more points they can get someone to crush on them, and do the
same with that infatuation. The person no longer feels the emotion
that has been taken from them for the moment, but can be reinspired to
feel it again. However, this works both ways. If the witches fall in
love with someone who doesn't return their feeling, they die because
unlike humans, they have only one "heart" and if they offer it up
without recieving the other person's "heart" in exchange, it kills
them. There's some indication that a male witch has been sent to
assassinate one of them by getting her to fall in love with him.

Now how the heck would you do all that?

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David Johnston

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Since: Apr 14, 2006
Posts: 181



(Msg. 2) Posted: Wed Sep 20, 2006 8:55 pm
Post subject: Re: Sugar Sugar Rune, a real challenge [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 20 Sep 2006 23:52:38 GMT, David Johnston <rgorman.TakeThisOut@block.net>
wrote:

>In this rather bizarre premise, two witches are sent to Earth to
>compete in gathering of human "hearts" which are the emotions that
>they somehow manage to inspire in the human they associate with,
>turned into physical form. They can, for example, scare someone, then
>turn that fear into a solid object which they then turn in for points.
>Or for more points they can get someone to crush on them, and do the
>same with that infatuation. The person no longer feels the emotion
>that has been taken from them for the moment, but can be reinspired to
>feel it again. However, this works both ways. If the witches fall in
>love with someone who doesn't return their feeling, they die because
>unlike humans, they have only one "heart" and if they offer it up
>without recieving the other person's "heart" in exchange, it kills
>them. There's some indication that a male witch has been sent to
>assassinate one of them by getting her to fall in love with him.
>
>Now how the heck would you do all that?

Hm. Correction. The crystallised emotions aren't just points. They
are consumed to provide the fatigue for their spells.

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Jefferson

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Since: Nov 06, 2004
Posts: 108



(Msg. 3) Posted: Wed Sep 20, 2006 9:47 pm
Post subject: Re: Sugar Sugar Rune, a real challenge [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Johnston wrote:

>In this rather bizarre premise, two witches are sent to Earth to
>compete in gathering of human "hearts" which are the emotions that
>they somehow manage to inspire in the human they associate with,
>turned into physical form. They can, for example, scare someone, then
>turn that fear into a solid object which they then turn in for points.
>Or for more points they can get someone to crush on them, and do the
>same with that infatuation. The person no longer feels the emotion
>that has been taken from them for the moment, but can be reinspired to
>feel it again. However, this works both ways. If the witches fall in
>love with someone who doesn't return their feeling, they die because
>unlike humans, they have only one "heart" and if they offer it up
>without recieving the other person's "heart" in exchange, it kills
>them. There's some indication that a male witch has been sent to
>assassinate one of them by getting her to fall in love with him.
>
>Now how the heck would you do all that?
>
>Hm. Correction. The crystallised emotions aren't just points. They
>are consumed to provide the fatigue for their spells.

Let's see. The ability to drain emotions for power is a form of
Leech (POWERS 96). Surprisingly there's no official form for
Leech: Emotions. ("Look Ma, there IS a hole in the system.")
It's probably best resolved by determining a disadvantage that is
given when emotions are leeched, and then comparing point costs
with the official examples to determine recovery time. On the
other hand it might be easiest to have the ability actually drain
fatigue, and have the emotional effects as color. The "hearts"
taken from others are a form of Energy Reserve (POWERS 119) with
Special Recharge and gadget limitations. That they die when they
give their own "heart" away unless someone gives them a new one
is a Dependency. Specific details would depend on exactly how
you interpret each of the abilities.

Did I leave anything out?

--
Jefferson
http://www.meanspc.com/~jeff_wilson63/rpg/
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Michael W. Ryder

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Since: Jul 18, 2005
Posts: 287



(Msg. 4) Posted: Wed Sep 20, 2006 9:55 pm
Post subject: Re: Sugar Sugar Rune, a real challenge [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Johnston wrote:
> On Wed, 20 Sep 2006 23:52:38 GMT, David Johnston <rgorman DeleteThis @block.net>
> wrote:
>
>> In this rather bizarre premise, two witches are sent to Earth to
>> compete in gathering of human "hearts" which are the emotions that
>> they somehow manage to inspire in the human they associate with,
>> turned into physical form. They can, for example, scare someone, then
>> turn that fear into a solid object which they then turn in for points.
>> Or for more points they can get someone to crush on them, and do the
>> same with that infatuation. The person no longer feels the emotion
>> that has been taken from them for the moment, but can be reinspired to
>> feel it again. However, this works both ways. If the witches fall in
>> love with someone who doesn't return their feeling, they die because
>> unlike humans, they have only one "heart" and if they offer it up
>> without recieving the other person's "heart" in exchange, it kills
>> them. There's some indication that a male witch has been sent to
>> assassinate one of them by getting her to fall in love with him.
>>
>> Now how the heck would you do all that?
>
> Hm. Correction. The crystallised emotions aren't just points. They
> are consumed to provide the fatigue for their spells.


The basic "gathering" of emotional energy sounds like pyschic vampirism.
From there you could use the energy "gathered" to create a mana
battery. These batteries could then be used for powering other spells, etc.
As for the opposite effect, the spell caster can only feel emotion by
casting a spell that would drain their personal mana. Unless they could
reclaim this energy they would die, much like a vampire loosing their
blood pool (using Vampire's terms).
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Rob Kelk

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Since: Mar 01, 2006
Posts: 35



(Msg. 5) Posted: Thu Sep 21, 2006 9:55 am
Post subject: Re: Sugar Sugar Rune, a real challenge [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On Wed, 20 Sep 2006 21:47:42 -0600, Jefferson
<Jeff_Wilson63 DeleteThis @bigfoot.com> wrote:

>David Johnston wrote:
>
>>In this rather bizarre premise, two witches are sent to Earth to
>>compete in gathering of human "hearts" which are the emotions that
>>they somehow manage to inspire in the human they associate with,
>>turned into physical form. They can, for example, scare someone,
>>then turn that fear into a solid object which they then turn in for
>>points. Or for more points they can get someone to crush on them, and
>>do the same with that infatuation. The person no longer feels the
>>emotion
>>that has been taken from them for the moment, but can be reinspired
>>to feel it again. However, this works both ways. If the witches
>>fall in love with someone who doesn't return their feeling, they die
>>because unlike humans, they have only one "heart" and if they offer
>>it up
>>without recieving the other person's "heart" in exchange, it kills
>>them. There's some indication that a male witch has been sent to
>>assassinate one of them by getting her to fall in love with him.
>>
>>Now how the heck would you do all that?
>>
>>Hm. Correction. The crystallised emotions aren't just points. They
>>are consumed to provide the fatigue for their spells.
>
>Let's see. The ability to drain emotions for power is a form of
>Leech (POWERS 96). Surprisingly there's no official form for
>Leech: Emotions. ("Look Ma, there IS a hole in the system.")
>It's probably best resolved by determining a disadvantage that is
>given when emotions are leeched, and then comparing point costs
>with the official examples to determine recovery time. On the
>other hand it might be easiest to have the ability actually drain
>fatigue, and have the emotional effects as color. The "hearts"
>taken from others are a form of Energy Reserve (POWERS 119) with
>Special Recharge and gadget limitations. That they die when they
>give their own "heart" away unless someone gives them a new one
>is a Dependency. Specific details would depend on exactly how
>you interpret each of the abilities.
>
>Did I leave anything out?

For the emotion draining, the setting has the limitation "once per
emotion per person". Other than that, I think you've got it...

- --
Rob Kelk Personal address (ROT-13): eboxryx -ng- tznvy -qbg- pbz
"There's always somebody who's going to hate your work, no matter
how good it is. DON'T LET HIM CHASE YOU AWAY FROM WRITING, BECAUSE
THAT WAY HE WINS." - Robert M. Schroeck, 18 July 2006

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David Johnston

External


Since: Apr 14, 2006
Posts: 181



(Msg. 6) Posted: Thu Sep 21, 2006 2:55 pm
Post subject: Re: Sugar Sugar Rune, a real challenge [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 21 Sep 2006 12:31:28 GMT, robkelk.RemoveThis@deadspam.com (Rob Kelk)
wrote:

>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>On Wed, 20 Sep 2006 21:47:42 -0600, Jefferson
><Jeff_Wilson63.RemoveThis@bigfoot.com> wrote:
>
>>David Johnston wrote:
>>
>>>In this rather bizarre premise, two witches are sent to Earth to
>>>compete in gathering of human "hearts" which are the emotions that
>>>they somehow manage to inspire in the human they associate with,
>>>turned into physical form. They can, for example, scare someone,
>>>then turn that fear into a solid object which they then turn in for
>>>points. Or for more points they can get someone to crush on them, and
>>>do the same with that infatuation. The person no longer feels the
>>>emotion
>>>that has been taken from them for the moment, but can be reinspired
>>>to feel it again. However, this works both ways. If the witches
>>>fall in love with someone who doesn't return their feeling, they die
>>>because unlike humans, they have only one "heart" and if they offer
>>>it up
>>>without recieving the other person's "heart" in exchange, it kills
>>>them. There's some indication that a male witch has been sent to
>>>assassinate one of them by getting her to fall in love with him.
>>>
>>>Now how the heck would you do all that?
>>>
>>>Hm. Correction. The crystallised emotions aren't just points. They
>>>are consumed to provide the fatigue for their spells.
>>
>>Let's see. The ability to drain emotions for power is a form of
>>Leech (POWERS 96). Surprisingly there's no official form for
>>Leech: Emotions. ("Look Ma, there IS a hole in the system.")
>>It's probably best resolved by determining a disadvantage that is
>>given when emotions are leeched, and then comparing point costs
>>with the official examples to determine recovery time. On the
>>other hand it might be easiest to have the ability actually drain
>>fatigue, and have the emotional effects as color. The "hearts"
>>taken from others are a form of Energy Reserve (POWERS 119) with
>>Special Recharge and gadget limitations. That they die when they
>>give their own "heart" away unless someone gives them a new one
>>is a Dependency. Specific details would depend on exactly how
>>you interpret each of the abilities.
>>
>>Did I leave anything out?
>
>For the emotion draining, the setting has the limitation "once per
>emotion per person". Other than that, I think you've got it...

Well the emotion draining doesn't inflict a disadvantage beyond an
extremely limited form of amnesia. It just dispells what they were
feeling at that moment. But yeah, he seems to have most of it, apart
from the bit that you pointed out that I couldn't remember.
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