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Stuck on Legend for PSP

 
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trainee geek

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Since: Aug 05, 2006
Posts: 3



(Msg. 1) Posted: Sat Aug 05, 2006 6:12 pm
Post subject: Stuck on Legend for PSP
Archived from groups: alt>games>tombraider (more info?)

Currently on an Island off the East Coast of Russia working and got the
PSP to relieve the boredom (it's an alcohol and English speaking TV
free workplace/camp). Getting on well with TR Legend but struggling to
get past this water level. I see the shiny things I have to swim down
to to pull and manage to pull them but have still stuck at this for
over a week. I realise they have something to do with water flowing in
and/or out but I'm stumped. I've two more weeks to do here and this is
driving me up the wall. I must be doing it in the wrong sequence or not
noticing the effect they're having elsewhere. Unfortunately I have no
access to walkthroughs as our client's network filter "Websense"
firewalls out anything with a "Games" category so any help on this
would be greatly appreciated and may actually keep me from going postal.

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jvm

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Since: Sep 10, 2005
Posts: 16



(Msg. 2) Posted: Sun Aug 06, 2006 6:17 am
Post subject: Re: Stuck on Legend for PSP [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If this is the big round room with four shiny switches underwater, then
they are timed. You have to pull them all in quick succession, or the
room won't drain.

Hope that's the right hint.

Regards,
jvm

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trainee geek

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Since: Aug 05, 2006
Posts: 3



(Msg. 3) Posted: Sun Aug 06, 2006 1:56 pm
Post subject: Re: Stuck on Legend for PSP [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

jvm wrote:
> If this is the big round room with four shiny switches underwater, then
> they are timed. You have to pull them all in quick succession, or the
> room won't drain.
>
> Hope that's the right hint.
>
> Regards,
> jvm

That looks like the one! I'll have to be a lot quicker that I have been
up until now - I just keep running out of air ! I feel some swimming
practice coming on.

Thanks a lot. Much appreciated, you may have prevented a lot of violent
deaths.
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Angel

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Since: Aug 07, 2006
Posts: 1



(Msg. 4) Posted: Mon Aug 07, 2006 3:55 pm
Post subject: Re: Stuck on Legend for PSP [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Not sure if it's the same on the PSP but on the console version if you keep
tapping the green triangle button as Lara swims she swims faster. When you
surface for air don't wait for the blue bar at the top of the screen to fill
completely, just let Lara take a couple of gasps and then dive down again.
Doesn't matter if she is short of air as she pushes the last button because
the game goes to a cutscene immediately afterwards and so she doesn't have
to surface again.

"trainee geek" <murdomorrison RemoveThis @hotmail.com> wrote in message
news:1154897799.465801.112480@n13g2000cwa.googlegroups.com...
>
> jvm wrote:
>> If this is the big round room with four shiny switches underwater, then
>> they are timed. You have to pull them all in quick succession, or the
>> room won't drain.
>>
>> Hope that's the right hint.
>>
>> Regards,
>> jvm
>
> That looks like the one! I'll have to be a lot quicker that I have been
> up until now - I just keep running out of air ! I feel some swimming
> practice coming on.
>
> Thanks a lot. Much appreciated, you may have prevented a lot of violent
> deaths.
>
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trainee geek

External


Since: Aug 05, 2006
Posts: 3



(Msg. 5) Posted: Mon Aug 07, 2006 5:30 pm
Post subject: Re: Stuck on Legend for PSP [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Angel wrote:
> Not sure if it's the same on the PSP but on the console version if you keep
> tapping the green triangle button as Lara swims she swims faster. When you
> surface for air don't wait for the blue bar at the top of the screen to fill
> completely, just let Lara take a couple of gasps and then dive down again.
> Doesn't matter if she is short of air as she pushes the last button because
> the game goes to a cutscene immediately afterwards and so she doesn't have
> to surface again.
>
> "trainee geek" <murdomorrison DeleteThis @hotmail.com> wrote in message
> news:1154897799.465801.112480@n13g2000cwa.googlegroups.com...
> >
> > jvm wrote:
> >> If this is the big round room with four shiny switches underwater, then
> >> they are timed. You have to pull them all in quick succession, or the
> >> room won't drain.
> >>
> >> Hope that's the right hint.
> >>
> >> Regards,
> >> jvm
> >
> > That looks like the one! I'll have to be a lot quicker that I have been
> > up until now - I just keep running out of air ! I feel some swimming
> > practice coming on.
> >
> > Thanks a lot. Much appreciated, you may have prevented a lot of violent
> > deaths.
> >

Cracked it !! So happy.

Thanks again to all who responded !
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