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Since: Mar 11, 2006 Posts: 15
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(Msg. 1) Posted: Thu Mar 30, 2006 7:55 am
Post subject: Strategic command II Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)
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Hi,
So what do you expect from it? Definitively a middle of the road between
World at War and Hearts of Iron II. I would say it can be an interesting
game, for whose who regrets the grand scale of WaW, but (as me) are bored of
the mammoth game of Paradox (and playing it in MP was an ever worser
experience, its a click fest).
I will buy it, there is not much strategic level WW2 games on the market to
say the truth, and the first opus, though rather rustic and simple, was not
too displeasant, so I expect some good hours of playing, even if not the
game of the year ( this will be Space empire V for me ...) >> Stay informed about: Strategic command II |
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Since: Jul 05, 2005 Posts: 9
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(Msg. 2) Posted: Thu Mar 30, 2006 7:55 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 30 Mar 2006 13:50:29 +0200, "Pocus" <phmalacher RemoveThis @free.fr>
wrote:
>Hi,
>
>So what do you expect from it? Definitively a middle of the road between
>World at War and Hearts of Iron II. I would say it can be an interesting
>game, for whose who regrets the grand scale of WaW, but (as me) are bored of
>the mammoth game of Paradox (and playing it in MP was an ever worser
>experience, its a click fest).
>
>I will buy it, there is not much strategic level WW2 games on the market to
>say the truth, and the first opus, though rather rustic and simple, was not
>too displeasant, so I expect some good hours of playing, even if not the
>game of the year ( this will be Space empire V for me ...)
>
I've come to enjoy the economic, political , and research aspects of
Hearts of Iron 2 immensely. However, I abhor the combat model.
Ideally, I'd marry the economic, political and research potion of HOI2
with the combat model of Strategic Command 1.....Give me hexes
anytime... >> Stay informed about: Strategic command II |
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Since: May 13, 2005 Posts: 1292
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(Msg. 3) Posted: Thu Mar 30, 2006 7:55 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Pocus wrote:
> So what do you expect from it?
As the local SC1 fanboy I've got high hopes for it - especially the
fact that it will be highly moddable - there are some strange things
going on surrounding the release - all related to copy protection - so
I'm still a bit on the fence about it.
> I will buy it, there is not much strategic level WW2 games on the market to
> say the truth, and the first opus, though rather rustic and simple, was not
> too displeasant, so I expect some good hours of playing, even if not the
> game of the year ( this will be Space empire V for me ...)
Nonsense, game of the year will be Conquest of the Aegean
<distant muttering of Mr Giftzwerg>
... if it gets released this year
</distant muttering of Mr Giftzwerg>
- or maybe BoA
Greetz,
Eddy Sterckx >> Stay informed about: Strategic command II |
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Since: May 13, 2005 Posts: 1292
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(Msg. 4) Posted: Thu Mar 30, 2006 8:46 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Pocus wrote:
> or may be bip-biip-biiiiiip, the second game of AGEod, which will be
> released before the end of the 2006. <eg>
War-historical rule #31 : Developers dumb enough to give fixed release
dates should be made very aware of the dumbness of that move once that
deadline passes so they don't make that mistake ever again
Now, you were going to type the name of the new game but made some
typing errors so it came out as bip-biip-biiiip.
Come on, you can tell us, nobody reads this obsolete ng anyway
Greetz,
Eddy Sterckx >> Stay informed about: Strategic command II |
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Since: May 24, 2005 Posts: 41
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(Msg. 5) Posted: Thu Mar 30, 2006 8:59 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Pocus wrote:
> or may be bip-biip-biiiiiip, the second game of AGEod, which will be
> released before the end of the 2006. <eg>
Is it true that the game will cover both Silesian wars in addition to
the Seven Years war? >> Stay informed about: Strategic command II |
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Since: Feb 09, 2005 Posts: 39
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(Msg. 6) Posted: Thu Mar 30, 2006 9:55 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<Josephfromri.TakeThisOut@yahoo.com> wrote in message
news:rsin229afhnbqogs88m466v57bifnpimre@4ax.com...
> On Thu, 30 Mar 2006 13:50:29 +0200, "Pocus" <phmalacher.TakeThisOut@free.fr>
> wrote:
>
> Ideally, I'd marry the economic, political and research potion of HOI2
> with the combat model of Strategic Command 1.....Give me hexes
> anytime...
My thoughts exactly. I do not mind tiles also so I pre-ordered SC2 >> Stay informed about: Strategic command II |
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Since: May 13, 2005 Posts: 1292
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(Msg. 7) Posted: Thu Mar 30, 2006 10:31 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Frank E wrote:
> On 30 Mar 2006 08:46:24 -0800, "eddysterckx@hotmail.com"
> <eddysterckx.DeleteThis@hotmail.com> wrote:
>
> >Pocus wrote:
> >
> >> or may be bip-biip-biiiiiip, the second game of AGEod, which will be
> >> released before the end of the 2006. <eg>
> >
> >War-historical rule #31 : Developers dumb enough to give fixed release
> >dates should be made very aware of the dumbness of that move once that
> >deadline passes so they don't make that mistake ever again
>
> One detects the voice of experience.
Yup, and it's not recent experience
But I know what you're hinting at so I'll tell you that CotA is a prime
example of the age old software project management adagium : "on time,
on budget, working. pick any two" - and in case you're doubting :
Arjuna picked on budget and working
> >
> >Now, you were going to type the name of the new game but made some
> >typing errors so it came out as bip-biip-biiiip.
> >
> >Come on, you can tell us, nobody reads this obsolete ng anyway
> >
>
> Heh, I bet he's dying to tell. :p
I bet he is - maybe he could just drop a hint
<I think we nearly have him - if he falls for the old "hint" ploy he's
toast>
Greetz,
Eddy Sterckx >> Stay informed about: Strategic command II |
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Since: May 13, 2005 Posts: 1292
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(Msg. 8) Posted: Thu Mar 30, 2006 11:55 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Dan wrote:
> Pocus wrote:
>
> > or may be bip-biip-biiiiiip, the second game of AGEod, which will be
> > released before the end of the 2006. <eg>
>
> Is it true that the game will cover both Silesian wars in addition to
> the Seven Years war?
Oooh - you're wicked
Greetz,
Eddy Sterckx >> Stay informed about: Strategic command II |
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Since: Dec 01, 2004 Posts: 393
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(Msg. 9) Posted: Thu Mar 30, 2006 12:28 pm
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 30 Mar 2006 08:46:24 -0800, "eddysterckx@hotmail.com"
<eddysterckx.DeleteThis@hotmail.com> wrote:
>Pocus wrote:
>
>> or may be bip-biip-biiiiiip, the second game of AGEod, which will be
>> released before the end of the 2006. <eg>
>
>War-historical rule #31 : Developers dumb enough to give fixed release
>dates should be made very aware of the dumbness of that move once that
>deadline passes so they don't make that mistake ever again
One detects the voice of experience.
>
>Now, you were going to type the name of the new game but made some
>typing errors so it came out as bip-biip-biiiip.
>
>Come on, you can tell us, nobody reads this obsolete ng anyway
>
Heh, I bet he's dying to tell. :p
Rgds, Frank >> Stay informed about: Strategic command II |
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Since: Mar 11, 2006 Posts: 15
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(Msg. 10) Posted: Thu Mar 30, 2006 12:55 pm
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<eddysterckx.RemoveThis@hotmail.com> wrote >
> Nonsense, game of the year will be Conquest of the Aegean
>
> <distant muttering of Mr Giftzwerg>
> ... if it gets released this year
> </distant muttering of Mr Giftzwerg>
COTA? Yes will have to check this baby too. But I'm more in the
empire-building thing myself in fact (as a player at least  ).
>
> - or maybe BoA
or may be bip-biip-biiiiiip, the second game of AGEod, which will be
released before the end of the 2006. <eg>
>
> Greetz,
>
> Eddy Sterckx
> >> Stay informed about: Strategic command II |
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Since: Mar 11, 2006 Posts: 15
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(Msg. 11) Posted: Thu Mar 30, 2006 12:55 pm
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Epi Watkins" <epicat1212.DeleteThis@hotmail.com> wrote
>
> I would agree. Except, I'm not sure hexes are the answer. I agree that
> the combat is the weak part.
That can lead to interesting debates...
There is many things that I dislike in HOI too... What do you hate the most
in the combat? >> Stay informed about: Strategic command II |
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Since: Dec 01, 2004 Posts: 393
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(Msg. 12) Posted: Thu Mar 30, 2006 2:46 pm
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 30 Mar 2006 10:31:17 -0800, "eddysterckx@hotmail.com"
<eddysterckx.DeleteThis@hotmail.com> wrote:
> and in case you're doubting : Arjuna picked on budget and working
I never doubted that part. >> Stay informed about: Strategic command II |
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Since: Mar 11, 2006 Posts: 15
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(Msg. 13) Posted: Fri Mar 31, 2006 3:55 am
Post subject: Re: Strategic command II [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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still reading. No comments to be done
"Dan" <dlpod.RemoveThis@yahoo.com> wrote
>
> Pocus wrote:
>
>> or may be bip-biip-biiiiiip, the second game of AGEod, which will be
>> released before the end of the 2006. <eg>
>
> Is it true that the game will cover both Silesian wars in addition to
> the Seven Years war?
> >> Stay informed about: Strategic command II |
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