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Orion Ryder

External


Since: Dec 30, 2004
Posts: 1233



(Msg. 1) Posted: Wed Sep 20, 2006 5:57 am
Post subject: Stopping by the Deadmines on a Sunday Evening (A Justus Journey)
Archived from groups: alt>games>warcraft (more info?)

Party (Llane server):
Zam - Warrior
Sisaldtoo (I think) - Hunter
Thalmagastor - Mage
Zentaurian - Priest
Honalaya - Druid friend and ally

An interesting night, it was fun. Comments follow.

Weekend:
I'm glad I had a chance on the weekend to do this. The trip also
showed me that any weeknight is likely a no-no to attempt a visit thru
an entire dungeon such as that one. Next up for me is the Stockades. I
need to grab more of the quests. I was about to walk in myself to get
the head of one of the inmates then noticed the "instance" portal
and turned around. I also have a Blackfathom Deep dungeon that I can do
in Ashenvale. Not sure what others in my Guild have for dugeons.

Experience:
Got very little XP for kills but got a lot of experience in the fine
art of running that place. Hope to have fun in other dungeons as well.

Quests:
Got the three highest, over 6000 XP. Hopefully everybody who needed red
silk bananas (sic) got them all. I am going to junk the two low quests
since the XP for them is very low and the items don't appear to add
much to the bankroll. Probably will not do much to add to reputation
either.

Hunter:
Of all the characters that I would have loved to play with there the
hunter by ald is top on my list. Of course I am being selfish in saying
that because I plan to have my Huntress Tazmaniaq there at some point
in time. Then again I am also being optimistic since after observing
ald play his hunter there I have an idea of the Hunter's part in the
mines.

Priest (or other healer):
Looks like a healer is a requirement in a place like that. If not
through the entire dungeon, at least in the tougher areas with the long
battles.

Death:
I thought I read where one can enter ones ghost thru the instance and
they will end up in the same instance as their corpse. Wow that would
be a long journey from the graveyard to the ship. Anyways death was a
almost non-existent for us there.

Treasue (Chests especially):
Ald probably didn't play enough D2 with me to know that I don't
make a habit of grabbing everything in sight. Still was good to get
more educated on this /roll for chest opening. In the past I have left
things in a chest that I expect others to have more use for and tell
them to go get what I left there. I thought they were like the boxes
and crates. At least now I know that I am not going to step on
anyone's toes in the future by inadvertently being ignorant of chest
rolling. As a note: I ran into foo at the ogre mound in Duskwood. There
was a chest. He said to go ahead (might have been referring to a
corpse) There was an awesome caster necklace, a BoP. Now that would
have been a waste for me to grab, especially considering that I am in
need of foo's abilities whenever we hook up.

Teamwork:
I loved it. Well it was just typical of us and what I have observed as
we progress through the game. Having played a lot of softball and flag
football over the years I can say with certainty that we were missing
nothing from that aspect. Now that I think about that freeze trap I was
prolly supposed to stay tanked at a distance and let the trap be there
in case the foe left me for the ranged attackers -my ignorance of that
trap. I don't recall my level 19 huntress having access to train for
that skill. Nice to learn these things as I go along.

Zam:
OH! OH! OH! He loved it. Please excuse the 3rd person. I guess that
means that I loved it. After reading the gamer mag I had the idea that
when the place got rough it would give me a chance to work on using Zam
the way I am supposed to. Overall I'd give myself a
passing mark. There were a few times on the first part of the ship and
near it where I was able to let Zam take a little pounding and just
take normal swings letting the rage build up to about 50 or 60 and then
start banging away with a swathe of Sunder Armors, Heroic Strikes and a
Hamstring and Thunder Claps.

The time when we got attacked by 6 or 7 shipmen was envigorating. I
only got a little bit fingerknotted - not too much but just enough to
fail to pick up that Zentaurian might have appreciated a Taunt on my
part to get his attacker off him.

I'm not too thrilled with how the end turned out but I think I know
what I could have done differently there. Three deaths at the end is
not my idea of a perfect night. Of course I had to deal with the damn
distraction of those three roll boxes in the middle of the screen. And
that in addition to the still existing inexperience that took hold of
me at that point. More of these great moments in WoW will hopefully
build a better database of information and solutions into my cranial
matter so the answers appear within my gray matter faster, especially
during the thick of things.

Wished I had a chance with the Druid to fight Cookie but having to get
by the mates on the other side of the boat and go fight in that other
area would have kept the kids up a lot later than the wife would have
allowed. So we just ran back down the planks, took a dive and swam to
the area where we could leave the instance.

So when do the Stockades get their ass kicked?

Hoping for a visit there this Saturday or Sunday night.

OH! OH! OH!

Orion

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Hamaka

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Since: Jun 30, 2006
Posts: 29



(Msg. 2) Posted: Wed Sep 20, 2006 6:59 am
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Orion Ryder wrote:
> Party (Llane server):
> Zam - Warrior
> Sisaldtoo (I think) - Hunter
> Thalmagastor - Mage
> Zentaurian - Priest
> Honalaya - Druid friend and ally
>
> An interesting night, it was fun. Comments follow.
>
> Weekend:
> I'm glad I had a chance on the weekend to do this. The trip also
> showed me that any weeknight is likely a no-no to attempt a visit thru
> an entire dungeon such as that one. Next up for me is the Stockades. I
> need to grab more of the quests. I was about to walk in myself to get
> the head of one of the inmates then noticed the "instance" portal
> and turned around. I also have a Blackfathom Deep dungeon that I can do
> in Ashenvale. Not sure what others in my Guild have for dugeons.

Others include (but not Limited to)

Wailing Caverns
Gnomeregan
Shadowfang Keep
Razorfen Downs
Razorfen Kraul
Scarlet Monastery (4? in 1)
Uldaman
Zul' Farrak (sp?)
Maraudon
Scholomance
Blackwing Lair
Blackrock Spire
Zul' Grub
Dire Maul
Molten Core
Anqiraj (Silithus?)
Naxx

any more anyone?

> Experience:
> Got very little XP for kills but got a lot of experience in the fine
> art of running that place. Hope to have fun in other dungeons as well.

Depends on your level and your teammates

>
> Quests:
> Got the three highest, over 6000 XP. Hopefully everybody who needed red
> silk bananas (sic) got them all. I am going to junk the two low quests
> since the XP for them is very low and the items don't appear to add
> much to the bankroll. Probably will not do much to add to reputation
> either.

Sometimes good sometimes not - off the wall drops can be wonderful
(I've gotten blue drops in Deadmines/VC)

> Hunter:
> Of all the characters that I would have loved to play with there the
> hunter by ald is top on my list. Of course I am being selfish in saying
> that because I plan to have my Huntress Tazmaniaq there at some point
> in time. Then again I am also being optimistic since after observing
> ald play his hunter there I have an idea of the Hunter's part in the
> mines.

Just don't do as I did and forget to put your pet on passive Sad

> Priest (or other healer):
> Looks like a healer is a requirement in a place like that. If not
> through the entire dungeon, at least in the tougher areas with the long
> battles.

A good healer: Priest, Druid, Pally, is definitely needed

> Death:
> I thought I read where one can enter ones ghost thru the instance and
> they will end up in the same instance as their corpse. Wow that would
> be a long journey from the graveyard to the ship. Anyways death was a
> almost non-existent for us there.

Nope - you get back to instance from a corpse run and you rez at
entrance - not where your body is. If you get resurrected by
priest/druid/pally or soulstone, you go back to where your body is.
Corpse runs to entrance can &^% because a lot of times the mobs are
respawning or respawned by the time you get to Smite.


> Treasue (Chests especially):
> Ald probably didn't play enough D2 with me to know that I don't
> make a habit of grabbing everything in sight. Still was good to get
> more educated on this /roll for chest opening. In the past I have left
> things in a chest that I expect others to have more use for and tell
> them to go get what I left there. I thought they were like the boxes
> and crates. At least now I know that I am not going to step on
> anyone's toes in the future by inadvertently being ignorant of chest
> rolling. As a note: I ran into foo at the ogre mound in Duskwood. There
> was a chest. He said to go ahead (might have been referring to a
> corpse) There was an awesome caster necklace, a BoP. Now that would
> have been a waste for me to grab, especially considering that I am in
> need of foo's abilities whenever we hook up.

Yeah, I abide by that too - if I don't need it as much as another, even
if I won roll, I'll leave it. (I think this is why I get lower levels
asking me to wait and do XXX with them Smile )

Get Informant/Echantrix/Auctioneer add on - you can balance what an
item is worth (vendor and auction) versus what new item is worth - just
better bag management.

> Teamwork:
> I loved it. Well it was just typical of us and what I have observed as
> we progress through the game. Having played a lot of softball and flag
> football over the years I can say with certainty that we were missing
> nothing from that aspect. Now that I think about that freeze trap I was
> prolly supposed to stay tanked at a distance and let the trap be there
> in case the foe left me for the ranged attackers -my ignorance of that
> trap. I don't recall my level 19 huntress having access to train for
> that skill. Nice to learn these things as I go along.

In instances TW is key - when you all plan together, stick to the
script, and put others before yourself, you'll get 1000% more fun out
of instances than otherwise.

> Zam:
> OH! OH! OH! He loved it. Please excuse the 3rd person. I guess that
> means that I loved it. After reading the gamer mag I had the idea that
> when the place got rough it would give me a chance to work on using Zam
> the way I am supposed to. Overall I'd give myself a
> passing mark. There were a few times on the first part of the ship and
> near it where I was able to let Zam take a little pounding and just
> take normal swings letting the rage build up to about 50 or 60 and then
> start banging away with a swathe of Sunder Armors, Heroic Strikes and a
> Hamstring and Thunder Claps.
>
> The time when we got attacked by 6 or 7 shipmen was envigorating. I
> only got a little bit fingerknotted - not too much but just enough to
> fail to pick up that Zentaurian might have appreciated a Taunt on my
> part to get his attacker off him.
>
> I'm not too thrilled with how the end turned out but I think I know
> what I could have done differently there. Three deaths at the end is
> not my idea of a perfect night. Of course I had to deal with the damn
> distraction of those three roll boxes in the middle of the screen.

There's usually a rule, NO combat looting wait till everything's dead.
That way everyone has both time to pass/greed/need and also everyone
has a clear screen to fight with. If people died from this then make
sure you play with no CL as a major rule. Death by mistake, bad. Death
by other people's ignorant/stupid move, far worse.

> And
> that in addition to the still existing inexperience that took hold of
> me at that point. More of these great moments in WoW will hopefully
> build a better database of information and solutions into my cranial
> matter so the answers appear within my gray matter faster, especially
> during the thick of things.

Yup, fingers flash, macros get used, habits get ingrained - priests get
love.

> Wished I had a chance with the Druid to fight Cookie but having to get
> by the mates on the other side of the boat and go fight in that other
> area would have kept the kids up a lot later than the wife would have
> allowed. So we just ran back down the planks, took a dive and swam to
> the area where we could leave the instance.
>
> So when do the Stockades get their ass kicked?

Be careful, best to go with someone who has already gone. Deadmines
allow for mistakes, Stockades is so small, really is no margin for
error aggro or loot wise.

> Hoping for a visit there this Saturday or Sunday night.
> OH! OH! OH!
> Orion

Good luck!
I've enjoyed a mix of grinding, quests and instances (and PVP for
trinkets) - most fun to kill for pleasure is the
"ARGLGLUHLUHLUHLUHLUHUA", Murlocs. Revenge always goes to stupid
wolves, of whatever kind: they pack (join each other), call each other,
and run away before they are dead, but you have 2 to 4 others wailing
on you. I'm thinking of calling for the extermination of all WoW wolf
species! If I see a wolf, any level, any experience, I'm killing it...
hate wolves. (non-pet of course)

"ROoOoOoOoOo!!!!." SIZZZZZZZZZZZZZZZSWOOOPPPP.....BOOOM! "slammed you,
beyotch! hoot hoot hoot!"

Hamaka (Turalyon)

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Orion Ryder

External


Since: Dec 30, 2004
Posts: 1233



(Msg. 3) Posted: Wed Sep 20, 2006 7:29 am
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hamaka wrote:
> Orion Ryder wrote:
> > Party (Llane server):
> > Zam - Warrior
> > Sisaldtoo (I think) - Hunter
> > Thalmagastor - Mage
> > Zentaurian - Priest
> > Honalaya - Druid friend and ally
> >
> > An interesting night, it was fun. Comments follow.
> >
> > Weekend:
> > I'm glad I had a chance on the weekend to do this. The trip also
> > showed me that any weeknight is likely a no-no to attempt a visit thru
> > an entire dungeon such as that one. Next up for me is the Stockades. I
> > need to grab more of the quests. I was about to walk in myself to get
> > the head of one of the inmates then noticed the "instance" portal
> > and turned around. I also have a Blackfathom Deep dungeon that I can do
> > in Ashenvale. Not sure what others in my Guild have for dugeons.
>
> Others include (but not Limited to)
>
> Wailing Caverns
> Gnomeregan
> Shadowfang Keep
> Razorfen Downs
> Razorfen Kraul
> Scarlet Monastery (4? in 1)
> Uldaman
> Zul' Farrak (sp?)
> Maraudon
> Scholomance
> Blackwing Lair
> Blackrock Spire
> Zul' Grub
> Dire Maul
> Molten Core
> Anqiraj (Silithus?)
> Naxx
>
> any more anyone?
>
> > Experience:
> > Got very little XP for kills but got a lot of experience in the fine
> > art of running that place. Hope to have fun in other dungeons as well.
>
> Depends on your level and your teammates
>
> >
> > Quests:
> > Got the three highest, over 6000 XP. Hopefully everybody who needed red
> > silk bananas (sic) got them all. I am going to junk the two low quests
> > since the XP for them is very low and the items don't appear to add
> > much to the bankroll. Probably will not do much to add to reputation
> > either.
>
> Sometimes good sometimes not - off the wall drops can be wonderful
> (I've gotten blue drops in Deadmines/VC)
>
> > Hunter:
> > Of all the characters that I would have loved to play with there the
> > hunter by ald is top on my list. Of course I am being selfish in saying
> > that because I plan to have my Huntress Tazmaniaq there at some point
> > in time. Then again I am also being optimistic since after observing
> > ald play his hunter there I have an idea of the Hunter's part in the
> > mines.
>
> Just don't do as I did and forget to put your pet on passive Sad
>
> > Priest (or other healer):
> > Looks like a healer is a requirement in a place like that. If not
> > through the entire dungeon, at least in the tougher areas with the long
> > battles.
>
> A good healer: Priest, Druid, Pally, is definitely needed
>
> > Death:
> > I thought I read where one can enter ones ghost thru the instance and
> > they will end up in the same instance as their corpse. Wow that would
> > be a long journey from the graveyard to the ship. Anyways death was a
> > almost non-existent for us there.
>
> Nope - you get back to instance from a corpse run and you rez at
> entrance - not where your body is. If you get resurrected by
> priest/druid/pally or soulstone, you go back to where your body is.
> Corpse runs to entrance can &^% because a lot of times the mobs are
> respawning or respawned by the time you get to Smite.

Wow, that stinks, that could be a grind jsut ot get back, maybe the
other peeps has to come meet u at an earlier spot, couble grind. Gotta
stay alive.

> > Treasue (Chests especially):
> > Ald probably didn't play enough D2 with me to know that I don't
> > make a habit of grabbing everything in sight. Still was good to get
> > more educated on this /roll for chest opening. In the past I have left
> > things in a chest that I expect others to have more use for and tell
> > them to go get what I left there. I thought they were like the boxes
> > and crates. At least now I know that I am not going to step on
> > anyone's toes in the future by inadvertently being ignorant of chest
> > rolling. As a note: I ran into foo at the ogre mound in Duskwood. There
> > was a chest. He said to go ahead (might have been referring to a
> > corpse) There was an awesome caster necklace, a BoP. Now that would
> > have been a waste for me to grab, especially considering that I am in
> > need of foo's abilities whenever we hook up.
>
> Yeah, I abide by that too - if I don't need it as much as another, even
> if I won roll, I'll leave it. (I think this is why I get lower levels
> asking me to wait and do XXX with them Smile )
>
> Get Informant/Echantrix/Auctioneer add on - you can balance what an
> item is worth (vendor and auction) versus what new item is worth - just
> better bag management.
>
> > Teamwork:
> > I loved it. Well it was just typical of us and what I have observed as
> > we progress through the game. Having played a lot of softball and flag
> > football over the years I can say with certainty that we were missing
> > nothing from that aspect. Now that I think about that freeze trap I was
> > prolly supposed to stay tanked at a distance and let the trap be there
> > in case the foe left me for the ranged attackers -my ignorance of that
> > trap. I don't recall my level 19 huntress having access to train for
> > that skill. Nice to learn these things as I go along.
>
> In instances TW is key - when you all plan together, stick to the
> script, and put others before yourself, you'll get 1000% more fun out
> of instances than otherwise.
>
> > Zam:
> > OH! OH! OH! He loved it. Please excuse the 3rd person. I guess that
> > means that I loved it. After reading the gamer mag I had the idea that
> > when the place got rough it would give me a chance to work on using Zam
> > the way I am supposed to. Overall I'd give myself a
> > passing mark. There were a few times on the first part of the ship and
> > near it where I was able to let Zam take a little pounding and just
> > take normal swings letting the rage build up to about 50 or 60 and then
> > start banging away with a swathe of Sunder Armors, Heroic Strikes and a
> > Hamstring and Thunder Claps.
> >
> > The time when we got attacked by 6 or 7 shipmen was envigorating. I
> > only got a little bit fingerknotted - not too much but just enough to
> > fail to pick up that Zentaurian might have appreciated a Taunt on my
> > part to get his attacker off him.
> >
> > I'm not too thrilled with how the end turned out but I think I know
> > what I could have done differently there. Three deaths at the end is
> > not my idea of a perfect night. Of course I had to deal with the damn
> > distraction of those three roll boxes in the middle of the screen.
>
> There's usually a rule, NO combat looting wait till everything's dead.
> That way everyone has both time to pass/greed/need and also everyone
> has a clear screen to fight with. If people died from this then make
> sure you play with no CL as a major rule. Death by mistake, bad. Death
> by other people's ignorant/stupid move, far worse.

It's not like I tried to loot anything. Cleef and 4 mates. One goes
down you go to click on another and instead up pops the damn roll box.
So yo ufight with the roll box up and another mate goes down and
because the next mate you swing at is so close to the second dead one
and there it is another roll box, lather rinse and repeat.

Well sooner or later I'll learn the *FINE ART* of avoidign that
unwanted loot/roll box until after all the hostiles are kapoof!

Orion

> > And
> > that in addition to the still existing inexperience that took hold of
> > me at that point. More of these great moments in WoW will hopefully
> > build a better database of information and solutions into my cranial
> > matter so the answers appear within my gray matter faster, especially
> > during the thick of things.
>
> Yup, fingers flash, macros get used, habits get ingrained - priests get
> love.
>
> > Wished I had a chance with the Druid to fight Cookie but having to get
> > by the mates on the other side of the boat and go fight in that other
> > area would have kept the kids up a lot later than the wife would have
> > allowed. So we just ran back down the planks, took a dive and swam to
> > the area where we could leave the instance.
> >
> > So when do the Stockades get their ass kicked?
>
> Be careful, best to go with someone who has already gone. Deadmines
> allow for mistakes, Stockades is so small, really is no margin for
> error aggro or loot wise.
>
> > Hoping for a visit there this Saturday or Sunday night.
> > OH! OH! OH!
> > Orion
>
> Good luck!
> I've enjoyed a mix of grinding, quests and instances (and PVP for
> trinkets) - most fun to kill for pleasure is the
> "ARGLGLUHLUHLUHLUHLUHUA", Murlocs. Revenge always goes to stupid
> wolves, of whatever kind: they pack (join each other), call each other,
> and run away before they are dead, but you have 2 to 4 others wailing
> on you. I'm thinking of calling for the extermination of all WoW wolf
> species! If I see a wolf, any level, any experience, I'm killing it...
> hate wolves. (non-pet of course)
>
> "ROoOoOoOoOo!!!!." SIZZZZZZZZZZZZZZZSWOOOPPPP.....BOOOM! "slammed you,
> beyotch! hoot hoot hoot!"
>
> Hamaka (Turalyon)
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Hamaka

External


Since: Jun 30, 2006
Posts: 29



(Msg. 4) Posted: Wed Sep 20, 2006 8:56 am
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > There's usually a rule, NO combat looting wait till everything's dead.
> > That way everyone has both time to pass/greed/need and also everyone
> > has a clear screen to fight with. If people died from this then make
> > sure you play with no CL as a major rule. Death by mistake, bad. Death
> > by other people's ignorant/stupid move, far worse.
>
> It's not like I tried to loot anything. Cleef and 4 mates. One goes
> down you go to click on another and instead up pops the damn roll box.
> So yo ufight with the roll box up and another mate goes down and
> because the next mate you swing at is so close to the second dead one
> and there it is another roll box, lather rinse and repeat.
>
> Well sooner or later I'll learn the *FINE ART* of avoidign that
> unwanted loot/roll box until after all the hostiles are kapoof!
>
> Orion

Aha, there is help - a couple of keys. To help someone in a 5 man party
'F2' - 'F5' selects other members, 'f' targets their target. You can
roll through nearby mobs with 'Tab' (might pick some not attacking just
nearby) and if want to know whom is being attacked by what mob you can
'Tab' mob, 'f' to get it's target (nope not priest, move on), 'Tab',
'f', nope. 'Tab' 'f', YUP, ATTACK! {the reason I pick the mob is: often
the Healer targets the tank, not a mob.. but the mob has targeted
them....} I think you can make a macro of the Tab-f, and click several
times to get it (a bit faster)

I understand some people and their fear of macros making the gameplay
worse, but certain things, I have learned, need done in a flash, not 10
mins later (save the priest is one...) A macro reduces those times when
I say 'If I'd only been 1 second faster...' With the macro, there is no
way I can beat myself like that - it goes as fast as possbile.


Hamaka
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Orion Ryder

External


Since: Dec 30, 2004
Posts: 1233



(Msg. 5) Posted: Wed Sep 20, 2006 9:26 am
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hamaka wrote:
> > > There's usually a rule, NO combat looting wait till everything's dead.
> > > That way everyone has both time to pass/greed/need and also everyone
> > > has a clear screen to fight with. If people died from this then make
> > > sure you play with no CL as a major rule. Death by mistake, bad. Death
> > > by other people's ignorant/stupid move, far worse.
> >
> > It's not like I tried to loot anything. Cleef and 4 mates. One goes
> > down you go to click on another and instead up pops the damn roll box.
> > So yo ufight with the roll box up and another mate goes down and
> > because the next mate you swing at is so close to the second dead one
> > and there it is another roll box, lather rinse and repeat.
> >
> > Well sooner or later I'll learn the *FINE ART* of avoidign that
> > unwanted loot/roll box until after all the hostiles are kapoof!
> >
> > Orion
>
> Aha, there is help - a couple of keys. To help someone in a 5 man party
> 'F2' - 'F5' selects other members, 'f' targets their target. You can
> roll through nearby mobs with 'Tab' (might pick some not attacking just
> nearby) and if want to know whom is being attacked by what mob you can
> 'Tab' mob, 'f' to get it's target (nope not priest, move on), 'Tab',
> 'f', nope. 'Tab' 'f', YUP, ATTACK! {the reason I pick the mob is: often
> the Healer targets the tank, not a mob.. but the mob has targeted
> them....} I think you can make a macro of the Tab-f, and click several
> times to get it (a bit faster)
>
> I understand some people and their fear of macros making the gameplay
> worse, but certain things, I have learned, need done in a flash, not 10
> mins later (save the priest is one...) A macro reduces those times when
> I say 'If I'd only been 1 second faster...' With the macro, there is no
> way I can beat myself like that - it goes as fast as possbile.
>
>
> Hamaka

I don't have a problem with the idea of writing macros.

But I do have a problem in that I have to learn more about the game
before I start putting some macros together.

Perhaps others have put macros together in their first month of play.

When I do decide that its time to do so I'll prolly send my warrior
into Goldshire and grab a low level party that wants to do that Kobold
mine.

And then macro away.

Nice place to build up skills, whether character related or person
related.

For example I go there when I want to work on underdeveloped weapon
skills like that two handed thumper that I have yet build up on.

I do look forward to the day.

Orion
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Marshall

External


Since: May 16, 2004
Posts: 598



(Msg. 6) Posted: Wed Sep 20, 2006 1:55 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Orion Ryder" <orionryder RemoveThis @hotmail.com> wrote in message
news:1158762596.008889.169960@m73g2000cwd.googlegroups.com...
>
> Wow, that stinks, that could be a grind jsut ot get back, maybe the
> other peeps has to come meet u at an earlier spot, couble grind. Gotta
> stay alive.

There are some ways to alleviate the pain of wiping deep in an instance,
but they require certain char classes. If you have a warlock in party,
they can use their Soulstone ability to put a soulstone on a priest or
pally- then if the party wipes, the soulstoned healer can rez right there
and the rez the rest of the party with no runbacks. If you have a rogue
or hunter with Engineering and Goblin Jumper Cables, they can some-
times Vanish or Feign to escape wiping, and then use the cables to rez
a healer who can rez the rest of the party. The cables are a gamble
though, as they sometimes don't work.

Paladins have a skill called Divine Intervention that they can use in dire
emergencies, that sacrifices their life to put an invulnerable shield around
another char just before a wipe happens, protecting the shielded char
(preferrably a priest, pally or druid!) from death and dropping all aggro
from that char so they can rez the dead after the DI wears off. This of
course requires a living, selfless paladin who thinks fast on their feet and
remembers they have DI, at such dire moments... something I've infre-
quently witnessed Wink

There is also a Darkmoon Faire trinket you can get (not cheaply) that
enables the wearer to get an automatic free on-site rez 10% of the
time, but this is rather undependable when you really need it, natur-
ally. Finally, shamans get a learnable skill that allows them to rez
on-site once per hour, which capability the Alliance of course will not
have until we can make Dranei shamans on down the road. Horde
instance running must be a lot simpler in this regard, since if they
have multiple shamans who coordinate their rez's after wipes, they
should seldom have to do any runbacks. They also have a talent that
shortens the timer on this ability down to 40 minutes instead of an
hour, I believe.
>
> It's not like I tried to loot anything. Cleef and 4 mates. One goes
> down you go to click on another and instead up pops the damn roll box.
> So yo ufight with the roll box up and another mate goes down and
> because the next mate you swing at is so close to the second dead one
> and there it is another roll box, lather rinse and repeat.
>
> Well sooner or later I'll learn the *FINE ART* of avoidign that
> unwanted loot/roll box until after all the hostiles are kapoof!

It's easy to avoid 'combat looting' when right-clicking to select your next
target- don't use right-clicking to select your next target. There is a
hotkey (which you can assign to any keyboard key or mouse button)
that automatically selects the next target. You can make a very simple
macro to activate 'select next target' and 'attack', with one key touch.
Then you just have to move your char within melee range of the select-
ed mob, and you'll automatically start wailing on it.

I'm sure one of your guildies probably knows how to make this, ask
them about it. Using that macro for targetting, instead of right-clicking,
will totally eliminate combat looting mistakes in any fight.
-Marshall
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ald

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Since: Jan 07, 2005
Posts: 626



(Msg. 7) Posted: Thu Sep 21, 2006 2:16 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 20 Sep 2006 05:57:55 -0700, "Orion Ryder" <orionryder.TakeThisOut@hotmail.com>
wrote:

>Hunter:
>Of all the characters that I would have loved to play with there the
>hunter by ald is top on my list. Of course I am being selfish in saying
>that because I plan to have my Huntress Tazmaniaq there at some point
>in time. Then again I am also being optimistic since after observing
>ald play his hunter there I have an idea of the Hunter's part in the
>mines.

*When* we're allowed to play the part right Wink I still say you might
have learned more what *not* to do, but it was fun being the leader
and thus being able to use my skills to their best ability.

>Priest (or other healer):
>Looks like a healer is a requirement in a place like that. If not
>through the entire dungeon, at least in the tougher areas with the long
>battles.

A healer of some kind is a must in any instance run, with *very* few
exceptions.

>Teamwork:
>I loved it. Well it was just typical of us and what I have observed as
>we progress through the game. Having played a lot of softball and flag
>football over the years I can say with certainty that we were missing
>nothing from that aspect. Now that I think about that freeze trap I was
>prolly supposed to stay tanked at a distance and let the trap be there
>in case the foe left me for the ranged attackers -my ignorance of that
>trap. I don't recall my level 19 huntress having access to train for
>that skill. Nice to learn these things as I go along.

You have it, you can train it at level 10 or 12. And yeah, the idea is
that it's there (for 1 minute) in case something breaks away from you
(the Main Tank), but it was all good, we didn't have any mobs breaking
away and causing a wipe, so no worries Wink And yeah, the teamwork was
excellent, usually is in Justus runs, another reason that I've gotten
spoiled and don't really want to run Pickup Groups.

>Zam:
>OH! OH! OH! He loved it. Please excuse the 3rd person. I guess that
>means that I loved it. After reading the gamer mag I had the idea that
>when the place got rough it would give me a chance to work on using Zam
>the way I am supposed to. Overall I'd give myself a
>passing mark. There were a few times on the first part of the ship and
>near it where I was able to let Zam take a little pounding and just
>take normal swings letting the rage build up to about 50 or 60 and then
>start banging away with a swathe of Sunder Armors, Heroic Strikes and a
>Hamstring and Thunder Claps.

I'd give you a passing mark, too Wink Just one strategy tip there, try
to get the first Sunder in as quickly as possible, it helps build up
your aggro and keep the mob on you.

>The time when we got attacked by 6 or 7 shipmen was envigorating. I
>only got a little bit fingerknotted - not too much but just enough to
>fail to pick up that Zentaurian might have appreciated a Taunt on my
>part to get his attacker off him.

As I said at the time, that was a bug, the entire second level isn't
*supposed* to come down and attack us on the first level. We did
*very* well to survive that, the entire team. You getting
combat-ressed was probably the key move there, I've had that bug cause
wipes more than once.

>I'm not too thrilled with how the end turned out but I think I know
>what I could have done differently there. Three deaths at the end is
>not my idea of a perfect night. Of course I had to deal with the damn
>distraction of those three roll boxes in the middle of the screen. And
>that in addition to the still existing inexperience that took hold of
>me at that point. More of these great moments in WoW will hopefully
>build a better database of information and solutions into my cranial
>matter so the answers appear within my gray matter faster, especially
>during the thick of things.

When it comes up again, just ignore the roll boxes for a while. You
have something like a minute before they'll disappear, and those were
BoP items anyway, so should have been passed on by all.

As far as the ending, you stayed alive to loot Van Cleef's head, that
was the main thing since the rest of us (other than the Druid) had
just run it and gotten the head before. What *really* sucks is when
you completely wipe after killing him, by the time you get back he's
disappeared and you have to do the whole instance again.

>Wished I had a chance with the Druid to fight Cookie but having to get
>by the mates on the other side of the boat and go fight in that other
>area would have kept the kids up a lot later than the wife would have
>allowed. So we just ran back down the planks, took a dive and swam to
>the area where we could leave the instance.

Actually, Cookie is literally a hop down the side of the boat,
probably would have taken less time than swimming around. And with the
level 29 Druid with you, it shouldn't have been too difficult.

>So when do the Stockades get their ass kicked?
>
>Hoping for a visit there this Saturday or Sunday night.
>
>OH! OH! OH!
>
>Orion

That can probably be arranged Wink

ald
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Ashen Shugar

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Since: Jan 07, 2005
Posts: 1161



(Msg. 8) Posted: Fri Sep 22, 2006 12:55 am
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think it was ald <103175.3500 RemoveThis @compuserve.com> that wrote something
like...

>>The time when we got attacked by 6 or 7 shipmen was envigorating. I
>>only got a little bit fingerknotted - not too much but just enough to
>>fail to pick up that Zentaurian might have appreciated a Taunt on my
>>part to get his attacker off him.
>
>As I said at the time, that was a bug, the entire second level isn't
>*supposed* to come down and attack us on the first level. We did
>*very* well to survive that, the entire team. You getting
>combat-ressed was probably the key move there, I've had that bug cause
>wipes more than once.

I'm wondering if that bug can't be avoided by having the warrior
Charge under the overpass to the mobs there. It seems like the mobs
up top get pulled by the ones on the deck as they ran underneath them.
So if those mobs don't run underneath the overpass, the ones up top
won't agro.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
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Orion Ryder

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Since: Dec 30, 2004
Posts: 1233



(Msg. 9) Posted: Fri Sep 22, 2006 5:50 am
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ashen Shugar wrote:
> I think it was ald <103175.3500 DeleteThis @compuserve.com> that wrote something
> like...
>
> >>The time when we got attacked by 6 or 7 shipmen was envigorating. I
> >>only got a little bit fingerknotted - not too much but just enough to
> >>fail to pick up that Zentaurian might have appreciated a Taunt on my
> >>part to get his attacker off him.
> >
> >As I said at the time, that was a bug, the entire second level isn't
> >*supposed* to come down and attack us on the first level. We did
> >*very* well to survive that, the entire team. You getting
> >combat-ressed was probably the key move there, I've had that bug cause
> >wipes more than once.
>
> I'm wondering if that bug can't be avoided by having the warrior
> Charge under the overpass to the mobs there. It seems like the mobs
> up top get pulled by the ones on the deck as they ran underneath them.
> So if those mobs don't run underneath the overpass, the ones up top
> won't agro.
>
> Ashen Shugar
> --
> The lions sing and the hills take flight.
> The moon by day, and the sun by night.
> Blind woman, deaf man, jackdaw fool.
> Let the Lord of Chaos rule!

If I recall, and maybe ald can input somemore on this, we came up the
ramp, took out the thugs at the top and took out the first one on the
right. I charged the second one and during the melee it ran to the
casters. I gave chase and upon turning around to face the melee and
face the front region suddenly out of nowhere, I think it was 6 more
thugs were on us.

The charges thug was now dead and I did that "howl" shout sendign the
enemy runnign 'cept for one or two. We were able to dwindle these two
down before the others returned and finally got those two corpsified.
leaving just 4 more to battle with. There was much healing. I drank a
fat red pot. I got pretty low again but I think the priest uplifted me,
at his expense. I continued to tank and swing and use various skills
whilst doing so and the others did their casting, sheeping, pet
attacking, moonfire, etc. and we all were pretty much at slivers by the
time the last of the final thugs fell. At one point I had to go to Def
stance and Taunt the remaining pack as I noticed some of the casters
were taking a beating. Fortunately the casters were able to apply
enough DoT (or whatever) while I was swinging, to help save me from a
corpsification. The druid ressed the Priest and we sat and ate and
drank. T's char mentioned OOM and that was no surprise considering that
battle and what we went through.

So I'm not sure if the charge would have done it. Just mentioning that.
Hopefully ald can either reinforce anything I said or correct it if I
did not tell the tale exactly as it occurred.

That spot, if bugged, is definitely a force to be reckoned with.

Makes me wonder about a Pubbie Run where they don't know about it and
after it happens they are all swearing at each other trying to blame
the other guys for aggroing a mob like that. That would be fun to be a
fly on the wall watching that tirade. Heh!!

Orion
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Caeryn Dryad of Whisperwi

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Since: Sep 09, 2005
Posts: 762



(Msg. 10) Posted: Fri Sep 22, 2006 1:03 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

By the way, you shouldn't let your rage build up to 60 initially --
threat not applied on the mobs means that it is easier for the more
fragile members of the party to pull a mob off you.
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Orion Ryder

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Since: Dec 30, 2004
Posts: 1233



(Msg. 11) Posted: Fri Sep 22, 2006 1:28 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
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Caeryn Dryad of Whisperwind wrote:
> By the way, you shouldn't let your rage build up to 60 initially --
> threat not applied on the mobs means that it is easier for the more
> fragile members of the party to pull a mob off you.

I didn't do that with a mob, only with a single idjit thug that reminds
me a lot of "Stone Skin" bosses from D2.

I've been under the impression that with a mob I am trying to utilize
as much my rage in a most useful manner ASAP.

I did however make sure that my rage built to the 25 needed to "howl"
the mob that gang planked us. That 8 second breather for our group was
probably used in a good way by all.

One thing - I have no idea if there is a cooldown period for priests
when they cast their heals. Just when I am begining to learn how to
handle my warrior at my end I feel the need now to understand how the
other character types have to juggle their skills around in given
situations.

Just one of the many things that makes this games a freaking blast.

OH! OH! OH!

Orion
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Orion Ryder

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Since: Dec 30, 2004
Posts: 1233



(Msg. 12) Posted: Fri Sep 22, 2006 1:30 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Marshall wrote:
> "Orion Ryder" <orionryder.RemoveThis@hotmail.com> wrote in message
> news:1158929452.975898.111920@e3g2000cwe.googlegroups.com...
> >
> > Ashen Shugar wrote:
> >> I think it was ald <103175.3500.RemoveThis@compuserve.com> that wrote something
> >> like...
> >>
> >> >>The time when we got attacked by 6 or 7 shipmen was envigorating. I
> >> >>only got a little bit fingerknotted - not too much but just enough to
> >> >>fail to pick up that Zentaurian might have appreciated a Taunt on my
> >> >>part to get his attacker off him.
> >> >
> >> >As I said at the time, that was a bug, the entire second level isn't
> >> >*supposed* to come down and attack us on the first level. We did
> >> >*very* well to survive that, the entire team. You getting
> >> >combat-ressed was probably the key move there, I've had that bug cause
> >> >wipes more than once.
> >>
> >> I'm wondering if that bug can't be avoided by having the warrior
> >> Charge under the overpass to the mobs there. It seems like the mobs
> >> up top get pulled by the ones on the deck as they ran underneath them.
> >> So if those mobs don't run underneath the overpass, the ones up top
> >> won't agro.
> >>
> >> Ashen Shugar
> >> --
> >> The lions sing and the hills take flight.
> >> The moon by day, and the sun by night.
> >> Blind woman, deaf man, jackdaw fool.
> >> Let the Lord of Chaos rule!
> >
> > If I recall, and maybe ald can input somemore on this, we came up the
> > ramp, took out the thugs at the top and took out the first one on the
> > right. I charged the second one and during the melee it ran to the
> > casters. I gave chase and upon turning around to face the melee and
> > face the front region suddenly out of nowhere, I think it was 6 more
> > thugs were on us.
> >
> > The charges thug was now dead and I did that "howl" shout sendign the
> > enemy runnign 'cept for one or two. We were able to dwindle these two
> > down before the others returned and finally got those two corpsified.
> > leaving just 4 more to battle with. There was much healing. I drank a
> > fat red pot. I got pretty low again but I think the priest uplifted me,
> > at his expense. I continued to tank and swing and use various skills
> > whilst doing so and the others did their casting, sheeping, pet
> > attacking, moonfire, etc. and we all were pretty much at slivers by the
> > time the last of the final thugs fell. At one point I had to go to Def
> > stance and Taunt the remaining pack as I noticed some of the casters
> > were taking a beating. Fortunately the casters were able to apply
> > enough DoT (or whatever) while I was swinging, to help save me from a
> > corpsification. The druid ressed the Priest and we sat and ate and
> > drank. T's char mentioned OOM and that was no surprise considering that
> > battle and what we went through.
> >
> > So I'm not sure if the charge would have done it. Just mentioning that.
> > Hopefully ald can either reinforce anything I said or correct it if I
> > did not tell the tale exactly as it occurred.
> >
> > That spot, if bugged, is definitely a force to be reckoned with.
>
> The spot you're talking about, is it the last ramp/landing before you
> climb onto the deck of the ship itself? Or one of the ones lower down,
> before that?
> -Marshall

Hmm, how do I explain this. after you kill Mr Smite you walk up the
ramp and kill two thug gals. Then move to the right and begin taking on
the thugs lined up on that side, hopefully one by one. That is where we
got gang planked. It was like every thug on that plank and his mother
came running at us.

Orion
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Marshall

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Since: May 16, 2004
Posts: 598



(Msg. 13) Posted: Fri Sep 22, 2006 4:55 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Orion Ryder" <orionryder RemoveThis @hotmail.com> wrote in message
news:1158929452.975898.111920@e3g2000cwe.googlegroups.com...
>
> Ashen Shugar wrote:
>> I think it was ald <103175.3500 RemoveThis @compuserve.com> that wrote something
>> like...
>>
>> >>The time when we got attacked by 6 or 7 shipmen was envigorating. I
>> >>only got a little bit fingerknotted - not too much but just enough to
>> >>fail to pick up that Zentaurian might have appreciated a Taunt on my
>> >>part to get his attacker off him.
>> >
>> >As I said at the time, that was a bug, the entire second level isn't
>> >*supposed* to come down and attack us on the first level. We did
>> >*very* well to survive that, the entire team. You getting
>> >combat-ressed was probably the key move there, I've had that bug cause
>> >wipes more than once.
>>
>> I'm wondering if that bug can't be avoided by having the warrior
>> Charge under the overpass to the mobs there. It seems like the mobs
>> up top get pulled by the ones on the deck as they ran underneath them.
>> So if those mobs don't run underneath the overpass, the ones up top
>> won't agro.
>>
>> Ashen Shugar
>> --
>> The lions sing and the hills take flight.
>> The moon by day, and the sun by night.
>> Blind woman, deaf man, jackdaw fool.
>> Let the Lord of Chaos rule!
>
> If I recall, and maybe ald can input somemore on this, we came up the
> ramp, took out the thugs at the top and took out the first one on the
> right. I charged the second one and during the melee it ran to the
> casters. I gave chase and upon turning around to face the melee and
> face the front region suddenly out of nowhere, I think it was 6 more
> thugs were on us.
>
> The charges thug was now dead and I did that "howl" shout sendign the
> enemy runnign 'cept for one or two. We were able to dwindle these two
> down before the others returned and finally got those two corpsified.
> leaving just 4 more to battle with. There was much healing. I drank a
> fat red pot. I got pretty low again but I think the priest uplifted me,
> at his expense. I continued to tank and swing and use various skills
> whilst doing so and the others did their casting, sheeping, pet
> attacking, moonfire, etc. and we all were pretty much at slivers by the
> time the last of the final thugs fell. At one point I had to go to Def
> stance and Taunt the remaining pack as I noticed some of the casters
> were taking a beating. Fortunately the casters were able to apply
> enough DoT (or whatever) while I was swinging, to help save me from a
> corpsification. The druid ressed the Priest and we sat and ate and
> drank. T's char mentioned OOM and that was no surprise considering that
> battle and what we went through.
>
> So I'm not sure if the charge would have done it. Just mentioning that.
> Hopefully ald can either reinforce anything I said or correct it if I
> did not tell the tale exactly as it occurred.
>
> That spot, if bugged, is definitely a force to be reckoned with.

The spot you're talking about, is it the last ramp/landing before you
climb onto the deck of the ship itself? Or one of the ones lower down,
before that?
-Marshall
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ald

External


Since: Jan 07, 2005
Posts: 626



(Msg. 14) Posted: Fri Sep 22, 2006 7:32 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 22 Sep 2006 13:30:49 -0700, "Orion Ryder" <orionryder.TakeThisOut@hotmail.com>
wrote:

>Hmm, how do I explain this. after you kill Mr Smite you walk up the
>ramp and kill two thug gals. Then move to the right and begin taking on
>the thugs lined up on that side, hopefully one by one. That is where we
>got gang planked. It was like every thug on that plank and his mother
>came running at us.
>
>Orion

Yup, so we're talking about us being on the first level of the ship,
and almost the entire second level suddenly coming pouncing down on
top of us. I *think* Ashen was there the other time I encountered this
bug, we actually hit a second one that time on the top level I think,
where there was talk of jumping onto some ledge or something to avoid
it, but my skill level at jumping is in the negative numbers, so I
really didn't understand where it was I was supposed to end up falling
into the water from Wink

As to this most recent encounter, it seems Orion's memory of it is
much clearer than mine, when they jumped us I was trying to keep one
eye on the mob that Yogi and I were attacking and the other on the
party's quickly dwindling life bars, so that I could switch my attack
to whoever needed help the most. I saw them pounce, thought I knew a
wipe was coming, and was just trying to stave it off as long as
possible Wink

ald
reply via email to ald_007_1999 at yahoo dot com
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ald

External


Since: Jan 07, 2005
Posts: 626



(Msg. 15) Posted: Fri Sep 22, 2006 7:37 pm
Post subject: Re: Stopping by the Deadmines on a Sunday Evening (A Justus Journey) [Login to view extended thread Info.]
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On 22 Sep 2006 13:28:39 -0700, "Orion Ryder" <orionryder.RemoveThis@hotmail.com>
wrote:

>One thing - I have no idea if there is a cooldown period for priests
>when they cast their heals. Just when I am begining to learn how to
>handle my warrior at my end I feel the need now to understand how the
>other character types have to juggle their skills around in given
>situations.
>
>Just one of the many things that makes this games a freaking blast.
>
>OH! OH! OH!
>
>Orion

Mine's only level 11, and waiting her turn to grow bigger, but from
what I've seen it's not a cooldown (other than the universal 1-second
one) but casting time that's a problem. All of the bigger heals have
at least a 1.5 second casting time, some (that I haven't gotten yet, I
don't think) significantly higher. Alt-itis *does* have some
advantages, you get to learn at least some of the skills that you're
relying on your teammates to use Wink

ald
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 >> Stay informed about: Stopping by the Deadmines on a Sunday Evening (A Justus Jo.. 
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