Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Stone Soup: lower resolution possible?

 
   Game Forums (Home) -> Roguelike RSS
Related Topics:
-Crawl SS- Yet another First Stone Soup Victory! CeTM - Woohoo! Since bows were made more powerful, I figured, that this char type could really benefit. I have been playing this combo for months, and have killed many decent ones. In this case, having enough ammo actually made bows and

-Crawl Stone Soup 1.2- YAVP - Sacia, the Human Wanderer - Finally, the human, and the wanderer. It was my last necessary combo. Halfling, Ogre Mage, and High Elf are the remaining races. I nearly died many times, in Zot. Victory #23 with 23 different races, almost wasnt a victory. ..

Stone of Earth Elementals - I have a Deep Elf Wizard up to level 12. He is on level 14 or so of the dungeon. There is a Rod of for sale in the Vault area. It will take just about all of my cash to buy it. I'm new to the game and wondering if it is worth the 750 coins. ..

[Crawl] Gameplan for HDHe - I just found a robe of and I was on my way back to sacrifice some spare weapons to Elyvilon at the Temple. Should I stick with Plate Skill or switch to I also am not sure which weapon skill to train up. I..

-Crawl- GEAE Contest: Ruleset - GEAE contest, here's the ruleset 1) You have to be a grey elf air eh?). 2) All spells are allowed with the following 2a) No summoning spells as a somewhat
Next:  Roguelike: Crawl: Tips for the tomb?  
Author Message
Dave

External


Since: Jan 05, 2008
Posts: 6



(Msg. 1) Posted: Sat Jan 05, 2008 9:09 pm
Post subject: Stone Soup: lower resolution possible?
Archived from groups: rec>games>roguelike>misc (more info?)

Hi,

I enjoy the tile version of Dungeon Crawl (Stone Soup) on my Mac very
much, and I've been trying to run the latest 0.3.3 on my two smaller
buddies, a Sharp Zaurus SL-C3200 running Debian Sid (EABI) and an Eee
PC 701 running xubuntu 7.10 Gutsy. However, while I can get an X11
build running smoothly on my Macbook (OS X 10.4.11), i run into issues
running it on the other two machines.

Eee PC (resolution: 800x480):
Build also went fine, and it runs too. But the lower portion of the
screen, in particular the message window, gets beyond the display and
I can only see it if i drag the screen, which is not very
convenient. A tile or two is also going off the edge horizontally. I
tried to shrink the display with Ctrl-Q, as shown in the first
screencap, but that doesn't seem to help much.

Zaurus (resolution: 640x480):
Build went fine. But running it only results in a segmentation fault.
Would it be a resolution issue? I was playing an earlier ascii version
(0.2.x) and things ran well.

Is there any way to fix this and let this wonderful game run in a
smaller screen? Or is it coded somewhere such that maunal tweaking of
the source is necessary? I have some basic linux background and feels
comfortable with compiling stuff on my own so any pointer will be much
appreciated! Thanks in advance.

Keep up the good work!

Dave

 >> Stay informed about: Stone Soup: lower resolution possible? 
Back to top
Login to vote
Dave

External


Since: Jan 05, 2008
Posts: 6



(Msg. 2) Posted: Sat Jan 05, 2008 9:14 pm
Post subject: Re: Stone Soup: lower resolution possible? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Oops, I left out the screenshots. Here they are:

http://farm3.static.flickr.com/2406/2171118098_58d785671a_o.png

http://farm3.static.flickr.com/2065/2171118228_ccf2a77ac4_o.png

 >> Stay informed about: Stone Soup: lower resolution possible? 
Back to top
Login to vote
Enne

External


Since: Dec 28, 2007
Posts: 4



(Msg. 3) Posted: Sun Jan 06, 2008 7:23 am
Post subject: Re: Stone Soup: lower resolution possible? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 6, 12:09 am, Dave <dvm.zau....RemoveThis@gmail.com> wrote:

> Eee PC (resolution: 800x480):
> Build also went fine, and it runs too. But the lower portion of the
> screen, in particular the message window, gets beyond the display...

The horizontal issue would be possible to fix by removing or tweaking
the size of the on-screen inventory. The vertical issues are a little
more fundamental, unfortunately. The tiles are of size 32x32 and the
player can see a radius of eight squares. That turns into a diameter
of 17 squares when you include the player's square itself. 17x32 =
544, which already pushes over the 480 boundary. When I was looking
into the issues involved with a DS port with tiles, I ran into the
same problem.

I'm hoping at some point to move to OpenGL-based drawing (probably
with SDL, so that it would work on OSX more easily), which would allow
for the tiles to be dynamically shrunk (and more importantly,
filtered) on screen, which isn't easily possible in the pure blitting
solution that exists now. It won't be as visually appealing, but
should be functional.

If you're desperate to get it working now, it might be possible, but
it would take a fair bit of programming effort.

> Zaurus (resolution: 640x480):
> Build went fine. But running it only results in a segmentation fault.
> Would it be a resolution issue? I was playing an earlier ascii version
> (0.2.x) and things ran well.

I'll file a bug on that so it at least prints out a more friendly
message.

-Enne
 >> Stay informed about: Stone Soup: lower resolution possible? 
Back to top
Login to vote
Dave

External


Since: Jan 05, 2008
Posts: 6



(Msg. 4) Posted: Tue Jan 08, 2008 5:11 pm
Post subject: Re: Stone Soup: lower resolution possible? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 6, 11:23 pm, Enne <Enne.Wal... DeleteThis @gmail.com> wrote:
> On Jan 6, 12:09 am, Dave <dvm.zau... DeleteThis @gmail.com> wrote:
>
> > Eee PC (resolution: 800x480):
> > Build also went fine, and it runs too. But the lower portion of the
> > screen, in particular the message window, gets beyond the display...
>
> The horizontal issue would be possible to fix by removing or tweaking
> the size of the on-screen inventory. The vertical issues are a little
> more fundamental, unfortunately. The tiles are of size 32x32 and the
> player can see a radius of eight squares. That turns into a diameter
> of 17 squares when you include the player's square itself. 17x32 =
> 544, which already pushes over the 480 boundary. When I was looking
> into the issues involved with a DS port with tiles, I ran into the
> same problem.
>
> I'm hoping at some point to move to OpenGL-based drawing (probably
> with SDL, so that it would work on OSX more easily), which would allow
> for the tiles to be dynamically shrunk (and more importantly,
> filtered) on screen, which isn't easily possible in the pure blitting
> solution that exists now. It won't be as visually appealing, but
> should be functional.
>
> If you're desperate to get it working now, it might be possible, but
> it would take a fair bit of programming effort.
>
> > Zaurus (resolution: 640x480):
> > Build went fine. But running it only results in a segmentation fault.
> > Would it be a resolution issue? I was playing an earlier ascii version
> > (0.2.x) and things ran well.
>
> I'll file a bug on that so it at least prints out a more friendly
> message.
>
> -Enne

Thanks for the reply. I also play other roguelikes. Some have very
nice "scaling" support, such as the latest builds of Sangband and
FAAangband. I can enjoy these games on all platforms and machines.
glHack and Slash'em also seem to have this (at least I can play on the
small screen of the Zaurus without issues). What do you think? Smile

Keep up the good work! I bet many (potential) players out there would
also love the tile version. And it will surely be a great game to play
on Eee PC and other UMPCs with the same resolution (800x480) like the
Kohjinsha series.

Dave
 >> Stay informed about: Stone Soup: lower resolution possible? 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Roguelike All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]