On Jan 7, 3:58 pm, will_asher <will_as... DeleteThis @yahoo.com> wrote:
> I have also never played a skill-based *band before. I read some of the in game
> help and I'm starting playing a sidhe rogue. Any general advice on what to put
> skill points into would be cool.
I have been playing around with rogue for the last few days and can
offer you some of my observations; though I've not made it incredibly
far with this class (I've won with an Adventurer and died very
stupidly at DL 3 with a Dashing Hussar, as well as several mid 10's
with gadgeteers and Dashing Hussars).
Also, I should note that I am .40 since -as of a few days ago- there
is not yet a Mac release of .41.
In my experience the strength of the rogue is in stealth. I always
keep that pumped up and it opens up some very nice skills. My early
strategy has involved pumping up stealth and assassination and going
after prime victims like Infernal Trogdolytes (good drops!) which can
be killed in a single attack with a relatively low swords skill if
they are sleeping. It is a somewhat risky strategy -watch out for the
witch doctors!- so keep *tons* of escape and healing on hand! Don't
be afraid to bail out of a level -even a quest level- when things get
hairy! Steamband can turn from good to dead in very quick order.
I've also been increasing my thrown skills and my gadgeteer as the
rogues that I've played have all been way to wimpy to kill anything at
early levels (!viva Spring Blade on DL 50!) gadgeteer provides some
very nice utility functions -such as detection- and only needs to be
pumped up a bit to give you early access to what you will need from
the Utility Belt (I don't think that it is worthwhile going after the
more expensive functions -yet).
I hope these observations help! Steamband is a very fun variant that
I have had a terrific time playing (thanks maintainers!).
--
Daniel C. Stillwaggon
<dstillwa DeleteThis @gmail.com>
>> Stay informed about: trying out Steamband