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Since: Jun 05, 2007 Posts: 108
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(Msg. 1) Posted: Fri Sep 14, 2007 8:48 am
Post subject: Starting new Controller Alt, need advice for "Healing Nymph" Archived from groups: alt>games>coh (more info?)
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I have a new alt in the training mission area right now on Freedom.
Illusionist / Empath Magic Controller. I've heard that having a
"ninja" style player can be very helpful. So, I wanted to build one
from scratch that would target that niche. I am looking to develop
the Improved Invisibility, so I can help stealth my way through a
mission and then TP my teammates. She's wearing mainly the plant
theme costume, with insect-wing looking cape, elven ears, supernatural
face (pleasant one) and a Red Cross tiara, and a green veil. Slim
build minimum height.
Can someone give me a rundown on the illusionist powerset, which
powers are must haves and which enhancements I should look for to
supplement it?
As for Power Pools, I'll go with TP pool, starting with TP friend,
then go with the Fitness Pool and running, then moving on to probably
Teleportation for the travel power. I opted for the Sands of Mu,
since my character is light on damage attacks, and with that and the
Illusionary Wounds I have enough offense punch to keep myself alive in
the short term.
What other pools should I consider to help with defense? I am toying
with getting flight since either fairy wings or insect wings would
look cool on this costume at some point. I would like some creative
suggestions for the other pools. Would the Stealth Pool Stack well
with the primary powerset? With empathy as the secondary and my
obvious name, I intend to try and get a lot of team support missions.
I'll be looking to really buff the healing aura so I can do the "Tree
of Life" impersonation and leave it toggled on constantly in combat.
After I get Stamina, I might go with the Leadership set of toggles so
I can buff everyone.
I would like to try getting a Kings Row / Perez Park / Croatoa
mission path and steer clear of getting stuck on the Hollows
treadmill. Advice? Any key contacts I should look for? Someone
mentioned one way was to meet the cop at the hollows but not take any
missions. Anyone care to clairfy that?
The other reason for the alt is since my primary is nearing 49, and
its prestige earnings are so meager compared to its Influence earning
ability, I figured if I built a new healer that I start out from level
1 in the SG I could rack up enough heal credits faster to earn the
base enhancements for the healing station.
Speaking of the base, I finally deleted the old starter room and the
laptop/generator combo. I'll have a new layout with 9 rooms and room
for 5 more teleporters. With the Secret Entrance room in the middle,
and the med station upgraded now to allow me to stick the inspiration
storage in the healing room it will offer some new room to grow. I
had been fighting deletion of the starter room for so long but I
finally have enough control/power that the 3x3 room and the space
issues it caused for me became more of a headache. Redecorating time
though; the place is a mess as I just had to throw all the posters and
personal items in a pile in the control room until I get a chance to
sort through them this weekend.  Does the base raid teleporter fit
in a 2x2 cube room? >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Jan 08, 2005 Posts: 1812
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(Msg. 2) Posted: Fri Sep 14, 2007 2:35 pm
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Amigoid <lbrown-amigoid.DeleteThis@comcast.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:
<snip>
>I would like to try getting a Kings Row / Perez Park / Croatoa
>mission path and steer clear of getting stuck on the Hollows
>treadmill. Advice? Any key contacts I should look for? Someone
>mentioned one way was to meet the cop at the hollows but not take any
>missions. Anyone care to clairfy that?
A contact will send you to see Winfield, but clicking on him once ends
that mission and you never have to take any of his missions unless you
want to.
(Or you can go ahead of time and never get sent [handy since the second
contact is usually in KR or Galaxy and it's a pain to have to go back to
Atlas to go to the Hollows. More than once my second contact was one of
the north end of KR ones, so there was a load of travel from the train
just to be sent right back.])
This is totally unlike the old intro-to-hazard-zones for Perez which
gives you a hunt 10 CoT mission.
There's enough content these days at low level that you can easily skip
the whole Hollow arc and never miss it (not to mention skipping missions
by some contacts that are an enemy type you may have trouble with.)
IE my Ice tank has real trouble with vahzilok zombies since the puke
attacks are toxic and he has damn all defense/resistance vs it and they
are heavy damage attacks - so I've just refused to take any of the vahz
missions from the skyway contact.
The only small concern is mission out on some of the mission badges,
which is only a real concern if you're fanatic about getting all badges
and/or they're part of an accolade.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Jan 13, 2005 Posts: 198
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(Msg. 3) Posted: Fri Sep 14, 2007 3:02 pm
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2007-09-14, Amigoid <lbrown-amigoid.DeleteThis@comcast.net> wrote:
> Can someone give me a rundown on the illusionist powerset, which
> powers are must haves and which enhancements I should look for to
> supplement it?
The problem with Illusion and Empathy is that both power sets have a
bunch of excellent abilities.
* Spectral Wounds - your big single target hitter. You probably want this.
Great place for some Decimation IOs.
* Blind - single target hold. If you don't take this, you should have
probably rolled a defender. Put Hold IOs in. It takes Damage and Sleep
IOs too. Resist the urge.
* Deceive - a great ability against all the pre-Arachnos enemies. Not
required by any means, but it really nerfs enemy groups with single
minion-class troublemakers like Vahz Embalmed, Malta Sappers, etc.
Be the only person on your block buying Malaise's Confuzzlement IOs.
* Flash - the big nerf to controller durations makes this power pretty
much skippable, though some purists may look at you weird for skipping
your AoE hold. If you're going to take it, you may want to wait until
you can slot it with SOs (or high level IOs).
* Group/Superior Invisibility - you will really only have room for one
of these. Choose wisely.
* Phantom Army - Tanks In A Can. If you don't get this power you should
have rolled a Mind Controller. Phantom Army is a defining power of the
Illusion Control set. 3 recharge and some Pet Damage IOs (slot
generously for accuracy) is the usual.
* Spectral Terror - Surprisingly effective soft control. Most effective,
however, in "set piece" battles in narrow hallways and choke points,
but you can always set Terror down right on top of you to keep stuff
from running up and beating on you. Fear IO sets give excellent bonuses.
For added hillarity, slot damage proc IOs in it.
* Phantasm - have you ever wanted the ability to summon up an
overcaffeinated energy blaster whenever you wanted? Well now you can!
On the plus side, Phantasm does pretty good damage. On the minus side,
he's pretty stupid and all his powers are slotted for knockback.
Still, he's a pet. What do you want?
--
--- An' thou dost not get caught, do as thou wilt shall be the law ---
"Religion disperses like a fog, kingdoms perish, but the works of
scholars remain for an eternity." - Ulughbek >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Jan 08, 2005 Posts: 1812
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(Msg. 4) Posted: Fri Sep 14, 2007 3:02 pm
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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ToolPackinMama <philnblanc.DeleteThis@comcast.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
<snip>
>> * Phantom Army - Tanks In A Can.
>
>I just got this and the value is obvious. The damage they do is
>unimportant, so I think recharge reductions are most important. I
>wouldn't say that they "tank", but they are a terrific distraction for
>enemies.
The "tank" aspect is that they do damage and attract aggro, and since
they are illusionary and essentially invulnerable they make a good
pseudo tank since they won't squish.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Feb 17, 2007 Posts: 245
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(Msg. 5) Posted: Fri Sep 14, 2007 3:02 pm
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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sw wrote:
> On 2007-09-14, Amigoid <lbrown-amigoid.RemoveThis@comcast.net> wrote:
>> Can someone give me a rundown on the illusionist powerset, which
>> powers are must haves and which enhancements I should look for to
>> supplement it?
>
> The problem with Illusion and Empathy is that both power sets have a
> bunch of excellent abilities.
>
> * Spectral Wounds - your big single target hitter. You probably want this.
> Great place for some Decimation IOs.
This one is good. Fast recharge, but alone it's weak. Use after your
foe is held, and you get double damage.
>
> * Blind - single target hold. If you don't take this, you should have
> probably rolled a defender. Put Hold IOs in. It takes Damage and Sleep
> IOs too. Resist the urge.
I disagree. This is a better attack than Spectral wounds. It holds and
hurts your target, but there is a chance it will hold other nearby
foes too. Hit with this first, then follow with a couple of hits of
fast-charging Spectral Wounds, which does double damage on a held foe.
>
> * Deceive - a great ability
Essential. It doesn't aggro foes. Sneak up with Superior invisibility,
decieve, and let your foes do most of the work for you on other nearby
foes. Remember to get at least one shot in yourself... enemies that are
killed entirely by a decieved foe get you no XP.
Both of my controllers killed Frostfire by turning his henchmen against
him, while remaining invisible and out of the fray.
>
> * Flash - the big nerf to controller durations makes this power pretty
> much skippable
I skipped it. If it misses you just aggroed a whole mob. There goes
your invisibility advantage.
> * Group/Superior Invisibility - you will really only have room for one
> of these. Choose wisely.
Superior invisibility makes it possible to hide and heal your party
while your foes ignore you. This IMHO is more useful that invisible
allies that reveal themselves the second they strike.
>
> * Phantom Army - Tanks In A Can.
I just got this and the value is obvious. The damage they do is
unimportant, so I think recharge reductions are most important. I
wouldn't say that they "tank", but they are a terrific distraction for
enemies.
I have two Ill/empathy controllers, and they are each hugely useful as
team healers, because they can avoid drawing aggro while healing and
decieving. On teams that don't know how to exploit this fantastic
resource, my 'troller is often the only person left standing - which is
when the rezzes and wakies get distributed. By who? By me.
Get swift, health, stamina as soon as you can. Clear Mind also comes in
very handy on teams.
I learned from hard experience that some foes are very resistant to the
Illusionist's attacks, so teaming will be more rewarding that soloing.
You might get Air Superiority at six instead of Hover, to give you a
beefier attack than Ill skills give. >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Jan 13, 2005 Posts: 198
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(Msg. 6) Posted: Fri Sep 14, 2007 3:57 pm
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2007-09-14, ToolPackinMama <philnblanc.TakeThisOut@comcast.net> wrote:
> sw wrote:
>> On 2007-09-14, Amigoid <lbrown-amigoid.TakeThisOut@comcast.net> wrote:
>>> Can someone give me a rundown on the illusionist powerset, which
>>> powers are must haves and which enhancements I should look for to
>>> supplement it?
>> * Phantom Army - Tanks In A Can.
>
> I just got this and the value is obvious. The damage they do is
> unimportant, so I think recharge reductions are most important. I
> wouldn't say that they "tank", but they are a terrific distraction for
> enemies.
Well, in order, you should enhance Recharge, Accuracy and then Damage.
The Phantom Army does a decent amount of damage, particularly against
single big enemies, but since they can't be buffed, it's more important
for them to be hitting than it is for them to be doing damage.
They are quite capable of tanking in many situations - their attacks
generate more "hate" than the amount of damage would normally indicate,
and many's the tank who has been surprised to have the Phantom Army
stealing aggro from them. But you can't _guarantee_ which target they're
going to go after...
--
--- An' thou dost not get caught, do as thou wilt shall be the law ---
"Religion disperses like a fog, kingdoms perish, but the works of
scholars remain for an eternity." - Ulughbek >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Jun 05, 2007 Posts: 108
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(Msg. 7) Posted: Mon Sep 17, 2007 8:28 am
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 14, 10:05 am, sw <s... RemoveThis @eyrie.org> wrote:
> On 2007-09-14, Amigoid <lbrown-amig... RemoveThis @comcast.net> wrote:
>
> > Can someone give me a rundown on the illusionist powerset, which
> > powers are must haves and which enhancements I should look for to
> > supplement it?
>
> The problem with Illusion and Empathy is that both power sets have a
> bunch of excellent abilities.
>
> * Spectral Wounds - your big single target hitter. You probably want this.
> Great place for some Decimation IOs.
>
> * Blind - single target hold. If you don't take this, you should have
> probably rolled a defender. Put Hold IOs in. It takes Damage and Sleep
> IOs too. Resist the urge.
>
> * Deceive - a great ability against all the pre-Arachnos enemies. Not
> required by any means, but it really nerfs enemy groups with single
> minion-class troublemakers like Vahz Embalmed, Malta Sappers, etc.
> Be the only person on your block buying Malaise's Confuzzlement IOs.
>
> * Flash - the big nerf to controller durations makes this power pretty
> much skippable, though some purists may look at you weird for skipping
> your AoE hold. If you're going to take it, you may want to wait until
> you can slot it with SOs (or high level IOs).
>
> * Group/Superior Invisibility - you will really only have room for one
> of these. Choose wisely.
>
> * Phantom Army - Tanks In A Can. If you don't get this power you should
> have rolled a Mind Controller. Phantom Army is a defining power of the
> Illusion Control set. 3 recharge and some Pet Damage IOs (slot
> generously for accuracy) is the usual.
>
> * Spectral Terror - Surprisingly effective soft control. Most effective,
> however, in "set piece" battles in narrow hallways and choke points,
> but you can always set Terror down right on top of you to keep stuff
> from running up and beating on you. Fear IO sets give excellent bonuses.
> For added hillarity, slot damage proc IOs in it.
>
> * Phantasm - have you ever wanted the ability to summon up an
> overcaffeinated energy blaster whenever you wanted? Well now you can!
> On the plus side, Phantasm does pretty good damage. On the minus side,
> he's pretty stupid and all his powers are slotted for knockback.
> Still, he's a pet. What do you want?
>
> --
> --- An' thou dost not get caught, do as thou wilt shall be the law ---
> "Religion disperses like a fog, kingdoms perish, but the works of
> scholars remain for an eternity." - Ulughbek
Thanks for all the good advice. I got healing nymph up to level 6.95
this morning, and she has Spectral Wounds, Blind, Decieve, Healing
Aura, Sands of Mu, Raptor Pack, Jump Pack, and with Lvl 6 I grabbed
Recall Friend. At 8 I'll go for Fitness-Running and look to get
Stamina at 20 and healing along the way. I'll skip Flash and go for
the Superior Invisibility so that I can go Ninja on missions and scout
for the team. Is flying quieter than running around? I mean, do
enemies actually detect better with a running toon versus one that is
flying? (Save that raptor pack...)
As for the three Illusion powers I have so far I have 2-slotted each
of them, all with one accy and damage/hold/confuse respectively. As
soon as I hit 7 I'm thinking about throwing another slot in blind to
speed up the recharge, and putting a second slot in healing aura with
a reduced endurance so I can leave the heal toggled on better (I have
one slot with a health on it now). I've been able to time the
attacks versus a mob so that I confuse one, blind and wound another,
then confuse a third target, blind confuse a fourth, and then use my
blind/sands/wound on the dude that is in my face. Lather-rinse-
repeat. Took down a whole hellion mob of whites/yellows solo with
some careful use of inspires.
Suggestions? >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Jun 05, 2007 Posts: 108
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(Msg. 8) Posted: Mon Sep 17, 2007 2:25 pm
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 17, 1:13 pm, "CoinSpin" <coin^spam^s...@hotmail.com> wrote:
> "Amigoid" <lbrown-amig....RemoveThis@comcast.net> wrote in message
>
> news:1190042884.936274.134260@o80g2000hse.googlegroups.com...
> | On Sep 14, 10:05 am, sw <s....RemoveThis@eyrie.org> wrote:
> | > On 2007-09-14, Amigoid <lbrown-amig....RemoveThis@comcast.net> wrote:
> | >
> | > > Can someone give me a rundown on the illusionist powerset, which
> | > > powers are must haves and which enhancements I should look for to
> | > > supplement it?
> | >
> | > The problem with Illusion and Empathy is that both power sets have a
> | > bunch of excellent abilities.
> | >
> | > * Spectral Wounds - your big single target hitter. You probably want
> this.
> | > Great place for some Decimation IOs.
> | >
> | > * Blind - single target hold. If you don't take this, you should have
> | > probably rolled a defender. Put Hold IOs in. It takes Damage and Sleep
> | > IOs too. Resist the urge.
> | >
> | > * Deceive - a great ability against all the pre-Arachnos enemies. Not
> | > required by any means, but it really nerfs enemy groups with single
> | > minion-class troublemakers like Vahz Embalmed, Malta Sappers, etc.
> | > Be the only person on your block buying Malaise's Confuzzlement IOs.
> | >
> | > * Flash - the big nerf to controller durations makes this power pretty
> | > much skippable, though some purists may look at you weird for skipping
> | > your AoE hold. If you're going to take it, you may want to wait until
> | > you can slot it with SOs (or high level IOs).
> | >
> | > * Group/Superior Invisibility - you will really only have room for one
> | > of these. Choose wisely.
> | >
> | > * Phantom Army - Tanks In A Can. If you don't get this power you should
> | > have rolled a Mind Controller. Phantom Army is a defining power of the
> | > Illusion Control set. 3 recharge and some Pet Damage IOs (slot
> | > generously for accuracy) is the usual.
> | >
> | > * Spectral Terror - Surprisingly effective soft control. Most effective,
> | > however, in "set piece" battles in narrow hallways and choke points,
> | > but you can always set Terror down right on top of you to keep stuff
> | > from running up and beating on you. Fear IO sets give excellent bonuses.
> | > For added hillarity, slot damage proc IOs in it.
> | >
> | > * Phantasm - have you ever wanted the ability to summon up an
> | > overcaffeinated energy blaster whenever you wanted? Well now you can!
> | > On the plus side, Phantasm does pretty good damage. On the minus side,
> | > he's pretty stupid and all his powers are slotted for knockback.
> | > Still, he's a pet. What do you want?
> | >
> | > --
> | > --- An' thou dost not get caught, do as thou wilt shall be the law ---
> | > "Religion disperses like a fog, kingdoms perish, but the works of
> | > scholars remain for an eternity." - Ulughbek
> |
> | Thanks for all the good advice. I got healing nymph up to level 6.95
> | this morning, and she has Spectral Wounds, Blind, Decieve, Healing
> | Aura, Sands of Mu, Raptor Pack, Jump Pack, and with Lvl 6 I grabbed
> | Recall Friend. At 8 I'll go for Fitness-Running and look to get
> | Stamina at 20 and healing along the way. <snip>
>
> For what it's worth, since you have the emp secondary, grabbing Heal in the
> fitness pool is really just a waste of a power selection. One healing aura
> pop will heal you faster and better than the small gradual bit you get from
> the fitness heal... You'd probably find Hurdle a much better choice to get
> your 2 prerequisites for Stamina. I had Health on my Ice/Emp troller, and
> respeced it out for Hurdle... Saw literally zero effect on my overall
> health status in combat, but really liked being able to jump more
> effectively in some of the maps.
>
> CoinSpin
Thanks for the advice, that makes sense. I'll try that and get the
two Fitness powers running and hurdle and then jump to stamina.
Shoot, now I will have to consider repec Spectrum my EMP defender
again and maybe this time try that. I liked the overkill that it
afforded me though, to be able to hang with the front line guys and
keep them alive and then still live to fly off quickly and do the
teleport to revive stunt when things went really really bad. It would
come down to the tanker and me when the bodies started to pile up and
he'd throw a taunt to pull any away from me and I will get clear fast
and yank him out first. >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Mar 11, 2006 Posts: 244
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(Msg. 9) Posted: Mon Sep 17, 2007 3:13 pm
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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"Amigoid" <lbrown-amigoid.TakeThisOut@comcast.net> wrote in message
news:1190042884.936274.134260@o80g2000hse.googlegroups.com...
| On Sep 14, 10:05 am, sw <s....TakeThisOut@eyrie.org> wrote:
| > On 2007-09-14, Amigoid <lbrown-amig....TakeThisOut@comcast.net> wrote:
| >
| > > Can someone give me a rundown on the illusionist powerset, which
| > > powers are must haves and which enhancements I should look for to
| > > supplement it?
| >
| > The problem with Illusion and Empathy is that both power sets have a
| > bunch of excellent abilities.
| >
| > * Spectral Wounds - your big single target hitter. You probably want
this.
| > Great place for some Decimation IOs.
| >
| > * Blind - single target hold. If you don't take this, you should have
| > probably rolled a defender. Put Hold IOs in. It takes Damage and Sleep
| > IOs too. Resist the urge.
| >
| > * Deceive - a great ability against all the pre-Arachnos enemies. Not
| > required by any means, but it really nerfs enemy groups with single
| > minion-class troublemakers like Vahz Embalmed, Malta Sappers, etc.
| > Be the only person on your block buying Malaise's Confuzzlement IOs.
| >
| > * Flash - the big nerf to controller durations makes this power pretty
| > much skippable, though some purists may look at you weird for skipping
| > your AoE hold. If you're going to take it, you may want to wait until
| > you can slot it with SOs (or high level IOs).
| >
| > * Group/Superior Invisibility - you will really only have room for one
| > of these. Choose wisely.
| >
| > * Phantom Army - Tanks In A Can. If you don't get this power you should
| > have rolled a Mind Controller. Phantom Army is a defining power of the
| > Illusion Control set. 3 recharge and some Pet Damage IOs (slot
| > generously for accuracy) is the usual.
| >
| > * Spectral Terror - Surprisingly effective soft control. Most effective,
| > however, in "set piece" battles in narrow hallways and choke points,
| > but you can always set Terror down right on top of you to keep stuff
| > from running up and beating on you. Fear IO sets give excellent bonuses.
| > For added hillarity, slot damage proc IOs in it.
| >
| > * Phantasm - have you ever wanted the ability to summon up an
| > overcaffeinated energy blaster whenever you wanted? Well now you can!
| > On the plus side, Phantasm does pretty good damage. On the minus side,
| > he's pretty stupid and all his powers are slotted for knockback.
| > Still, he's a pet. What do you want?
| >
| > --
| > --- An' thou dost not get caught, do as thou wilt shall be the law ---
| > "Religion disperses like a fog, kingdoms perish, but the works of
| > scholars remain for an eternity." - Ulughbek
|
| Thanks for all the good advice. I got healing nymph up to level 6.95
| this morning, and she has Spectral Wounds, Blind, Decieve, Healing
| Aura, Sands of Mu, Raptor Pack, Jump Pack, and with Lvl 6 I grabbed
| Recall Friend. At 8 I'll go for Fitness-Running and look to get
| Stamina at 20 and healing along the way. <snip>
For what it's worth, since you have the emp secondary, grabbing Heal in the
fitness pool is really just a waste of a power selection. One healing aura
pop will heal you faster and better than the small gradual bit you get from
the fitness heal... You'd probably find Hurdle a much better choice to get
your 2 prerequisites for Stamina. I had Health on my Ice/Emp troller, and
respeced it out for Hurdle... Saw literally zero effect on my overall
health status in combat, but really liked being able to jump more
effectively in some of the maps.
CoinSpin >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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Since: Jan 11, 2005 Posts: 247
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(Msg. 10) Posted: Tue Sep 18, 2007 2:26 am
Post subject: Re: Starting new Controller Alt, need advice for "Healing Nymph" [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 14 Sep 2007 16:05:54 +0000 (UTC), sw <sw.RemoveThis@eyrie.org> wrote:
> * Flash - the big nerf to controller durations makes this power
> pretty much skippable, though some purists may look at you weird
> for skipping your AoE hold. If you're going to take it, you may
> want to wait until you can slot it with SOs (or high level IOs).
I didn't take it 'til the late 20s on my Ill/Kin, but all in all am
not sorry I did. Incidentally, as of the about level 30 or so, if you
mix and match IOs from the various Hold sets, plopping in four
Acc/Rech/Holds (one from each set) and two Acc/Rechs (from different
sets), you can get about +95% Accuracy, +95% Recharge, and +77% Hold
Duration on your hold power. That's highly respectable for six
Enhancement slots. Of course, some of those IOs have pretty expensive
ingredients.
--
Chris Meadows aka | WWW: http://www.terrania.us | Somebody
Robotech_Master | ICQ: 5477383 AIM: RoboMastr | help, I'm
robotech.master.RemoveThis@gmail.com | Skype, LJ-Gizmo: Robotech_Master | trapped in
robotech.RemoveThis@eyrie.org | Yahoo: robotech_master_2000 | a sig file! >> Stay informed about: Starting new Controller Alt, need advice for "Healing Nymph" |
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