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[Spork] Weekly-ish Update

 
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Author Message
Derek Ray

External


Since: Nov 12, 2007
Posts: 194



(Msg. 1) Posted: Sun Dec 02, 2007 12:26 pm
Post subject: [Spork] Weekly-ish Update
Archived from groups: rec>games>roguelike>nethack, others (more info?)

Theoretically I had planned to take time over the last couple weeks
and the associated time off work, and spend at least a little of it
focusing on Spork. In reality, I spent that time doing almost nothing
at all with the computer, which made me warm, fuzzy, and happy. So no
update last week, because nothing worth updating for was done.

And no save-break last week, either! But almost certainly save-break
next week, so keep your eyes peeled. Or your oranges, whichever. This
is a relatively small update, despite the length of the change list...
though I imagine the initial entry will certainly produce a bit of
discussion. Should be interesting to see how it goes.

Change list follows:
--------

12/2
* Unicorn horns no longer fix attribute loss. Restore ability still
works fine Wink
* Riders gain a new means of affecting their environment

12/1
* Wizard HP base changed to match Ranger to hew closer to original
design intent
* Ranger's special spell changed from Invisibility to Detect Monsters
* Barbarian's special spell bonus significantly increased, and "basic"
skill in Escape spells granted... so he has some hope of casting it
before XL30, Int23, and a robe
* Robe's casting bonus when not wearing metallic body armor halved
* Some more spell levels tweaked:
-- Detect monsters now level 3, not 1
-- Detect unseen now level 2, not 3
-- Dig now level 4, not 5
-- Jumping now level 2, not 1
-- Detect food now level 1, not 2
-- Invisibility now level 2, not 4
-- Restore ability now level 2, not 4
...Not that these last three are significantly better yet, but at
least if a player finds them early in the game he'll be able to use
them now.
* Bug fix: Schroedinger's cat box can now have things put in it post-cat
* Bug fix: small sacks should no longer be generated containing things
you couldn't put back into the sack
* Snarks and boojum no longer generated invisible
* Nazgul have a new attack...

11/24 through 11/30
* developer laziness period! Nothing done at all. Mmmmm, lazy.

11/23:
* Fix umber hulk's gaze confusion message to not display if you're resistant

11/20:
* Add new spelling exception for "spellbook of repair armour"
* Wizard will intervene() more often after he's killed or invocation performed

11/19:
* Scores now calculated up front along with logfile writing (for HUP bug fix);
logfile score would now be written correctly again. (Record file (aka "top
ten") was never broken.)
* Mysterious force removed.
-- The goon squad will show up more often when you're coming back up from
Gehennom though, and often near the stairs...

--
Derek

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