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Need Spell Caster BG1 - Gems

 
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Fulcanelli

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Since: Mar 05, 2006
Posts: 61



(Msg. 1) Posted: Fri Mar 17, 2006 2:03 pm
Post subject: Need Spell Caster BG1 - Gems
Archived from groups: alt>games>baldurs-gate (more info?)

I have a few questions. I'm in the early stages of BG1 (Nashkel, and
at the carnival.) At the moment I have five party members...myself
(paladin), Imoen (thief), Jaheira (figher/druid), Khalid (fighter), and
Minsc (ranger.) I'd like to get some magic going in my group. Where
can I meet someone to join my party who is a mage or cleric?

Also, about the gems...is their only purpose to sell? Do any have
magical properties? Does someone in the game pay better money for them
when I sell?

Thanks.

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Fulcanelli

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Since: Mar 05, 2006
Posts: 61



(Msg. 2) Posted: Fri Mar 17, 2006 3:02 pm
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Ah, thanks. I poked around online a bit (finally found some BG1 walk
throughs) and found out about Branwen. S/he's stone right now and I'd
need 500 units to get the spell to set her free. Jaheira has very
limited spells and at the moment, I'm using those spells for healing.

The witch I'm supposed to rescue must be the one in the tent that some
magic dude is getting ready to kill.

When I tried saving the witch, the dude (sorry, forgot his name right
this moment) killed her. Hmmm... I will try again. He's got lotza
magic and I really have little at the moment.

Thanks.

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Kish

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Since: Apr 10, 2004
Posts: 395



(Msg. 3) Posted: Fri Mar 17, 2006 6:55 pm
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Fulcanelli wrote:
> I have a few questions. I'm in the early stages of BG1 (Nashkel, and
> at the carnival.) At the moment I have five party members...myself
> (paladin), Imoen (thief), Jaheira (figher/druid), Khalid (fighter), and
> Minsc (ranger.) I'd like to get some magic going in my group. Where
> can I meet someone to join my party who is a mage or cleric?

Jaheira is a fighter/druid, so she can cast spells. Minsc, when he
joined you, asked you to rescue his witch--she's located west of
Nashkel, and she's a wizard (the only good-aligned wizard in the game).
You might also find Minsc has a violently negative reaction if you
don't do what you promised and rescue her...

Branwen, at the Carnival (the petrified woman) is a cleric.

>
> Also, about the gems...is their only purpose to sell?

Yep.

> Do any have
> magical properties? Does someone in the game pay better money for them
> when I sell?

Some merchants have better prices than others, but I'm afraid I don't
remember much of the specifics. For gems, I think the difference is
pretty minimal anyway.
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me

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Since: Apr 11, 2004
Posts: 75



(Msg. 4) Posted: Fri Mar 17, 2006 9:55 pm
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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"Fulcanelli" <fulcanelli.RemoveThis@gmail.com> wrote in
news:1142636556.174965.91200@u72g2000cwu.googlegroups.com:

>
> Ah, thanks. I poked around online a bit (finally found
> some BG1 walk throughs) and found out about Branwen.
> S/he's stone right now and I'd need 500 units to get the
> spell to set her free. Jaheira has very limited spells and
> at the moment, I'm using those spells for healing.
> -snip-
>

You have Imoen. Imoen is a thief -- hint, hint...

J
--
Replies to: Nherr1professor2doktor31109(at)Oyahoo(dot)Tcom
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me

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Since: Apr 11, 2004
Posts: 75



(Msg. 5) Posted: Fri Mar 17, 2006 9:55 pm
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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"Fulcanelli" <fulcanelli.RemoveThis@gmail.com> wrote in
news:1142632989.103828.85860@j52g2000cwj.googlegroups.com:

> -snip-
> Also, about the gems...is their only purpose to sell? Do
> any have magical properties? Does someone in the game pay
> better money for them when I sell?
>
> Thanks.
>

When a gem is a part of a quest, you'll be told.
Sell everyhing else. The gems, rings and necklaces bring the
same money in all shops, inns, etc.

J
--
Replies to: Nherr1professor2doktor31109(at)Oyahoo(dot)Tcom
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Kish

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Since: Apr 10, 2004
Posts: 395



(Msg. 6) Posted: Fri Mar 17, 2006 9:55 pm
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Fulcanelli wrote:
> Ah, thanks. I poked around online a bit (finally found some BG1 walk
> throughs) and found out about Branwen. S/he's stone right now and I'd
> need 500 units to get the spell to set her free.

The dwarf at the carnival who offers to sell you a Stone to Flesh scroll
is a cheat. (If you cast Detect Evil, he'll show up as evil.) He
doesn't really believe she's petrified and, of more immediate importance
to you, he's charging a lot more for a Scroll of Stone to Flesh than it
would cost at a temple. Like, say, the temple in Nashkel.

> Jaheira has very
> limited spells and at the moment, I'm using those spells for healing.

Such is the life of a level 1-2 adventurer.

Be careful with online walkthroughs if you value roleplaying. Ime, they
tend not to realize it exists.
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Fulcanelli

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Since: Mar 05, 2006
Posts: 61



(Msg. 7) Posted: Sat Mar 18, 2006 5:10 am
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Thanks for the tips. I agree with you about the walk-throughs. Some
are wickedly wrong, or at least, incomplete. I did enjoy looking over
one at Gamespot that gave a totally different perspective on how to
start off the game, something that seems a lot more fun than the way
I've worked it.

That my 'guest' travellers complain so much and threaten to leave
interferes with my levelling up. It's a lot harder to do that in PC
gaming than console (PS-1.)

I'm getting my butt beaten by skeletons south of Nashkel/Carnival. I
want Minsc to stick around and know he will leave if I don't go for his
friend the witch in the Gnoll Stronghold.

Does anything bring down the dead in a few rounds?
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me

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Since: Jun 30, 2005
Posts: 47



(Msg. 8) Posted: Sat Mar 18, 2006 10:41 am
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Fulcanelli wrote:
> I have a few questions. I'm in the early stages of BG1 (Nashkel, and
> at the carnival.) At the moment I have five party members...myself
> (paladin), Imoen (thief), Jaheira (figher/druid), Khalid (fighter), and
> Minsc (ranger.) I'd like to get some magic going in my group. Where
> can I meet someone to join my party who is a mage or cleric?
>
> Also, about the gems...is their only purpose to sell? Do any have
> magical properties? Does someone in the game pay better money for them
> when I sell?
>
> Thanks.
>

You should make sure everyone has some kind of ranged weapon also, in
BG1 ranged weapons make a big difference, you can kill a lot of enemies
before they get to you.

You have ~10 days to get Dynaheir before Minsc goes off the deep end and
either leaves or attacks you.

If you find that you have picked up more then you can carry, you can put
things in containers and save them there and come back later for them,
things in containers don't (or at least aren't supposed to) disappear
whereas things left on the ground will eventually disappear.

dudleyville.com has the best walkthrough, but be warned it will leave
ABSOLUTLY NOTHING to the imagination, it is COMPLETE walkthrough, with
complete maps, and even in some cases dialog options, and all hidden
items, so if you don't want a total and complete spoiler, don't read the
entire site, or don't even go there, you can just check when and where
you are totally and completely stuck.
There is on the left of the opening page a printable quest list, a list
of all the things to do in an area, some may not be able to be done
because one may preclude the other, (like someone aided or the same
person killed, you can do either one but probably not both) but it is a
list of all the things that can be done, it may or may not be too much
of a spoiler, that's for you to decide.
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Kish

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Since: Apr 10, 2004
Posts: 395



(Msg. 9) Posted: Sat Mar 18, 2006 1:55 pm
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Fulcanelli wrote:

> That my 'guest' travellers complain so much and threaten to leave
> interferes with my levelling up. It's a lot harder to do that in PC
> gaming than console (PS-1.)

You don't have to wander around aimlessly to level up. If you explore
all the areas and do all the quests that your character would do, you're
99.99% guaranteed to have all your characters hit the XP cap before the
end of the game.
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Fulcanelli

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Since: Mar 05, 2006
Posts: 61



(Msg. 10) Posted: Sat Mar 18, 2006 11:55 pm
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Thanks for all these tips. I am not a 'good' gamer at all, but I
really enjoy playing. I'm getting whomped even set on Novice! Also, I
have a knack for missing things when I play. So peeking a bit at
guides is very helpful to me. However, having a full blown walk-thru
with everything revealed seems a bit much. That might be interesting
to look over after completing the game.
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Kish

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Since: Apr 10, 2004
Posts: 395



(Msg. 11) Posted: Sun Mar 19, 2006 4:55 am
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Fulcanelli wrote:
> Thanks for all these tips. I am not a 'good' gamer at all, but I
> really enjoy playing. I'm getting whomped even set on Novice!

Hm. In the long run, playing on Novice might be causing you to get
whomped. There's an XP penalty for playing on settings below the default...

(Mind, this contradicts my previous post some, I know.)
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Fulcanelli

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Since: Mar 05, 2006
Posts: 61



(Msg. 12) Posted: Sun Mar 19, 2006 7:38 am
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Thanks for all your patience. As I've said, I'm new to this style of
gaming and once I get the hang of how to survive in this game, I'll go
back to being less vocal. I'm just trying to get the hang of this game
so I can make it through.

This style of fighting is new to me, and I see how PAUSE plays a key
role. However, I must be doing something wrong because I'm getting
eaten alive (literally) in the initial stages of this game, so I'm not
doing something right. Take for instance the wolf in the woods outside
of Candlekeep. I took my guy through the area and that nasty wolf
attacked my party. I'm a paladin and Iomen is a thief. We both have
bows and arrows. As soon as I hear the attack music I pause the game
and get both guys to attack the wolf. I can't bring it down before it
gets in our faces, so I split the characters and try to catch it in a
crossfire. The wolf sniffs me out and chases me around and can run
pretty fast so it's tough to run, stop, fire and stay within the range
of Iomen who is supposed to be flinging arrows into that wolf as well.
I've tried working it in micromovements and still, stopping long enough
to shoot it, I get pawed pretty good. I have been losing half my life
points 5/10. Then when I try to revive myself with sleep, the game
keeps interrupting with new nasties. I could drink a potion, but I
only have a few. And now it seems the game is throwing MORE wolves my
way.

I will try it on normal difficulty level and see what gives.

You've mentioned 'XP penalty.' What is that?

Please be patient...I'm really new to all of this, at least games at
the computer.

(BTW, I'm not that good with console games but usually use the strategy
of levelling up quite a bit to make it through the games.)

Please respond to me ONLY in this forum. Thanks.
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Fulcanelli

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Since: Mar 05, 2006
Posts: 61



(Msg. 13) Posted: Sun Mar 19, 2006 11:08 am
Post subject: Re: Need Spell Caster BG1 - Gems [Login to view extended thread Info.]
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Thanks for all this advice. I am approaching this game from a
different perspective and hearing this really helps. As I said, since
I consider myself a largely weak player, I try to level up ASAP. I see
the levels to higher levels here are pretty steep. I was thinking I'd
get my XP from fighting, but I see what you're saying about doing the
missions for XP.

Okay, time to start a brand new game (for the fifth time...sigh) and do
it right! That includes playing at default difficulty.

Thanks again.

Yes, someone did send me an email with what I assume is advice. I do
not open email that I am expecting. It goes right in the trash.
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Steven Chung

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Since: Sep 06, 2004
Posts: 25



(Msg. 14) Posted: Sun Mar 19, 2006 1:55 pm
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Blucher

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Since: Mar 15, 2006
Posts: 10



(Msg. 15) Posted: Sun Mar 19, 2006 2:15 pm
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"Fulcanelli" <fulcanelli DeleteThis @gmail.com> wrote in message
news:1142782705.696498.77140@e56g2000cwe.googlegroups.com...
[snips]
> This style of fighting is new to me, and I see how PAUSE plays a key
> role. However, I must be doing something wrong because I'm getting
> eaten alive (literally) in the initial stages of this game, so I'm not
> doing something right.

The monster AI in this game tends to be very simple. Almost always, a
monster will simply attack the nearest of its enemies.

Here's a typical tactic that works well in almost all situation. Pause the
game as soon as you see a hostile creature (or set the option to auto-pause
on enemy sighted, to have the game do it for you automatically). Send in
your melee fighter(s) -- usually your character(s) with the best armor class
and the most hit points -- and have them take the brunt of the enemy
attacks. The rest of your party hangs back and employs ranged attacks. You
should kill your opponents one at a time, and not spread out your attacks.

Usually you will want to take out the most dangerous opponents first. These
are often spell casters. If they are all more-or-less equally dangerous,
then take out the weakest foes first. That sort of a judgment call, and you
probably won't know what's weak and what's dangerous until you've played a
bit. You'll almost always want to kill spell-casters first, regardless;
they can do nasty things to your characters.

If you have more than one melee fighter, you want the guy with the very best
armor class and hit points to be as close as possible to the bad guys. The
other melee fighters can stand *just* behind him and attack with their
(two-handed) weapons.

Most of the time, you'll want your back-rank characters to use their missile
weapons (slings, bows, etc.), even if they are spell casters. Save your
spells for when you really need to lay on the damage in the more difficult
fights.

Healing during combat isn't usually practical. Use healing potions if you
have them and if you can't get by without using them.

Sometimes it helps to throw a fireball or other area of effect spell that
does damage before your melee fighters close in. Be careful not to have
your characters in the area of effect, because in this game those spells
usually don't discriminate between friend and foe. Some spells (like Sleep)
only work on enemies, so those are safe to use in just about any situation.

Don't use missile weapons at close range, because you'll suffer a large
penalty to your chances to hit as well as you armor class. (This seems like
the major problem you were having when your character and Imoen were
fighting the wolf.)

Monster summoning spells and effects are very powerful. Use summoned
monsters liberally, if you can, to draw fire. In BG1 there's no limit to
the number of monsters you can summon too (kind of cheesy when you get a
wand of summoning, but useful sometimes). Also, if IIRC, summoned monsters
can trigger traps in this version. (Careful though, because some traps
reset unless disarmed.)

As for buying and selling, I've always liked using a centrally located
merchant to sell all magic items, scrolls, wands, etc. I don't think I'll
need. The game "remembers" what the merchants buy from you. Sometimes you
change your mind and it's nice to know which merchant has that wand of frost
you thought you wouldn't want (but now do). I like the innkeeper at the
Friendly Arm Inn. Careful with this though, because merchants only pay a
fraction of the value of the items they will buy and sell them back at a
high markup.

Sometimes it's better to just store the items in a container, if you think
you might want them later, rather than sell them. You can find containers
all over. Most building interiors have one or more containers. Again I
like using containers found at the Friendly Arm Inn. (There's a few in a
small building, just inside the wall by the entrance of the compound.
There's also several inside the inn itself, one being near the door.)

In most cases you can't sell quest items, so you don't have to worry about
that. I usually store those some place, if I don't need them soon. I also
like to hold on to "named" magic items or anything particularly powerful,
even if I don't have a character that can use it right away. Items with
limited "charges" (meaning you can only use the item a limited number of
times before they disintegrate, like wands) I will usually only use two or
three times at most, and then sell them to a merchant. Selling those items
and buying them back "recharges" those items. That's very handy when you
find a really nice item like a wand of monster summoning.
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