Greetings.
In article <p1464dossxb.fsf RemoveThis @hal.cling.gu.se>, MagerValp wrote:
>>>>>> "CS" == Chris Schumacher <kensu__ RemoveThis @hotmail.com> writes:
>
> CS> Does anyone know how the monsters were spawned in the overworld in
> CS> Ultimas 2 and 3? (and 4
>
> http://www.paradroid.net/u4/tech/files/15b.s.html#AAP5
>
> The game generates a random position, and then makes sure that it's
> outside the player's view. The tile type (land, sea) is checked to
> decide what kind of monster to spawn, and the player's number of moves
> is used to decide how nasty a monster to spawn.
Ultima III must have used a similar method, except that it didn't check to
make sure the monster was outside the player's view. I recall many a time
when a monster appeared out of thin air a few paces beside me.
Regards,
Tristan
--
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_V.-o Tristan Miller [en,(fr,de,ia)] >< Space is limited
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