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Next: Ultima: Spawn points?
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Since: Jun 21, 2004 Posts: 69
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(Msg. 16) Posted: Thu Nov 09, 2006 10:02 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: rec>games>computer>ultima>series (more info?)
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On Thu, 09 Nov 2006 19:48:02 +0100, Claus Dragon
<claus DeleteThis @ultima-dragons.org> wrote:
>
>So it is just checking the numbers and not taking something like
>levels into account? Wow, that is odd.
In all of those old games, there was always a chance that you could
run into something really powerful. Usually you saw it quickly enough
to duck into a town or something, but sometimes you ended up having to
fight it.
For instance, when my party was at level 1 in Ultima 3, we ran into a
Balron near Yew. Needless to say, no one survived.
-==Kensu==- >> Stay informed about: Spawn points? |
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Since: Apr 20, 2004 Posts: 730
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(Msg. 17) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Words to the wise, Chris Schumacher <kensu__.DeleteThis@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.DeleteThis@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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Since: Apr 20, 2004 Posts: 730
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(Msg. 18) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Words to the wise, Chris Schumacher <kensu__.TakeThisOut@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.TakeThisOut@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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Since: Apr 20, 2004 Posts: 730
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(Msg. 19) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Words to the wise, Chris Schumacher <kensu__.DeleteThis@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.DeleteThis@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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External

Since: Apr 20, 2004 Posts: 730
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(Msg. 20) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Words to the wise, Chris Schumacher <kensu__.RemoveThis@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.RemoveThis@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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External

Since: Apr 20, 2004 Posts: 730
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(Msg. 21) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Words to the wise, Chris Schumacher <kensu__ DeleteThis @hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick DeleteThis @mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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External

Since: Apr 20, 2004 Posts: 730
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(Msg. 22) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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|
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Words to the wise, Chris Schumacher <kensu__.TakeThisOut@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.TakeThisOut@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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External

Since: Apr 20, 2004 Posts: 730
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(Msg. 23) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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|
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Words to the wise, Chris Schumacher <kensu__ DeleteThis @hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick DeleteThis @mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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| Back to top |
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External

Since: Apr 20, 2004 Posts: 730
|
(Msg. 24) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Words to the wise, Chris Schumacher <kensu__.TakeThisOut@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.TakeThisOut@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
|
| Back to top |
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External

Since: Apr 20, 2004 Posts: 730
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(Msg. 25) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Words to the wise, Chris Schumacher <kensu__.TakeThisOut@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.TakeThisOut@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
|
| Back to top |
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External

Since: Apr 20, 2004 Posts: 730
|
(Msg. 26) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Words to the wise, Chris Schumacher <kensu__.DeleteThis@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.DeleteThis@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
|
| Back to top |
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External

Since: Apr 20, 2004 Posts: 730
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(Msg. 27) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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Words to the wise, Chris Schumacher <kensu__.DeleteThis@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.DeleteThis@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
|
| Back to top |
|
 |  |
External

Since: Apr 20, 2004 Posts: 730
|
(Msg. 28) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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Words to the wise, Chris Schumacher <kensu__ RemoveThis @hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick RemoveThis @mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
|
| Back to top |
|
 |  |
External

Since: Apr 20, 2004 Posts: 730
|
(Msg. 29) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Words to the wise, Chris Schumacher <kensu__.TakeThisOut@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.TakeThisOut@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
|
| Back to top |
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External

Since: Apr 20, 2004 Posts: 730
|
(Msg. 30) Posted: Thu Nov 09, 2006 10:47 pm
Post subject: Re: Spawn points? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Words to the wise, Chris Schumacher <kensu__.TakeThisOut@hotmail.com> wrote:
>In all of those old games, there was always a chance that you could
>run into something really powerful. Usually you saw it quickly enough
>to duck into a town or something, but sometimes you ended up having to
>fight it.
Indeed? That never happened to me.
>For instance, when my party was at level 1 in Ultima 3, we ran into a
>Balron near Yew. Needless to say, no one survived.
Yes, that does sound like a quick slaughter, which it was, I guess.
--
Claus Dragon <clauskick.TakeThisOut@mpsahotmail.com>
=(UDIC)=
d++ e++ T--
K1!2!3!456!7!S a27
"Coffee is a mocker. So, I am going to mock."
- Me, lately. >> Stay informed about: Spawn points? |
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