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Terry

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Since: Apr 26, 2006
Posts: 70



(Msg. 1) Posted: Wed Jun 07, 2006 7:42 am
Post subject: Soul Stones
Archived from groups: alt>games>elder-scrolls (more info?)

I have a capture soul staff. I have killed a few things and get the
message......you don't have a stone large enough to capture this soul.

How can you tell if the soul you capture will fit in the stones you
have before you cast the spell?

I have used grand stones with a petty charge. Using it this way uses
it up. How can I tell if I have squeezed everything into a stone
before I use it up?

How can I tell how much charge a stone will give an item?

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Tandaina

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Since: Mar 27, 2006
Posts: 235



(Msg. 2) Posted: Wed Jun 07, 2006 7:56 am
Post subject: Re: Soul Stones [Login to view extended thread Info.]
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Terry wrote:
> How can you tell if the soul you capture will fit in the stones you
> have before you cast the spell?

You can't except through experience. By and large I know what "size"
soul most critters I run into posess. I've learned this slowly through
trial and error. Generally though the higher level you are the bigger
the soul most things you see will have. The nastier the critter the
biggers its soul (generally). A rat or wolf, for example, will never
have a "grand" soul.

> I have used grand stones with a petty charge. Using it this way uses
> it up. How can I tell if I have squeezed everything into a stone
> before I use it up?

Each gem can hold ONE soul and one soul ONLY. It isn't a charge. Its
a stone that can capture and hold a single soul. Releasing the soul to
do things like enchant an item or recharge an item destroys the gem.

> How can I tell how much charge a stone will give an item?

You mean how much it will recharge it? When you click on the soulgem
it says how much charge it gives... If you mean when enchanting I
believe the enchant screen tells you how many charges an item will have
but its been awhile so I'm not sure. The bigger the soul the better.

Tandaina

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Douglas Henke

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Since: Sep 30, 2004
Posts: 88



(Msg. 3) Posted: Wed Jun 07, 2006 3:45 pm
Post subject: Re: Soul Stones [Login to view extended thread Info.]
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"Terry" <kilowatt RemoveThis @charter.net> writes:
> How can you tell if the soul you capture will fit in the stones you
> have before you cast the spell?

A given creature type always has the same "size" soul. Some creatures
(like dremora and NPCs) have souls which will only fit black soul
gems. (So "black" is notionally one size larger than "grand".)

More powerful creatures generally have larger souls.

> I have used grand stones with a petty charge. Using it this way uses
> it up. How can I tell if I have squeezed everything into a stone
> before I use it up?

With the exception of Azura's star, each stone can hold only a single
soul, once. If you put a petty soul in a grand stone, that's a waste
but once it's done, it's done. You can put more in or get that one
out, so you might as well just use it up.

When you capture, the game is _supposed to_ put the soul in the smallest
empty gem in which it will fit. There is some question as to whether this
always works right.

> How can I tell how much charge a stone will give an item?

When you equip the stone from your inventory, you should get a popup
asking what item you want to charge. In the upper right it should show
how much charge your stone has.

The charge depends on the size of the soul in the stone, and is always
the same for a given size soul. If you try to give an item more charge
than it can hold, the item ends up full and the extra charge is
wasted.

Varla stones fill all the items in your inventory, but are scarce (and
AFAIK, don't respawn).
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Quiet Desperation

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Since: Jun 09, 2006
Posts: 283



(Msg. 4) Posted: Fri Jun 09, 2006 12:07 am
Post subject: Re: Soul Stones [Login to view extended thread Info.]
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In article <1149691371.688104.127570.RemoveThis@c74g2000cwc.googlegroups.com>,
"Terry" <kilowatt.RemoveThis@charter.net> wrote:

> I have a capture soul staff.

I made a sword enchanted with Soul Trap. I called it Stormbringer. I
also made feather armor so I can basically carry several metric tons of
stuff out of dungeons. I love this game. Smile
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Terry

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Since: Apr 26, 2006
Posts: 70



(Msg. 5) Posted: Fri Jun 09, 2006 10:09 am
Post subject: Re: Soul Stones [Login to view extended thread Info.]
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Quiet Desperation wrote:
> In article <1149691371.688104.127570.TakeThisOut@c74g2000cwc.googlegroups.com>,
> "Terry" <kilowatt.TakeThisOut@charter.net> wrote:
>
> > I have a capture soul staff.
>
> I made a sword enchanted with Soul Trap. I called it Stormbringer. I
> also made feather armor so I can basically carry several metric tons of
> stuff out of dungeons. I love this game. Smile

Please tell me how to do this. That sounds like a great idea, but I
wasn't interested in Alchemy when I made my character.
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Paul C.

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Since: May 21, 2005
Posts: 929



(Msg. 6) Posted: Fri Jun 09, 2006 6:59 pm
Post subject: Re: Soul Stones [Login to view extended thread Info.]
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"Terry" <kilowatt.TakeThisOut@charter.net> wrote in news:1149872965.152323.304960
@g10g2000cwb.googlegroups.com:

> Quiet Desperation wrote:
>> In article <1149691371.688104.127570.TakeThisOut@c74g2000cwc.googlegroups.com>,
>> "Terry" <kilowatt.TakeThisOut@charter.net> wrote:
>>
>> > I have a capture soul staff.
>>
>> I made a sword enchanted with Soul Trap. I called it Stormbringer. I
>> also made feather armor so I can basically carry several metric tons of
>> stuff out of dungeons. I love this game. Smile
>
> Please tell me how to do this. That sounds like a great idea, but I
> wasn't interested in Alchemy when I made my character.
>
>

If you buy any level soul trap spell(the cheapest one will do) & you are in
the Mages guild you can use an altar of enchanting & a filled soul gem to
enchant an item.
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Quiet Desperation

External


Since: Jun 09, 2006
Posts: 283



(Msg. 7) Posted: Mon Jun 19, 2006 11:04 pm
Post subject: Re: Soul Stones [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1149872965.152323.304960.TakeThisOut@g10g2000cwb.googlegroups.com>,
"Terry" <kilowatt.TakeThisOut@charter.net> wrote:

> Please tell me how to do this. That sounds like a great idea, but I
> wasn't interested in Alchemy when I made my character.

When you get accepted into the Arcane University, you gain access to an
enchantment... altar... thing. You use charged up soul stones to enchant
weapons and wearable items.

Alchemy was how I made money early in the game. I used the mortar and
pestle, and made potions out of every potionable thing I could fine. Got
up to 1000 gold fairly quickly with no cheating.
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Merlin

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Since: Jul 18, 2004
Posts: 229



(Msg. 8) Posted: Mon Aug 28, 2006 7:55 pm
Post subject: Re: Soul Stones [Login to view extended thread Info.]
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"Terry" <kilowatt.DeleteThis@charter.net> skrev i en meddelelse
news:1149691371.688104.127570@c74g2000cwc.googlegroups.com...
>I have a capture soul staff. I have killed a few
things and get the
> message......you don't have a stone large enough to
capture this soul.
>
> How can you tell if the soul you capture will fit
in the stones you
> have before you cast the spell?
>
> I have used grand stones with a petty charge.
Using it this way uses
> it up. How can I tell if I have squeezed
everything into a stone
> before I use it up?
>
> How can I tell how much charge a stone will give an
item?
>

This information are on their character sheet in the
editor (the right hand page)

merlin
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Merlin

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Since: Jul 18, 2004
Posts: 229



(Msg. 9) Posted: Mon Aug 28, 2006 7:55 pm
Post subject: Re: Soul Stones [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Terry" <kilowatt.TakeThisOut@charter.net> skrev i en meddelelse
news:1149872965.152323.304960@g10g2000cwb.googlegroups.com...
> Quiet Desperation wrote:
>> In article
<1149691371.688104.127570.TakeThisOut@c74g2000cwc.googlegroups.com>,
>> "Terry" <kilowatt.TakeThisOut@charter.net> wrote:
>>
>> > I have a capture soul staff.
>>
>> I made a sword enchanted with Soul Trap. I called
it Stormbringer. I
>> also made feather armor so I can basically carry
several metric tons of
>> stuff out of dungeons. I love this game. Smile
>
> Please tell me how to do this. That sounds like a
great idea, but I
> wasn't interested in Alchemy when I made my
character.
>
Alchemy or any other skill has nothing to do with it.
You need either an
enchanter, whch you can find in any branch of the
mages guild, and
let him make it (works like an enchantment altar) or
gain access to the
arcane university and use the one there. placing
soultrap on a weapon
is a constant effect-spell, which means that the
enchanter/enchantment
altar choses the magnitude and other details
automatically.You just
provide the item, the soulgem and the payment

merlin
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