Tetsubo <tetsubo.TakeThisOut@comcast.net> wrote:
> I'm playing with an idea for a new campaign. Making some modifications
> to the Sorcerer class:
>
> D6. I've done this since 3.0 came out.
> Free Eschew Material Components feat. I think it plays well into the
> idea that a Sorcerer *is* magic, rather than one that has studied magic.
> A free Minor Bloodline. Something to give the class a small boost and a
> definite link to whatever is the source of the Sorcerer's power.
>
> How does that sound?
Looks okay to me. I have no problem with d6 HD, and I've been giving
free Eschew Material Components for a *long* time. I give them bonus
metamagic and spell feats at same levels as a wizard gets item creation
(I removed metamagic feats from the wizard bonus list) feats. I would
have no particular problem with replacing these bonus metamagic feats
with a minor bloodline instead.
In fact, with my next iteration (KSRD, when I get there) I plan to drop
the sorcerer base class entirely. The same position would be handled
entirely with bloodlines, and resulting spell-like and/or supernatural
abilities. I expect I'd still have prestige classes around developing
blood abilities. I considered a single generic one, but I didn't see
how it would fit. A human with a demonic bloodline should probably be
quite a bit different from a human with a fey bloodline, and I see
potential for differences within a single bloodline.
At a simple level much of this can be handled by my core racial rules.
A blooded human adds racial abilities associated with his bloodline to
his racial selection. One with a faint bloodline would have only one or
two bloodline-related abilities, one who is more tainted would clearly
have more. And one who is nearly consumed by his bloodline might take
the associated prestige class as well, when he qualifies.
Thus, I could see a 'sorcerer' being 'little more' than a blooded
character. He might or might not be able to cast spells (depends on his
class) but he may well have spell-like or supernatural abilities that
*look* like spells... and they can span the class spell lists.
A fey-blooded warrior (who might have trouble handling iron, btw) might
have abilities based on spells from the druid spell list, probably
illusion and enchantment, and maybe transmutation.
A demon-blooded warrior (who might also have trouble with iron) might
have abilities around destruction and the like.
A devil-blooded warrior (who would be just fine with iron, might have
trouble with silver though) could be about deception, entrapment, and
bindings.
(I'm making up 'details' as I go; I'm pretty tired right now so they
might not be right... I haven't checked my notes on this and a while and
may be misremembering)
Keith
--
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