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Sonic Screwdrivers and Time Lords for Champions RPG

 
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Mathew

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Since: Dec 10, 2004
Posts: 49



(Msg. 1) Posted: Wed Jun 22, 2005 5:57 pm
Post subject: Sonic Screwdrivers and Time Lords for Champions RPG
Archived from groups: rec>games>frp>super-heroes, others (more info?)

If you were to design the sonic screwdriver as a multipower power
framework in the Champions RPG, what sorts of slots would you create (I
know, it might be better as a Variable Power Pool, but I want to do it
as a multipower!)

I've seen the Doctor open locks, scan sick people, trick ATMs into
giving out money, turn screws, set up vibrations in walls... what else?

Also, what powers would a TIme Lord racial class have? Extra endurance
from double hearts? Greater than average intelligence and resistance to
mental powers? In the recent series the Doctor survived being
electrocuted where a bunch of humans died.

Anything else?

Mathew

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Mathew

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Since: Dec 10, 2004
Posts: 49



(Msg. 2) Posted: Wed Jun 22, 2005 7:07 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
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Good, probably a 5 point RKA, Penetrating, no knockback.Just enough to
ensure one point of Body, and knocking out a focus.

Mathew

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Mathew

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Since: Dec 10, 2004
Posts: 49



(Msg. 3) Posted: Wed Jun 22, 2005 7:18 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
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Oh yeah, he can reverse teleportations with it!

Mathew
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David Johnston

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Since: May 15, 2005
Posts: 852



(Msg. 4) Posted: Thu Jun 23, 2005 1:20 am
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
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On 22 Jun 2005 17:57:30 -0700, "Mathew" <mathewignash.RemoveThis@comcast.net>
wrote:

>If you were to design the sonic screwdriver as a multipower power
>framework in the Champions RPG, what sorts of slots would you create (I
>know, it might be better as a Variable Power Pool, but I want to do it
>as a multipower!)
>
>I've seen the Doctor open locks, scan sick people, trick ATMs into
>giving out money, turn screws, set up vibrations in walls... what else?

Well, he just broke a camera with it.
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Agamemnon

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Since: Jun 23, 2005
Posts: 1



(Msg. 5) Posted: Thu Jun 23, 2005 3:28 am
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Mathew" <mathewignash RemoveThis @comcast.net> wrote in message
news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
> Oh yeah, he can reverse teleportations with it!

and join together barbed wire

>
> Mathew
>
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David Meadows

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Since: Jul 24, 2005
Posts: 73



(Msg. 6) Posted: Sat Jun 25, 2005 7:31 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
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"Agamemnon" <agamemnon RemoveThis @hello.to.NO_SPAM> wrote in message
news:42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com...
>
> "Mathew" <mathewignash RemoveThis @comcast.net> wrote in message
> news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
> > Oh yeah, he can reverse teleportations with it!
>
> and join together barbed wire

And ignite pockets of natural gas.


--
David Meadows
"Welcome to the 21st century, Harry." -- Harry, Heroes #25
Heroes: the comic book www.heroes.force9.co.uk/scripts
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Warren Okuma

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Since: Nov 06, 2004
Posts: 160



(Msg. 7) Posted: Sat Jun 25, 2005 7:31 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"David Meadows" <david.TakeThisOut@no.spam.here.uk> wrote in message
news:42bda415$0$2035$ed2e19e4@ptn-nntp-reader04.plus.net...
> "Agamemnon" <agamemnon.TakeThisOut@hello.to.NO_SPAM> wrote in message
> news:42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com...
>>
>> "Mathew" <mathewignash.TakeThisOut@comcast.net> wrote in message
>> news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>> > Oh yeah, he can reverse teleportations with it!
>>
>> and join together barbed wire
>
> And ignite pockets of natural gas.
>
and move stuff...
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David Meadows

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Since: Jul 24, 2005
Posts: 73



(Msg. 8) Posted: Sun Jun 26, 2005 9:39 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Mathew" <mathewignash.RemoveThis@comcast.net> wrote in message
news:1119488250.378293.244330@g44g2000cwa.googlegroups.com...
> If you were to design the sonic screwdriver as a multipower power
> framework in the Champions RPG, what sorts of slots would you create (I
> know, it might be better as a Variable Power Pool, but I want to do it
> as a multipower!)

Actually it's a minor transform, limited to changing the state of inanimate
objects (off-gadget to on-gadget, screwed-on item to unscrewed item, closed
door to open door, etc.) I'm pretty sure you can cover every necessary
effect with a small transform, with no need for a variable pool or huge
multipower.


--
David Meadows
"Welcome to the 21st century, Harry." -- Harry, Heroes #25
Heroes: the comic book www.heroes.force9.co.uk/scripts
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Warren Okuma

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Since: Nov 06, 2004
Posts: 160



(Msg. 9) Posted: Mon Jun 27, 2005 1:42 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"David Meadows" <david RemoveThis @no.spam.here.uk> wrote in message
news:42bf1345$0$2026$ed2e19e4@ptn-nntp-reader04.plus.net...
> "Mathew" <mathewignash RemoveThis @comcast.net> wrote in message
> news:1119488250.378293.244330@g44g2000cwa.googlegroups.com...
>> If you were to design the sonic screwdriver as a multipower power
>> framework in the Champions RPG, what sorts of slots would you create (I
>> know, it might be better as a Variable Power Pool, but I want to do it
>> as a multipower!)
>
> Actually it's a minor transform, limited to changing the state of
> inanimate
> objects (off-gadget to on-gadget, screwed-on item to unscrewed item,
> closed
> door to open door, etc.) I'm pretty sure you can cover every necessary
> effect with a small transform, with no need for a variable pool or huge
> multipower.
>
Nice one.
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Mathew

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Since: Dec 10, 2004
Posts: 49



(Msg. 10) Posted: Tue Jun 28, 2005 4:42 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wayne S Garmil wrote:
> In article <1119493082.306678.9570 DeleteThis @z14g2000cwz.googlegroups.com>,
> Mathew <mathewignash DeleteThis @comcast.net> wrote:
> >Oh yeah, he can reverse teleportations with it!
>
> He didn't reverse the teleportation, he redirected the destination to
> being 10 feet closer to the Doctor than where the person left from.

It could perhaps be seen that way in Boom City, but in the episode
where the Doctor and Rose were at the end of the Earth party, he
actually pulled the last human back from a teleportation that had taken
place like 10 minutes previous! She had already arrived at her
destination, and he reversed it.

Mathew
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Mathew

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Since: Dec 10, 2004
Posts: 49



(Msg. 11) Posted: Tue Jun 28, 2005 4:44 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yes, but I wanted to slots to list specific powers, not some big
variable one to catch all. For instance igniting the gas pockets could
be a 1 pip energy blast. Screwing the screws is a low level
telekinesis.

Mathew
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Wayne S Garmil

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Since: Apr 27, 2004
Posts: 15



(Msg. 12) Posted: Tue Jun 28, 2005 8:52 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1119493082.306678.9570.RemoveThis@z14g2000cwz.googlegroups.com>,
Mathew <mathewignash.RemoveThis@comcast.net> wrote:
>Oh yeah, he can reverse teleportations with it!

He didn't reverse the teleportation, he redirected the destination to
being 10 feet closer to the Doctor than where the person left from.

I agree, that tool is getting just too powerful. Getting harder to
come up with a danger that the sonic screwdriver can't get the Doctor
out of.

Wayne




--
_ __ _ __ | I see the girls walk by dressed in
' ) / // / / ) / | their summer clothes; I have to turn
/ / / o // __/ / __. __ __/ | my head until my darkness goes...
(_(_/ <_</_(_/ (__/ (_/|_/ (_(_/_ | -Rolling Stones, "Paint It Black"
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Wayne S Garmil

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Since: Apr 27, 2004
Posts: 15



(Msg. 13) Posted: Tue Jun 28, 2005 8:55 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com>,
Agamemnon <agamemnon RemoveThis @hello.to.NO_SPAM> wrote:
>
>"Mathew" <mathewignash RemoveThis @comcast.net> wrote in message
>news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>> Oh yeah, he can reverse teleportations with it!
>
>and join together barbed wire

I have no explaination for this one. How in the heck did the sonic
screwdriver create metal like that? If the cut wires were being held
together and the break fused via the vibrations, that I could have
seen. But not what we actually saw on the screen.

Definately getting too much of a dues ex machina!

Wayne
--
_ __ _ __ | I see the girls walk by dressed in
' ) / // / / ) / | their summer clothes; I have to turn
/ / / o // __/ / __. __ __/ | my head until my darkness goes...
(_(_/ <_</_(_/ (__/ (_/|_/ (_(_/_ | -Rolling Stones, "Paint It Black"
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David Johnston

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Since: May 15, 2005
Posts: 852



(Msg. 14) Posted: Wed Jun 29, 2005 12:08 am
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 28 Jun 2005 16:42:10 -0700, "Mathew" <mathewignash.RemoveThis@comcast.net>
wrote:

>
>
>Wayne S Garmil wrote:
>> In article <1119493082.306678.9570.RemoveThis@z14g2000cwz.googlegroups.com>,
>> Mathew <mathewignash.RemoveThis@comcast.net> wrote:
>> >Oh yeah, he can reverse teleportations with it!
>>
>> He didn't reverse the teleportation, he redirected the destination to
>> being 10 feet closer to the Doctor than where the person left from.
>
>It could perhaps be seen that way in Boom City, but in the episode
>where the Doctor and Rose were at the end of the Earth party, he
>actually pulled the last human back from a teleportation that had taken
>place like 10 minutes previous! She had already arrived at her
>destination, and he reversed it.
>

I'm a little foggy on how those teleports were being achieved in the
first place so it's a little difficult to tell what the screwdriver is
actually doing.
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Rick Pikul

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Since: Aug 21, 2004
Posts: 210



(Msg. 15) Posted: Wed Jun 29, 2005 12:30 am
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
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On Tue, 28 Jun 2005 20:55:34 +0000, Wayne S Garmil wrote:

> In article <42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com>,
> Agamemnon <agamemnon.DeleteThis@hello.to.NO_SPAM> wrote:
>>
>>"Mathew" <mathewignash.DeleteThis@comcast.net> wrote in message
>>news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>>> Oh yeah, he can reverse teleportations with it!
>>
>>and join together barbed wire
>
> I have no explaination for this one. How in the heck did the sonic
> screwdriver create metal like that? If the cut wires were being held
> together and the break fused via the vibrations, that I could have
> seen. But not what we actually saw on the screen.
>
> Definately getting too much of a dues ex machina!

Why do you think they blew up the first one?

--
Phoenix
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