Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Solorian/Crystal synergy

 
   Game Forums (Home) -> VGA Planets 4 RSS
Next:  WTB: Working Deco cassette board set  
Author Message
Amaranthine

External


Since: Mar 04, 2005
Posts: 849



(Msg. 1) Posted: Tue Mar 28, 2006 10:41 am
Post subject: Solorian/Crystal synergy
Archived from groups: alt>games>vgaplanets4 (more info?)

This isn't a post to list all the bonuses this pair up can give you,
but rather a way to reduce their synergy from "insanely good" to
"acceptable perks".

Feel free to point a synergy that have been missed though.

Also, this is primarily concerned with only Solorian and Crystal ships
and buildings. Adding a third race's abilties (either through alliance
or captured hulls) is beyond the scope of the discussion, though if a
particular combination is extremely good, feel free to bring it up.

The primary point of massive freebies seems to be to be the combination
of the Stellar Matter Launcher and the Hyperlathes.

As something to reduce the the effects of 300 Hyperlathes and a SML
firing(net 35,000 ord, 3000 food, 900 MC, 300 Supply, 1500 Moly, 600
Trit, 1800 Dur and 900 fuel every turn) a negative feedback effect
could be introduced on a planet that has at least 1 of each building,
counting them even if they are turned off. For each Hyperlathe on such
a planet, the maximum stress a planet can have before blowing up
(normally 1000) would be reduce by 20. So a useful maximum number of
hyperlathes would be less than 40, probably around 30.
So freebies would be reduce to 1/10 current levels (net -32,500 ord, 90
food, 30 Supply, 150 Moly, 60 Trit, 180 Dur and 90 fuel. An extra 270
Stress would also have to be taken care of, using Dampers, Maelstrom
Cannons or simply not firing the SML for 9 out of 10 turns.

I think this would reduce this effect into the "acceptable perk" level.

One loophole I see, would be for the Solorian to give the Crystal
Coronas and then both simply chunnel the Hyperlathes and SML between a
pair of planets or along a series of planets. I'm not sure if the host
order would allow it, but even if jumps were delayed a turn or two,
freebies once again jump back up towards the "insanely good" level.

One solution would be to make the Hyperlathes unmovable by Chunnel
(either destroying them in the process, their base can not be chunneled
at all or perhaps they are left behind to form a new base).

It would still be possible for an SML to be fired several times and
then moved, allowing the Crystals to move in and harvest the Stress,
but it becomes much more of a logistics problem, giving only 3 turns or
so of freebies rather than unlimited in duration.

I believe this would still leave the Solorian and Crystals idealy
suited to be allies, while reducing their current overpowering force.

 >> Stay informed about: Solorian/Crystal synergy 
Back to top
Login to vote
Magik

External


Since: Mar 02, 2005
Posts: 277



(Msg. 2) Posted: Sat Apr 01, 2006 11:27 pm
Post subject: Re: Solorian/Crystal synergy [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The interaction of the Cyrstal X-Field device also needs to be
considered. I found that due to host order of events, you could have
10,000 hyperlathes on a planet then fire the Stellar Matter Launcher at
a fleet of 50 X-Field ships, which would raise the HD stress of the
planet from 0 to 10000 then the hyperlathes would diminish the stress
of the planet back to normal before it would explode, so this same
thing could be repeated. You would only have to do this a couple of
times to produce enough freebies for the rest of the game (except for
the megacredits).

It seems like there may one simple solution to both issues expressed in
this thread...lower the maximum amount of hyperlathe base structures.
100 total may be a good number. That would allow the Cyrstal base to
help keep the stress down and not produce too many freebies. Plus, the
Cyrstal player could achieve a +100 delta stress by themselves by using
the SWD and would still have to be careful.

Magik

 >> Stay informed about: Solorian/Crystal synergy 
Back to top
Login to vote
Sebastian

External


Since: Mar 01, 2005
Posts: 346



(Msg. 3) Posted: Sun Apr 02, 2006 7:55 am
Post subject: Re: Solorian/Crystal synergy [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> help keep the stress down and not produce too many freebies. Plus, the
> Cyrstal player could achieve a +100 delta stress by themselves by using
> the SWD and would still have to be careful.

Why? They still have a damper and thus can bring the delta below +100!
I would rather think 50 HL would be enough.

Greetings
Sebastian
 >> Stay informed about: Solorian/Crystal synergy 
Back to top
Login to vote
Amaranthine

External


Since: Mar 04, 2005
Posts: 849



(Msg. 4) Posted: Sun Apr 02, 2006 11:55 am
Post subject: Re: Solorian/Crystal synergy [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Perhaps simply move the Hyperlathe activity after the "Planet Explodes"
check? Or, rather, move the check for exploding planets to before the
Hyperlathe activity. I'm not sure how difficult it would be to move
either in the Host order.
 >> Stay informed about: Solorian/Crystal synergy 
Back to top
Login to vote
Greg Bahr

External


Since: Feb 28, 2005
Posts: 69



(Msg. 5) Posted: Sun Apr 02, 2006 6:37 pm
Post subject: Re: Solorian/Crystal synergy [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think limiting the Lathes is the best choice.

As the Solorian creator, I still think the Xtal/Sol combo benefits
should remain. The Sol can really do much for other races, having one
that can be great allies with isn't unbalanced in my opinion.

Greg Bahr
 >> Stay informed about: Solorian/Crystal synergy 
Back to top
Login to vote
Amaranthine

External


Since: Mar 04, 2005
Posts: 849



(Msg. 6) Posted: Mon Apr 03, 2006 7:11 am
Post subject: Re: Solorian/Crystal synergy [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I agree that the Solorian need a good potential ally. Leaving perks
for a Solorian/Crystal combo should be perfectly fine.
 >> Stay informed about: Solorian/Crystal synergy 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
crystal light has scalar wave damp? - Why does the crystal light ship have a scalar wave damper? shouldn't it have a scalar wav amp? Crystals need the higher HD stress to create food and ord. Doesn't make sense to have a device that lowers HD stress on your ship. Makes it a penalty to...

Mail Grab and VCR Movement - Hi, iīve got two questions which answers i didnīt find in this news group: first: Does anyone know how movement in VCR is controlled ? It seems to me that ships move absolutely random (when not hit and pushed back). Even if i use commands like "St...

Serious PD BUG against wings - Instead of discharging the energy of the currently firing PD slot the number of the target of top ten target list (TTTL) which is currently under fire by your PD is taken and then this PD slot is discharged. Example PD slot w=1 shall fire. Then brows...

+15% range bonus for LW for firing from the inner to thr o.. - If your ship is closer to the center than the target then your LWs have a +15% range bonus. GFM GToeroe

Braphat & Shadow races available? - Does anyone know if the Shadow and Braphat 3rd party races are up for download (possibly in beta) somewhere? I found the homepages, but can't find the files up for download anywhere. I'd like to include one of these in the third game I'll be hosting. ..
   Game Forums (Home) -> VGA Planets 4 All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]