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Slabs Redux

 
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Polarhound

External


Since: Jun 03, 2008
Posts: 6



(Msg. 1) Posted: Thu Jun 05, 2008 9:27 pm
Post subject: Slabs Redux
Archived from groups: alt>games>warcraft (more info?)

Just tried another pug .. pug in this case meaning Positively UGly!

I'll sum it up with this: The Pally "tank" was running with Barov
Peasant Caller equipped. That should sum things up nicely.

For those interested in the full train wreck: No raid markings, no
strategy, other hunter didn't drop a single trap, tank would immediately
run and Consecrate any trap I DID set, and the general strategy was "run
headfirst into the biggest mob group you can find without letting anyone
eat/drink between pulls"

I stuck around to watch the "How Not To Do Slabs" lesson until the
chamber before the first boss. My attempt at being a team player by
saying, "Stand by my trap, I'll misdirect pull back one group at a
time." was met by, "Ok" all around, followed by the tank running right
into a group of 8 mobs.

It actually got worse from there, but there may be children reading this....

This was so bad, however, that the "tank" must be called out to warn
anyone else away from huge repair bills. This player is Holywarriorz
from Guardian Elites on Exodar.

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NarKoMechBass

External


Since: May 06, 2008
Posts: 53



(Msg. 2) Posted: Fri Jun 06, 2008 1:22 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 6 Giu, 10:16, Trooper <removet... DeleteThis @trooperlooper.co.uk> wrote:
> In article <6as8mhF37p12... DeleteThis @mid.individual.net>, newsp... DeleteThis @cubeworld.net
> says...
>
> > Polarhound wrote:
> > > Just tried another pug .. pug in this case meaning Positively UGly!
>
> > > I'll sum it up with this:  The Pally "tank" was running with Barov
> > > Peasant Caller equipped.   That should sum things up nicely.
>
> > That's a pretty funny trinket, I use it in battlegrounds sometimes on
> > casters. Not for the damage, for the confusion it can cause. Had players
> > actually turn around an run away because they didn't know what was going
> > on. Maybe he joined directly from BG and forgot to change it.
>
> What does it do?
>
> T.

Spawn 3 lv 60 helpers that try to break te A§§ to the target... funny
now, @ pre-tbc was wondrous!

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NarKoMechBass

External


Since: May 06, 2008
Posts: 53



(Msg. 3) Posted: Fri Jun 06, 2008 3:52 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 6 Giu, 12:07, deathsab... DeleteThis @yahoo.com.au (Ashen Shugar) wrote:
> I think it was Polarhound <yhf98322834... DeleteThis @comcast.net> that wrote
> something like...
>
> >Just tried another pug .. pug in this case meaning Positively UGly!
>
> And on the other side of the boat, there's the SLabs PUG I was just
> in.
>
> Completed the run with 9 min's left on Fortitude as I was running out
> of the instance, so that's basically a 50min run.
>
> No wipes, not even any deaths, though the rogue and myself got close
> once each when we got picked on by assassins while the tank was busy
> with normal mobs (and I was stunned/distracted).
>
> My shadow priest was healing, Druid tank, Enhancement Shammy, 67 rogue
> and a 68 hunter.  I did almost as much damage as the rogue did.  Damn
> healing gear.  ; )
>
> Most of the healing was done with Prayer of Mending at around 26%,
> with Vampiric Embrace coming 2nd on 24%.  Binding heal was at 16% and
> Renew at around 13%.  I did 20 flash heals and 4 greater heals total
> during the run.  Druid dodged around 54% of the attacks, and around
> 12% missed him entirely.
>
> Spellstrike pant Patterns still refuse to drop.
>
> Ashen Shugar
> --
> The lions sing and the hills take flight.
> The moon by day, and the sun by night.
> Blind woman, deaf man, jackdaw fool.
> Let the Lord of Chaos rule!

Spellstrike AREN'T great 4 a shadowprist, IMHO... i don't like high
crit rate, so i preferred to farm badges and take the WONDROUS
100badge pants
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steve.kaye

External


Since: Nov 19, 2004
Posts: 1457



(Msg. 4) Posted: Fri Jun 06, 2008 3:55 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 6 Jun, 11:34, Catriona R <catrionarNOS....DeleteThis@totalise.co.uk> wrote:
> On Fri, 06 Jun 2008 10:07:44 GMT, deathsab....DeleteThis@yahoo.com.au (Ashen
>
>
>
>
>
> Shugar) wrote:
> >I think it was Polarhound <yhf98322834....DeleteThis@comcast.net> that wrote
> >something like...
>
> >>Just tried another pug .. pug in this case meaning Positively UGly!
>
> >And on the other side of the boat, there's the SLabs PUG I was just
> >in.
>
> >Completed the run with 9 min's left on Fortitude as I was running out
> >of the instance, so that's basically a 50min run.
>
> >No wipes, not even any deaths, though the rogue and myself got close
> >once each when we got picked on by assassins while the tank was busy
> >with normal mobs (and I was stunned/distracted).
>
> >My shadow priest was healing, Druid tank, Enhancement Shammy, 67 rogue
> >and a 68 hunter.  I did almost as much damage as the rogue did.  Damn
> >healing gear.  ; )
>
> >Most of the healing was done with Prayer of Mending at around 26%,
> >with Vampiric Embrace coming 2nd on 24%.  Binding heal was at 16% and
> >Renew at around 13%.  I did 20 flash heals and 4 greater heals total
> >during the run.  Druid dodged around 54% of the attacks, and around
> >12% missed him entirely.
>
> >Spellstrike pant Patterns still refuse to drop.
>
> Whoa nice run Smile I had a pretty good SL run myself the other night,
> joined a group that had a 69 druid a 70 druid and 70 warrior and was
> somewhat concerned when I noted the 69 druid turn into a bear while the
> warrior and 70 druid looked like dpsing... however the 69 druid was
> actually a really good tank and anytime we got more than a couple of
> mobs the other druid went bear too, plus both the warrior and rogue
> offtanked where required - it was actually a really good run, just kept
> pom and renew up and didn't have to heal much beyond that.

Prayer of Mending is fantastic when all your melee characters are
tanking. I did a heroic ramparts with a Druid tank, a warrior off
tank, a warlock, a shadow priest and my holy priest. We didn't use
any crowd control other than the off tanking and most of my PoMs used
all five charges bouncing between the two tanks. Occaisionally the
shadow priest would get one and I'd have to recast but that was rare.
It was my first heroic and a really easy run - easier than most normal
runs.


> Only problem came when we hit Murmur, all that melee, and all being
> rather bad at reacting to the sonic boom (plus none of them thought to
> move away from the rest to blow up, or if they did they'd silence me
> instead) -

I remember the first time I encountered Murmur. I was the tank and it
took 2 wipes before I managed to get it sussed. Razz

steve.kaye
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neithskye

External


Since: Apr 18, 2007
Posts: 176



(Msg. 5) Posted: Fri Jun 06, 2008 9:41 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jun 5, 9:27 pm, Polarhound <yhf98322834....TakeThisOut@comcast.net> wrote:

> I'll sum it up with this: The Pally "tank" was running with Barov
> Peasant Caller equipped. That should sum things up nicely.

We have a Paladin tank in our guild who has no idea how to gear for
the roll. He's a teen, and attempts to tell him how to gear have
fallen on deaf ears.

He thinks every single piece of equipment he has should have +spell
damage on it to "help his threat". For the past several days he's been
announcing in guild chat how much he wants Nightbane's shield. The
Dragonheart Flameshield one. For tanking.

+Dodge, +Parry, +Defense. Pfft. Over-rated. Who needs that when you
have +600 spell damage? Razz

I have kindly asked to not be the one assigned to healing him, as only
max rank Holy Lights keep him alive and I go OOM every fight trying to
keep him alive.

I'd almost prefer he wore the Barov Peasant Caller - at least it would
summon some mobs that could help fight. Razz

--
Jill
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Dirk

External


Since: Nov 13, 2007
Posts: 77



(Msg. 6) Posted: Fri Jun 06, 2008 9:51 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Polarhound wrote:
> Just tried another pug .. pug in this case meaning Positively UGly!
>
> I'll sum it up with this: The Pally "tank" was running with Barov
> Peasant Caller equipped. That should sum things up nicely.

That's a pretty funny trinket, I use it in battlegrounds sometimes on
casters. Not for the damage, for the confusion it can cause. Had players
actually turn around an run away because they didn't know what was going
on. Maybe he joined directly from BG and forgot to change it.

> For those interested in the full train wreck: No raid markings, no
> strategy, other hunter didn't drop a single trap, tank would immediately
> run and Consecrate any trap I DID set, and the general strategy was "run
> headfirst into the biggest mob group you can find without letting anyone
> eat/drink between pulls"

That's strange for a Paladin Tank. When I'm tanking I'm drinking way
more water than the healer - after a fight I'm often the only one who
has to sit down and drink.

> I stuck around to watch the "How Not To Do Slabs" lesson until the
> chamber before the first boss. My attempt at being a team player by
> saying, "Stand by my trap, I'll misdirect pull back one group at a
> time." was met by, "Ok" all around, followed by the tank running right
> into a group of 8 mobs.

I have to admit I'm very bad at pulling, always choose the wrong moment,
so I love misdirect! In my old guild we always used this as our pulling
strategy.
There are situations when it's better for a Paladin to just run into a
group - but that's rare. I can only recall the following situations
where it could be used:
- heavily overgeared paladin
- lots of casters and no way to use LoS
- impatient and trigger happy DDs

Dirk
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Trooper

External


Since: Mar 20, 2007
Posts: 135



(Msg. 7) Posted: Fri Jun 06, 2008 9:51 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <6as8mhF37p12sU1.RemoveThis@mid.individual.net>, newspost.RemoveThis@cubeworld.net
says...
> Polarhound wrote:
> > Just tried another pug .. pug in this case meaning Positively UGly!
> >
> > I'll sum it up with this: The Pally "tank" was running with Barov
> > Peasant Caller equipped. That should sum things up nicely.
>
> That's a pretty funny trinket, I use it in battlegrounds sometimes on
> casters. Not for the damage, for the confusion it can cause. Had players
> actually turn around an run away because they didn't know what was going
> on. Maybe he joined directly from BG and forgot to change it.
>

What does it do?

T.
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Ashen Shugar

External


Since: Jan 07, 2005
Posts: 1125



(Msg. 8) Posted: Fri Jun 06, 2008 10:07 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think it was Polarhound <yhf9832283483y DeleteThis @comcast.net> that wrote
something like...

>Just tried another pug .. pug in this case meaning Positively UGly!
>

And on the other side of the boat, there's the SLabs PUG I was just
in.

Completed the run with 9 min's left on Fortitude as I was running out
of the instance, so that's basically a 50min run.

No wipes, not even any deaths, though the rogue and myself got close
once each when we got picked on by assassins while the tank was busy
with normal mobs (and I was stunned/distracted).

My shadow priest was healing, Druid tank, Enhancement Shammy, 67 rogue
and a 68 hunter. I did almost as much damage as the rogue did. Damn
healing gear. ; )

Most of the healing was done with Prayer of Mending at around 26%,
with Vampiric Embrace coming 2nd on 24%. Binding heal was at 16% and
Renew at around 13%. I did 20 flash heals and 4 greater heals total
during the run. Druid dodged around 54% of the attacks, and around
12% missed him entirely.

Spellstrike pant Patterns still refuse to drop.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
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Dirk

External


Since: Nov 13, 2007
Posts: 77



(Msg. 9) Posted: Fri Jun 06, 2008 10:24 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Trooper wrote:
> In article <6as8mhF37p12sU1 RemoveThis @mid.individual.net>, newspost RemoveThis @cubeworld.net
> says...
>> Polarhound wrote:
>>> Just tried another pug .. pug in this case meaning Positively UGly!
>>>
>>> I'll sum it up with this: The Pally "tank" was running with Barov
>>> Peasant Caller equipped. That should sum things up nicely.
>> That's a pretty funny trinket, I use it in battlegrounds sometimes on
>> casters. Not for the damage, for the confusion it can cause. Had players
>> actually turn around an run away because they didn't know what was going
>> on. Maybe he joined directly from BG and forgot to change it.
>>
>
> What does it do?
>
> T.

"Calls forth 3 servants of the House Barov that will fight, cook, and
clean for you."

It summons three NPCs that will fight for you for 20 seconds. They cause
only little damage and have minimal hitpoints, so one AE will kill them.
Their advantage is the element of surprise and they attack very fast and
can delay spell casts quite nicely.

It's not much use in PvE and you shouldn't use it in an instance as it's
a wasted slot.

Dirk
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Catriona R

External


Since: Aug 14, 2005
Posts: 4596



(Msg. 10) Posted: Fri Jun 06, 2008 10:51 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 05 Jun 2008 21:27:06 -0400, Polarhound
<yhf9832283483y.TakeThisOut@comcast.net> wrote:

>Just tried another pug .. pug in this case meaning Positively UGly!
>
>I'll sum it up with this: The Pally "tank" was running with Barov
>Peasant Caller equipped. That should sum things up nicely.
>
>For those interested in the full train wreck: No raid markings, no
>strategy, other hunter didn't drop a single trap, tank would immediately
>run and Consecrate any trap I DID set, and the general strategy was "run
>headfirst into the biggest mob group you can find without letting anyone
>eat/drink between pulls"
>
>I stuck around to watch the "How Not To Do Slabs" lesson until the
>chamber before the first boss. My attempt at being a team player by
>saying, "Stand by my trap, I'll misdirect pull back one group at a
>time." was met by, "Ok" all around, followed by the tank running right
>into a group of 8 mobs.
>
>It actually got worse from there, but there may be children reading this....
>
>This was so bad, however, that the "tank" must be called out to warn
>anyone else away from huge repair bills. This player is Holywarriorz
>from Guardian Elites on Exodar.

Ouch! Well, I guess no matter how bad a tank I end up being, I won't be
that bad... I at least have some concept of checking people's mana
before tricky pulls, even if I'll happily charge off after the next
*single* mob in an instance when a pull's done (like hey, I'm a bear, I
could almost solo it so why waste rage Wink) But this is at low lvls and
very much not on groups - if I come to a palce where I think there's a
risk I'll pull more than 2-3 I'll tell people to drink!

Actually either I've been lucky with pugs or they are generally very
good on my server (horde, *not* alliance, my alliance pug experiences
were horrendous to the point where I refused to do them after a while
and just did without most instances), worst problem I've had was with
one warlock who spent half a SL run constantly moaning about how the
group was never going to make it, wasn't doing enough dps, blah blah,
bitched at me over every little thing, demanded heals, whined when I
didn't unseduce him fast enough (because the succubus he clamed he could
1-shot was beating on me and the tank needed heals!)... oh and he was
undead so he could've broken the seduce himself. Finally I snapped after
one snipe too many and just said "stfu", and he then refused to join in
any further, bitched for a while, wouldn't even accept my apology (which
he didn't even deserve frankly) then hearthstoned out. That guy is now
the one guy on my ignore list who doesn't get removed when I clean it up
and remove the folk who irritate me spamming trade etc.
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin)
Buinne (60 Troll Shaman)
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Ashen Shugar

External


Since: Jan 07, 2005
Posts: 1125



(Msg. 11) Posted: Fri Jun 06, 2008 11:06 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think it was NarKoMechBass <NarkoMechBass DeleteThis @gmail.com> that wrote
something like...

>On 6 Giu, 12:07, deathsab... DeleteThis @yahoo.com.au (Ashen Shugar) wrote:
>> I think it was Polarhound <yhf98322834... DeleteThis @comcast.net> that wrote
>> something like...
>>
>> >Just tried another pug .. pug in this case meaning Positively UGly!
>>
>> And on the other side of the boat, there's the SLabs PUG I was just
>> in.
>>
>> Completed the run with 9 min's left on Fortitude as I was running out
>> of the instance, so that's basically a 50min run.
>>
>> No wipes, not even any deaths, though the rogue and myself got close
>> once each when we got picked on by assassins while the tank was busy
>> with normal mobs (and I was stunned/distracted).
>>
>> My shadow priest was healing, Druid tank, Enhancement Shammy, 67 rogue
>> and a 68 hunter. I did almost as much damage as the rogue did. Damn
>> healing gear. ; )
>>
>> Most of the healing was done with Prayer of Mending at around 26%,
>> with Vampiric Embrace coming 2nd on 24%. Binding heal was at 16% and
>> Renew at around 13%. I did 20 flash heals and 4 greater heals total
>> during the run. Druid dodged around 54% of the attacks, and around
>> 12% missed him entirely.
>>
>> Spellstrike pant Patterns still refuse to drop.
>>
>> Ashen Shugar
>
>Spellstrike AREN'T great 4 a shadowprist, IMHO... i don't like high
>crit rate, so i preferred to farm badges and take the WONDROUS
>100badge pants

Oh, no chance I'd wear em on my shadow priest. I've got some nice
pants from Kara. But I still want to learn the pattern and be able to
make em for like my mage and other guildies and such.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
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Catriona R

External


Since: Aug 14, 2005
Posts: 4596



(Msg. 12) Posted: Fri Jun 06, 2008 11:34 am
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 06 Jun 2008 10:07:44 GMT, deathsabyss.TakeThisOut@yahoo.com.au (Ashen
Shugar) wrote:

>I think it was Polarhound <yhf9832283483y.TakeThisOut@comcast.net> that wrote
>something like...
>
>>Just tried another pug .. pug in this case meaning Positively UGly!
>>
>
>And on the other side of the boat, there's the SLabs PUG I was just
>in.
>
>Completed the run with 9 min's left on Fortitude as I was running out
>of the instance, so that's basically a 50min run.
>
>No wipes, not even any deaths, though the rogue and myself got close
>once each when we got picked on by assassins while the tank was busy
>with normal mobs (and I was stunned/distracted).
>
>My shadow priest was healing, Druid tank, Enhancement Shammy, 67 rogue
>and a 68 hunter. I did almost as much damage as the rogue did. Damn
>healing gear. ; )
>
>Most of the healing was done with Prayer of Mending at around 26%,
>with Vampiric Embrace coming 2nd on 24%. Binding heal was at 16% and
>Renew at around 13%. I did 20 flash heals and 4 greater heals total
>during the run. Druid dodged around 54% of the attacks, and around
>12% missed him entirely.
>
>Spellstrike pant Patterns still refuse to drop.

Whoa nice run Smile I had a pretty good SL run myself the other night,
joined a group that had a 69 druid a 70 druid and 70 warrior and was
somewhat concerned when I noted the 69 druid turn into a bear while the
warrior and 70 druid looked like dpsing... however the 69 druid was
actually a really good tank and anytime we got more than a couple of
mobs the other druid went bear too, plus both the warrior and rogue
offtanked where required - it was actually a really good run, just kept
pom and renew up and didn't have to heal much beyond that.

Only problem came when we hit Murmur, all that melee, and all being
rather bad at reacting to the sonic boom (plus none of them thought to
move away from the rest to blow up, or if they did they'd silence me
instead) - wiped a couple of times, rogue quit, I got a rogue friend in
to help, wiped a few more times including 2 1% wipes grr... then finally
we got him. Of course he *still* didn't drop the hallowed robe, I'm
starting to think that thing is a fictional item designed to torture me
with endless runs of the place for no reason Razz
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin)
Buinne (60 Troll Shaman)
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kerri

External


Since: Oct 30, 2007
Posts: 343



(Msg. 13) Posted: Fri Jun 06, 2008 8:38 pm
Post subject: Re: Slabs Redux [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> For those interested in the full train wreck: No raid markings, no
> strategy, other hunter didn't drop a single trap, tank would immediately
> run and Consecrate any trap I DID set, and the general strategy was "run
> headfirst into the biggest mob group you can find without letting anyone
> eat/drink between pulls"

That's exactly how a well-geared pally tank should run an instance Smile

Seriously though, a pally tank is an AOE tank. When I am tanking, if at all
possible I will avoid CC. The general stategy is to shield toss and either
LOS the mobs into a pile (if there are casters), or run right into them if
they are melee. Then drop consecrate and let your hunters/mages/warlocks aoe
the pack to death. If the tank and the healer both have mana, then pulling is
reasonable. DPS will drink on the run and catch up. Fast, brutal, and
efficient.

Of course, this only works when everyone is on board with the strategy, and
really only works if the pally tank and the healer know each other. If the
party starts to wipe due to over-pulling, then the tank needs to slow down
and employ CC as necessary.

I ran heroic bog last night this way. With me I had a druid healer, melee
shaman, mage, and hunter. I don't think we CC'd a single mob the whole place.
I'm still a mostly-blue tank with only 2 epics to my name. The healer however
was a fully raid-geared druid, and really knew what she was doing.

-----------------------------------------------------------
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