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Since: Jun 03, 2008 Posts: 6
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(Msg. 1) Posted: Tue Jun 03, 2008 11:16 pm
Post subject: Slab Pugs (ugh) Archived from groups: alt>games>warcraft (more info?)
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I took my Huntard into a regular Slabs pug last night. Considering the
fact that I had never previously been in there in my life, I don't think
I did too badly.
The tank was a bit annoying. Constant overpulls (refused to let me
Misdirect) resulting in multiple wipes.
For those that have never played a Huntard, you have likely never heard
the Rest Of The Story in regards to Huntard CC work. The common mantra
is that Huntards need to learn how to CC, how to control their pets,
etc. etc. etc. Here are a few comments from the other side of the fence:
1. When I ask for a countdown before the pulls, it isn't because I am
trying to run the raid. The fact that you do a ready check then wait
exactly 58 seconds AFTER I set my trap to initiate the pull doesn't help
me in the slightest. No, I'm not specced Survival, but yes, I know how
to kite and trap.
2. When I have said mob trapped and don't have another CC to handle, I
set a followup trap right away. Please don't shoot my CC on eight
different pulls, each time following up with "duh, I didn't see your
trap". If I get up a creek, I'll yell.
3. Putting #1 and #2 together, having a proper countdown on a pull
allows me to *gasp* trap TWO mobs at once!
4. Stop whining about getting dazed by "idiot Aspect kiters". I carry
stacks of Fel Blossoms and Swiftness Potions for a reason, you know.
They are even macro'd to a single key for quick usage. I may be a
Huntard, but I know a bit more than the Steady Shot button-mash.
Contrary to popular belief. Us non-raidmofo Huntards still know how to
kite and what to use TO kite.
5. This isn't the Sunwell. I think my boar, respecced immediately
before the raid, is capable of offtanking a single Slab mob long enough
to keep them controlled.
6. When you place raid markers, kindly do not change them 2.3 seconds
before you start the pull.
7. I am not specced for casting interrupts. Flagging the caster that
will do everything BUT run towards me without me running backwards
40-50yds myself is not a good idea.
8. You want me to CC 3 mobs? Fine. Kindly flag them in such a way so
I can switch between them without a tag-fishing expedition. Contrary to
popular belief, Multishot IS a valid pull tool when you are trying to
pull one mob to your Intimidated pet while grabbing two more to trap.
If you group all my targets on one side instead of giving me front left,
3rd row right and some guy behind a pillar, I can usually get them all
under control without a problem.
9. I know how to use Misdirection. Next time, let me actually
demonstrate as such. Yelling at me because I fire off
Misdirection/Aimed/Arcane/Distracting at a boss right after the tank
engages is NOT because I am not listening to the "wait for aggro" mantra.
10. Yes, I have my pet on passive, growl turned off and prowl turned on
(unless he is to OT). No, I will NOT put my pet away after each pull.
At least I got my first key fragment and cleaned up a couple other
quests in the meantime.. >> Stay informed about: Slab Pugs (ugh) |
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Since: Apr 17, 2007 Posts: 1049
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(Msg. 2) Posted: Wed Jun 04, 2008 4:38 am
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jun 3, 11:16 pm, Polarhound <yhf98322834....DeleteThis@comcast.net> wrote:
> I took my Huntard into a regular Slabs pug last night. Considering the
> fact that I had never previously been in there in my life, I don't think
> I did too badly.
>
> The tank was a bit annoying. Constant overpulls (refused to let me
> Misdirect) resulting in multiple wipes.
>
> For those that have never played a Huntard, you have likely never heard
> the Rest Of The Story in regards to Huntard CC work. The common mantra
> is that Huntards need to learn how to CC, how to control their pets,
> etc. etc. etc. Here are a few comments from the other side of the fence:
>
> 1. When I ask for a countdown before the pulls, it isn't because I am
> trying to run the raid. The fact that you do a ready check then wait
> exactly 58 seconds AFTER I set my trap to initiate the pull doesn't help
> me in the slightest. No, I'm not specced Survival, but yes, I know how
> to kite and trap.
>
> 2. When I have said mob trapped and don't have another CC to handle, I
> set a followup trap right away. Please don't shoot my CC on eight
> different pulls, each time following up with "duh, I didn't see your
> trap". If I get up a creek, I'll yell.
>
> 3. Putting #1 and #2 together, having a proper countdown on a pull
> allows me to *gasp* trap TWO mobs at once!
>
> 4. Stop whining about getting dazed by "idiot Aspect kiters". I carry
> stacks of Fel Blossoms and Swiftness Potions for a reason, you know.
> They are even macro'd to a single key for quick usage. I may be a
> Huntard, but I know a bit more than the Steady Shot button-mash.
> Contrary to popular belief. Us non-raidmofo Huntards still know how to
> kite and what to use TO kite.
>
> 5. This isn't the Sunwell. I think my boar, respecced immediately
> before the raid, is capable of offtanking a single Slab mob long enough
> to keep them controlled.
>
> 6. When you place raid markers, kindly do not change them 2.3 seconds
> before you start the pull.
>
> 7. I am not specced for casting interrupts. Flagging the caster that
> will do everything BUT run towards me without me running backwards
> 40-50yds myself is not a good idea.
>
> 8. You want me to CC 3 mobs? Fine. Kindly flag them in such a way so
> I can switch between them without a tag-fishing expedition. Contrary to
> popular belief, Multishot IS a valid pull tool when you are trying to
> pull one mob to your Intimidated pet while grabbing two more to trap.
> If you group all my targets on one side instead of giving me front left,
> 3rd row right and some guy behind a pillar, I can usually get them all
> under control without a problem.
>
> 9. I know how to use Misdirection. Next time, let me actually
> demonstrate as such. Yelling at me because I fire off
> Misdirection/Aimed/Arcane/Distracting at a boss right after the tank
> engages is NOT because I am not listening to the "wait for aggro" mantra.
>
> 10. Yes, I have my pet on passive, growl turned off and prowl turned on
> (unless he is to OT). No, I will NOT put my pet away after each pull.
>
> At least I got my first key fragment and cleaned up a couple other
> quests in the meantime..
I've been noticing a reduction in the huntards, and an increase in the
locktards recently. I've grouped with a lot more good hunters, but
have run into some very very poor warlocks. I mean, by level 70 you
should know NOT to dot the target you just seduced, right?
What makes it worse is I play a lock. And it seems that when 1 lock
in a group is messing up, all the locks get bunched together and
yelled at, so I take flak for the other warlock's mistakes. >> Stay informed about: Slab Pugs (ugh) |
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Since: Apr 21, 2006 Posts: 717
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(Msg. 3) Posted: Wed Jun 04, 2008 6:45 am
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jun 4, 12:38 pm, lcpltom <lcpl... DeleteThis @yahoo.com> wrote:
> I've been noticing a reduction in the huntards, and an increase in the
> locktards recently. I've grouped with a lot more good hunters, but
> have run into some very very poor warlocks. I mean, by level 70 you
> should know NOT to dot the target you just seduced, right?
>
> What makes it worse is I play a lock. And it seems that when 1 lock
> in a group is messing up, all the locks get bunched together and
> yelled at, so I take flak for the other warlock's mistakes.
Mmm, I think it's just so many bad players in general appearing in the
60s and at 70. It's probably due to the old world instances being
dead, because the only PUGs I seem to find in Azeroth these days are
mostly clueless about group play, so I'm assuming these are players
new to the game, or just people who never group. It's so hard to find
groups that people arrive at the upper levels not knowing how it
works.
But what does amaze me is how people like to pay money each month to
play single player (purposely avoid groups) in a game when there are
far better single player games available for just a one off purchase.
If I didn't like grouping I'd be playing Stalker or the HL episodes,
or Bioshock or any number of other games that look so interesting, but
I just don't have time for. >> Stay informed about: Slab Pugs (ugh) |
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Since: Apr 28, 2008 Posts: 127
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(Msg. 4) Posted: Wed Jun 04, 2008 7:53 am
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 03 Jun 2008 23:16:18 -0400, Polarhound wrote:
> I took my Huntard into a regular Slabs pug last night.
From reading what you write, I don't think you deserve the label "huntard"
but are actually a pretty good hunter
In fact, I am immensely annoyed with everyone and his dog referring to
hunters as huntards, it must be a bit like warlocks getting upset about
everyone calling them 'locks
> Considering the fact that I had never previously been in there in my
> life, I don't think I did too badly.
Not by the sound of it, grats
> For those that have never played a Huntard, you have likely never heard
> the Rest Of The Story in regards to Huntard CC work. The common mantra
> is that Huntards need to learn how to CC, how to control their pets,
> etc. etc. etc.
He he, don't I know it
> 1. When I ask for a countdown before the pulls, it isn't because I am
> trying to run the raid. The fact that you do a ready check then wait
> exactly 58 seconds AFTER I set my trap to initiate the pull doesn't help
> me in the slightest. No, I'm not specced Survival, but yes, I know how
> to kite and trap.
For all non-hunters, you might want to elaborate a bit
When we put down a trap, it will remain active for 60 seconds. The cooldown
to lay a new trap is 30 seconds. A trap once it has trapped a mob will last
for 20 seconds, only one active trap may be laid down at once, but if a mob
is trapped, it's ok to lay a second trap (some of these times may be
affected by survival talents, I don't know for sure).
This means, that if we place a trap and the tank pulls after 29 seconds, we
can lay down a second trap as soon as the intended mob as been trapped. By
doing this cleverly we can either chain-trap a mob or even trap two mobs at
once.
However, if the tank waits for 58 seconds, our trap is just about to expire
and will be gone by the time to mob reaches it, so we need to lay down a new
trap at the start of the fight. Now by the time the trap releases the mob,
our cooldown still has 10 seconds to go before we can retrap the single mob.
Sp please tanks, either do the countdown yourselves or let us do it for you!
> 2. When I have said mob trapped and don't have another CC to handle, I
> set a followup trap right away. Please don't shoot my CC on eight
> different pulls, each time following up with "duh, I didn't see your
> trap". If I get up a creek, I'll yell.
Hehe, same here. Or if while chain trapping the mob gets out while me
cooldown is still 3 or 4 seconds out, I often just kite the mob along
because I can usually live trough a couple of hits. Nothing more annoying
than a tank taunting the mob off me in such a situation.
If a trap is resisted or if my cooldown is too long I will yell for help.
> 7. I am not specced for casting interrupts. Flagging the caster that
> will do everything BUT run towards me without me running backwards
> 40-50yds myself is not a good idea.
Yupp. I often have to remind tanks that I only reliably trap melee mobs.
Unless I can play with line-of-sight, but even then, chain trapping becomes
tricky.
> 10. Yes, I have my pet on passive, growl turned off and prowl turned on
> (unless he is to OT). No, I will NOT put my pet away after each pull.
Old prejudices die hard
> At least I got my first key fragment and cleaned up a couple other
> quests in the meantime..
Gratz on a succesful run and it was fun seeing my pet (pun intended)
annoyances as a hunter illustrated so eloquently
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin >> Stay informed about: Slab Pugs (ugh) |
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Since: Apr 21, 2006 Posts: 717
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(Msg. 5) Posted: Wed Jun 04, 2008 8:08 am
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jun 4, 3:13 pm, Catriona R <catrionarNOS....RemoveThis@totalise.co.uk> wrote:
> Ah true indeed, that's not fair - I get annoyed when people whine about
> bad healing in a raid when I'm doing the absolute best job I possibly
> can, but they blame all healers. But I do try not to be overly harsh on
> everyone, just more frustration "locks - PLEASE don't dot my shackles!"
> kind of thing
Locks, please enslave the Felhounds!!
Locks, please use them to tank Olm, not the others!! >> Stay informed about: Slab Pugs (ugh) |
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Since: Dec 15, 2006 Posts: 741
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(Msg. 6) Posted: Wed Jun 04, 2008 10:17 am
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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U> In fact, I am immensely annoyed with everyone and his dog referring
U> to hunters as huntards, it must be a bit like warlocks getting upset
U> about everyone calling them 'locks
What's wrong with lock? Me and many people I know 30-45 year old call them
locks without problems... hunTARD is another story because the tard part
seems abbreviation to retard.
U> Hehe, same here. Or if while chain trapping the mob gets out while me
U> cooldown is still 3 or 4 seconds out, I often just kite the mob along
U> because I can usually live trough a couple of hits. Nothing more
U> annoying than a tank taunting the mob off me in such a situation.
I dont know how many heroics did you do but you usually cant get 2-3 hits,
mostly it's 2 hits dead and from many mobs in the tricky pulls 1 shot dead
and I'm talking about a full kara/gruul/badge epic BM hunter.
After many many heroic runs as tank with a BM hunter in party I have found
by far the best way to use traps is to trap mobs myself.
The hunter places the trap under me and I pull with starfire the mob to
trap. This gives me enough aggro that the mob will come for me after the
trap breaks, but the trap is highest on kill list for me always, before sap.
Hunters pulling on trap and getting a resist are much more of a problem than
me tanking 1 mob extra, and while the hunter is kiting that mob around he
isnt dpsing and hunters dps too well to let them toy around with a mob.
U> If a trap is resisted or if my cooldown is too long I will yell for
U> help.
Or get 1 shot, then the healer get 1 shot etc etc, I've seen it happen more
than once. >> Stay informed about: Slab Pugs (ugh) |
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Since: Apr 24, 2007 Posts: 71
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(Msg. 7) Posted: Wed Jun 04, 2008 1:02 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jun 3, 8:16 pm, Polarhound <yhf98322834... DeleteThis @comcast.net> wrote:
> I took my Huntard into a regular Slabs pug last night. Considering the
> fact that I had never previously been in there in my life, I don't think
> I did too badly.
>
> The tank was a bit annoying. Constant overpulls (refused to let me
> Misdirect) resulting in multiple wipes.
>
> For those that have never played a Huntard, you have likely never heard
> the Rest Of The Story in regards to Huntard CC work. The common mantra
> is that Huntards need to learn how to CC, how to control their pets,
> etc. etc. etc. Here are a few comments from the other side of the fence:
>
> 1. When I ask for a countdown before the pulls, it isn't because I am
> trying to run the raid. The fact that you do a ready check then wait
> exactly 58 seconds AFTER I set my trap to initiate the pull doesn't help
> me in the slightest. No, I'm not specced Survival, but yes, I know how
> to kite and trap.
>
A good player should be able to adapt to the groups pace, you should
always be ready and if the tank has the reigns you better hold on
tight. Countdowns for pulls is pretty drastic, as you said this isn't
Sunwell Plateau.
> 2. When I have said mob trapped and don't have another CC to handle, I
> set a followup trap right away. Please don't shoot my CC on eight
> different pulls, each time following up with "duh, I didn't see your
> trap". If I get up a creek, I'll yell.
The bane of my group hunter existence, this happens so often I don't
let it bother me anymore. Just tell em "you spank it, you tank it."
>
> 3. Putting #1 and #2 together, having a proper countdown on a pull
> allows me to *gasp* trap TWO mobs at once!
Very possible and not hard at all, having a 70 tank I know both
sides. Sometimes I'll get the occasional Hunter that has to prove he
can do a "mundane" trick like this every pull when it isn't needed,
and it will just slow down the party. Or they will spend 20s kiting a
second mob and doing no damage to the primary target, you are there
for DPS first, CC second.
>
> 4. Stop whining about getting dazed by "idiot Aspect kiters". I carry
> stacks of Fel Blossoms and Swiftness Potions for a reason, you know.
> They are even macro'd to a single key for quick usage. I may be a
> Huntard, but I know a bit more than the Steady Shot button-mash.
> Contrary to popular belief. Us non-raidmofo Huntards still know how to
> kite and what to use TO kite.
Kiting isn't necessary in a group environment MOST of the time, if you
are constantly doing it you aren't helping your party, see above.
>
> 5. This isn't the Sunwell. I think my boar, respecced immediately
> before the raid, is capable of offtanking a single Slab mob long enough
> to keep them controlled.
Pets are not Offtanks, they should only be used as such in 2 cases:
1) NO ALTERNATIVE, like Underbog 3rd boss and you don't have a viable
off tank.
2) EMERGENCIES, priest is getting bashed on, quick intimidate/growl to
pull threat b4 he dies.
>
> 6. When you place raid markers, kindly do not change them 2.3 seconds
> before you start the pull.
This should happen rarely, if it is constant, you need a new tank.
>
> 7. I am not specced for casting interrupts. Flagging the caster that
> will do everything BUT run towards me without me running backwards
> 40-50yds myself is not a good idea.
Shouldn't be a problem for an experienced hunter, use LoS (Line of
Sight) to your advantage.
>
> 8. You want me to CC 3 mobs? Fine. Kindly flag them in such a way so
> I can switch between them without a tag-fishing expedition. Contrary to
> popular belief, Multishot IS a valid pull tool when you are trying to
> pull one mob to your Intimidated pet while grabbing two more to trap.
> If you group all my targets on one side instead of giving me front left,
> 3rd row right and some guy behind a pillar, I can usually get them all
> under control without a problem.
3 targets? Sounds like your group was lacking judgement, skill,
classes or all 3. Kudos to you if this works out for you.
>
> 9. I know how to use Misdirection. Next time, let me actually
> demonstrate as such. Yelling at me because I fire off
> Misdirection/Aimed/Arcane/Distracting at a boss right after the tank
> engages is NOT because I am not listening to the "wait for aggro" mantra.
Yea your tank sounds like a moron.
>
> 10. Yes, I have my pet on passive, growl turned off and prowl turned on
> (unless he is to OT). No, I will NOT put my pet away after each pull.
Unreasonable request, pets are viable to the group and are an
extension of your class specifically your spec.
>
> At least I got my first key fragment and cleaned up a couple other
> quests in the meantime.. >> Stay informed about: Slab Pugs (ugh) |
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Since: Aug 14, 2005 Posts: 4596
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(Msg. 8) Posted: Wed Jun 04, 2008 1:24 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 4 Jun 2008 04:38:01 -0700 (PDT), lcpltom <lcpltom.RemoveThis@yahoo.com>
wrote:
>I've been noticing a reduction in the huntards, and an increase in the
>locktards recently. I've grouped with a lot more good hunters, but
>have run into some very very poor warlocks. I mean, by level 70 you
>should know NOT to dot the target you just seduced, right?
Argh. I know I'm no master of warlocks in groups yet, having not done
many and then taken a very poor pve spec on my belf but... yeah even I
know that much.
>What makes it worse is I play a lock. And it seems that when 1 lock
>in a group is messing up, all the locks get bunched together and
>yelled at, so I take flak for the other warlock's mistakes.
Yeah that's a shame, though sometimes... in Karazhan if there's
persistently dots appearing on my shackles targets I will yell at all
locks to make sure it doesn't happen again - I don't care who it is,
just don't do it
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin) >> Stay informed about: Slab Pugs (ugh) |
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Since: Dec 15, 2006 Posts: 741
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(Msg. 9) Posted: Wed Jun 04, 2008 2:36 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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CR> Yeah that's a shame, though sometimes... in Karazhan if there's
CR> persistently dots appearing on my shackles targets I will yell at
CR> all locks to make sure it doesn't happen again - I don't care who it
CR> is, just don't do it
CR> --
Look it on the other side, the lock that didnt do it and is careful and
focused doesnt want to be yelled at for the mistake of someone else. >> Stay informed about: Slab Pugs (ugh) |
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Since: Aug 14, 2005 Posts: 4596
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(Msg. 10) Posted: Wed Jun 04, 2008 2:36 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 4 Jun 2008 14:36:33 +0200, "Shammy" <none.TakeThisOut@nothing.com> wrote:
>
>
>CR> Yeah that's a shame, though sometimes... in Karazhan if there's
>CR> persistently dots appearing on my shackles targets I will yell at
>CR> all locks to make sure it doesn't happen again - I don't care who it
>CR> is, just don't do it
>CR> --
>
>Look it on the other side, the lock that didnt do it and is careful and
>focused doesnt want to be yelled at for the mistake of someone else.
Yes, but as there is no way to know who cast a spell on a mob, I can't
very well find out which lock did it, can I? A simple request not to dot
shackles is hardly unfair...
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin) >> Stay informed about: Slab Pugs (ugh) |
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Since: Dec 15, 2006 Posts: 741
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(Msg. 11) Posted: Wed Jun 04, 2008 3:26 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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CR> Yes, but as there is no way to know who cast a spell on a mob, I
CR> can't very well find out which lock did it, can I? A simple request
CR> not to dot shackles is hardly unfair...
CR> --
True, but I remember people in raids yelling f.... huntards etc and my GF
hunter felt really bad having to listen that for errors that others made
while she was really careful. People that do that repetedly must be pointed
out and /kicked.
If there is a dot on shackles then who did it should say it and apologize,
if that's not the case kick the lock
(you can even investigate from the combat log who did the DOT) >> Stay informed about: Slab Pugs (ugh) |
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Since: Aug 14, 2005 Posts: 4596
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(Msg. 12) Posted: Wed Jun 04, 2008 3:26 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 4 Jun 2008 15:26:16 +0200, "Shammy" <none.TakeThisOut@nothing.com> wrote:
>
>CR> Yes, but as there is no way to know who cast a spell on a mob, I
>CR> can't very well find out which lock did it, can I? A simple request
>CR> not to dot shackles is hardly unfair...
>CR> --
>
>True, but I remember people in raids yelling f.... huntards etc and my GF
>hunter felt really bad having to listen that for errors that others made
>while she was really careful. People that do that repetedly must be pointed
>out and /kicked.
Ah true indeed, that's not fair - I get annoyed when people whine about
bad healing in a raid when I'm doing the absolute best job I possibly
can, but they blame all healers. But I do try not to be overly harsh on
everyone, just more frustration "locks - PLEASE don't dot my shackles!"
kind of thing
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin) >> Stay informed about: Slab Pugs (ugh) |
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Since: Oct 30, 2007 Posts: 343
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(Msg. 13) Posted: Wed Jun 04, 2008 9:48 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> I've been noticing a reduction in the huntards, and an increase in the
> locktards recently. I've grouped with a lot more good hunters, but
> have run into some very very poor warlocks. I mean, by level 70 you
> should know NOT to dot the target you just seduced, right?
From the people I've recently played with, I find the bad warlocks and bad
hunters to be about equal in number. I think part of the reason is that the
play style of the pet classes differs significantly when you go from soloing
to 5-mans and raids. No longer is the pet responsible for tankinng mobs, and
all of a sudden you are expected to CC. Many fresh 70 warlocks and hunters
managed to sneak all the way to 70 running very few instances, and don't know
how to CC.
The hunters stand out more than the warlocks, simply because most of the time
a hunter will be asked to trap rather than a warlock asked to seduce (based
on the assumption that freeze trap is more reliable than seduce).
I haven't had much trouble with warlocks dotting CC'd mobs -- this seems to
be something that a misbehaving warlock can learn not to do fairly quickly.
Of course there is the occasional time when an accident happens, such as a
bad pull and the warlock drops a dot on a mob only to see the leader mark it
for CC a second later.
Finally a funny story -- I was tanking Magister's Terrace the other day with
my paladin, and we got to the first four-pull. The mage-guard is marked for
sheep. I hold off on consecrate so the mage can sheep. The mage screams into
the mike that his sheep is poisoned! Sheep is non-CCable, mage-guard keeps
incapacitating healer, party wipes. I remind the hunter to not use serpent
sting. Go back in, same thing happens, mage complaining about his sheep
getting poisoned. Hunter swears he has nothing to do with it. I look around,
unequip my sporagger shield, and apologize to the party for the *tank*
putting dots on the mobs! [for anyone who doesn't know, the sporagger shield
poisons any mob whose attack is blocked by the shield]
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Since: Jun 03, 2008 Posts: 6
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(Msg. 14) Posted: Wed Jun 04, 2008 9:48 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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kerri RemoveThis @spamsucks.com wrote:
> The hunters stand out more than the warlocks, simply because most of the time
> a hunter will be asked to trap rather than a warlock asked to seduce (based
> on the assumption that freeze trap is more reliable than seduce).
After having a squishy bitch that I blocked his view by an ice trap that
was dropped in front of him to SAVE his ass, I am now trying something
different. My new way: Send pet with Charge and Intimidate on to give
a 3 second stun for the squishy to get away.
For the life of me I still can't figure out why they prefer a 3 second
delayed CC over a 20 second instant.... >> Stay informed about: Slab Pugs (ugh) |
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Since: Mar 26, 2007 Posts: 293
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(Msg. 15) Posted: Wed Jun 04, 2008 9:48 pm
Post subject: Re: Slab Pugs (ugh) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <g272j802l8q.TakeThisOut@news1.newsguy.com>, kerri.TakeThisOut@spamsucks.com wrote:
> > I've been noticing a reduction in the huntards, and an increase in the
> > locktards recently. I've grouped with a lot more good hunters, but
> > have run into some very very poor warlocks. I mean, by level 70 you
> > should know NOT to dot the target you just seduced, right?
>
> From the people I've recently played with, I find the bad warlocks and bad
> hunters to be about equal in number. I think part of the reason is that the
> play style of the pet classes differs significantly when you go from soloing
> to 5-mans and raids. No longer is the pet responsible for tankinng mobs, and
> all of a sudden you are expected to CC. Many fresh 70 warlocks and hunters
> managed to sneak all the way to 70 running very few instances, and don't know
> how to CC.
>
> The hunters stand out more than the warlocks, simply because most of the time
> a hunter will be asked to trap rather than a warlock asked to seduce (based
> on the assumption that freeze trap is more reliable than seduce).
>
> I haven't had much trouble with warlocks dotting CC'd mobs -- this seems to
> be something that a misbehaving warlock can learn not to do fairly quickly.
> Of course there is the occasional time when an accident happens, such as a
> bad pull and the warlock drops a dot on a mob only to see the leader mark it
> for CC a second later.
That's a good wrap-up of those classes. For whatever reason warlocks
seem to figure out the worst screw-ups early on and avoid em, generally
letting "mediocre" demarcate the lower bound of their competencies as a
class. Hunters somehow maintain the widest and flattest bell curve of
ability in all of WoW. Even tanks, who like to wander that range from
sublimely excellent to putrid suckage can't compete with Hunters, who
push those limits even further in both directions.
> Finally a funny story -- I was tanking Magister's Terrace the other day with
> my paladin, and we got to the first four-pull. The mage-guard is marked for
> sheep. I hold off on consecrate so the mage can sheep. The mage screams into
> the mike that his sheep is poisoned! Sheep is non-CCable, mage-guard keeps
> incapacitating healer, party wipes. I remind the hunter to not use serpent
> sting. Go back in, same thing happens, mage complaining about his sheep
> getting poisoned. Hunter swears he has nothing to do with it. I look around,
> unequip my sporagger shield, and apologize to the party for the *tank*
> putting dots on the mobs! [for anyone who doesn't know, the sporagger shield
> poisons any mob whose attack is blocked by the shield]
Oof! That reminds me of some older "tank" items from the lvl 60 pre-BC
days that had the same issue. There's an epic shield (Skullflame
perhaps?) that has an AoE fire proc with CC breaker written all over it.
Another one is Thunderfury, the legendary 1H sword that was often billed
as excellent for tanks and yet it procs occasional chain lighting.
Hmmm... maybe in a boss fight, but otherwise pretty dangerous. >> Stay informed about: Slab Pugs (ugh) |
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