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Size Modifier and Basic Move

 
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David Johnston

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Since: Apr 14, 2006
Posts: 181



(Msg. 16) Posted: Thu Aug 17, 2006 11:55 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
Archived from groups: rec>games>frp>gurps (more info?)

On 17 Aug 2006 11:52:53 GMT, mcv <mcvmcv.RemoveThis@xs4all.nl> wrote:

>David Johnston <rgorman.RemoveThis@block.net> wrote:
>> On Wed, 16 Aug 2006 15:37:18 +1000, Ben Finney <ben.RemoveThis@benfinney.id.au>
>> wrote:
>>
>>>But Basic Speed is a measure of reflexes and physical reaction time,
>>>not movement rate. Surely Basic Move should be different for creatures
>>>of different sizes? Should a creature of HT 10, DX 10 have a default
>>>Basic Move of 5, regardless of whether they are SM+0 (human), SM-4
>>>(rat) or SM+6 (dragon)?
>>
>> Having chased a mouse, they really aren't that much slower than I am.
>> Their stamina isn't much to speak of, though.
>
>Having chased a mouse, I'm pretty sure that they are a lot slower than I
>am.

It was slower than I was. But it wasn't a fifth of my speed.

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Max Wilson

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Since: Oct 20, 2005
Posts: 38



(Msg. 17) Posted: Sat Aug 19, 2006 2:10 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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Ben Finney wrote:
> Thanks. I knew of (but had forgotten) GULLIVER. I guess that's why I'm
> surprised that GURPS 4th Ed doesn't incorporate this kind of mechanic
> officially. Any opinions as to why not?

If I had to guess, I'd say that it's because GURPS tends to be more
human-centric than monster- or creature-centric (compare AD&D), and so
rules for extreme physical ranges get pushed off into GURPS Bestiary
and such. There's also the fact that GURPS tries to be extremely
modular, to the point of purchasing things like increased food
consumption separately from increased size (unlike GULLIVER, which
views increased size as a whole package of traits); maybe this makes
authors reluctant to specify rules of thumb such as "Move should
usually scale somewhat linearly with size." But really, I don't know.

'Maximilian

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whutaguy

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Since: Sep 07, 2005
Posts: 3



(Msg. 18) Posted: Sat Aug 19, 2006 4:06 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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Pages 19-20 provide +/- 1 Move for dwarfism/gigantism which depict +/-1
SM also.

Whut


Ben Finney wrote:
> Howdy all,
>
> Does Size Modifier affect Basic Move?
>
> If so, how, and where is this documented?
>
> If not, why not?
>
> The formula for calculating Basic Move is (Basic Speed minus
> fractions). Basic Speed is calculated as (HT + DX)/4.
>
> But Basic Speed is a measure of reflexes and physical reaction time,
> not movement rate. Surely Basic Move should be different for creatures
> of different sizes? Should a creature of HT 10, DX 10 have a default
> Basic Move of 5, regardless of whether they are SM+0 (human), SM-4
> (rat) or SM+6 (dragon)?
>
> If we assume that Basic Move should be affected by Size Modifier,
> what's the solution? Should we simply apply SM to BM? That would give
> our rat BM=1, human BM=5, dragon BM=11. Or some other calculation?
>
> --
> \ "Kissing a smoker is like licking an ashtray." -- Anonymous |
> `\ |
> _o__) |
> Ben Finney
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 19) Posted: Mon Aug 21, 2006 7:55 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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On Wed, 16 Aug 2006 21:35:18 +1000, Ben Finney
<bignose+hates-spam@benfinney.id.au> wrote:

[...]
>So to build a *natural* creature (dog, fox, etc.) I must give it an
>advantage designed to model *supernatural* speed.

Well, it supernatural in human terms. ^_^;

>> or a big and slow one (the Horrible But Slow Blob of Planet
>> Allucaneat).
>
>Which is the default for a large creature. Which seems
>counter-intuitive.

A bit, but GURPS is designed starting from a human "norm".

[...]
>> I think it's a good rule of thumb, +/-1 to BM per +/-1 of SM.
>
>It's too simplistic.
>It leads to a SM-5 creature (of DX 10, HT 10)
>having BM=0, and negative BM for any creature smaller than that.

That's why it's called rule "of thumb". Apply it with a grain of salt,
when needed.

[...]
>For other advantages and disadvantages I can understand that writing
>them explicitly is good, because they're properly recorded. But Basic
>Move is recorded separately *anyway*, even for average humans; why not
>calculate it once, including SM as appropriate, instead of needing to
>take extra customisation steps?

'cause it would require extra bookkeeping even for normal,
human-sized, human-shaped PC, which are supposed by GURPS to be the
default. ^_____^

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 20) Posted: Mon Aug 21, 2006 7:55 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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On 17 Aug 2006 15:11:59 GMT, raven RemoveThis @westnet.poe.com wrote:

>> Same goes for cats. Cats walk much, much slower than humans, but they're
>> small enough to run indoors.
>
>Negative on the feline example: I have chased cats flat out in open
>terrain, the furry bastards are fast as hell.

They are indeed. O___O

Anyway, what's NRA? National Republican Army? ?__?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Shawn Wilson

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Since: Aug 09, 2006
Posts: 87



(Msg. 21) Posted: Tue Aug 22, 2006 3:41 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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"forkliftramp.com" <Brian_knowspam.McDonald.TakeThisOut@shaw.ca> wrote in message
news:nckke2pmshcnc9c8u7l4i4bohahirh8hhm@4ax.com...

> these would be the nice folks who don't see any reason that full auto
> grenade launchers should require carry permits.


OK, why should it require a carry permit? Law abiding citizens aren't going
to do anything criminal with it, and criminals won't obey the permit
restriction anyway.

For guns in general, which place is safer- Vermont, with the weakest laws in
the country, or Washington DC, with the strictest? If gun laws 'work' why
is Vermont low crime and DC high? Wouldn't they be the other way around?
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Robert Bunn

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Since: Jan 08, 2005
Posts: 45



(Msg. 22) Posted: Tue Aug 22, 2006 12:55 pm
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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"Shawn Wilson" <ikonoqlast DeleteThis @yahoo.com> wrote in message
news:ibBGg.14238$lv.13425@fed1read12...
>
> "forkliftramp.com" <Brian_knowspam.McDonald DeleteThis @shaw.ca> wrote in message
> news:nckke2pmshcnc9c8u7l4i4bohahirh8hhm@4ax.com...
>
>> these would be the nice folks who don't see any reason that full auto
>> grenade launchers should require carry permits.
>
>
> OK, why should it require a carry permit? Law abiding citizens aren't
> going to do anything criminal with it, and criminals won't obey the
> permit restriction anyway.
>
> For guns in general, which place is safer- Vermont, with the weakest
> laws in the country, or Washington DC, with the strictest? If gun
> laws 'work' why is Vermont low crime and DC high? Wouldn't they be
> the other way around?
>

Because the real world is often wrong. Douglas Adams explained this.
Please don't feed the trolls. Follow-ups are set appropriately.

--
Rob
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 23) Posted: Wed Aug 23, 2006 6:55 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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On 21 Aug 2006 19:05:15 GMT, raven.DeleteThis@westnet.poe.com wrote:

[...]
>> Anyway, what's NRA? National Republican Army? ?__?
>
>National Rifle Association. A primarilly american polical organization
>promoting gun owners issues.

Ok, thanks for explanations, but no, thanks.
I live in Italy, where guns are under a stricter control than USA, and
I'm happy with it. ^_^

Please note that GURPS 4th Ed. suggests a 1 point stricter Control
Rating for guns in modern western Europe. It is DAMN CORRECT! ^_____^

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 24) Posted: Wed Aug 30, 2006 6:55 am
Post subject: Re: Size Modifier and Basic Move [Login to view extended thread Info.]
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On Tue, 29 Aug 2006 18:07:56 GMT, forkliftramp.com
<Brian_knowspam.McDonald DeleteThis @shaw.ca> wrote:


>there are several shotguns with full auto settings. the french made
>spas family being nice and the american atchison which is the only one
>i know that carries enough rounds to justify full auto (sort of).

GURPS-wise, what is the RoF of such a thing? ?____?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Rupert Boleyn

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Since: Apr 16, 2004
Posts: 1280



(Msg. 25) Posted: Wed Aug 30, 2006 9:55 am
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On Tue, 29 Aug 2006 18:07:56 GMT, forkliftramp.com
<Brian_knowspam.McDonald.RemoveThis@shaw.ca> wrote:

>there are several shotguns with full auto settings. the french made
>spas family being nice and the american atchison which is the only one
>i know that carries enough rounds to justify full auto (sort of).

I though the SPAS series were Italian, and they definately aren't
full-auto.
--
Rupert Boleyn <rboleyn.RemoveThis@paradise.net.nz>
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Sam Spade

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Since: Feb 17, 2005
Posts: 31



(Msg. 26) Posted: Wed Aug 30, 2006 11:55 am
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> GURPS-wise, what is the RoF of such a thing? ?____?

The one I linked to in another message claimed an RoF of 300/minute, so, in
GURPS terms, that's RoF 5.
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forkliftramp.com

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Since: Apr 11, 2005
Posts: 165



(Msg. 27) Posted: Wed Aug 30, 2006 3:55 pm
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On Wed, 30 Aug 2006 09:51:35 GMT, korinNOduvalSPAM.TakeThisOut@yahoo.it (Korin
Duval) wrote:

>On Tue, 29 Aug 2006 18:07:56 GMT, forkliftramp.com
><Brian_knowspam.McDonald.TakeThisOut@shaw.ca> wrote:
>
>
>>there are several shotguns with full auto settings. the french made
>>spas family being nice and the american atchison which is the only one
>>i know that carries enough rounds to justify full auto (sort of).
>
>GURPS-wise, what is the RoF of such a thing? ?____?
>
>Korin Duval


There are automatic shotguns in limited use in the military, including
the USAS-12 and the Franchi SPAS-15. These are rapid-fire, high-impact
weapons, allowing the shooter to fire up to four shots per second with
one pull of the trigger. The USAS-12 uses a drum magazine, and the
SPAS-15 uses a box magazine.


Even more powerful is the Pancor Jackhammer, currently just a concept
and prototype weapon. It's an automatic, drum-loaded shotgun made out
of plastic. The Jackhammer is extremely light and has a remarkably
small recoil. Most of the recoil energy is captured and used in
loading and firing the next round. As an interesting additional
feature, it is possible to take the drum magazine off the gun, attach
a detonator and use it as an anti-personnel mine that fires all of the
cartridges at once when tripped.

didn't know about the detonator trick with the jackhammer. the above
is from wikipedia btw.

none of the auto shotguns seem to carry more than a dozen rounds that
i've seen so far. this makes full auto a fairly dubious idea at least
to me.
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forkliftramp.com

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Since: Apr 11, 2005
Posts: 165



(Msg. 28) Posted: Wed Aug 30, 2006 3:55 pm
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On Thu, 31 Aug 2006 00:51:12 +1200, Rupert Boleyn
<rboleyn.RemoveThis@paradise.net.nz> wrote:

>On Tue, 29 Aug 2006 18:07:56 GMT, forkliftramp.com
><Brian_knowspam.McDonald.RemoveThis@shaw.ca> wrote:
>
>>there are several shotguns with full auto settings. the french made
>>spas family being nice and the american atchison which is the only one
>>i know that carries enough rounds to justify full auto (sort of).
>
>I though the SPAS series were Italian, and they definately aren't
>full-auto.

right on both counts and apologies for the missinformation.
the spas series are interesting as they can be switched between semi
auto and pump action.
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David Johnston

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Since: Apr 14, 2006
Posts: 181



(Msg. 29) Posted: Thu Oct 26, 2006 7:59 pm
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On Tue, 22 Aug 2006 03:41:13 -0700, "Shawn Wilson"
<ikonoqlast DeleteThis @yahoo.com> wrote:

>
>"forkliftramp.com" <Brian_knowspam.McDonald DeleteThis @shaw.ca> wrote in message
>news:nckke2pmshcnc9c8u7l4i4bohahirh8hhm@4ax.com...
>
>> these would be the nice folks who don't see any reason that full auto
>> grenade launchers should require carry permits.
>
>
>OK, why should it require a carry permit? Law abiding citizens aren't going
>to do anything criminal with it,

The theory that there there is a clearly delineated line between law
abiding citizens and criminals, and law abiding citizens will never
break the law and criminals will never obey it is an unsound one.
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Bent C Dalager

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Since: Jul 26, 2005
Posts: 139



(Msg. 30) Posted: Fri Oct 27, 2006 9:30 am
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In article <ibBGg.14238$lv.13425@fed1read12>,
Shawn Wilson <ikonoqlast RemoveThis @yahoo.com> wrote:
>
>OK, why should it require a carry permit? Law abiding citizens aren't going
>to do anything criminal with it

This is true by definition since anyone who ends up doing something
criminal with it is necessarily not a law-abiding citizen. As such,
the statement holds no interest whatsoever as it stands.

>For guns in general, which place is safer- Vermont, with the weakest laws in
>the country, or Washington DC, with the strictest? If gun laws 'work' why
>is Vermont low crime and DC high? Wouldn't they be the other way around?

In order for this argument to be of interest, you need to show that
your implied causality holds water. It might very well be that DC has
strict gun laws because of its high crime rate (rather than the other
way around), and it might very well be that crime rates would have
been higher with more lax gun laws. Without some kind of decent study
to back up a claim either way, it's just so much hot air (or thermally
excited electrons as it were) and, again, not very interesting.

Cheers
Bent D
--
Bent Dalager - bcd RemoveThis @pvv.org - http://www.pvv.org/~bcd
powered by emacs
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