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boB

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Since: Dec 09, 2006
Posts: 34



(Msg. 1) Posted: Thu Feb 15, 2007 1:49 am
Post subject: Simulator- Game or Simulator
Archived from groups: alt>games>microsoft>flight-sim (more info?)

Damn MX! You sure do piss off a bunch of people over on
rec.aviation.piloting...

I'm waiting for their answer answer to your question:

-----------------------------------
Why is it okay when a "real pilot" treats a simulation realistically,
but not when a non-pilot does so?
-----------------------------------

Since I'm now flying a "motion" simulator, does that mean I'm running
with the "Big Dogs"???????


--

boB
copter.six

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flightsim.gregory

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Since: Feb 14, 2007
Posts: 21



(Msg. 2) Posted: Thu Feb 15, 2007 4:22 am
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 15, 2:49 am, boB <kuma7... RemoveThis @xxgmail.com> wrote:
> Damn MX! You sure do piss off a bunch of people over on
> rec.aviation.piloting...
>
> I'm waiting for their answer to your question:
>
> Why is it okay when a "real pilot" (rp) treats a simulation realistically,
> but not when a non-pilot does so?
>
>
> Since I'm now flying a "motion" simulator, does that mean I'm running
> with the "Big Dogs"???????
>
> --
>
> boB
> copter.six


I think, on the face of it... it's a game. However, since a large
number of contributors (including rp) have added immeasurably to the
mix, the `game´ is now more alike to a `simulator.´ It's a retired
aviators dream of sorts. The mean age of this discussion group is
somewhere in the 52-52 y/o range. Could all these guys be playing
games for som many hours? months? years?

And just think how much Excel spreadsheet has increased and advanced
the experience!! Smile)) { humor }

-G

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LClyde

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Since: Jan 20, 2007
Posts: 1



(Msg. 3) Posted: Thu Feb 15, 2007 9:25 am
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 14, 11:49 pm, boB <kuma7... RemoveThis @xxgmail.com> wrote:
> Damn MX! You sure do piss off a bunch of people over on
> rec.aviation.piloting...
>
> I'm waiting for their answer answer to your question:
>
> -----------------------------------
> Why is it okay when a "real pilot" treats a simulation realistically,
> but not when a non-pilot does so?
> -----------------------------------
>
> Since I'm now flying a "motion" simulator, does that mean I'm running
> with the "Big Dogs"???????
>
> --
>
> boB
> copter.six

How 'bout you need a "real" license to fly a "real "plane
and a "software" license to use MSFS
( VBG, here :> )

LC
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Mxsmanic

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Since: Aug 03, 2005
Posts: 1872



(Msg. 4) Posted: Thu Feb 15, 2007 3:57 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

boB writes:

> Damn MX! You sure do piss off a bunch of people over on
> rec.aviation.piloting...

They anger themselves.

> I'm waiting for their answer answer to your question:
>
> -----------------------------------
> Why is it okay when a "real pilot" treats a simulation realistically,
> but not when a non-pilot does so?
> -----------------------------------

Don't hold your breath.

The reason it's okay is that things that real pilots do don't bruise the egos
of other pilots, but when non-pilots do things that pilots do, it makes some
pilots nervous, if they are fundamentally insecure.

> Since I'm now flying a "motion" simulator, does that mean I'm running
> with the "Big Dogs"???????

It all depends on whom you ask. I personally don't see any reason to care
about what type of simulator (if any) anyone flies, or whether or not the
simulator "counts" for anything.

--
Transpose mxsmanic and gmail to reach me by e-mail.
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Simon Robbins

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Since: Mar 17, 2006
Posts: 512



(Msg. 5) Posted: Thu Feb 15, 2007 3:57 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

boB wrote:
>
> Damn MX! You sure do piss off a bunch of people over on
> rec.aviation.piloting...
>
> I'm waiting for their answer answer to your question:
>
> -----------------------------------
> Why is it okay when a "real pilot" treats a simulation realistically,
> but not when a non-pilot does so?
> -----------------------------------

I guess it comes down to the mental approach you bring to it. There are
real pilots who treat flying as a game. They're the ones who ignore the
weather warnings, skip the walkaround check, or forget their weight and
balance calculation, and end up as an ATSB report.

Si
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Mike Young

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Since: Feb 23, 2006
Posts: 345



(Msg. 6) Posted: Thu Feb 15, 2007 7:26 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"boB" <kuma70xx.RemoveThis@xxgmail.com> wrote in message
news:45d41097$0$1407$4c368faf@roadrunner.com...
>
> I'm waiting for their answer answer to your question:
>
> -----------------------------------
> Why is it okay when a "real pilot" treats a simulation realistically, but
> not when a non-pilot does so?
> -----------------------------------
>
> Since I'm now flying a "motion" simulator, does that mean I'm running with
> the "Big Dogs"???????

Such modesty. You *are* the "Big Dog", boB.

As to what or why... It's about credibility and xenophobes, not sim vs.
reality. In general, as well as in this particular, book learning without
real experience leaves a very poor understanding of the topic. Also, on the
one hand, mx wandered into a crowd with members more than ready to give him
a black eye. On the other, he speaks in a manner that invites a black eye.
All three bullet points came together in a magical way to make for the
"perfect storm". I cook up popcorn these days before sitting down to read
the day's melodrama.
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Mxsmanic

External


Since: Aug 03, 2005
Posts: 1872



(Msg. 7) Posted: Thu Feb 15, 2007 9:57 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mike Young writes:

> As to what or why... It's about credibility and xenophobes, not sim vs.
> reality. In general, as well as in this particular, book learning without
> real experience leaves a very poor understanding of the topic. Also, on the
> one hand, mx wandered into a crowd with members more than ready to give him
> a black eye. On the other, he speaks in a manner that invites a black eye.
> All three bullet points came together in a magical way to make for the
> "perfect storm". I cook up popcorn these days before sitting down to read
> the day's melodrama.

Some people just refuse to salivate on command.

--
Transpose mxsmanic and gmail to reach me by e-mail.
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Roger

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Since: Aug 19, 2006
Posts: 219



(Msg. 8) Posted: Thu Feb 15, 2007 10:06 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 15 Feb 2007 01:49:45 -0600, boB <kuma70xx.RemoveThis@xxgmail.com> wrote:

>
>Damn MX! You sure do piss off a bunch of people over on
>rec.aviation.piloting...
>
>I'm waiting for their answer answer to your question:

I'll try to give you and honest answer from a pilot's perspective.
And to put that into perspective, I have well over a 1000 hours flying
high performance, complex, retracts, AND many hours on every sim MS
has published as well as time in sims designed for flight training.

Again it may be schematics, but to me IRL flying is a game. It is a
very serious game with real life consequences to mistakes and
failures. Now days I fly for fun and no other reason. My airplane is
a toy to me. Some would say an expensive toy, but it costs me no more
to operate than those who take their 4-WHD "mudding", or go "boating".

>-----------------------------------
>Why is it okay when a "real pilot" treats a simulation realistically,
>but not when a non-pilot does so?

I'd not phrase it that way, but it does come down to perspective.

Once you have flown IRL a non motion sim such as FSX appears
different. Although visually it looks fairly realistic there is a
great deal of realism missing from the actual feel of the flight to
the feel of the controls. Another very important psychological piece
missing is the accountability and responsibility. For many IRL pilots
that can have some profound consequences in learning to fly. It even
keeps some on the ground and out of training. After all, although
flying is not inherently dangerous it is very unforgiving and you can
get killed due to carelessness or inattention.

Flying is like driving, but in three dimensions and you are far more
at the mercy of the elements than when driving. We think nothing of
two cars passing within 3 to 6 feet of each other with a closing speed
of 120 to 140 MPH. (157 to 183 Km/Hr) It takes a _very_good_ and
well trained pilot to get within 10 feet of another airplane in
formation when they are going in the same direction. You are
constantly correcting for turbulence and look no where except at the
plane on which you are holding position. Professional pilots who do
this are a notable and outstanding exception.

To me, most of the sims available today make a good supplement for IRL
flying. They do help with procedures and even VFR navigation.

As to the phrase "treat a sim realistically" there is realistic and
then there is realistic. As I said, visually Both FS9 and FSX are
fairly realistic and with some local add ons they can be very
realistic visually. None and I emphasize the none...None of the sims
present a realistic flight, or the feel of the flight. They do present
a visually realistic presentation which to me is quite different. If
you've been to an IMAX theatre you know that given a large enough
image your body responds as if the image were real. Take three wide
screens to give a better visual representation so you are sitting *in*
the image and it will feel different. Different enough for some to get
a bit of motion sickness. Still both the feel of flight and the
controls are missing. That feel is a good portion of the difficulty in
learning to fly IRL. FF yokes and joy sticks do not come close to
feeling real.

For instance with the controls, the faster you go the more force it
takes to move the yoke or stick a given distance. Also at any given
speed the farther you move the yoke or stick the more force it takes.
The same is true with the rudder pedals. If you haven't flown for a
few weeks and then spend a couple hours practicing maneuvers you will
feel it in your legs the next day. If the CH pedals were to give a
realistic feel they'd need to get rid of that center stop and put in
some good strong springs, or use door closers. They'd also have to
bolt them to the floor if the pressure were any where near realistic.

If I'm coning in to land and at the last minute do a "go around', it
takes considerable forward force on the yoke to hold the nose down.
Probably some where between 20 and 40 pounds. If you don't hold the
nose down it'll come up so abruptly it'll overshoot and darn near
stand on end, putting the plane in a very dangerous attitude from
which it will stall unless prompt action is taken. This type of feed
back is missing from the PC based sims. You may see it, but it is a
long way from realistic. The same is true for doing slips where you
add aileron to roll one way and apply opposite rudder. Keeping the
nose down they adds a lot of drag, slows the plane quickly and allows
you to lose a lot of altitude quickly. However IRL it takes
considerable force on the rudder pedals and a fair amount on the yoke
or stick. This lack of feel makes doing slips in a sim very difficult
compared to real life.

Even with all the effort put into realistically modeling the flight
dynamics of the different airplanes and they are modeled quite well,
they do not feel real. However the dynamics of both FS9 and FSX are
good enough that "I think" were they hooked to a 3-axis simulator it
would feel real.

I think the difference between *some* pilots and *some* simmers is in
what they perceive as realistic. Some of us are in agreement and some
are worlds apart. Flying FSX may look real but it does not feel real
to me. Still, as I said earlier, it makes a good supplement to the
real thing and particularly for procedures.

BTW I have flown planes that had zero breakout force (required no
force to move the stick from center) and zero stick gradient (the
force to move the stick did not increase the farther I moved it from
center) and it required very little stick movement to make some major
control surface deflections. It was sorta like using a game joystick
with no springs. To say it was an interesting plane to fly would be
an understatement. Less than a year after I flew it the pilot was
killed when it crashed.

>-----------------------------------
>
>Since I'm now flying a "motion" simulator, does that mean I'm running
>with the "Big Dogs"???????

More like most of us puppies. To graduate you have to get air sick in
it. <Smile)
Roger Halstead (K8RI & ARRL life member)
(N833R, S# CD-2 Worlds oldest Debonair)
www.rogerhalstead.com
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Roger

External


Since: Aug 19, 2006
Posts: 219



(Msg. 9) Posted: Thu Feb 15, 2007 10:09 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 15 Feb 2007 19:26:40 -0600, "Mike Young"
<boat042-spam DeleteThis @yahoo.com> wrote:

>"boB" <kuma70xx DeleteThis @xxgmail.com> wrote in message
>news:45d41097$0$1407$4c368faf@roadrunner.com...
>>
>> I'm waiting for their answer answer to your question:
>>
>> -----------------------------------
>> Why is it okay when a "real pilot" treats a simulation realistically, but
>> not when a non-pilot does so?
>> -----------------------------------
>>
>> Since I'm now flying a "motion" simulator, does that mean I'm running with
>> the "Big Dogs"???????
>
>Such modesty. You *are* the "Big Dog", boB.
>
>As to what or why... It's about credibility and xenophobes, not sim vs.
>reality. In general, as well as in this particular, book learning without
>real experience leaves a very poor understanding of the topic. Also, on the
>one hand, mx wandered into a crowd with members more than ready to give him
>a black eye. On the other, he speaks in a manner that invites a black eye.
>All three bullet points came together in a magical way to make for the
>"perfect storm". I cook up popcorn these days before sitting down to read
>the day's melodrama.

I think that's pretty well put. <Smile)


>
Roger Halstead (K8RI & ARRL life member)
(N833R, S# CD-2 Worlds oldest Debonair)
www.rogerhalstead.com
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Matthew Speed

External


Since: Jan 16, 2006
Posts: 7



(Msg. 10) Posted: Thu Feb 15, 2007 11:38 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 15 Feb 2007 01:49:45 -0600, boB <kuma70xx.RemoveThis@xxgmail.com> wrote:

>
>Why is it okay when a "real pilot" treats a simulation realistically,
>but not when a non-pilot does so?

I think this one is pretty easy. Only a person who has been at the
controls of an airplane several thousand feet off the ground can truly
appreciate what is actually going on. My Dad got his CPL in early
'05. I got FS2K4 to "learn" how to fly before he came to visit me
with his newly purchased plane. When he let me take the controls
about the only thing I was ready for was reading the guages. I had no
idea how trim a plane by feeling the change in resistance on the yoke
or how to maintain straight and level flight with the wind blowing the
plane around and in MSFS there is NO way to duplicate the feeling one
gets knowing that if you mess up I can't just hit ESC and end the
flight. MSFS doesn't teach you about checking your fuel for water or
doing a pre-flight walkaround or any number of other things. I was
worn out after flying with him for 2.5 hours and I wasn't even the
pilot. Even though I have only been up with him three times I already
look at FS differently. I may be a long way from getting actual pilot
certification but MSFS is no longer just a game to me now that I've
actually flown an airplane.
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Mxsmanic

External


Since: Aug 03, 2005
Posts: 1872



(Msg. 11) Posted: Thu Feb 15, 2007 11:56 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Roger writes:

> Still both the feel of flight and the
> controls are missing. That feel is a good portion of the difficulty in
> learning to fly IRL. FF yokes and joy sticks do not come close to
> feeling real.

But the feel of the controls varies from one aircraft to another as well, so
getting the feel of one aircraft doesn't necessarily help you with the others.
I don't know that flying a tiny Cessna is going to give you the feel of the
controls in an Airbus.

> For instance with the controls, the faster you go the more force it
> takes to move the yoke or stick a given distance. Also at any given
> speed the farther you move the yoke or stick the more force it takes.

On some aircraft.

> If I'm coning in to land and at the last minute do a "go around', it
> takes considerable forward force on the yoke to hold the nose down.
> Probably some where between 20 and 40 pounds. If you don't hold the
> nose down it'll come up so abruptly it'll overshoot and darn near
> stand on end, putting the plane in a very dangerous attitude from
> which it will stall unless prompt action is taken.

Sounds like excessive trim (I hope).

You're placing an enormous emphasis on sensations, but sensations are only a
tiny part of flying.

> BTW I have flown planes that had zero breakout force (required no
> force to move the stick from center) and zero stick gradient (the
> force to move the stick did not increase the farther I moved it from
> center) and it required very little stick movement to make some major
> control surface deflections. It was sorta like using a game joystick
> with no springs. To say it was an interesting plane to fly would be
> an understatement. Less than a year after I flew it the pilot was
> killed when it crashed.

Maybe he depended too much on sensations.

--
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Crash Lander

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Since: Oct 10, 2005
Posts: 1366



(Msg. 12) Posted: Thu Feb 15, 2007 11:56 pm
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
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"Mxsmanic" <mxsmanic RemoveThis @gmail.com> wrote in message
news:0u8at2hvtvj3038kq8mckf11k2v05bdcqf@4ax.com...
> You're placing an enormous emphasis on sensations, but sensations are only
> a
> tiny part of flying.

I'd have to disagree with that. Sensations are a massive part of flying.
Crash Lander
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Mxsmanic

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Since: Aug 03, 2005
Posts: 1872



(Msg. 13) Posted: Thu Feb 15, 2007 11:56 pm
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Crash Lander writes:

> I'd have to disagree with that. Sensations are a massive part of flying.

Not if you're flying a 747. There's more to the aviation world than tin cans.

--
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Crash Lander

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Since: Oct 10, 2005
Posts: 1366



(Msg. 14) Posted: Fri Feb 16, 2007 12:56 am
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
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"Mxsmanic" <mxsmanic.TakeThisOut@gmail.com> wrote in message
news:t2bat2d9o794v1dcr9rj3h5urc1obtmhdo@4ax.com...
> Crash Lander writes:
>
>> I'd have to disagree with that. Sensations are a massive part of flying.
>
> Not if you're flying a 747. There's more to the aviation world than tin
> cans.

Again, I disagree. First of all, before you can fly a 747, you must have
thousands of hours in 'tin cans'. Don't tell me you can fly those thousands
of hours without sensations.
Secondly, flying a 747 would still require sensations. You think if a flap
jams, you won't 'feel' it? You think if the gear doesn't lock down, you
won't 'feel' it?
Maybe you've been sitting in that seat too long, and you've gone numb.
Crash Lander
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Crash Lander

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Since: Oct 10, 2005
Posts: 1366



(Msg. 15) Posted: Fri Feb 16, 2007 12:56 am
Post subject: Re: Simulator- Game or Simulator [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Even as a passenger in a 747, I can 'feel' what the a/c is doing. I can see,
and feel if the pilot is coming in faster than usual, or steeper than
normal.I can hear when he brings the throttles back, I can feel when he
levels out. Sight, feel, hearing are all sensations, and without them, you
aren't going to be able to fly. (Not very well anyway.)
Crash Lander
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