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Some more Sims 3 stuff

 
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Guardian Pegasus

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Since: Nov 23, 2007
Posts: 104



(Msg. 1) Posted: Wed Mar 19, 2008 3:23 am
Post subject: Some more Sims 3 stuff
Archived from groups: alt>games>the-sims (more info?)

http://www.luniversims3.com/site/index.php?option=com_content&view=art...e&id=16



These look to be a genuine in game picture for sure. The lighting,
while nice, is far less spectacular than the promo shots. The foliage
is also not as detailed as it appeared, and still looks quite 'flat',
which is hard to avoid frankly. The sim models also don't look all
THAT much more advanced although they definately have a lot more
polygons (graphical points, think of a box with 6 versus an artificial
circle which can have a near infinite ammount of polygons to look
round). Textures are also nothing special, but that might be a result
of sims being able to walk so freely... it would just take up way too
much memory to load ALL the textures in perfect clarity. Might be a
detail setting. Neighbourhood view, meanwhile, looks quite a bit more
detailed, but I still have my doubts as to wether we'll see neighbours
really moving around like they would in "real sim life". And what on
earth would that mean for the storytellers etc. ? If you can see your
other sim households acting in ways not in line with the story you've
developed. Again, lack of control may be an issue.

One promising tidbit of information from the article:
"Which configuration? We don’t know for now. The demo was running on a
laptop"

Even the most highend laptops are not all that powerful.

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maxon

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Since: Mar 17, 2008
Posts: 121



(Msg. 2) Posted: Wed Mar 19, 2008 6:56 am
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"Guardian Pegasus" <nobody RemoveThis @nowhere.net> wrote in message
news:2jt0u31kulranr34jj3ett8v474t1b399s@4ax.com...
> http://www.luniversims3.com/site/index.php?option=com_content&view=art...e&id=16
> One promising tidbit of information from the article:
> "Which configuration? We don't know for now. The demo was running on a
> laptop"

Yeah I noticed that too - also 'not released before 2009' and also no
definite date. I bet we do get another EP then since EAxis will miss their
guaranteed income boost for Christmas if we don't.

Best wishes
maxon

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kat

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Since: Mar 29, 2005
Posts: 317



(Msg. 3) Posted: Wed Mar 19, 2008 9:35 am
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Guardian Pegasus wrote:
> http://www.luniversims3.com/site/index.php?option=com_content&view=art...e&id=16
>
>

Hmm.

"Lots not visited by the player will continue to live their lives guided by
the aspiration of the Sims and their personality. So we will see births,
relocations, new relationships all arrived in our absence."

So you spend a sim week playing the Goths and then go to the Broke house to
find Brandi has had a visit from the social worker, married Goopy, and
Dustin in in jail, while over at the Pleasants' house, Mary-Sue is shacked
up with Kaylynn, Angela is a shop assistant, Lilith is away at Uni, and
Daniel only interested in growing his roses?

Even in your playable household, what are the rest of the family doing while
you take your sim out and about?

--
kat
>^..^<
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katy

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Since: Nov 21, 2006
Posts: 2311



(Msg. 4) Posted: Wed Mar 19, 2008 10:39 am
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kat wrote:
> Guardian Pegasus wrote:
>
>>http://www.luniversims3.com/site/index.php?option=com_content&view=article&id=168:sims-3-world-exclusivity-our-special-correspondent-at-the-presentation-presses&catid=135:les-sims-3&Itemid=28
>>
>>
>
>
> Hmm.
>
> "Lots not visited by the player will continue to live their lives guided by
> the aspiration of the Sims and their personality. So we will see births,
> relocations, new relationships all arrived in our absence."
>
> So you spend a sim week playing the Goths and then go to the Broke house to
> find Brandi has had a visit from the social worker, married Goopy, and
> Dustin in in jail, while over at the Pleasants' house, Mary-Sue is shacked
> up with Kaylynn, Angela is a shop assistant, Lilith is away at Uni, and
> Daniel only interested in growing his roses?
>
> Even in your playable household, what are the rest of the family doing while
> you take your sim out and about?
>

Seems to me like if you want any control of your sims at all especially
if you're doing the storyboard thing like Jeanne, Maxon,a nd I do (and
others...don't want to elave anyone out) you're going to be hopping all
over the place. No leaving a family to their own devices to come back to
later. Seems like the concept of playing 100 families at a time will
go down the drain. Our role will be downgraded from Mouse God to Plant
Manager.
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Guardian Pegasus

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Since: Nov 23, 2007
Posts: 104



(Msg. 5) Posted: Wed Mar 19, 2008 12:24 pm
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On Wed, 19 Mar 2008 09:35:07 -0000, "kat" <kat.news.RemoveThis@ntlworld.com>
wrote:
>Hmm.
>
>"Lots not visited by the player will continue to live their lives guided by
>the aspiration of the Sims and their personality. So we will see births,
>relocations, new relationships all arrived in our absence."
>
>So you spend a sim week playing the Goths and then go to the Broke house to
>find Brandi has had a visit from the social worker, married Goopy, and
>Dustin in in jail, while over at the Pleasants' house, Mary-Sue is shacked
>up with Kaylynn, Angela is a shop assistant, Lilith is away at Uni, and
>Daniel only interested in growing his roses?
>
>Even in your playable household, what are the rest of the family doing while
>you take your sim out and about?

Essentially, we will now have no more control of the other 99% of our
Sims... or as i like to call it, "One household per Neighbourhood".
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kat

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Since: Mar 29, 2005
Posts: 317



(Msg. 6) Posted: Wed Mar 19, 2008 12:24 pm
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Guardian Pegasus wrote:
> On Wed, 19 Mar 2008 09:35:07 -0000, "kat" <kat.news RemoveThis @ntlworld.com>
> wrote:
>> Hmm.
>>
>> "Lots not visited by the player will continue to live their lives
>> guided by the aspiration of the Sims and their personality. So we
>> will see births, relocations, new relationships all arrived in our
>> absence."
>>
>> So you spend a sim week playing the Goths and then go to the Broke
>> house to find Brandi has had a visit from the social worker,
>> married Goopy, and Dustin in in jail, while over at the Pleasants'
>> house, Mary-Sue is shacked up with Kaylynn, Angela is a shop
>> assistant, Lilith is away at Uni, and Daniel only interested in
>> growing his roses?
>>
>> Even in your playable household, what are the rest of the family
>> doing while you take your sim out and about?
>
> Essentially, we will now have no more control of the other 99% of our
> Sims... or as i like to call it, "One household per Neighbourhood".

An entirely different game, especially if you can't control the whole
family. And hopeless for those of us who like to roll down the generations
and let a sim have more than one child.


--
kat
>^..^<
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katy

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Since: Nov 21, 2006
Posts: 2311



(Msg. 7) Posted: Wed Mar 19, 2008 12:24 pm
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Guardian Pegasus wrote:

>
>
> Essentially, we will now have no more control of the other 99% of our
> Sims... or as i like to call it, "One household per Neighbourhood".

Kind of leaves us storyboarders out of the picture...kind of hard to
write a story when things are happening that autonamously...I'm
wondering if they might stick a feature in that puts a family "On Hold"
maybe....
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barbara

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Since: Jan 04, 2005
Posts: 272



(Msg. 8) Posted: Wed Mar 19, 2008 12:24 pm
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Archived from groups: per prev. post (more info?)

On Wed, 19 Mar 2008 11:40:49 -0000, "kat" <kat.news.RemoveThis@ntlworld.com>
wrote:

>Guardian Pegasus wrote:
>> On Wed, 19 Mar 2008 09:35:07 -0000, "kat" <kat.news.RemoveThis@ntlworld.com>
>> wrote:
>>> Hmm.
>>>
>>> "Lots not visited by the player will continue to live their lives
>>> guided by the aspiration of the Sims and their personality. So we
>>> will see births, relocations, new relationships all arrived in our
>>> absence."
>>>
>>> So you spend a sim week playing the Goths and then go to the Broke
>>> house to find Brandi has had a visit from the social worker,
>>> married Goopy, and Dustin in in jail, while over at the Pleasants'
>>> house, Mary-Sue is shacked up with Kaylynn, Angela is a shop
>>> assistant, Lilith is away at Uni, and Daniel only interested in
>>> growing his roses?
>>>
>>> Even in your playable household, what are the rest of the family
>>> doing while you take your sim out and about?
>>
>> Essentially, we will now have no more control of the other 99% of our
>> Sims... or as i like to call it, "One household per Neighbourhood".
>
>An entirely different game, especially if you can't control the whole
>family. And hopeless for those of us who like to roll down the generations
>and let a sim have more than one child.

It kinda has to be an entirely different game. Sims 2 added 3-D and
aging and all that stuff, making it very different from Sims 1. To be
a true Sims 3 and not an EP, a new game has to make some major
changes. What can they do that's the equivalent of going from 2-D to
3-D and adding aging, genetics, aspirations, and all that
jazz--something that makes it a whole new generation of the game,
while at the same time remaining identifiably Sims and not something
else? I don't know, just wondering.

Having the other Sims living their lives while your controllable Sim
goes about his/her business makes it more realistic, which seems to be
what they're going for, and does add different challenges and makes it
a different game. I like the idea of playing it in addition to Sims 2
and not as a replacement.

BW
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kat

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Since: Mar 29, 2005
Posts: 317



(Msg. 9) Posted: Wed Mar 19, 2008 1:07 pm
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barbara.TakeThisOut@bookpro.com wrote:
> On Wed, 19 Mar 2008 11:40:49 -0000, "kat" <kat.news.TakeThisOut@ntlworld.com>
> wrote:
>
>> Guardian Pegasus wrote:
>>> On Wed, 19 Mar 2008 09:35:07 -0000, "kat" <kat.news.TakeThisOut@ntlworld.com>
>>> wrote:
>>>> Hmm.
>>>>
>>>> "Lots not visited by the player will continue to live their lives
>>>> guided by the aspiration of the Sims and their personality. So we
>>>> will see births, relocations, new relationships all arrived in our
>>>> absence."
>>>>
>>>> So you spend a sim week playing the Goths and then go to the Broke
>>>> house to find Brandi has had a visit from the social worker,
>>>> married Goopy, and Dustin in in jail, while over at the Pleasants'
>>>> house, Mary-Sue is shacked up with Kaylynn, Angela is a shop
>>>> assistant, Lilith is away at Uni, and Daniel only interested in
>>>> growing his roses?
>>>>
>>>> Even in your playable household, what are the rest of the family
>>>> doing while you take your sim out and about?
>>>
>>> Essentially, we will now have no more control of the other 99% of
>>> our Sims... or as i like to call it, "One household per
>>> Neighbourhood".
>>
>> An entirely different game, especially if you can't control the whole
>> family. And hopeless for those of us who like to roll down the
>> generations and let a sim have more than one child.
>
> It kinda has to be an entirely different game. Sims 2 added 3-D and
> aging and all that stuff, making it very different from Sims 1. To be
> a true Sims 3 and not an EP, a new game has to make some major
> changes. What can they do that's the equivalent of going from 2-D to
> 3-D and adding aging, genetics, aspirations, and all that
> jazz--something that makes it a whole new generation of the game,
> while at the same time remaining identifiably Sims and not something
> else? I don't know, just wondering.
>
> Having the other Sims living their lives while your controllable Sim
> goes about his/her business makes it more realistic, which seems to be
> what they're going for, and does add different challenges and makes it
> a different game. I like the idea of playing it in addition to Sims 2
> and not as a replacement.
>

I didn't play Sims 1 for long, but when I started with Sims 2 I turned aging
off, and really, it was then a better looking Sims 1, with a few added
twists. It has grown with the EPs of course, and I don't turn aging off
these days - I keep them young in other ways if I want to.

They may be making it more realistic, but only for those people who only
ever play one sim, and don't care what the rest get up to. I am a little
afraid I might find that boring.


--
kat
>^..^<
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barbara

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Since: Jan 04, 2005
Posts: 272



(Msg. 10) Posted: Wed Mar 19, 2008 1:07 pm
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Archived from groups: per prev. post (more info?)

On Wed, 19 Mar 2008 13:07:05 -0000, "kat" <kat.news DeleteThis @ntlworld.com>
wrote:

>barbara@bookpro.com wrote:
>> On Wed, 19 Mar 2008 11:40:49 -0000, "kat" <kat.news DeleteThis @ntlworld.com>
>> wrote:
>>
>>> Guardian Pegasus wrote:
>>>> On Wed, 19 Mar 2008 09:35:07 -0000, "kat" <kat.news DeleteThis @ntlworld.com>
>>>> wrote:
>>>>> Hmm.
>>>>>
>>>>> "Lots not visited by the player will continue to live their lives
>>>>> guided by the aspiration of the Sims and their personality. So we
>>>>> will see births, relocations, new relationships all arrived in our
>>>>> absence."
>>>>>
>>>>> So you spend a sim week playing the Goths and then go to the Broke
>>>>> house to find Brandi has had a visit from the social worker,
>>>>> married Goopy, and Dustin in in jail, while over at the Pleasants'
>>>>> house, Mary-Sue is shacked up with Kaylynn, Angela is a shop
>>>>> assistant, Lilith is away at Uni, and Daniel only interested in
>>>>> growing his roses?
>>>>>
>>>>> Even in your playable household, what are the rest of the family
>>>>> doing while you take your sim out and about?
>>>>
>>>> Essentially, we will now have no more control of the other 99% of
>>>> our Sims... or as i like to call it, "One household per
>>>> Neighbourhood".
>>>
>>> An entirely different game, especially if you can't control the whole
>>> family. And hopeless for those of us who like to roll down the
>>> generations and let a sim have more than one child.
>>
>> It kinda has to be an entirely different game. Sims 2 added 3-D and
>> aging and all that stuff, making it very different from Sims 1. To be
>> a true Sims 3 and not an EP, a new game has to make some major
>> changes. What can they do that's the equivalent of going from 2-D to
>> 3-D and adding aging, genetics, aspirations, and all that
>> jazz--something that makes it a whole new generation of the game,
>> while at the same time remaining identifiably Sims and not something
>> else? I don't know, just wondering.
>>
>> Having the other Sims living their lives while your controllable Sim
>> goes about his/her business makes it more realistic, which seems to be
>> what they're going for, and does add different challenges and makes it
>> a different game. I like the idea of playing it in addition to Sims 2
>> and not as a replacement.
>>
>
>I didn't play Sims 1 for long, but when I started with Sims 2 I turned aging
>off, and really, it was then a better looking Sims 1, with a few added
>twists. It has grown with the EPs of course, and I don't turn aging off
>these days - I keep them young in other ways if I want to.
>
>They may be making it more realistic, but only for those people who only
>ever play one sim, and don't care what the rest get up to. I am a little
>afraid I might find that boring.

It doesn't appeal to me at this point either. I think it will require
looking at the game in a very different way (based on what little we
know now, of course), and whether it will grab players or not remains
to be seen.

Maxis has not always had a very good grip on what players actually
want--look at the spectacular failure of Sims Online, which many
people here were eager to play--until they did play it and found out
it wasn't at all what they'd been hoping for. So I don't think we can
automatically trust that Sims 3 is going to wow us.

Luckily for me, even if they never release another EP, I have years
worth of play left in Sims 2--and plenty I never got done in Sims 1
either, so I'm set. I probably won't get Sims 3 unless the folks here
are bowled over by it.

On the other hand, I was a Sims 2 skeptic for quite a while too, but I
learned to enjoy it quite a bit.

BW
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katy

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Since: Nov 21, 2006
Posts: 2311



(Msg. 11) Posted: Wed Mar 19, 2008 1:07 pm
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kat wrote:

> They may be making it more realistic, but only for those people who only
> ever play one sim, and don't care what the rest get up to. I am a little
> afraid I might find that boring.
>
>
I definitely would. It's the interactions between all of them that I
like. A lifetime of playing only Rexus Mentatus? That would be enough to
driving me to Kill By Axes! But not having him would destroy the whole
point of the story. I wonder sometimes, how many people storyboard off
the sims? I bet it's quite a few. It's much easier to figure out plots
etc when you have all of them in front of you living their lives and you
have to figure out what comes hnext...and beats doing storyboards on teh
wall (a writing technique some fantasy writers use) and I've never liked
the writing sodtware programs...much easier to write off the sims game.
Except I find I get so involved in my game sometimes that I forget I am
trying to write stories!
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Guardian Pegasus

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Since: Nov 23, 2007
Posts: 104



(Msg. 12) Posted: Wed Mar 19, 2008 2:44 pm
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On Wed, 19 Mar 2008 11:40:49 -0000, "kat" <kat.news.DeleteThis@ntlworld.com>
wrote:

>An entirely different game, especially if you can't control the whole
>family. And hopeless for those of us who like to roll down the generations
>and let a sim have more than one child.

A console friendly game... *puke*

It's like I wrote before in my first thread about Sims 3... in a
(greedy) effort to appeal to even MORE players (apparently 100 million
sold and nearly being solely responsible for EA's financial survival
isn't enough), the suits have decided that the game should be even
easier to play, and have even fewer goals.

Frankly, it's starting to sound a whole like Sim City Societies... The
Sims Societies... *sigh*
--


Guardian Pegasus. Leader of Simmers Against
Sentient and Uber-Autonomous Sims.

Let us keep control of our households, damnit!!!
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barbara

External


Since: Jan 04, 2005
Posts: 272



(Msg. 13) Posted: Wed Mar 19, 2008 2:44 pm
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On Wed, 19 Mar 2008 14:44:35 +0100, Guardian Pegasus
<nobody RemoveThis @nowhere.net> wrote:

>On Wed, 19 Mar 2008 11:40:49 -0000, "kat" <kat.news RemoveThis @ntlworld.com>
>wrote:
>
>>An entirely different game, especially if you can't control the whole
>>family. And hopeless for those of us who like to roll down the generations
>>and let a sim have more than one child.
>
>A console friendly game... *puke*
>
>It's like I wrote before in my first thread about Sims 3... in a
>(greedy) effort to appeal to even MORE players (apparently 100 million
>sold and nearly being solely responsible for EA's financial survival
>isn't enough), the suits have decided that the game should be even
>easier to play, and have even fewer goals.
>
>Frankly, it's starting to sound a whole like Sim City Societies... The
>Sims Societies... *sigh*

Speaking of Sim City Societies, while looking at pictures in the
binaries NG, I began to wonder whether Societies isn't Simsville
resurrected.

BW
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lonestarlvn

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Since: Mar 31, 2008
Posts: 35



(Msg. 14) Posted: Wed Mar 19, 2008 2:44 pm
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<barbara.TakeThisOut@bookpro.com> wrote in message
news:vh92u3t32f1mh8to6tl4p0585m4qmt4tap@4ax.com...
> On Wed, 19 Mar 2008 14:44:35 +0100, Guardian Pegasus
> <nobody.TakeThisOut@nowhere.net> wrote:
>
>>On Wed, 19 Mar 2008 11:40:49 -0000, "kat" <kat.news.TakeThisOut@ntlworld.com>
>>wrote:
>>
>>>An entirely different game, especially if you can't control the whole
>>>family. And hopeless for those of us who like to roll down the
>>>generations
>>>and let a sim have more than one child.
>>
>>A console friendly game... *puke*
>>
>>It's like I wrote before in my first thread about Sims 3... in a
>>(greedy) effort to appeal to even MORE players (apparently 100 million
>>sold and nearly being solely responsible for EA's financial survival
>>isn't enough), the suits have decided that the game should be even
>>easier to play, and have even fewer goals.
>>
>>Frankly, it's starting to sound a whole like Sim City Societies... The
>>Sims Societies... *sigh*
>
> Speaking of Sim City Societies, while looking at pictures in the
> binaries NG, I began to wonder whether Societies isn't Simsville
> resurrected.
>
> BW

I'd forgotten all about Simsville but since you've mentioned it, does sound
logical.
I've been thinking about buying Sims city Societies after looking and
reading about it.




LS
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Guardian Pegasus

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Since: Nov 23, 2007
Posts: 104



(Msg. 15) Posted: Wed Mar 19, 2008 2:49 pm
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On Wed, 19 Mar 2008 08:40:54 -0400, barbara RemoveThis @bookpro.com wrote:

>It kinda has to be an entirely different game. Sims 2 added 3-D and
>aging and all that stuff, making it very different from Sims 1. To be
>a true Sims 3 and not an EP, a new game has to make some major
>changes. What can they do that's the equivalent of going from 2-D to
>3-D and adding aging, genetics, aspirations, and all that
>jazz--something that makes it a whole new generation of the game,
>while at the same time remaining identifiably Sims and not something
>else? I don't know, just wondering.

If it ain't broke, why try to fix it? Sims 2 didn't *remove* from Sims
1. It built on top of it. There's a fine line between innovation and
creative folly. There is SOOOO much they could add to Sims 3 *without*
removing what made the first two games hits!

They keep repeating that simmers want control. How the HECK does that
jive with taking away ALL control of our sims from any household we're
not currently playing?

>Having the other Sims living their lives while your controllable Sim
>goes about his/her business makes it more realistic, which seems to be

Realism is well and good. I play The Sims and similar games because I
enjoy the god/powertrip aspect. I don't want it to be a true simulator
of real life.

>what they're going for, and does add different challenges and makes it
>a different game. I like the idea of playing it in addition to Sims 2
>and not as a replacement.

Perhaps... and I think this may well be "the only way" to go, for most
of us... I just wish they would call it something else. Frankly, The
Sims 3 should have been Sim City Societies!
--


Guardian Pegasus. Leader of Simmers Against
Sentient and Uber-Autonomous Sims.

Let us keep control of our households, damnit!!!
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