You can transfer across the topography, roads (the black ones, not the grey
streets), trees and the first four bridges that came with SC4 only - not the
bridges from Rush Hour (no Golden Gate then). There are some oddities pop
up - one of my SC4 maps transferred across back to front - so east became
west. Also, the bridges are not easy to get right as the ground around the
ends of the bridge gets remodelled slightly in the transfer - which can
cause it to disappear. It can be frustrating to keep having to fire up each
programme in turn until you get everything as you want it. However, once
you get it across, you can then use the neighbourhood modification tools in
Sims2 to add stuff like rocks, waves and clouds and also the hot air
balloon, birds and flowers. You can end up with something that looks pretty
nice. The more roads you include initially means more space for lots - you
can't add roads later so add all you want in the first place. Oh yes - you
do use the smallest map size and it only takes the middle portion of the map
across - so don't bother building up to the edges.
Best wishes
Jen
"Guardian Pegasus" <pope.DeleteThis@holysee.va> wrote in message
news:6t9bl0pi53sed7mhb7mkbbp5380r5lq554@4ax.com...
> On Sat, 25 Sep 2004 17:53:36 +0100, "Will Bradshaw"
> <wbradshaw.DeleteThis@beasolutions.com> wrote:
>
>
> >I read somewhere that you can use parts of your cities as neighbourhoods
how
> >does it work?
>
> Yep... well... I think the way it works is, you use the smallest map
> type from SC4, and you draw roads and stuff... and then you can build
> houses adjacent to those roads... there are lots of sample maps in
> Sims 2... I plan to try it one of these days, and make my own map, and
> move all my houses and sims into the new neighbourhood. >> Stay informed about: Sims 2 + SimCity 4: Interactions