Since I cannot find the "Contact Us" and send this grand idea to EA I will post it here, this is how it'll work:
The server owner starts the server, choosing how many players may join.
1 sim = 1 player
1 family = (X amount of sims)
eg: 1 family of 5 (server has 5 players max)
and when you join you choose an avaliable sim, when someone quits that sim they had becomes npc till someone joins (no one can control it) and if a person/npc dies and theres no one having/had a baby, then automatically a Child is adopted to replace that dead sim. And if you want to keep a sim to yourself you Move out and you can choose to invite people (if someone moves out the Adoption thing happens OR if theres a baby nothing happens. And when the person that moved out quits, they become like the NPC sims that walk about and sometimes visit untill someone joins).
When a sim goes to work, they can either take control of an npc at home at the time their sim is out (when their sim is home they go back to controlling their original sim, if 2 human-controlled sims are at work and theres only 1 NPC sim then 1 person will have to watch...UNLESS someone thinks up an idea!) or just watch as i just explained.
With those popups your sim gets at school/work, the game goes on and you have 20 seconds to take your choice before it goes away (20 real life seconds)
you cannot fastforward/stop unless you call a vote.
Anyone in the family can pay bills.
If theres anything important i left out, please say so
