Mark Anderson wrote:
> Another thing, this entire region concept, although it seems nice,
> seems rather daunting when beginning. I still don't understand how
> to work on two cities at once. If I start and work on a neighbor
> city and start the clock, what happens if a fire happens in my other
> city and I'm not there to put it out or if some sort of budget crisis
> occurs. I'm still confused about that.
While you play one city, although you can interact with neighbours, ie do
deals with them, they are effectively paused and nothing happens in that
city other than the budget changing for deals and links being built between
cities, time does not continue in that city and there will be no disasters.
If the city you are playing is not a neibour of another of you cities,
absolutely nothing will change in it.
> I wish there was a beginner
> level like they had in the other Sim Cities but it appeared that
> there is only one level of expertise in Sim City 4.
In rush hour (the expansion) you can set the difficulty.
> I wish they had
> a region that played much like in SC3000 where you just have to worry
> about 1 city and the computer generates the other 4 neighbors. This
> would be nice for us who are trying to transition into this new
> version.
As I said before, you don't need to worry.
> In Sim City 3000 there were all these strategies about laying out
> zones in various grid patterns. When laying zones in SC4 the game
> automatically puts streets through the zoning, which may or may not be
> located in the right place. This is kind of confusing and I wonder if
> any of those SC3000 grid strategies even apply to this version.
If you zoom in to residential or commercial, you will see small areas with
triangles next to roads, each of these is a lot and must be next to a
road/street/avenue(rh) if the area you are zoning is too to fit in the roads
you have it will automatically build streets for you, the way to get around
this is to build the roads before you zone.
>> Stay informed about: Sim City 4 Oddities