"Shenanigunner" <nsp DeleteThis @NOnitrosyncreticSPAM.com> wrote in message
news:Xns998CA8F323123KilzFoezDaid@216.168.3.44...
| Somewhere, Xocyll wrote:
| > Oh that must have changed then.
| >
| > I only remember how it was at release when you got a short snippet of
| > music when entering different neighborhoods.
| >
| > Hated it then, haven't listened to it since, nor do I ever plan to.
|
| No, you get this WowCoolDuuuuude music near the entrance of many missions.
| It's on the FX channel, not music, so you can't get rid of it and keep fx
| sound. Awful stuff and it never stops as long as you're in its area.
|
| The neighborhood music was okay for a while, then about the tenth time I
| circled Steel's ragged zones and got the changes nonstop it was enough.
In many games these days, they have variable musical loops.
Heck, even "Final Fantasy" in the PS1 days had transitional fades from
the "general activity loop" to "dramatic foreshadowing music" to "battle
thrust tempo".
It isn't all that hard to program for a "preset foes room" game map.
For "Final Fantasy" they just kicked in the basic loop transitions in the
instanced battle sequences. A general guideline is to speed up the tempo
when there are more foes onscreen or dangerous foes onscreen.
The music in COH is adequate for the purpose, just not varied enough
after hearing it for 2+ months onward.
Getting into game musical scoring is a much bigger discussion and is
highly variable to philosophical opinions to pure utilitarian "it's just
there to keep the game feeling alive". I would say though that
empirically-speaking, if a game soundtrack can sell well outside of the
game, then the skill of the composer and the orchestra and the directional
skills of the music team are proven solidly competent in their duties.
"Final Fantasy" has a well proven record on the musical sales and
Nintendo's "Legend of Zelda" series composers have proven themselves
brilliant. A sound track that people don't want to mute and don't end up
hating is a prized skill given that the player will hear it again and again
and again and again. Koji Kondo is recognized as a genius in creating a
game sound that is not repulsive after many hours of hearing it repeated to
tedium.
http://www.gamefaqs.com/console/gamecube/data/469050.html
The Legend of Zelda: The Wind Waker
Sound Composer Kenta Nagata
Sound Composer Hajime Wakai
Sound Composer Toru Minegishi
Sound Composer Koji Kondo
Sound Effects Masafumi Kawamura
Sound Effects Taiju Suzuki
Sound Effects Takahiro Watanabe
http://www.gamefaqs.com/console/gamecube/data/920769.html
The Legend of Zelda: Twilight Princess
Orchestrator Michiru Oshima
Music Composer Asuka Ota
http://www.gamefaqs.com/console/n64/data/197771.html
The Legend of Zelda: Ocarina of Time
Sound Composition Koji Kondo
Sound Effect Yoji Inagaki
Sound Effect Takuya Maekawa
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