Ok, I understand, but you wouldn't object if you can do all of this
and it would be just one 'ability'? You could manually raise this new
combined skill as before, it would raise through combats and so on. I
really don't see the need to keep skill, happiness and experience
seperated. At least not the way they're now.
Little is known where these values are important, or have at least
some influence, I think. Right now I remember only combat and
minelaying/sweeping - where else?
We can start to discuss about a new system here.
New skill:
Starting Value:
Depends on building place ('new skill' of dry docks, happiness on
bases) minus some random number
Benefits:
High values give advantages in combat, and some other ship device
usages. (Note: Privateers are training their people with high values,
so this would have to be taken into account somehow):
- Chances to hit enemy ship (bonus on attack value)
- Chances to evade (bonus on evade value)
- Chances to flee (unexperienced crews will try to flee early,
experienced crews will stay until ship is really in danger)
- Chances to ramming
- Chances for scanners
- Influences mine laying/sweeping
Raise 1 point/turn above an alien base (only if still below 50)
Raise 2 p/t above an own base (only if still below 75)
Raise 3 p/t above an own base with military spaceport (only if still
below 150)
Raise 1 p/t per survived combat
Raise 1 p/t per destroyed ship
Raise 1 p/t per successfull usage of ship device (* see below)
Lower 1 point per turn in space
Lower 1 point per sabotage action against that ship
Lower 1 point per unsuccessful boarding action (fight must have taken
place on board!)
more ideas?
Other ship devices have influence too (gambling deck, show lounge ...)
(*): Only some ship devices should work here: money machines like Lady
Royals don't raise experience. Also one could argue that ship devices
don't raise the combat experience. True, but a crew working together
and crew men used to each other might work more effectively even in
unusual situation. Also: Minelaying (or sweeping) right under the nose
of an enemy fleet does have to do with combat experience (see other
thread).
Flynx
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