Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Ship building

 
   Game Forums (Home) -> VGA Planets RSS
Next:  Staff of Badgermancy  
Author Message
Toni

External


Since: Jul 10, 2006
Posts: 37



(Msg. 1) Posted: Fri Aug 18, 2006 4:55 am
Post subject: Ship building
Archived from groups: alt>games>vga-planets (more info?)

Hi,
I just wonder what i do wrong cos i dont get ships comming out.

I have best or equal priority points, i use priority build orders on my
starbases.
But i dont get ships out, or i get 1 while my opponent make more than me
(with lesser pbp).
Im playing with privateers and u know what that mean, my ships blow up on
minefields.
I cant do direct attacks, and i loose ships for nothing and i cant get them
back.
So main question is what is order to build ships when limit is full.


-Toni

 >> Stay informed about: Ship building 
Back to top
Login to vote
Stefan Reuther

External


Since: Apr 10, 2004
Posts: 199



(Msg. 2) Posted: Fri Aug 18, 2006 12:55 pm
Post subject: Re: Ship building [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Toni wrote:
> "Ingo von Borstel" <newsgroups.DeleteThis@planetmaker.de> wrote
>>How do you use the PBPs? In order to use them, you need to set the
>>planetary FC to "PBx" where x is a number ranging from 1 to 9, PB1 is
>>the first starbase to build a ship. It is neccessary to use capital
>>letters, "pb1" won't do.
>
> Yes PB1 to 9
> frontline bases build only Very Happy

In THost, it doesn't matter whether you use PBx or not. If THost decides
that you should do a priority build, you will do one: with PBx, that one
is taken; with no PBx base remaining, your first order is being performed.

Which means you should closely watch which bases do regular builds,
that's where the build queue pointer is. Set your PBx on the bases which
come before that. Example: the last base that built a ship without PBx
was #230, so the build queue pointer sits somewhere after base #230.
Therefore, a base #240 or #250 will build quite soon, you don't need to
use PBx here. However, #220 will not build normally for a long time, so
it makes sense to use a PBx code here.


Stefan

 >> Stay informed about: Ship building 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
Question about recycling ships - Hello everybody, If i play in a wandering tribes scenario i think about recycling one or two of my starting transwarp super freighters to get their transwarp engines! So my question is: - Will those engines be in my base next turn? - Can i use those....

pilage planet - Is pillage planet a set amount or does it increase with number of beams/ships?

Cloning - Is it possible to build a ship at a star base and clone one at the same place in the same turn?

New Games - New Games Open to all players =================================================== Game #68: Critical Mass Critical Mass is a PHOST 4 game. This game runs 3 times a week for the 1st 30 turns, then twice a week after that. SoW will also run if all..

Question on Dan & Dave's Asteroids - I am interested in using Dan & Daves Asteroids and have a couple of questions: There are a number of versions out there, is there a recommended version? Any "Gotchas" a host should know about? Are Dan and Dave still around and is registr...
   Game Forums (Home) -> VGA Planets All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]