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Sentinel and Continuous Effects

 
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B M

External


Since: Oct 14, 2007
Posts: 7



(Msg. 1) Posted: Tue Jan 29, 2008 6:42 pm
Post subject: Sentinel and Continuous Effects
Archived from groups: rec>games>trading-cards>magic>rules (more info?)

Sentinel
4
Artifact Creature - Shapeshifter
1/1
0: Sentinel's toughness becomes 1 plus the power of target creature
blocking or blocked by Sentinel. (This effect doesn't end at end of turn.)
----
* 10/4/2004 This sets the current power/toughness, not the initial
value, so it will override the effects of counters and any spells or
abilities that modify power or toughness that resolved before it did.


Is that ruling correct? In Rule 418.5 in layer 6, wouldn't his ability
be applied in 6b, and thus the effects of +1/+1 counters be added to it
in 6c?

--Brent M

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David DeLaney

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Since: Jun 19, 2004
Posts: 996



(Msg. 2) Posted: Tue Jan 29, 2008 11:09 pm
Post subject: Re: Sentinel and Continuous Effects [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 29 Jan 2008 18:42:45 -0600, B M <someone.RemoveThis@somewhere.com> wrote:
>
>Sentinel >4 >Artifact Creature - Shapeshifter
>1/1 0: ~'s toughness becomes 1 plus the power of target creature
>blocking or blocked by ~. (This effect doesn't end at end of turn.)
>----
>* 10/4/2004 This sets the current power/toughness, not the initial
>value, so it will override the effects of counters and any spells or
>abilities that modify power or toughness that resolved before it did.

And you use the continuous-layers bit of the rules to see exactly where this
falls ... and note that that bit of the rules has undergone some tweaking in
the last few years. So, checking it...

> Is that ruling correct? In Rule 418.5 in layer 6, wouldn't his ability
>be applied in 6b, and thus the effects of +1/+1 counters be added to it in 6c?

.... hmmm, I should probably grab a rulebook that's later than 5/07 at some
point ... but even using that one, we see that Sentinel's effect is in 6
since it's modifying power-or-toughness, is not in 6a because it's not a
_static_ ability (and I note that the rest of the rulebook now talks about
"characteristic-defining" abilities rather than 'characteristic-setting' ones
but 418.5a hadn't had its wording updated as of that rulebook edition) so
it's not 'characteristic-defining', isn't in 6c because it's not from a
counter, isn't in 6d because it -does- set to a specific value, and isn't in
6e because it doesn't switch - so is, yes, in 6b. And thus, yes, counters
would get added on top of that in 6c.

By 10/2005, the structure of 418.5a was fairly close to what it is now, with
respect to this question; the 6/04 rulebook (8th Edition), however, was from
BEFORE layer 6 got subdivided. At that time, the ordering for all the layers
was "characteristic-setting effects first, then (for p/t-changing stuff)
changes from counters, then anything else" ... so assuming that's what was
still in effect a few months later in 10/04, the ruling given is correct _for
then_, but has been outdated by changes in 418.5a since then - specifically,
the subdivision of layer 6 and rearrangement of where the counters get applied.

(So Zoe may want to take that up to them and point at it for them, yes.)

Dave "packrattery of old rulebooks wins again" DeLaney
--
\/David DeLaney posting from dbd.RemoveThis@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.

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Zoe Stephenson

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Since: Mar 30, 2006
Posts: 124



(Msg. 3) Posted: Wed Jan 30, 2008 11:52 am
Post subject: Re: Sentinel and Continuous Effects [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

B M <someone.RemoveThis@somewhere.com> sent:

Sentinel {4} Artifact Creature - Shapeshifter 1/1
/ {0}: Sentinel's toughness becomes 1 plus the power of target creature
blocking or blocked by Sentinel.

> * 10/4/2004 This sets the current power/toughness, not the initial
> value, so it will override the effects of counters and any spells or
> abilities that modify power or toughness that resolved before it did.

> Is that ruling correct? In Rule 418.5 in layer 6, wouldn't his ability
> be applied in 6b, and thus the effects of +1/+1 counters be added to it
> in 6c?

I do believe you're correct, the Gatherer ruling is out of date now
that we have layer 6 set up the way we do now. Here's our favourite
rule, 418.5a, with notes on Sentinel interspersed:

418.5a The values of an object's characteristics are determined by
starting with the actual object, then applying continuous effects in
a series of layers in the following order: (1) copy effects (see rule
503, "Copying Objects"); (2) control-changing effects; (3)
text-changing effects; (4) type-changing effects (which includes
effects that change an object's card type, subtype, and/or
supertype); (5) all other continuous effects, except those that
change power and/or toughness; and (6) power- and/or
toughness-changing effects.

Sentinel's activated ability clearly sets up a power- and/or toughness-
changing effect, because it sets its own toughness.

Inside each layer from 1 through 5, apply effects from
characteristic-defining abilities first, then all other effects in
timestamp order. Inside layer 6, apply effects in a series of
sublayers in the following order:
(6a) effects from characteristic-defining abilities;

The effect is from an activated ability, so it can't be from a CDA.

(6b) all other effects not specifically applied in 6c, 6d, or 6e;

It might be 6b, check at the end.

(6c) changes from counters;

No, it's not one of these. If it turns out to be a 6b, then counters
will apply after the toughness change.

(6d) effects from static abilities that modify power and/or toughness
but don't set power and/or toughness to a specific number or value;
and

It's not a static ability and it doesn't modify based on existing power
or toughness.

(6e) effects that switch a creature's power and toughness.

It's not a switch either. So, it's a 6b.

Within each sublayer, apply effects in timestamp order. Note that
dependency may alter the order in which effects are applied within a
layer or sublayer. See also the rules for timestamp order and
dependency (rules 418.5b-418.5g).

Counters and Glorious Anthem type effects will apply afterwards.
Effects like Giant Growth or Wings of Velis Vel's power/toughness
setting will go in timestamp order with the effect of Sentinel's
ability, as will Humility's power/toughness setting effect.

--
-- Zoe Stephenson, NetRep rec.games.trading-cards.magic.rules
Group FAQ: http://www.daeghnao.com/magic/faq/ --
--
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