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Seeking Plotkin Drawn Colossal Cave Map

 
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Robert Goudie

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Since: Feb 09, 2005
Posts: 197



(Msg. 1) Posted: Thu Mar 16, 2006 11:00 am
Post subject: Seeking Plotkin Drawn Colossal Cave Map
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Well, anybody have one? Smile

-Robert

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therealjdc

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Since: Mar 18, 2006
Posts: 12



(Msg. 2) Posted: Sat Mar 18, 2006 3:52 am
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That's so cool -- I don't even LIKE Colossal Cave and I had to save it.

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REH

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Since: Jul 31, 2005
Posts: 3



(Msg. 3) Posted: Sat Mar 18, 2006 8:55 pm
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<therealjdc.RemoveThis@yahoo.com> wrote in message
news:1142682732.449368.175270@u72g2000cwu.googlegroups.com...
> That's so cool -- I don't even LIKE Colossal Cave and I had to save it.
>

Wow, that's like not liking bacon cheeseburgers. Or puppies. Well, OK
puppies don't taste as good bacon cheeseburgers.

REH
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The Wanderer

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Since: Dec 20, 2004
Posts: 147



(Msg. 4) Posted: Sun Mar 19, 2006 12:41 am
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REH wrote:

> <therealjdc DeleteThis @yahoo.com> wrote in message
> news:1142682732.449368.175270@u72g2000cwu.googlegroups.com...
>
>> That's so cool -- I don't even LIKE Colossal Cave and I had to save
>> it.
>
> Wow, that's like not liking bacon cheeseburgers. Or puppies. Well,
> OK puppies don't taste as good bacon cheeseburgers.

I like bacon cheeseburgers (albeit mainly because of the cheese and the
bacon), I'm not especially fond of puppies as far as I know (having been
around only one that I know of for any remotely extended time) although
I couldn't speak from personal experience as to the flavor, and I've
never managed to enjoy Adventure. I've tried it on a number of
occasions, but it's always been just too unfriendly for me to manage to
get much of anywhere or do much more than slog through the places I *do*
manage to reach.

I do enjoy a number of the other original 'classic' games (the original
Zork, for one obvious example), but Adventure itself has never succeeded
in getting its hooks into me.

--
The Wanderer

Warning: Simply because I argue an issue does not mean I agree with any
side of it.

Secrecy is the beginning of tyranny.
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Adam Thornton

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Since: Sep 24, 2004
Posts: 120



(Msg. 5) Posted: Sun Mar 19, 2006 1:55 am
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In article <g22Tf.21769$jf2.13066@twister.nyroc.rr.com>,
REH <me DeleteThis @you.com> wrote:
><therealjdc DeleteThis @yahoo.com> wrote in message
>news:1142682732.449368.175270@u72g2000cwu.googlegroups.com...
>> That's so cool -- I don't even LIKE Colossal Cave and I had to save it.
>Wow, that's like not liking bacon cheeseburgers. Or puppies. Well, OK
>puppies don't taste as good bacon cheeseburgers.

Depends on the breed. Monsanto developed a puppy that tastes
surprisingly like a bacon cheeseburger a few years ago, licensed the
technology to the Chinese government, and now it's a big franchise and
they're being bred by the billions.

In fact, *most* bacon cheeseburgers you get at the bigger chains
(e.g. Ruby Tuesday's) are really Chinese Bacon-Cheeseburger Dogs. It's
a lot cheaper that way.

Adam
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therealjdc

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Since: Mar 18, 2006
Posts: 12



(Msg. 6) Posted: Sun Mar 19, 2006 7:37 am
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>> . . . not half as funny as he thinks he is.

> Actually, that's /his/ complaint about the Flathead mythos.


Well. If we're talking about Zork Zero and whatnot, he's right. But
for the original trilogy, I thought it was pretty restrained. The
Flatheads barely figure into Zork 2 at all, and we only "meet" a
Flathead in Zork 3 -- and even then we don't SEE him. I think that's
downright artful.
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John W. Kennedy

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Since: Jun 10, 2004
Posts: 25



(Msg. 7) Posted: Sun Mar 19, 2006 5:45 pm
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therealjdc.TakeThisOut@yahoo.com wrote:
>>> . . . not half as funny as he thinks he is.
>
>> Actually, that's /his/ complaint about the Flathead mythos.
>
>
> Well. If we're talking about Zork Zero and whatnot, he's right. But
> for the original trilogy, I thought it was pretty restrained. The
> Flatheads barely figure into Zork 2 at all, and we only "meet" a
> Flathead in Zork 3 -- and even then we don't SEE him. I think that's
> downright artful.

Actually, you can meet Lord Dimwit in Zork 3 (briefly) if you make the
right fatal error.

Different people have different tastes in world-building. Tolkien, for
example, was appalled by "Narnia", and I think it's fair to say that
Graham has something of the same reaction to Zork. (Note that, no matter
how chaotic "Curses" gets, it manages to retain a consistent atmosphere.)

--
John W. Kennedy
"But now is a new thing which is very old--
that the rich make themselves richer and not poorer,
which is the true Gospel, for the poor's sake."
-- Charles Williams. "Judgement at Chelmsford"
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Thomas Blom

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Since: Mar 29, 2006
Posts: 1



(Msg. 8) Posted: Tue Mar 28, 2006 9:55 pm
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I agree that titles played in the magical first years of your introduction
to computer games probably seem the most magical - in my case both advent
and zork and many others are fond memories.

Looking into IF for the first time in years, I stumbled upon the DM4
today, and read a fair bit of it.

I wouldn't say Nelson slams Infocom at all; on the contrary the doc
abounds with quotes from Meretzky, Moriarty, Lebling etc... All over the
place! If anything I think he makes the valid point that Infocom is
perhaps too heavily credited as being almost solo players in the IF field
during their heyday, when in fact there were/are many players then,
before, and after - just as particualar bands of certain eras are often
credited with being the fathers of some musical genre when in fact it was
multitudes of bands and had been gestating for decades. In this respect
he seems to be just a historian trying to paint a broader picture.

Advent seems to hold a special place in IF history for it's early
ubiquity. And the historical perspective on this (the cave system in
Ketucky on which it was origianally based, written by a father for his
children, with maps traceable to those sketched by a slave in the 1800s)
is pretty interesting!

-t
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