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mike

External


Since: Apr 07, 2005
Posts: 14



(Msg. 16) Posted: Thu Jan 03, 2008 6:25 pm
Post subject: Re: Sci-fi and fantasy combined [Login to view extended thread Info.]
Archived from groups: rec>games>frp>gurps (more info?)

<<#>>
>>I’m unfamiliar on how the game’s changed, but last time I looked it was built in that tech was a limiting
>>factor on magic.
>>If I recall the right game rules, I was surprised by my GM once when I was informed that a spell was harder
>>(to cast, and design) because the tech level was lower than my own.
>
>First time I hear such thing.
>Maybe the GM ruled that "rare components" were more difficult to find,
>but I wouldn't accept a direct relation TL <-> Magic.

Nope. I couldn't believe it, i called it total nonsense at the time.
I thought it was Gurps rules, but i could be confusing it with another.
Failing the Magic skill roll would or could result in a demon popping up.
An area had its basic Manna level, and this had an effect on how hard or even possible magic was.
I don't think that spell casting exhausted the mage, but I am doubtful, it might have.

>In fact, many fantasy settings assume that Tech replaced (or "killed")
>magic. I.E.: the more Tech you got, the less Magic you'll get.

Quite, it never made sense to me why this established itself, it appears to me that the average person looks
at tech and simply thinks of it as Magical, Science not wanted.
So the tech vs magic paradigm would not be a natural jump to my way of thinking.

<<#>>
>>Isn’t No#3 the gurps default, sorta. Magic doesn’t like tech, and tech’s ambivalent about Magic?
>
>I don't think it is.
>GURPS has no (or no longer) "Default" relations: it's built
>SPECIFICALLY (IMHO) to allow easy mixes and matches among Magic, Tech,
>Psi, Superpowers, Whateveryouwant.

Spells that targeted Technology were harder to learn, and could be penalized on casting if the targets tech
level was not your own. I recall asking if I could design a harder learn spell that was more flexible and
could handle the ‘higher more complex machines’ with no such casting penalty.
This was when I was told that each tech level Lower or Higher was - a) a casting penalty, and b) would require
a separate spell for every single tech level.
I think I blew up at that point !

>>I think I’m trying to say that gurps is prolly not the system to choose for the OPs’ plans, without actually saying it. Smile
>
>Once he has the setting clear in his mind, GURPS works just fine.

Perhaps the Gm of the time was simply wrong, I maintained the interpretation was ‘nuts’. He said that the game
should be played by the rules, you cannot just decide that you want a rook to move like a knight.

I reckon that was the last game with that system.
Maybe i should take a look a the current Gurps and see how it's evolved.

Mike

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Michael W. Ryder

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Since: Jul 18, 2005
Posts: 287



(Msg. 17) Posted: Thu Jan 03, 2008 6:25 pm
Post subject: Re: Sci-fi and fantasy combined [Login to view extended thread Info.]
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mike wrote:
> <<#>>
>>> I’m unfamiliar on how the game’s changed, but last time I looked it was built in that tech was a limiting
>>> factor on magic.
>>> If I recall the right game rules, I was surprised by my GM once when I was informed that a spell was harder
>>> (to cast, and design) because the tech level was lower than my own.
>> First time I hear such thing.
>> Maybe the GM ruled that "rare components" were more difficult to find,
>> but I wouldn't accept a direct relation TL <-> Magic.
>
> Nope. I couldn't believe it, i called it total nonsense at the time.
> I thought it was Gurps rules, but i could be confusing it with another.
> Failing the Magic skill roll would or could result in a demon popping up.
> An area had its basic Manna level, and this had an effect on how hard or even possible magic was.
> I don't think that spell casting exhausted the mage, but I am doubtful, it might have.
>
>> In fact, many fantasy settings assume that Tech replaced (or "killed")
>> magic. I.E.: the more Tech you got, the less Magic you'll get.
>
> Quite, it never made sense to me why this established itself, it appears to me that the average person looks
> at tech and simply thinks of it as Magical, Science not wanted.
> So the tech vs magic paradigm would not be a natural jump to my way of thinking.
>
> <<#>>
>>> Isn’t No#3 the gurps default, sorta. Magic doesn’t like tech, and tech’s ambivalent about Magic?
>> I don't think it is.
>> GURPS has no (or no longer) "Default" relations: it's built
>> SPECIFICALLY (IMHO) to allow easy mixes and matches among Magic, Tech,
>> Psi, Superpowers, Whateveryouwant.
>
> Spells that targeted Technology were harder to learn, and could be penalized on casting if the targets tech
> level was not your own. I recall asking if I could design a harder learn spell that was more flexible and
> could handle the ‘higher more complex machines’ with no such casting penalty.
> This was when I was told that each tech level Lower or Higher was - a) a casting penalty, and b) would require
> a separate spell for every single tech level.
> I think I blew up at that point !
>

I can see part of his thinking. If one is used to repairing a modern
TL8 PC than goes to try and work on a TL6 computer, say Eniac, he is
going to have a lot of problems. The same with working on a modern
car's fuel system where you ask the computer what is wrong and an
original Model T.
If one had training in different tech levels, like a lot of modern
repair persons who have worked in the field for the last forty years,
the penalty should go away.


>>> I think I’m trying to say that gurps is prolly not the system to choose for the OPs’ plans, without actually saying it. Smile
>> Once he has the setting clear in his mind, GURPS works just fine.
>
> Perhaps the Gm of the time was simply wrong, I maintained the interpretation was ‘nuts’. He said that the game
> should be played by the rules, you cannot just decide that you want a rook to move like a knight.
>
> I reckon that was the last game with that system.
> Maybe i should take a look a the current Gurps and see how it's evolved.
>
> Mike

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David Johnston

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Since: Jun 23, 2007
Posts: 46



(Msg. 18) Posted: Thu Jan 03, 2008 6:25 pm
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Archived from groups: per prev. post (more info?)

On Thu, 03 Jan 2008 19:55:17 GMT, "Michael W. Ryder"
<_mwryder RemoveThis @worldnet.att.net> wrote:

>mike wrote:
>> <<#>>
>>>> I’m unfamiliar on how the game’s changed, but last time I looked it was built in that tech was a limiting
>>>> factor on magic.
>>>> If I recall the right game rules, I was surprised by my GM once when I was informed that a spell was harder
>>>> (to cast, and design) because the tech level was lower than my own.
>>> First time I hear such thing.
>>> Maybe the GM ruled that "rare components" were more difficult to find,
>>> but I wouldn't accept a direct relation TL <-> Magic.
>>
>> Nope. I couldn't believe it, i called it total nonsense at the time.
>> I thought it was Gurps rules, but i could be confusing it with another.
>> Failing the Magic skill roll would or could result in a demon popping up.
>> An area had its basic Manna level, and this had an effect on how hard or even possible magic was.
>> I don't think that spell casting exhausted the mage, but I am doubtful, it might have.
>>
>>> In fact, many fantasy settings assume that Tech replaced (or "killed")
>>> magic. I.E.: the more Tech you got, the less Magic you'll get.
>>
>> Quite, it never made sense to me why this established itself, it appears to me that the average person looks
>> at tech and simply thinks of it as Magical, Science not wanted.
>> So the tech vs magic paradigm would not be a natural jump to my way of thinking.
>>
>> <<#>>
>>>> Isn’t No#3 the gurps default, sorta. Magic doesn’t like tech, and tech’s ambivalent about Magic?
>>> I don't think it is.
>>> GURPS has no (or no longer) "Default" relations: it's built
>>> SPECIFICALLY (IMHO) to allow easy mixes and matches among Magic, Tech,
>>> Psi, Superpowers, Whateveryouwant.
>>
>> Spells that targeted Technology were harder to learn, and could be penalized on casting if the targets tech
>> level was not your own. I recall asking if I could design a harder learn spell that was more flexible and
>> could handle the ‘higher more complex machines’ with no such casting penalty.
>> This was when I was told that each tech level Lower or Higher was - a) a casting penalty, and b) would require
>> a separate spell for every single tech level.
>> I think I blew up at that point !
>>
>
>I can see part of his thinking. If one is used to repairing a modern
>TL8 PC than goes to try and work on a TL6 computer, say Eniac, he is
>going to have a lot of problems. The same with working on a modern
>car's fuel system where you ask the computer what is wrong and an
>original Model T.
>If one had training in different tech levels, like a lot of modern
>repair persons who have worked in the field for the last forty years,
>the penalty should go away.
>

Things only become obsolete when people come up with something better,
though. Also there's no restriction on learning lower TL skills
anyway.
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mike

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Since: Apr 07, 2005
Posts: 14



(Msg. 19) Posted: Sat Jan 05, 2008 2:47 am
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On a dark an' dismal Thu, 03 Jan 2008 19:55:17 GMT, in flickering lamplight, "Michael W. Ryder"
<_mwryder RemoveThis @worldnet.att.net> scribed with phoenix qill :

>mike wrote:
>> <<#>>
>> I recall asking if I could design a harder learn spell that was more flexible and
>> could handle the ‘higher more complex machines’ with no such casting penalty.
>> This was when I was told that each tech level Lower or Higher was - a) a casting penalty, and b) would require
>> a separate spell for every single tech level.
>> I think I blew up at that point !

>I can see part of his thinking.

I can't Sad

>If one is used to repairing a modern TL8 PC than goes to try
>and work on a TL6 computer, say Eniac, he is
>going to have a lot of problems.

Not if he had the right tools and resources, he'd only have trouble if it was out of the blue.
(Anyway I shouldn't require Engineering skill to cast my 'Fix Machine Spell',
the magic is the Engineering skill.)

>The same with working on a modern car's fuel system where you ask the computer
>what is wrong and an original Model T.

This is just a built in tool, to help the mechanic at the task.
But i think i did say something to the effect of uphill, a penalty made sense.
If you had only ever worked on the Ford,
and the computer controlled fuel injection car was dumped on you, then yes, panic...
(And then later, marvel.)

>If one had training in different tech levels, like a lot of modern
>repair persons who have worked in the field for the last forty years,
>the penalty should go away.

But i don't look at tech levels like separate disciplines, because they arn't.
Each level, supposedly, represents a degree of comprehension on the way the universe works.
As you go up, the sophistication and understanding builds on the prior level.
Thus it makes no sense at all to penalise when the *character* is supposed to possess a greater understanding
of the device he or she is working on, than it's original inventors' ever did.

This is something i note about tech and maj.
A tech device you'd expect to work everywhere, example:
Zap a man and his machine gun back in time to say hi to the dinosaurs.
But zap a Mage back to the same point, and you would be asked about the local Manna level.
And he'd hope that it supports his spells.
Tech level's just how much we know today, and the things made from that knowledge could have been built at any
point in time, and this would not change how they work, or prevent them from operating normally.

I doubt that the original intent was a spell to do the same things required at every single tech level !

Can you follow my logic?
mike.
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mike

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Since: Apr 07, 2005
Posts: 14



(Msg. 20) Posted: Sat Jan 05, 2008 2:51 am
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On a dark an' dismal Thu, 03 Jan 2008 21:18:04 GMT, in flickering lamplight, David Johnston <david.DeleteThis@block.net>
scribed with phoenix qill :

>Things only become obsolete when people come up with something better,
>though. Also there's no restriction on learning lower TL skills
>anyway.

Betamax was superior, yet it became obsolete.
I also note that things tend to be a little less 'robust' today. :-/

mike.
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David Johnston

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Since: Jun 23, 2007
Posts: 46



(Msg. 21) Posted: Sat Jan 05, 2008 4:42 am
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On Sat, 05 Jan 2008 02:51:28 +0000, mike
<mike.TakeThisOut@invariant.freeserve.co.uk> wrote:

>On a dark an' dismal Thu, 03 Jan 2008 21:18:04 GMT, in flickering lamplight, David Johnston <david.TakeThisOut@block.net>
>scribed with phoenix qill :
>
>>Things only become obsolete when people come up with something better,
>>though. Also there's no restriction on learning lower TL skills
>>anyway.
>
>Betamax was superior,

Not so's most people would notice. There certainly wasn't a TL
difference between it and the competition.

yet it became obsolete.
>I also note that things tend to be a little less 'robust' today. :-/
>
>mike.
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Kent Allard

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Since: Nov 14, 2004
Posts: 43



(Msg. 22) Posted: Sat Jan 05, 2008 9:21 am
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In article <te2un3lmof3tgu8ljtg3oh9tq095ka36ve DeleteThis @4ax.com>,
David Johnston <david DeleteThis @block.net> wrote:

> Not so's most people would notice. There certainly wasn't a TL
> difference between it and the competition.
>
> yet it became obsolete.

It only became obsolete in the consumer market. Betamax was used by most TV
stations and video production companies up until a few years ago when things
started going digital. Superior quality wins out where it's important.
--
Who knows what evil lurks in the hearts and minds of men? The Shadow do!
--Flip Wilson
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Elvis

External


Since: Dec 26, 2007
Posts: 10



(Msg. 23) Posted: Sat Jan 05, 2008 11:07 am
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On Jan 5, 7:21 am, Kent Allard <evil.DeleteThis@hearts_of_men.net> wrote:
> In article <te2un3lmof3tgu8ljtg3oh9tq095ka3....DeleteThis@4ax.com>,
>  David Johnston <da....DeleteThis@block.net> wrote:
>
> > Not so's most people would notice.  There certainly wasn't a TL
> > difference between it and the competition.
>
> > yet it became obsolete.
>
> It only became obsolete in the consumer market. Betamax was used by most TV
> stations and video production companies up until a few years ago when things
> started going digital. Superior quality wins out where it's important.
> --
> Who knows what evil lurks in the hearts and minds of men? The Shadow do!
> --Flip Wilson

HI! You have inspired me to type GURPS Traveller Templates into my
Laptop,
improve them, & re-balance the Characters afterwords. I also signed up
for
"Meetup" Online, & Longmont, CO, Meetup Groups.
WHEN WILL YOU GO ONLINE WITH GURPS = STAR WARS = TRAVELLER
& WHERE???? I finished"'Traveller Merchant template" today!! 'Elvis'
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Elvis

External


Since: Dec 26, 2007
Posts: 10



(Msg. 24) Posted: Sun Jan 06, 2008 6:49 am
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On Jan 5, 11:07 am, Elvis <esvie... RemoveThis @yahoo.com> wrote:
> On Jan 5, 7:21 am, Kent Allard <evil RemoveThis @hearts_of_men.net> wrote:
>
> > In article <te2un3lmof3tgu8ljtg3oh9tq095ka3... RemoveThis @4ax.com>,
> >  David Johnston <da... RemoveThis @block.net> wrote:
>
> > > Not so's most people would notice.  There certainly wasn't a TL
> > > difference between it and the competition.
>
> > > yet it became obsolete.
>
> > It only became obsolete in the consumer market. Betamax was used by most TV
> > stations and video production companies up until a few years ago when things
> > started going digital. Superior quality wins out where it's important.
> > --
> > Who knows what evil lurks in the hearts and minds of men? The Shadow do!
> > --Flip Wilson
>
>  HI! You have inspired me to type GURPS Traveller Templates into my
> Laptop,
> improve them, & re-balance the Characters afterwords. I also signed up
> for
> "Meetup" Online, & Longmont, CO, Meetup Groups.
> WHEN WILL YOU GO ONLINE WITH GURPS = STAR WARS = TRAVELLER
>  & WHERE???? I finished"'Traveller Merchant template" today!! 'Elvis'

P.S. You might consider listing your campaign as a "MEETUP" in the new
"Online" section....Elvis
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Michael W. Ryder

External


Since: Jul 18, 2005
Posts: 287



(Msg. 25) Posted: Mon Jan 07, 2008 1:22 am
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mike wrote:
> On a dark an' dismal Thu, 03 Jan 2008 19:55:17 GMT, in flickering lamplight, "Michael W. Ryder"
> <_mwryder.DeleteThis@worldnet.att.net> scribed with phoenix qill :
>
>> mike wrote:
>>> <<#>>
>>> I recall asking if I could design a harder learn spell that was more flexible and
>>> could handle the ‘higher more complex machines’ with no such casting penalty.
>>> This was when I was told that each tech level Lower or Higher was - a) a casting penalty, and b) would require
>>> a separate spell for every single tech level.
>>> I think I blew up at that point !
>
>> I can see part of his thinking.
>
> I can't Sad
>
>> If one is used to repairing a modern TL8 PC than goes to try
>> and work on a TL6 computer, say Eniac, he is
>> going to have a lot of problems.
>
> Not if he had the right tools and resources, he'd only have trouble if it was out of the blue.
> (Anyway I shouldn't require Engineering skill to cast my 'Fix Machine Spell',
> the magic is the Engineering skill.)
>

A person familiar with Windows and modern text editors would have a very
hard time with punch cards, or even worse switches to program a
computer. Learning how to get information from a TL6 computer would
require knowing the proper commands to enter into the command line and
how to use a line editor. Yes, a person could learn these fairly
quickly, but they would not be able to go into a 1950's computer shop
and start working effectively without the prep time.

>> The same with working on a modern car's fuel system where you ask the computer
>> what is wrong and an original Model T.
>
> This is just a built in tool, to help the mechanic at the task.
> But i think i did say something to the effect of uphill, a penalty made sense.
> If you had only ever worked on the Ford,
> and the computer controlled fuel injection car was dumped on you, then yes, panic...
> (And then later, marvel.)

If you have only worked on cars with computerized fuel injectors and
ignition working on a car with a very simple carburetor, gravity fed
gas, and a magneto is going to take some time. You may know the basics
of what you are trying to accomplish but would have no ideas on how to
set jets and floats, adjust points and timing, etc., along with not
being aware that you may need to drive your car backwards up some hills.

>
>> If one had training in different tech levels, like a lot of modern
>> repair persons who have worked in the field for the last forty years,
>> the penalty should go away.
>
> But i don't look at tech levels like separate disciplines, because they arn't.
> Each level, supposedly, represents a degree of comprehension on the way the universe works.
> As you go up, the sophistication and understanding builds on the prior level.
> Thus it makes no sense at all to penalise when the *character* is supposed to possess a greater understanding
> of the device he or she is working on, than it's original inventors' ever did.
>

At the same time our knowledge increases some knowledge is "lost". When
was the last time you saw a tube tester at Radio Shack? Most
technicians today are taught to replace a board or the entire product
rather than try to determine what is wrong or how to fix it.


> This is something i note about tech and maj.
> A tech device you'd expect to work everywhere, example:
> Zap a man and his machine gun back in time to say hi to the dinosaurs.
> But zap a Mage back to the same point, and you would be asked about the local Manna level.
> And he'd hope that it supports his spells.
> Tech level's just how much we know today, and the things made from that knowledge could have been built at any
> point in time, and this would not change how they work, or prevent them from operating normally.
>
> I doubt that the original intent was a spell to do the same things required at every single tech level !
>
> Can you follow my logic?

To a point. Like I posted, there should be some penalty when first using
"unknown" technology items, but it should go away fairly quickly if you
have training in a different TL. There is a spell in GURPS 3, don't
remember it's name and am not sure if it is in 4, where the person could
take control of a machine. If he is familiar with the technology of the
machine, say a modern computer, then there should be no problem. But
trying the same spell on Eniac is going to present some problems. For
one, the current program in the computer may not allow the caster to do
what he wants to do. Without knowing how to get around this problem is
going to take some time and knowledge.


> mike.
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Bent C Dalager

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Since: Jul 26, 2005
Posts: 139



(Msg. 26) Posted: Mon Jan 07, 2008 11:59 am
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In article <evil-A8AB1B.09214705012008.TakeThisOut@sn-indi.vsrv-sjc.supernews.net>,
Kent Allard <evil.TakeThisOut@hearts_of_men.net> wrote:
>
>It only became obsolete in the consumer market. Betamax was used by most TV
>stations and video production companies up until a few years ago when things
>started going digital. Superior quality wins out where it's important.

When this superior quality came at the cost of having only very short
tapes, the quality was quickly selected against. With only 1-hour
recordable tapes, recording a film while you are out for whatever
reson is impossible and this is enough to sink a product when the
competition fails to have the same problem.

The consumer market and the professional market have widely different
needs in this regard, explaining BetaMax's success in the latter while
flopping in the former.

Cheers,
Bent D
--
Bent Dalager - bcd.TakeThisOut@pvv.org - http://www.pvv.org/~bcd
powered by emacs
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Peter Knutsen

External


Since: Feb 19, 2005
Posts: 1099



(Msg. 27) Posted: Mon Jan 07, 2008 9:41 pm
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Bent C Dalager wrote:
> Kent Allard <evil.DeleteThis@hearts_of_men.net> wrote:
>>It only became obsolete in the consumer market. Betamax was used by most TV
>>stations and video production companies up until a few years ago when things
>>started going digital. Superior quality wins out where it's important.
>
> When this superior quality came at the cost of having only very short
> tapes, the quality was quickly selected against. With only 1-hour
> recordable tapes, recording a film while you are out for whatever
> reson is impossible and this is enough to sink a product when the
> competition fails to have the same problem.

The house in which I lived as a child had Betamax tapes with a 3 hour 15
minutes recording time. Plenty to record a movie, even one crippled by
an absurd amount of commercial interruptions.

> The consumer market and the professional market have widely different
> needs in this regard, explaining BetaMax's success in the latter while
> flopping in the former.

The consumer market isn't badly broken? That's news to me.

--
Peter Knutsen
sagatafl.org
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Bent C Dalager

External


Since: Jul 26, 2005
Posts: 139



(Msg. 28) Posted: Tue Jan 08, 2008 7:07 am
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In article <47828e83$0$7604$157c6196@dreader2.cybercity.dk>,
Peter Knutsen <peter DeleteThis @sagatafl.invalid> wrote:
>Bent C Dalager wrote:
>> Kent Allard <evil DeleteThis @hearts_of_men.net> wrote:
>>>It only became obsolete in the consumer market. Betamax was used by most TV
>>>stations and video production companies up until a few years ago when things
>>>started going digital. Superior quality wins out where it's important.
>>
>> When this superior quality came at the cost of having only very short
>> tapes, the quality was quickly selected against. With only 1-hour
>> recordable tapes, recording a film while you are out for whatever
>> reson is impossible and this is enough to sink a product when the
>> competition fails to have the same problem.
>
>The house in which I lived as a child had Betamax tapes with a 3 hour 15
>minutes recording time. Plenty to record a movie, even one crippled by
>an absurd amount of commercial interruptions.

By the time these appeared, though, VHS already had too much market
share for things to turn around.

>> The consumer market and the professional market have widely different
>> needs in this regard, explaining BetaMax's success in the latter while
>> flopping in the former.
>
>The consumer market isn't badly broken? That's news to me.

I have no idea what the connection above is.

Cheers,
Bent D
--
Bent Dalager - bcd DeleteThis @pvv.org - http://www.pvv.org/~bcd
powered by emacs
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Elvis

External


Since: Dec 26, 2007
Posts: 10



(Msg. 29) Posted: Wed Jan 09, 2008 8:09 am
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On Dec 28 2007, 7:31 am, Elvis <esvie... DeleteThis @yahoo.com> wrote:
> On Dec 25, 1:30 pm, Jefferson <Jeff_Wilso... DeleteThis @bigfoot.com> wrote:
>
>
>
> > blksupe... DeleteThis @aol.com wrote:
> > > I want to start a gurps campaign with my friends and myself as GM. I
> > > am interested in doing something the combines magic, monsters, and
> > > prophecies with outer space and laser swords, laser pistols, psionics
> > > and robots. It will take place in the very distant future. Maybe a
> > > space opera similar toStarWars. Are there any sourse books that do
> > > any thing remotely like this or will I just have to do all the work
> > > myself?
>
> >Check out the "Citizens of the Imperium" site it may have some useful threads! Elvis
 >> Stay informed about: Sci-fi and fantasy combined 
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Zan Lynx

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Since: Jan 09, 2008
Posts: 3



(Msg. 30) Posted: Wed Jan 09, 2008 7:03 pm
Post subject: Re: Sci-fi and fantasy combined [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 09 Jan 2008 22:58:07 +0000, mike wrote:

> On a dark an' dismal Mon, 07 Jan 2008 01:22:01 GMT, in flickering
> lamplight, "Michael W. Ryder" <_mwryder.DeleteThis@worldnet.att.net> scribed with
> phoenix qill :
>
> <<#>>
>>A person familiar with Windows and modern text editors would have a very
>>hard time with punch cards, or even worse switches to program a
>>computer. Learning how to get information from a TL6 computer would
>>require knowing the proper commands to enter into the command line and
>>how to use a line editor. Yes, a person could learn these fairly
>>quickly, but they would not be able to go into a 1950's computer shop
>>and start working effectively without the prep time.
>
> Inflicting that on your players would be a little mean, don't you think?
> On command line details, I'd not include that as a Computer Skill
> problem if they had net access, or even the manual. At worst I'd go for
> an IQ roll for educated guesses, none if they have 'Programming'.
[cut]

In this case it's definitely a big skill penalty, and by looking things
up on the net or in a book they're using extra time to get some skill
bonuses.

Now, in a situation where they must break into a building, access the
1970's mainframe terminal and get the data out before the guards arrive,
that extra time isn't available. They need an expert in 1970 computer
tech. Might be Computer Operation/TL7 (probably not 6) with a JCL
familiarity requirement. Loading those 1/4" tape drives also required
some skill to get it right without mangling tape.

Programming really doesn't help much with Operations. They sort of go
together now because programmers often maintain their own desktop
machines. But in the 1970s a programmer might never see the actual
computer. A programmer might not know the right order to power the
system on, where the data tapes were, how to load a tape once he found
one.

In a modern supercomputer lab the problems are similar. Rows and rows of
racks holding mysterious objects labeled "C-01-72" or "NLS-2-998". The
only terminal in the room is on a cart not connected to anything, if you
want to use it you need to know just what to plug in. Writing a program
for a supercomputer cluster has nothing to do with how to set one up or
keep it running.

Now, in TL-9 we might have limited-AI speech recognition and 3-D graphics
with a speak and point interface. Anyone will be able to use a
computer. What Computer Operations or Programming will do then is
provide the difference between a character who can drive a Ford Focus to
work and back, and the character who can drive a world rally car over
jumps and around corners on two wheels.
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