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Scholo trip

 
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Valjean

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Since: Jul 14, 2004
Posts: 259



(Msg. 1) Posted: Thu Jun 22, 2006 3:54 pm
Post subject: Scholo trip
Archived from groups: alt>games>warcraft (more info?)

Not sure if its standard after the patch, but a group of us decided to do a
"non-standard" run to scholo last night - 2 druids (resto and feral), a
mage, a warlock and a shadow priest. We went because we already had the
viewing room key and thought we could nip through to the end without the
hassle of the whelp room and Rattlegore.

However after grabbing the blood and downing the herald (who dropped mail -
very useful) we got into the large room before the whelps to find an elite
huge skeleton in with all the normal stuff. Having taken him out we turned
left instead of going into the whelp room and the room with the viewing room
door had about twice as many ghouls / skeles in as before. Then when we
entered the viewing room the 2 bosses on the right were in plain sight but
yellow - I seem to remember them being hidden till you set the box off
before?

All in all it took significantly longer to run with the new stuff so we
didn't have time to take all the headmasters area out - we did manage Barov
himself to ensure that our newest 60 got all 4 deeds - and doing it in a
different type of group certainly made it interesting - I am not 100% sure
we could have done Rattle to get the key had we not already had one, may
have to try again to see.

--

Tixover / Stalls / Tlxover / Mum (EU Terenas)

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Rehlow

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Since: Feb 01, 2005
Posts: 139



(Msg. 2) Posted: Thu Jun 22, 2006 3:54 pm
Post subject: Re: Scholo trip [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Valjean wrote:
> Not sure if its standard after the patch, but a group of us decided to do a
> "non-standard" run to scholo last night - 2 druids (resto and feral), a
> mage, a warlock and a shadow priest. We went because we already had the
> viewing room key and thought we could nip through to the end without the
> hassle of the whelp room and Rattlegore.
>

How is the whelp room a hassle with a mage and a warlock? AOE and burn
them down, should take no time at all.

Since Rattlegore hits really hard, tanking with a feral druid might
have made that tough, but I don't think undoable. I don't have a lot of
experience with how a feral druid stacks up to a warrior for tanking.

> However after grabbing the blood and downing the herald (who dropped mail -
> very useful) we got into the large room before the whelps to find an elite
> huge skeleton in with all the normal stuff. Having taken him out we turned
> left instead of going into the whelp room and the room with the viewing room
> door had about twice as many ghouls / skeles in as before. Then when we
> entered the viewing room the 2 bosses on the right were in plain sight but
> yellow - I seem to remember them being hidden till you set the box off
> before?
>

I think the huge skeleton has to do with the Scourge/Nax invasion. We
saw him last night. He pathed into us while we were fighting some
casters and pulled everything to the previous room and took him down
without a lot of difficulty.

We wiped in the room with the viewing room door, but only because I
pulled when the priest was low on mana. It was already 1 AM and I was
trying to keep things moving. Oops. Even if there are more mobs, its
not much on an issue, since you can easily pull them a few at a time.

They were there at least as early as 1.10. I remember going up to them,
seeing that I could talk or attack (don't remember which) and then not
doing anything, because I didn't want to get /kick for doing something
stupid.

> All in all it took significantly longer to run with the new stuff so we
> didn't have time to take all the headmasters area out - we did manage Barov
> himself to ensure that our newest 60 got all 4 deeds - and doing it in a
> different type of group certainly made it interesting - I am not 100% sure
> we could have done Rattle to get the key had we not already had one, may
> have to try again to see.
>

Didn't have time? Its not a 45 minute run. I guess some people in the
group had to go. We called our Scholo run at 2 AM central time (some
were Eastern and it was 3 AM) last night after downing the Lich. I
remember, after Scholo became 5 man only, joining a group already in
progress (someone had to leave), it took them 4 hours to run Scholo.

I was disappointed with the relatively few number of bone chips and
crypt parts I got from the run. Sad

Later,
~Rehlow

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Tamzen Cannoy

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Since: Aug 06, 2005
Posts: 36



(Msg. 3) Posted: Thu Jun 22, 2006 3:54 pm
Post subject: Re: Scholo trip [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If you don't kill Rattlegore the room before the viewing room has a HUGE
number more of mobs. If yoyu kill Rattlegore about 1/2 or more of them
will not be there when you get to that room.
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PV

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Since: May 18, 2006
Posts: 4033



(Msg. 4) Posted: Thu Jun 22, 2006 9:01 pm
Post subject: Re: Scholo trip [Login to view extended thread Info.]
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"Rehlow" <newsgroup.DeleteThis@rehlow.com> writes:
>How is the whelp room a hassle with a mage and a warlock? AOE and burn
>them down, should take no time at all.

Yup - a couple overlapping AOEs and they're toasted, provided your puller
doesn't overdo it and pull 20 of them at once.

>Since Rattlegore hits really hard, tanking with a feral druid might
>have made that tough, but I don't think undoable. I don't have a lot of
>experience with how a feral druid stacks up to a warrior for tanking.

In bear form they have lots and lots of armor, so it should be doable with
good healing. I've gotten the impression that druids can tank pretty darn
well against a single enemy (which HOPEFULLY is all you're doing with
Rattlegore - just one add can make it a slaughter), but can't do group
tanking at all.

>I think the huge skeleton has to do with the Scourge/Nax invasion. We
>saw him last night. He pathed into us while we were fighting some
>casters and pulled everything to the previous room and took him down
>without a lot of difficulty.

There are new bosses related to Naxx in several instances, apparently - I
haven't seen any of them yet. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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Stian Lomnes

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Since: Dec 06, 2005
Posts: 3



(Msg. 5) Posted: Fri Jun 23, 2006 1:15 am
Post subject: Re: Scholo trip [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

PV wrote:

> In bear form they have lots and lots of armor, so it should be doable with
> good healing. I've gotten the impression that druids can tank pretty darn
> well against a single enemy (which HOPEFULLY is all you're doing with
> Rattlegore - just one add can make it a slaughter), but can't do group
> tanking at all.

You are mostly right. As a furry druid myself, with tanking experience
up to and including Drakkisath / UBRS, I can tank single mobs, even the
hard hitting ones, with relative ease. Groups of up to three are OK
provided you have a good team behind you, focusing their dps, letting
you keep the others at bay and still holding the one getting nuked. Four
is starting to get really painful to control.

But I won't deny that a druid tank needs more healing attention than a
plate-clad one - so mana intensive fights like Rivendare in Strat can
get rather ... interesting.


--
Stian
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Valjean

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Since: Jul 14, 2004
Posts: 259



(Msg. 6) Posted: Fri Jun 23, 2006 8:24 am
Post subject: Re: Scholo trip [Login to view extended thread Info.]
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"Rehlow" <newsgroup DeleteThis @rehlow.com> wrote in message
news:1150999138.227468.126970@c74g2000cwc.googlegroups.com...
>
> Valjean wrote:
>> Not sure if its standard after the patch, but a group of us decided to do
>> a
>> "non-standard" run to scholo last night - 2 druids (resto and feral), a
>> mage, a warlock and a shadow priest. We went because we already had the
>> viewing room key and thought we could nip through to the end without the
>> hassle of the whelp room and Rattlegore.
>>
>
> How is the whelp room a hassle with a mage and a warlock? AOE and burn
> them down, should take no time at all.
>
yes - the whelps are not hard with AOE - just takes time which we were
pushed on ( we had about 2 and a half hours max) - Rattle we were worried
about because he tends to hit damn hard and we were not 100% sure how we
would last out . Someone suggested in another post that had we taken him out
half the ghouls etc in the room before the viewing room would have despawned
so maybe it would have been as fast to do that.

>> All in all it took significantly longer to run with the new stuff so we
>> didn't have time to take all the headmasters area out - we did manage
>> Barov
>> himself to ensure that our newest 60 got all 4 deeds - and doing it in a
>> different type of group certainly made it interesting - I am not 100%
>> sure
>> we could have done Rattle to get the key had we not already had one, may
>> have to try again to see.
>>
>
> Didn't have time? Its not a 45 minute run. I guess some people in the
> group had to go. We called our Scholo run at 2 AM central time (some
> were Eastern and it was 3 AM) last night after downing the Lich. I
> remember, after Scholo became 5 man only, joining a group already in
> progress (someone had to leave), it took them 4 hours to run Scholo.
>
Yup - I normally start playing about 10:30pm and we didn't get started till
11:00 - Its always embarrasing when you find one of your party has fallen
asleep at the keyboard so we try to get out by 1:30 or so.

> I was disappointed with the relatively few number of bone chips and
> crypt parts I got from the run. Sad
>
Same here - didn't get many from Strat UD last night either - though seeing
the hunter pick up a dwaven hand cannon and the fact that I rolled 100 on a
greed roll for Gauntlets of Valor was nice

--

Tixover / Stalls / Tlxover / Mum (EU Terenas)
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AAnt

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Since: Feb 15, 2006
Posts: 44



(Msg. 7) Posted: Sat Jun 24, 2006 7:02 pm
Post subject: Re: Scholo trip [Login to view extended thread Info.]
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PV wrote:
>> Since Rattlegore hits really hard, tanking with a feral druid might
>> have made that tough, but I don't think undoable. I don't have a lot of
>> experience with how a feral druid stacks up to a warrior for tanking.
>
> In bear form they have lots and lots of armor, so it should be doable with
> good healing. I've gotten the impression that druids can tank pretty darn
> well against a single enemy (which HOPEFULLY is all you're doing with
> Rattlegore - just one add can make it a slaughter), but can't do group
> tanking at all.

You're kidding, right? Druid tank has no problems tanking large groups
of mobs. In fact, that's the reason why I personally always loved
tanking with druid - the feeling of control over large groups of
enemies.
With good party and focused fire tanking is piece of cake no matter how
many mobs attack, provided healer has mana to keep me alive. Everyone
wants to hug a big furry bear, even mobs Wink

AAnt

--
Human Thief (60), NE Feral Druid (60), Dwarf Combat Rogue (55),
Human Holy Priest (41), Human Holy Paladin (30),
Dwarf Blunderbuss Hunter (20), Gnome Frost Mage (24),
NE Fury Warrior (29)
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Lehi

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Since: May 24, 2005
Posts: 305



(Msg. 8) Posted: Mon Jul 03, 2006 3:17 pm
Post subject: Re: Scholo trip [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>>> Since Rattlegore hits really hard, tanking with a feral druid might
>>> have made that tough, but I don't think undoable. I don't have a lot of
>>> experience with how a feral druid stacks up to a warrior for tanking.
>>
>> In bear form they have lots and lots of armor, so it should be doable with
>> good healing. I've gotten the impression that druids can tank pretty darn
>> well against a single enemy (which HOPEFULLY is all you're doing with
>> Rattlegore - just one add can make it a slaughter), but can't do group
>> tanking at all.
>
>You're kidding, right? Druid tank has no problems tanking large groups
>of mobs. In fact, that's the reason why I personally always loved
>tanking with druid - the feeling of control over large groups of
>enemies.
>With good party and focused fire tanking is piece of cake no matter how
>many mobs attack, provided healer has mana to keep me alive. Everyone
>wants to hug a big furry bear, even mobs Wink

My druid is almost 11000 armor with his tanking gear on. My brother's
warrior in tanking gear is almost 7000 armor.


Bronzebeard PVE:
Avocat - Gnome Warlock
Lehi - Human Paladin
Bathsheba - Human Rogue
Pourter - Night Elf Druid

Frostmane PVP:
Laban - Troll Rogue
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