number six <mister.gerbik.DeleteThis@gmail.com> wrote:
>They would need to print the cards with special foil watermarks that
>each player would scan before the session. That way people couldn't
>use pirated feats. Thay would just need to sell a special bundle, the
>three core books, a starter deck of feat/manuever cards, and the
>Authentication Kiosk for the center of the table.
One of the things that brought this to mind was seeing the decks of
cards that my daughter buys for web-kinz stuffed animals. The Web-Kinz
base product is a stuffed animal with a web-site tie-in where you can
register the stuffed critter and play with an online version of same.
They have enhanced this site (and their revenue) by selling foil
wrapped packs of cards where some cards have a unique code printed on
them that can be entered (once) on the web site to obtain critter
clothing or furniture on the site (all virtual of course). Once a
code has been used, it can't be reused so you and your firends need to
keep buying cards if everyone wants a given item.
It seems as if this would work pretty well with the D&D online site
and game table if they sold similar cards with special splat feats and
abilities in random packs. Each special card would have a unique
number printed on it that would work once for one character. If you
wanted the death splat feat for several characters then you'd better
keep buying decks until you've got enough copies...
As I suggested in my original post, this shouldn't have any real
effect on normal table-top games as the DM can simply disallow such
things... But it might help to stem the tide of power-inflating splat
books by giving folks who want to go muchkin the ability to get their
fix. They could even support munchie table top games by allowing the
DM to verify that a particular code has been registered on the DDI
site for a given character.
--
Kyle Wilson
email: mynameasoneword at wilson.mv.com
>> Stay informed about: Scary thought for 4th ed revenue enhancement...