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Scary thought for 4th ed revenue enhancement...

 
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Kyle Wilson

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Since: Dec 18, 2005
Posts: 45



(Msg. 1) Posted: Sun Mar 02, 2008 8:05 pm
Post subject: Scary thought for 4th ed revenue enhancement...
Archived from groups: rec>games>frp>dnd (more info?)

I wonder if WOTC has considered selling colectable card 'splat decks'
as part of 4th ed. It struck me recently that they could make some
real money by selling randomized card decks with extra good
feats/maneuvers on them and adding these to the rules set for 4th ed.

This would combine their CCG marketing with the RPG line and posibly
make real money from power-gamers buying dacks looking for
uber-abilities. They could even combine this with the online game
table by adding unique activation codes to each card (like those that
go with my Daughter's web-kinz) and thus allow one-time addition of
these splats to a web game.

In some ways, this might even work out well for the more serious
role-playing community as it would probably reduce the pressure to
release more high-powered splat-books to satisfy the revenue stream
and power-gamers.
--

Kyle Wilson
email: mynameasoneword at wilson.mv.com

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Blackheart

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Since: Apr 19, 2007
Posts: 153



(Msg. 2) Posted: Sun Mar 02, 2008 8:05 pm
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 2, 3:05 pm, Kyle Wilson <UsenetMess... DeleteThis @wilson.mv.com> wrote:
> I wonder if WOTC has considered selling colectable card 'splat decks'
> as part of 4th ed.  It struck me recently that they could make some
> real money by selling randomized card decks with extra good
> feats/maneuvers on them and adding these to the rules set for 4th ed.
>
> This would combine their CCG marketing with the RPG line and posibly
> make real money from power-gamers buying dacks looking for
> uber-abilities.  They could even combine this with the online game
> table by adding unique activation codes to each card (like those that
> go with my Daughter's web-kinz) and thus allow one-time addition of
> these splats to a web game.
>
> In some ways, this might even work out well for the more serious
> role-playing community as it would probably reduce the pressure to
> release more high-powered splat-books to satisfy the revenue stream
> and power-gamers.

of course.. the smarter people would just get a spoiler list and print
their own.

It might make a few ebay resellers some extra money in the short term.
especially if RPGA becomes a "pro-tour" or something stupid.

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Gary Thompson

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Since: Apr 30, 2007
Posts: 5



(Msg. 3) Posted: Mon Mar 03, 2008 7:16 am
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 2, 2:05 pm, Kyle Wilson <UsenetMess....TakeThisOut@wilson.mv.com> wrote:
> I wonder if WOTC has considered selling colectable card 'splat decks'
> as part of 4th ed.  It struck me recently that they could make some
> real money by selling randomized card decks with extra good
> feats/maneuvers on them and adding these to the rules set for 4th ed.
>
> This would combine their CCG marketing with the RPG line and posibly
> make real money from power-gamers buying dacks looking for
> uber-abilities.  They could even combine this with the online game
> table by adding unique activation codes to each card (like those that
> go with my Daughter's web-kinz) and thus allow one-time addition of
> these splats to a web game.
>
> In some ways, this might even work out well for the more serious
> role-playing community as it would probably reduce the pressure to
> release more high-powered splat-books to satisfy the revenue stream
> and power-gamers.

c.f. Changeling 1st ed.

Didn't work then, doubt if it would work now.
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number six

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Since: May 18, 2007
Posts: 7



(Msg. 4) Posted: Mon Mar 03, 2008 7:28 am
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

They would need to print the cards with special foil watermarks that
each player would scan before the session. That way people couldn't
use pirated feats. Thay would just need to sell a special bundle, the
three core books, a starter deck of feat/manuever cards, and the
Authentication Kiosk for the center of the table.
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Kyle Wilson

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Since: Dec 18, 2005
Posts: 45



(Msg. 5) Posted: Mon Mar 03, 2008 4:51 pm
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

number six <mister.gerbik.DeleteThis@gmail.com> wrote:

>They would need to print the cards with special foil watermarks that
>each player would scan before the session. That way people couldn't
>use pirated feats. Thay would just need to sell a special bundle, the
>three core books, a starter deck of feat/manuever cards, and the
>Authentication Kiosk for the center of the table.

One of the things that brought this to mind was seeing the decks of
cards that my daughter buys for web-kinz stuffed animals. The Web-Kinz
base product is a stuffed animal with a web-site tie-in where you can
register the stuffed critter and play with an online version of same.

They have enhanced this site (and their revenue) by selling foil
wrapped packs of cards where some cards have a unique code printed on
them that can be entered (once) on the web site to obtain critter
clothing or furniture on the site (all virtual of course). Once a
code has been used, it can't be reused so you and your firends need to
keep buying cards if everyone wants a given item.

It seems as if this would work pretty well with the D&D online site
and game table if they sold similar cards with special splat feats and
abilities in random packs. Each special card would have a unique
number printed on it that would work once for one character. If you
wanted the death splat feat for several characters then you'd better
keep buying decks until you've got enough copies...

As I suggested in my original post, this shouldn't have any real
effect on normal table-top games as the DM can simply disallow such
things... But it might help to stem the tide of power-inflating splat
books by giving folks who want to go muchkin the ability to get their
fix. They could even support munchie table top games by allowing the
DM to verify that a particular code has been registered on the DDI
site for a given character.
--

Kyle Wilson
email: mynameasoneword at wilson.mv.com
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SeaHen

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Since: May 03, 2007
Posts: 11



(Msg. 6) Posted: Mon Mar 03, 2008 5:33 pm
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 2, 3:05 pm, Kyle Wilson <UsenetMess... RemoveThis @wilson.mv.com> wrote:
> I wonder if WOTC has considered selling colectable card 'splat decks'
> as part of 4th ed. It struck me recently that they could make some
> real money by selling randomized card decks with extra good
> feats/maneuvers on them and adding these to the rules set for 4th ed.
>
> This would combine their CCG marketing with the RPG line and posibly
> make real money from power-gamers buying dacks looking for
> uber-abilities. They could even combine this with the online game
> table by adding unique activation codes to each card (like those that
> go with my Daughter's web-kinz) and thus allow one-time addition of
> these splats to a web game.

If they do this, I am OUT. In a "constructed" format, it would create
friction between players with different budget levels (because poor
players wouldn't be powerful enough to do their part at a table of
rich players). And in a "limited" format, it would be a more expensive
way of doing what DMs can already do.
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number six

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Since: May 18, 2007
Posts: 7



(Msg. 7) Posted: Wed Mar 05, 2008 6:23 am
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
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On Mar 3, 5:33 pm, SeaHen <seahen....DeleteThis@gmail.com> wrote:

> If they do this, I am OUT.

You do realize this entire thread was a joke, right?
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Ubiquitous

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Since: Sep 05, 2004
Posts: 240



(Msg. 8) Posted: Wed Mar 05, 2008 7:31 am
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

UsenetMessage.DeleteThis@wilson.mv.com wrote:

>I wonder if WOTC has considered selling colectable card 'splat decks'
>as part of 4th ed. It struck me recently that they could make some
>real money by selling randomized card decks with extra good
>feats/maneuvers on them and adding these to the rules set for 4th ed.

Collectible card games are SO 1990's!

--
It is simply breathtaking to watch the glee and abandon with which
the liberal media and the Angry Left have been attempting to turn
our military victory in Iraq into a second Vietnam quagmire. Too bad
for them, it's failing.
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tussock

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Since: Apr 28, 2004
Posts: 1013



(Msg. 9) Posted: Thu Mar 06, 2008 2:49 pm
Post subject: Re: Scary thought for 4th ed revenue enhancement... [Login to view extended thread Info.]
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Ubiquitous wrote:
> UsenetMessage.DeleteThis@wilson.mv.com wrote:
>
>>I wonder if WOTC has considered selling colectable card 'splat decks' as
>>part of 4th ed. It struck me recently that they could make some real
>>money by selling randomized card decks with extra good feats/maneuvers
>>on them and adding these to the rules set for 4th ed.
>
> Collectible card games are SO 1990's!

Spellfire! The box of decks somewhere in my room speaks to my true
level of DnD nerdity. Though it's just a shoe box, and it feels quite odd
that I say that to save face on the DnD newsgroup.

--
tussock
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