Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

SS Patch Message 9/19

 
   Game Forums (Home) -> Everquest RSS
Next:  Deck: Arika's Anarchic Funerary  
Author Message
Lance Berg

External


Since: Nov 12, 2004
Posts: 552



(Msg. 1) Posted: Tue Sep 19, 2006 9:46 pm
Post subject: SS Patch Message 9/19
Archived from groups: alt>games>everquest (more info?)

Welcome to EverQuest: The Serpent's Spine, the 12th expansion for EverQuest!

- New Player Race: The Drakkin have been created from both human and
dragon blood to protect the future of all dragon kind. Several colors
and customizations will be available to make each Drakkin character
unique, such as elegant scale markings and horns.
- Level Cap Increase: Players can now reach level 75, complete with new
spells, abilities, raids and quests for greater power.
- Content for Levels 1 to 75: Play through every level of the game
without ever leaving the Serpent Spine Mountains. The entrance to
Serpent's Spine can be found within Highpass Hold.
- New Starting City: Crescent Reach is a fully functioning city with all
that is required to learn and thrive in EverQuest, including merchant,
quest, combat and tradeskill areas. All classes and races are welcome
within the city.
- Dynamic Features: New zones, NPCs, destructible and interactive objects.
- New AAs

Spell Ranks: The new spells that you can acquire in The Serpent's Spine
have different ranks to them. The higher ranks of a spell are generally
more powerful and more difficult to obtain than the lower ranks. When
you scribe a higher rank of a spell that you already know, the lower
rank will automatically be overwritten by the higher rank and your spell
casting gems and hotkeys will be updated to reflect that you now have a
higher rank of the spell.


*** General Game Improvements ***

*** AA System ***

The AA system has undergone some significant back-end changes. The
experience you get toward an AA point is now based on the difficulty of
the NPC relative to you rather than being based directly on the NPCs
level. This means that you will gain a similar amount of experience
killing even con creatures at all levels. The amount of experience
required to gain an AA is based off the current amount required for a
level 70 character to do so, so players at level 70 shouldn't see much
of a difference. Players below level 70 will gain AA experience at a
rate faster than they were before since they are now gaining it at a
similar rate as the level 70. Going forward, this rate will remain
static so the amount of kills to gain an AA point at level 75 will be
the same it is at level 70. Current abilities and points spent are not
affected by this change.


*** Death ***

We've made a change to the way death works. When you die now you will be
"hovering" over your body and can choose to stay that way while waiting
for a resurrection instead of immediately zoning to your bind point.
This is being done to help players on slow connections who take a big
hit from having to zone twice when they die.


*** Character Creation ***

We've changed character creation to make it more graphical, allow
characters to be created from a single page, and updated it to include
features associated with the new Drakkin race. As part of this, we've
set up some character defaults so starting point allocation, starting
city, and starting deity all have defaults now, which can be changed if
you wish.


*** Con Color Changes ***

We have introduced a new con color, dark blue, which represents a range
of blue con NPCs that give a bonus to their experience due to being very
close to your level, generally within 5 levels. The concept of a dark
blue con NPC has existed in EQ for a while now, but we've decided to
change the con system to visually include this range so you can visually
see when an NPC falls into this "sweet spot". To properly display a
different shade of blue, we've had to reorder the cons a little bit.
From trivial to highest con, the colors are now:

- Gray - This creature is trivial to you and will give you no experience
for killing it.
- Green - This creature is not much of a threat, but will still give you
some experience.
- Blue - This creature is below your level, but high enough level to
give you experience.
- Dark Blue - This creature is below your level, but close enough to
provide a solid challenge and gives you more experience than normal blue
cons.
- White - This creature is the same level as you
- Yellow - This creature is slightly above your level.
- Red - This creature is well above your level.

In addition, yellow con now extends up to 3 levels above the player for
high end NPCs to help casters determine what can be affected by their
spells.


*** Downtime ***

As EverQuest has grown over the years, the amount of downtime imposed
upon players has grown as well and we'd rather players find challenge in
the fights themselves than in the time between them. Toward that end,
we've created a new system that is simple to use, but powerful and
flexible enough to control downtime as the game continues to grow.

The basics of the new system are simple. Once you have been
out-of-combat for a sufficient amount of time, you can sit down (or be
on a non-moving horse) and begin to rest. While resting, you enter an
accelerated regeneration state that will quickly recover your mana,
health, and endurance. For most single group content, once you are out
of combat for 30 seconds you can rest. While dealing with multi-group
content, that time is 5 minutes. The amount of time you have to be
out-of-combat before you can rest varies for group content and raid
content due to the different needs of the different encounter types.

There are a series of icons that will display by your character's name
to let you know what your character's current state is.

- Crossed Swords - You are currently in combat.
- Hour Glass - You are recovering from combat and cannot rest yet. In
addition to the hourglass, there is a timer bar beneath the endurance
bar that will count down as you get closer to being rested.
- Poison Drop - You are no longer in combat, but cannot rest because of
a debuff that is affecting you. You must get rid of the debuff before
you can rest. Certain debuffs now have a yellow border instead of a red
one. These debuffs do not affect your ability to rest.
- Void - The void is the default icon and indicates that you are not
in-combat and you can rest at any time.
- Energy Swirl - The energy swirl indicates that you are currently resting.


*** Group Mentoring ***

Players can now share their group leadership experience with another
member of their group.


*** Reward Window ***

Tasks within The Serpent's Spine have a new way of giving out rewards.
When there are multiple rewards to choose from, you will get to choose
which one you like from a selection window. If you don’t choose a reward
immediately, you can bring up the window later to make the selection but
you can only have a maximum of 5 outstanding rewards at any time. If you
go above that, the oldest reward will be replaced and you will be unable
to claim that reward.


*** NPCs ***

- Corrected a couple of problems in the NPC call-for-help code. NPCs
will now call for help immediately when attacked regardless of when they
were last aggroed if they are no longer aggro. Also, NPCs will now
properly aggro on the owner of a pet if the pet is sent to attack the NPC.
- Shrewd halfling bankers have set up shop in the guild lobby.
- Coldwind in Nektulos will now offer a confirmation box to players when
they try to remove their Curse of the Blood AAs.
- Various issues with the Trial of Lashing in Plane of Justice have been
resolved.
- The balances in the Kvxe Pirik event in Tacvi will once again reset to
full health between waves.
- The Alchemy vendors have set up shop in Innothule, Everfrost, West
Cabilis, and Shar Vahl.
- A new vendor has appeared in East Cabilis that caries some basic
adventuring supplies.
- Tani N`mar and Founy Jestands are now pick-pocketable again.
- The skeletons summoned by the Swarm of Decay ability are casting their
spells properly again.
- Tegea Prendyn has grown tired of her ocean view and now rests near an inn.
- Char and Blaze in the ROTA raid now have their spells functioning
correctly again.
- Many healer NPCs in Depths of Darkhollow now require some casting time
to get off their big heal.
- The Vengeful skeletons in Everfrost should no longer evade the guards
quite so well.


*** Tradeskill ***

- Made the Foldable Reinforced Medicine Bag a bit roomier.
- For clarity, the tradeskill trophies and carry-alls now list the lore
group they are part of.
- The yield when making metal bits has increased to 2.
- Modified the recipe for Blessing of Reverence to make the spell line
more consistent.
- Lost Dungeons of Norrath and Omens of Wars spells have become
tradable. Additionally, Lost Dungeons of Norrath spells will have no
token sellback value to NPCs.


*** Spells ***

- Stun-caps have been added to the various levels of the Strike of
Opportunity spells.
- The Circle of Power aura effects will now improve all melee and ranged
attacks instead of affecting only one-hand blunt.
- Wolf form illusions will no longer automatically make you KOS to guards.
- Illusion: Tree now uses a different, global tree model rather than the
tree model it used to use, which was only available in older zones.
- The damage dealt by high level NPCs that have been charmed has been
increased.
- Increased the regeneration of pets while they are out-of-combat to
keep pace with the increases of out-of-combat regeneration for PCs.
- Translocate spells no longer require a reagent.
- The reuse on the warrior disciplines Bazu Bellow and Mock are no
longer linked together.


*** AAs ***

- Most beneficial AA effects that last for less than 30 seconds will now
go to the short duration buff window instead of the normal buff window.
- Improved Harm Touch and Leech Touch are now on different timers.
- The Shadowknight AAs Consumption of the Soul and Improved Consumption
of the Soul now provide a greater increase to Leech Curse.
- Refunded all AAs that increased your chance to channel through damage.
Channeling is currently set to 100% for all classes due to a long
standing issue in how it is calculated, so the abilities weren't doing
anything. This includes Channeling Focus, Channeling Mastery, and
Internal Metronome. Item Channeling abilities, such as Concentration,
are not affected.
- You will now get a message if you have the Stonewall or Willful Death
AA and successfully feign death through a spell that hit you.
- Lowered the reuse time on the Monk AA Imitate Death to 18 minutes.
Modified Hastened Death to reduce the reuse by 2 more minutes per rank
of the ability.
- Increased the mitigation of the higher ranks of the bard AA Shield of
Notes.
- By popular demand, removed Spell Casting Subtlety from the Bard AA
lineup. Any points spent in that ability will be refunded.
- The Beastlord AA Feral Swipe has received a damage increase.


*** Skills ***

- Modified skill progression for many classes.
- Bards and Beastlords now have access to Double Attack starting at
level 71.
- All bard instrument skills are now available starting at level 5.


*** Veteran Rewards ***

- Issues with the Steadfast Servant casting lower level effects at
certain level ranges have been corrected.


*** Events ***

- The Aura of Destruction from Uqua and **SMURF** of a Poisoned Pin from
Demi-Plane of Blood will land reliably again and last their intended
duration.
- Slightly reduced the hit-points of the third wave adds in the Sendaii
event.


*** Items ***

- Changed the name of the "Stromguard Forge" to "Stormguard Forge".
- Many items that had extremely strong light sources have had their
light sources reduced a bit to help with the issues where lightly
colored surfaces become blindingly bright.
- Many spell reagents now stack to 100 instead of 20.
- Some items now have a new tab on them called "Lore" that will give
extended information about the item.
- Shield of the Immaculate, Amulet of Necropotence, and Holgresh Elder
Beads are now flagged all/all.
- Upgraded Stats on Class Specific Items in Demiplane of Blood.


*** Disciplines ***

- You may now learn combat abilities by right-clicking upon the Tomes
instead of delivering them to your guild master.


*** Miscellaneous ***

- Race based experience penalties have been removed.
- You can you enable texture streaming from the advanced graphics
options window. This should reduce the total memory used by the client
during any given play session.

 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Davek

External


Since: Sep 20, 2006
Posts: 1



(Msg. 2) Posted: Wed Sep 20, 2006 7:10 am
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Small update:


September 19th, 2006 - UPDATE
_____________________

*** Please Read ****

Due to issues with granting the extra two character slots to Station
Access subscribers we will be temporarily granting these slots to all
players. If you are not a Station Access subscriber then these slots
WILL be taken away when the issue is fixed. Please do not make
characters using these slots unless you are a Station Access
subscriber.

- Fixed issue with AA experience while grouping.
- Server stability addressed.
- Non-TSS players will no longer get stuck in the Tutorial.

We are sorry for the inconvenience this has caused you. Thank you for
your patience.

__________________________________________________________
Submitted by: Davek
This message was submitted through the Erollisi Marr Forum

 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Don Woods

External


Since: Nov 19, 2004
Posts: 298



(Msg. 3) Posted: Wed Sep 20, 2006 9:59 am
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Lance Berg <emporer.DeleteThis@dejazzd.com> writes:
> - New Player Race
> - Level Cap Increase
> - Content for Levels 1 to 75
> - New Starting City
> - Dynamic Features
> - New AAs

I assume the new AAs are levels 71-75. Are there any new AAs for
lower levels? So far I haven't seen anything to tempt me into
buying this expansion.

On the other hand, I can really get behind many of the "general
game improvements", especially the out-of-combat resting (yes!
it does include endurance!) and faster AAXP at lower levels.

> From trivial to highest con, the colors are now:
>
> - Gray
> - Green
> - Blue
> - Dark Blue
> - White
> - Yellow
> - Red
>
> In addition, yellow con now extends up to 3 levels above the player for
> high end NPCs to help casters determine what can be affected by their
> spells.

Oi! I understand why they did that, but still, why not add a new color
like purple for the "dark blue" range? Their way, how long is it going
to take for everyone to get used to the fact that "green" no longer means
"no xp and quite possibly trivial", etc.? Heck, most people still use
"no drop" and "no rent" instead of the new terms, and that's been how
many months?

I'm going to have to scour the FAQ for all references to the colors, and
explain the terminology carefully somewhere.

> Players can now share their group leadership experience with another
> member of their group.

This is a wonderful idea! Too often, the choice is between making the
group leader be someone who already has some useful leadership abilities,
vs letting someone else be leader so they can acquire the abilities too.
Now you can have the abilities and let someone else build up points.

> - Shrewd halfling bankers have set up shop in the guild lobby.

Wondered how long it would take for them to add a bank there.

> - Stun-caps have been added to the various levels of the Strike of
> Opportunity spells.

Do the in-game spell descriptions mention what the caps are? Or do
we have to look at Lucy?

> - Wolf form illusions will no longer automatically make you KOS to guards.

Interesting. I wonder if this is avoid having guard aggro interfere
with players achieving the "resting state"?

> - The damage dealt by high level NPCs that have been charmed has been
> increased.

This is undoing an earlier nerf, right? Or more likely just partially
undoing it. I.e., it sounds like they still won't do their full damage,
but it'll be higher than the 25% or whatever it was they got nerfed to.

> - Translocate spells no longer require a reagent.

Grr. At some point I bought a stack of Small Portal Fragments for my
Wizard even though he doesn't have any of those spells yet, because I
figured I'd need them someday and I didn't want to have to remember to
buy them when I got that far. Oh well, I wonder if they have much
sellback value? And do NPC vendors still sell the now-useless SPFs?

> - You may now learn combat abilities by right-clicking upon the Tomes
> instead of delivering them to your guild master.

Yeah, that was a sort of clunky mechanism that really didn't add much
role-play or anything.

> - Race based experience penalties have been removed.

Yeah, I think the reasoning was something like, races that benefit
from extra regen aren't getting as good a deal any more because of the
out-of-combat stuff, so just let them have full xp, and the frontal
stun resist for ogres sort of gets a free ride. My iksar certainly
won't object. Smile

> - You can you enable texture streaming from the advanced graphics
> options window. This should reduce the total memory used by the client
> during any given play session.

Uh, okay, so what's the downside? Or should everyone just turn this on?

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 64 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 57 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 52 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Palindrome

External


Since: Nov 19, 2004
Posts: 753



(Msg. 4) Posted: Wed Sep 20, 2006 2:55 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 20 Sep 2006 07:10:25 -0500, Davek
<Davek.2efn31 RemoveThis @erollisimarr-dot-com-forum.com> wrote:

>Small update:
>
>
>September 19th, 2006 - UPDATE
>_____________________
>
>*** Please Read ****
>
>Due to issues with granting the extra two character slots to Station
>Access subscribers we will be temporarily granting these slots to all
>players. If you are not a Station Access subscriber then these slots
>WILL be taken away when the issue is fixed. Please do not make
>characters using these slots unless you are a Station Access
>subscriber.

The most blatant "this-is-not-a-sales-ploy" scam I've seen in years.



Palindrome
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Davek

External


Since: Sep 20, 2006
Posts: 1



(Msg. 5) Posted: Wed Sep 20, 2006 2:55 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Palindrome wrote:
> On Wed, 20 Sep 2006 07:10:25 -0500, Davek
> <Davek.2efn31.DeleteThis@erollisimarr-dot-com-forum.com> wrote:
>
> >Small update:
> >
> >
> >September 19th, 2006 - UPDATE
> >_____________________
> >
> >*** Please Read ****
> >
> >Due to issues with granting the extra two character slots to Station
> >Access subscribers we will be temporarily granting these slots to
> all
> >players. If you are not a Station Access subscriber then these slots
> >WILL be taken away when the issue is fixed. Please do not make
> >characters using these slots unless you are a Station Access
> >subscriber.
>
> The most blatant "this-is-not-a-sales-ploy" scam I've seen in years.
>
>
>
> Palindrome

Makes no difference to me. I'm happy with the characters I have and
don't really need any more and have no real interest in starting up one
of the new race. If it were a new class I might consider deleting a
mule after transferring their stuff out.

I'm waiting with baited breath for all the Daarth Mawls & variants to
show up.

__________________________________________________________
Submitted by: Davek
This message was submitted through the Erollisi Marr Forum
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Xiphos

External


Since: Mar 16, 2005
Posts: 52



(Msg. 6) Posted: Wed Sep 20, 2006 3:04 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Davek wrote:
> Small update:
>
>
> September 19th, 2006 - UPDATE
> _____________________
>
> *** Please Read ****
>
> Due to issues with granting the extra two character slots to Station
> Access subscribers we will be temporarily granting these slots to all
> players. If you are not a Station Access subscriber then these slots
> WILL be taken away when the issue is fixed. Please do not make
> characters using these slots unless you are a Station Access
> subscriber.
>
> - Fixed issue with AA experience while grouping.
> - Server stability addressed.
> - Non-TSS players will no longer get stuck in the Tutorial.
>
> We are sorry for the inconvenience this has caused you. Thank you for
> your patience.
>
> __________________________________________________________
> Submitted by: Davek
> This message was submitted through the Erollisi Marr Forum

Hmm. How about the getting stuck in Highhold Keep if your not a SS
player? Has that been addressed yet?
--
Xiphos - Back into playing. I am a consumer whore!
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Palindrome

External


Since: Nov 19, 2004
Posts: 753



(Msg. 7) Posted: Wed Sep 20, 2006 5:55 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 20 Sep 2006 12:55:54 -0500, Davek
<Davek.2eg321 RemoveThis @erollisimarr-dot-com-forum.com> wrote:

>I'm waiting with baited breath for all the Daarth Mawls & variants to
>show up.

"Bated" I think you mean - but the image of you with "baited" breath
is an interesting one Smile



Palindrome
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Palindrome

External


Since: Nov 19, 2004
Posts: 753



(Msg. 8) Posted: Wed Sep 20, 2006 8:55 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 20 Sep 2006 22:06:14 GMT, Don Woods <don-ns.DeleteThis@iCynic.com> wrote:

>Palindrome <damon-nomad.DeleteThis@tiscali.co.uk> writes:
>> >I'm waiting with baited breath for all the Daarth Mawls & variants to
>> >show up.

>> "Bated" I think you mean - but the image of you with "baited" breath
>> is an interesting one Smile

>I've often claimed that "baited breath" must refer to King Theoden's
>evil advisor in Lord of the Rings...

>p.s. For those not familiar with the reference, the advisor's name is
>Wormtongue.

Nice one! I was thinking along those lines, but you hit the nail
there Very Happy I often have an amusing image in mind when people get
"hoard" and "horde" mixed up, too. I'd rather sneak in and loot a
dragon hoard than a dragon horde, heh. I've seen many a media
article, website, etc., get those muddled. Oh, and "grisly" often
gets mixed up in newspapers with "grizzly". I read an article here
where they said the dead victim (found in his car) "had suffered a
grizzly death", which is equally sloppy. Made me picture a huge bear
rearing up from the back seat and shredding the driver...

My main hate, though, is "rouge" instead of "rogue" - I mean, how hard
is it to get THAT right, ffs?



Palindrome
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Don Woods

External


Since: Nov 19, 2004
Posts: 298



(Msg. 9) Posted: Wed Sep 20, 2006 10:06 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Palindrome <damon-nomad.DeleteThis@tiscali.co.uk> writes:
> >I'm waiting with baited breath for all the Daarth Mawls & variants to
> >show up.
>
> "Bated" I think you mean - but the image of you with "baited" breath
> is an interesting one Smile

I've often claimed that "baited breath" must refer to King Theoden's
evil advisor in Lord of the Rings...

-- Don.

p.s. For those not familiar with the reference, the advisor's name is
Wormtongue.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 64 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 57 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 52 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Davek

External


Since: Sep 21, 2006
Posts: 1



(Msg. 10) Posted: Thu Sep 21, 2006 6:44 am
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Palindrome wrote:
> On Wed, 20 Sep 2006 22:06:14 GMT, Don Woods <don-ns.DeleteThis@iCynic.com> wrote:
>
> >Palindrome <damon-nomad.DeleteThis@tiscali.co.uk> writes:
> >> >I'm waiting with baited breath for all the Daarth Mawls &
> variants to
> >> >show up.
>
> >> "Bated" I think you mean - but the image of you with "baited"
> breath
> >> is an interesting one Smile
>
> >I've often claimed that "baited breath" must refer to King Theoden's
> >evil advisor in Lord of the Rings...
>
> >p.s. For those not familiar with the reference, the advisor's name
> is
> >Wormtongue.
>
> Nice one! I was thinking along those lines, but you hit the nail
> there Very Happy I often have an amusing image in mind when people get
> "hoard" and "horde" mixed up, too. I'd rather sneak in and loot a
> dragon hoard than a dragon horde, heh. I've seen many a media
> article, website, etc., get those muddled. Oh, and "grisly" often
> gets mixed up in newspapers with "grizzly". I read an article here
> where they said the dead victim (found in his car) "had suffered a
> grizzly death", which is equally sloppy. Made me picture a huge bear
> rearing up from the back seat and shredding the driver...
>
> My main hate, though, is "rouge" instead of "rogue" - I mean, how
> hard
> is it to get THAT right, ffs?
>
>
>
> Palindrome

Well considering I was so happy when I got my first character to 100 in
fishing that I was finally a Master Baiter....

But yeah...that 'i' slipped in there...Freud knows me well.

__________________________________________________________
Submitted by: Davek
This message was submitted through the Erollisi Marr Forum
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Adam Russell

External


Since: May 10, 2005
Posts: 447



(Msg. 11) Posted: Thu Sep 21, 2006 9:33 am
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Tony" <tony@[127.0.0.1]> wrote in message
news:4512b803$0$634$bed64819@news.gradwell.net...
> Don Woods wrote:
>
>>> - Gray
>>> - Green
>>> - Blue
>>> - Dark Blue
>>> - White
>>> - Yellow
>>> - Red
>
>> Oi! I understand why they did that, but still, why not add a new color
>> like purple for the "dark blue" range? Their way, how long is it going
>> to take for everyone to get used to the fact that "green" no longer means
>> "no xp and quite possibly trivial", etc.? Heck, most people still use
>> "no drop" and "no rent" instead of the new terms, and that's been how
>> many months?
>
> Their explanation is because most other MMORPG's use Grey to mean 'no xp
> or trivial' and they want EQ to be more user friendly to new players.

Is there a way to make the grey less white?
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Palindrome

External


Since: Nov 19, 2004
Posts: 753



(Msg. 12) Posted: Thu Sep 21, 2006 1:55 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 21 Sep 2006 17:04:03 +0100, Tony <tony@[127.0.0.1]> wrote:

>Don Woods wrote:
>
>>> - Gray
>>> - Green
>>> - Blue
>>> - Dark Blue
>>> - White
>>> - Yellow
>>> - Red
>
>> Oi! I understand why they did that, but still, why not add a new color
>> like purple for the "dark blue" range? Their way, how long is it going
>> to take for everyone to get used to the fact that "green" no longer means
>> "no xp and quite possibly trivial", etc.? Heck, most people still use
>> "no drop" and "no rent" instead of the new terms, and that's been how
>> many months?
>
>Their explanation is because most other MMORPG's use Grey to mean 'no xp
>or trivial' and they want EQ to be more user friendly to new players.

True, "grey" meaning no xp is getting to be almost the standard way of
doing it in MMORPGs, and it does help to be consistent. I liked the
old system, but the reason for the change is a good enough one, so
that's a change I don't mind Smile


Palindrome
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Tony

External


Since: Mar 04, 2006
Posts: 78



(Msg. 13) Posted: Thu Sep 21, 2006 5:04 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Don Woods wrote:

>> - Gray
>> - Green
>> - Blue
>> - Dark Blue
>> - White
>> - Yellow
>> - Red

> Oi! I understand why they did that, but still, why not add a new color
> like purple for the "dark blue" range? Their way, how long is it going
> to take for everyone to get used to the fact that "green" no longer means
> "no xp and quite possibly trivial", etc.? Heck, most people still use
> "no drop" and "no rent" instead of the new terms, and that's been how
> many months?

Their explanation is because most other MMORPG's use Grey to mean 'no xp
or trivial' and they want EQ to be more user friendly to new players.

--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Tony

External


Since: Mar 04, 2006
Posts: 78



(Msg. 14) Posted: Fri Sep 22, 2006 8:47 am
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Adam Russell wrote:

> Is there a way to make the grey less white?

Not for the in-game text, for the target ring you can make it show any
colour you want by just creating a custom TargetIndicator.ini file.

--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Don Woods

External


Since: Nov 19, 2004
Posts: 298



(Msg. 15) Posted: Fri Sep 22, 2006 9:21 pm
Post subject: Re: SS Patch Message 9/19 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tony <tony@[127.0.0.1]> writes:
> Adam Russell wrote:
> > Is there a way to make the grey less white?
>
> Not for the in-game text, for the target ring you can make it show any
> colour you want by just creating a custom TargetIndicator.ini file.

Yeah, if I could change all the places the color appears (ring, target
window outline, /con text color, and track window) I might consider
shifting all my colors around. (I was thinking making green, light
blue, and dark blue all mean what they used to mean, and using gray
for the new "almost my level" range, where having it be similar to
white would be a plus.) But for now I've just copied TargetIndicator.ini
to my custom UI file and fiddled with it to get a shade that I can tell
apart from white. I forget exactly what I ended up with, but it was
on the order of red 150, green 80, blue 150, for a sort of lavender.

The problem with just making the grey darker is that I also want it to
stand out against the landscape when I'm trying to spot a distant target.

Note that, per the instructions contained in TargetIndicator.ini, you
can test out changes to it by typing /ind off, /ind on. That reloads
the file without having to camp out or zone or restart your client.

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 64 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 57 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 52 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
 >> Stay informed about: SS Patch Message 9/19 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
Patch 3-15-2006 - For a change lots of useful fixes in today's patch: EverQuest Live Update - 03/15/06 -------------------------------------------- *** Headlines *** -------------------------------------------- - EverQuest turns 7! Starting on March 16th, join us for ...

Can't Log into EQ now after the last patch - Has anyone had this problem? I went through long patch from the one on the 16th and now after the download was done pressed the play button and the login screen just disappears. It won't do anything after that. I can log into EQ2 just fine but not EQ1.

Patch 6-28-2006 - *** Highlights *** - The guild window is now available to everyone, regardless of expansion! *** Items *** - Introduced several new weapon augmentations that are available from Gemcrafters in starting cities. - Mask of the Mad Musician now has the..

No "patch" notes? - All EverQuest servers will be coming down at 4:00 AM PDT (-7 UTC) on Tuesday 6/13/2006 for an update. Estimated downtime is 8 hours. If I'm doing the math right, then downtime started at 7am EDT, which means they expect to be down till 3pm EDT, and..

The stealth patch - It seems that Sony can't help itself messing about with EQ and not telling anyone. So far, with this last patch, I've noticed that more mob graphics have been changed, the banker in Skyshrine has been boosted in level (he's a red con to level 70 now)...
   Game Forums (Home) -> Everquest All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]