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Bruin

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Since: Feb 11, 2005
Posts: 99



(Msg. 1) Posted: Wed Apr 19, 2006 9:32 pm
Post subject: SPIRIT!
Archived from groups: alt>games>warcraft (more info?)

Spirit is for health & mana regeneration.
People say that a few seconds after stopping a cast, mana regen resumes, in
or out of combat.

However, the debate is health does NOT regen in combat. This comes from
people that say they do not see health moving up in combat while mana does
go up.

Opinions?

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Marshall

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Since: May 16, 2004
Posts: 598



(Msg. 2) Posted: Wed Apr 19, 2006 10:55 pm
Post subject: Re: SPIRIT! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Bruin" <bruinwarBLAH.DeleteThis@BLAHexcite.com> wrote in message
news:Ee2dnRpw4903edvZRVn-qg@comcast.com...
>
> Spirit is for health & mana regeneration.
> People say that a few seconds after stopping a cast, mana regen resumes, in or
> out of combat.
>
> However, the debate is health does NOT regen in combat. This comes from
> people that say they do not see health moving up in combat while mana does go
> up.
>
> Opinions?

That is correct. Only mana begins regenning 5 seconds after your last cast,
health regen does not start until after you are out of combat. Excepting
special skills, talents and/or items(?) that do allow a small amount of health
regen during combat.
-Marshall

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Dan

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Since: Feb 14, 2006
Posts: 562



(Msg. 3) Posted: Thu Apr 20, 2006 7:55 am
Post subject: Re: SPIRIT! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Marshall" <Marshall.DeleteThis@nospam.com> wrote:

>"Bruin" <bruinwarBLAH.DeleteThis@BLAHexcite.com> wrote in message
>> Spirit is for health & mana regeneration.
>> People say that a few seconds after stopping a cast, mana regen resumes, in or
>> out of combat.
>>
>> However, the debate is health does NOT regen in combat. This comes from
>> people that say they do not see health moving up in combat while mana does go
>> up.
>
>That is correct. Only mana begins regenning 5 seconds after your last cast,
>health regen does not start until after you are out of combat. Excepting
>special skills, talents and/or items(?) that do allow a small amount of health
>regen during combat.

And trolls regenerate health during combat as a race special, but
the regeneration rate is so tiny it makes no difference at all.

Dan
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Vladesch

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Since: Jan 02, 2006
Posts: 375



(Msg. 4) Posted: Fri Apr 21, 2006 3:55 am
Post subject: Re: SPIRIT! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Bruin" <bruinwarBLAH.DeleteThis@BLAHexcite.com> wrote in message
news:Ee2dnRpw4903edvZRVn-qg@comcast.com...
>
> Spirit is for health & mana regeneration.
> People say that a few seconds after stopping a cast, mana regen resumes,
> in or out of combat.
>
> However, the debate is health does NOT regen in combat. This comes from
> people that say they do not see health moving up in combat while mana does
> go up.
>
> Opinions?
>
>
>

I think melee'ing stop shealth regen briefly th same way casting stops mana
regen.
I believe you regen health normally while casting and regen mana normally
while meleeing.

I could be wrong tho. These are just rough observations.
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Catriona R

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Since: Aug 14, 2005
Posts: 4816



(Msg. 5) Posted: Fri Apr 21, 2006 9:55 pm
Post subject: Re: SPIRIT! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 19 Apr 2006 21:32:21 -0400, "Bruin" <bruinwarBLAH.DeleteThis@BLAHexcite.com>
wrote:

>However, the debate is health does NOT regen in combat. This comes from
>people that say they do not see health moving up in combat while mana does
>go up.
>
>Opinions?

That's the case, yes. Mana regens after 5 seconds of not casting anything,
but health only regens when out of combat - hence the many many complaints
about the bug a couple of months back which caused a several-second delay
in leaving combat, as it massively increased downtime for non-healer
classes who have to rely on being out of combat to regen their health (ok,
bandages work in combat but it's not the cheapest option, especially when
you're only missing a small amount of health)

I got myself in a right mess on my mage last week because of that; two
spiders attacked me, I killed one and had the other sheeped, but had used a
healing potion (so it was on cooldown), and then stupidly bandaged while
poisoned and so only got about 1 second's worth of bandage. So there was
me, with 100 health, and a sheeped spider, so stuck in combat - couldn't
run, because there was nowhere I could go without aggroing anything else
that would finish me off in one hit. In the end I had to just resheep my
spider until bandage cooled down, and then hope for the best, as I still
only had under 600 health left lol. I really must skill up my first aid...
--
EU-Draenor:
Balgair - Human Rogue (lvl 60)
Sgoildubh - Human Mage (lvl 36)
Sagart - Undead Priest (lvl 24)
Sealgair - Dwarf Hunter (lvl 22)
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ScratchMonkey

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Since: Mar 12, 2005
Posts: 1930



(Msg. 6) Posted: Mon Apr 24, 2006 9:10 pm
Post subject: Re: SPIRIT! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dan <no.spam.here.invalid> wrote in news:tcqe42h0qneqbdd9hvl7g6hknc8eafc4k5
@4ax.com:

> And trolls regenerate health during combat as a race special, but
> the regeneration rate is so tiny it makes no difference at all.

I haven't paid attention to it, but does the Warlock's Demon Armor also not
work for health regen during combat?
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Paul Vader

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Since: Jul 01, 2004
Posts: 524



(Msg. 7) Posted: Tue Apr 25, 2006 11:55 am
Post subject: Re: SPIRIT! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

ScratchMonkey RemoveThis @sewingwitch.com writes:
>I haven't paid attention to it, but does the Warlock's Demon Armor also not
>work for health regen during combat?

If it does, it's really slow. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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