John Dondzila <pc.john@*verizon.net> wrote:
>It seems out of character for him. He's a very cold and
>inhuman character.
ha ha ha .. I guess that its from gorf .. or .. maybe .. zerowing
.... on Moving docks:
>Yeahhhh ... Thought about that after I wrote the docking code.
>I could change it but it would mean another week or two delay.
If you like the idea, its worth the wait. Considering the amount of
releases this year, there certainly is no dry spell. Honestly when I
first saw the docking stage I thought it felt undeveloped .. perhaps it
could be made more exciting with the docks roating around the ship .. you
already have a liberal timer (which credits remaining time to score, right?)
It could be much more challenging that way.
>> 4. Could the star field rotate alternately? variable speed?
>I thought of that too, but also thought it would be too much
>of a distraction.
I think that is what makes it challenging though .. otherwise it might
seem too easy. And if the spinning stars make you dizzy, then you can
take the fun out of them by just turning the dimmer down a bit (on mine
I can totally eliminate the star field that way). I suppose you could make
them spin up and down back and forth or maybe slowly pulse .. Seriously,
these last two items above I think would make the game even more fun and
exciting. You know when you get that adrenalin rush going? I got it with
your game.
This game is seriously worthy of an overlay and box, but I know you have
limited time. If you did do an LE version it would sell out for sure.
Nonetheless, I'll put in my order.
>> Stay informed about: SPACE FRENZY Final Beta Online !