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SG Base Griefing? Proper SG recruiting? Care and Feeding?

 
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Amigoid

External


Since: Jun 05, 2007
Posts: 108



(Msg. 1) Posted: Fri Aug 10, 2007 5:19 pm
Post subject: SG Base Griefing? Proper SG recruiting? Care and Feeding?
Archived from groups: alt>games>coh (more info?)

Have any of you had problems with someone in your SG looting the
place? I've been lucky so far...

I have a pretty liberal policy. I only have two requirements for
joining up, and that is:

A: You must write up a description. Anyone who won't spend a minimum
of time to write out even the simplest backstory is missing out on the
best way to conceptualize your character and maybe come up with a
flavor for your character to roleplay. I've seen level 40+ characters
with no description and it leaves me scratching my head. A
description means you put a LITTLE thought, at least, into the
character.

B: You have to play in SG mode. Well, duh. For lowbie chars, its not
a big deal, and even IF there is less influence earned, my next step
compensates for that.

Once you have agreed to these requirements and signed up, I give the
new recruit a 20,000 influence signing bonus. Why? Well, that buys a
LOT of good will and enhancements, and can pretty much set up a
starting character to succeed up to where he/she is seriously
considering which movement powers he wants.

It also culls the cheats and thieves. I have had 3 recuits bail on
me. 1 claimed ignorance and that they never got the funds, then
logged off laughing, another apologised and said that his best friend
wanted him in their SG, (he kept the money though...thanks!) and
another accepted, then logged out and never relogged.

Most everyone else, has stayed on. Once I see them earn about 1000
prestige, I promote them to lieutenant, and then they have access to
the inspires/enhancements/etc.

This seems like a reasonable trade, since I don't know how much it
would cost me to BUY prestige, (isn't it like 1 mil inf to get a
thousand prestige?) and once they are on, I figure they will stay on
barring some friend pulling them away or the user wanting to try their
own hand at base building. Plus I'm the one giving them something up
front.

I regularly refill the inspire storage so there is plenty on hand at
all times, and I even bought 20-30 assorted enhancements of multiple
DO type and generics, and I dump any non-mutant big drops off my level
48 to the table too. (I suggest to any teammates online that they can
take 1 or 2 of the big ones to finance a purchase, otherwise its "take
only what you need" kinda thing. So far, I have had no RJ Raccoons in
the team. My level 15 martial artist / regen scrapper, who has all
IO, dumps her enhancements on the table regularly too.

I have encouraged teammates to use the SG channel for roleplaying, and
while we have yet to have a formal SG online team meeting, I am
thinking about planning one, maybe in october.

Once I had a full SG, I implemented a 60 day aging rule, so all you
had to do was log in once every 60 days to avoid the boot. A few
people signed on, never logging back on, and so 0 prestige new lowbies
were dumped after 30 days. I had a couple players that obviously had
leveled more than once without earning any prestige, and a politely
worded email reminded them to engage SG mode. For most, that was
enough to bring them in line. The remaining couple players that
ignored that, got dumped. But no great loss, I was out 20k, but
people that were in SG mode stay in SG mode usually, and as long as I
make the base a useful place to be they won't want to lose being in
the SG.

I assume that having the Invention Storage Vault in the base will be a
great member hook. Once you are used to storing your stuff there you
won't want to quit. Otherwise they'd have to make the jump to pocket
D every time they need to unload, and at the base there is an
invention station right next to the storage for convenience.

So, I have made the base attractive, I have installed all the user
gizmos that I think they can use, I have placed items in different
rooms so they can quickly get to what they want but will probably
linger a minute or two longer (so maybe they will bump into each other
at the base). And I have picked beacons that would be the most useful
for new recuits. What else can you suggest?

Recruiting tip! Do your recruiting in Atlas next to the sewer
entrance. That is where serious players head when they want to get
their characters going quickly, and that is the same 'target market'
that would appreciate a 20k influence boost to start things off right.
Also, if you can recruit 2-4 at once, you have an instant team that
will level together, go to the base together, and have some longevity
with each other over time. If you can lurk, you can watch the
prestige counters go up and praise them publically when they hit the
1000 prestige mark, promote them in front of their teammates, and then
when they take the death express to get out of the sewers they can
choose to restock for free at the base or swing to the hospital and
train up with Miss Liberty en route.

Catch me anytime on Freedom Server West Coast Defenders, with
Spectrum as Leader.

Suggestions?

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George Johnson

External


Since: Aug 11, 2007
Posts: 6



(Msg. 2) Posted: Sat Aug 11, 2007 11:18 am
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Amigoid" <lbrown-amigoid DeleteThis @comcast.net> wrote in message
news:1186791584.298276.139720@57g2000hsv.googlegroups.com...
| Have any of you had problems with someone in your SG looting the
| place? I've been lucky so far...
|
| I have a pretty liberal policy. I only have two requirements for
| joining up, and that is:
|
| A: You must write up a description. Anyone who won't spend a minimum
| of time to write out even the simplest backstory is missing out on the
| best way to conceptualize your character and maybe come up with a
| flavor for your character to roleplay. I've seen level 40+ characters
| with no description and it leaves me scratching my head. A
| description means you put a LITTLE thought, at least, into the
| character.
|
| B: You have to play in SG mode. Well, duh. For lowbie chars, its not
| a big deal, and even IF there is less influence earned, my next step
| compensates for that.
|
| Once you have agreed to these requirements and signed up, I give the
| new recruit a 20,000 influence signing bonus. Why? Well, that buys a
| LOT of good will and enhancements, and can pretty much set up a
| starting character to succeed up to where he/she is seriously
| considering which movement powers he wants.
|
| It also culls the cheats and thieves. I have had 3 recuits bail on
| me. 1 claimed ignorance and that they never got the funds, then
| logged off laughing, another apologised and said that his best friend
| wanted him in their SG, (he kept the money though...thanks!) and
| another accepted, then logged out and never relogged.
|
| Most everyone else, has stayed on. Once I see them earn about 1000
| prestige, I promote them to lieutenant, and then they have access to
| the inspires/enhancements/etc.
|
| This seems like a reasonable trade, since I don't know how much it
| would cost me to BUY prestige, (isn't it like 1 mil inf to get a
| thousand prestige?) and once they are on, I figure they will stay on
| barring some friend pulling them away or the user wanting to try their
| own hand at base building. Plus I'm the one giving them something up
| front.
|
| I regularly refill the inspire storage so there is plenty on hand at
| all times, and I even bought 20-30 assorted enhancements of multiple
| DO type and generics, and I dump any non-mutant big drops off my level
| 48 to the table too. (I suggest to any teammates online that they can
| take 1 or 2 of the big ones to finance a purchase, otherwise its "take
| only what you need" kinda thing. So far, I have had no RJ Raccoons in
| the team. My level 15 martial artist / regen scrapper, who has all
| IO, dumps her enhancements on the table regularly too.
|
| I have encouraged teammates to use the SG channel for roleplaying, and
| while we have yet to have a formal SG online team meeting, I am
| thinking about planning one, maybe in october.
|
| Once I had a full SG, I implemented a 60 day aging rule, so all you
| had to do was log in once every 60 days to avoid the boot. A few
| people signed on, never logging back on, and so 0 prestige new lowbies
| were dumped after 30 days. I had a couple players that obviously had
| leveled more than once without earning any prestige, and a politely
| worded email reminded them to engage SG mode. For most, that was
| enough to bring them in line. The remaining couple players that
| ignored that, got dumped. But no great loss, I was out 20k, but
| people that were in SG mode stay in SG mode usually, and as long as I
| make the base a useful place to be they won't want to lose being in
| the SG.
|
| I assume that having the Invention Storage Vault in the base will be a
| great member hook. Once you are used to storing your stuff there you
| won't want to quit. Otherwise they'd have to make the jump to pocket
| D every time they need to unload, and at the base there is an
| invention station right next to the storage for convenience.
|
| So, I have made the base attractive, I have installed all the user
| gizmos that I think they can use, I have placed items in different
| rooms so they can quickly get to what they want but will probably
| linger a minute or two longer (so maybe they will bump into each other
| at the base). And I have picked beacons that would be the most useful
| for new recuits. What else can you suggest?
|
| Recruiting tip! Do your recruiting in Atlas next to the sewer
| entrance. That is where serious players head when they want to get
| their characters going quickly, and that is the same 'target market'
| that would appreciate a 20k influence boost to start things off right.
| Also, if you can recruit 2-4 at once, you have an instant team that
| will level together, go to the base together, and have some longevity
| with each other over time. If you can lurk, you can watch the
| prestige counters go up and praise them publically when they hit the
| 1000 prestige mark, promote them in front of their teammates, and then
| when they take the death express to get out of the sewers they can
| choose to restock for free at the base or swing to the hospital and
| train up with Miss Liberty en route.
|
| Catch me anytime on Freedom Server West Coast Defenders, with
| Spectrum as Leader.
|
| Suggestions?

You're doing the basic stuff right.
The real shame is we cannot tag gifts "I would guess in a Holiday Gift
Box" for SG members exclusively.
Just create an exclusive present for a member and leave it somewhere in
the base (to not clutter the zones).

Right now I can drop some goodies for the other base members in a
storage item, but cannot deny that item to others to make it an exclusive
reward. With a "Supergroup Gift Box", certain members can be rewarded with
items for their efforts even if the gift giver isn't online at this moment.
The gift could have a player typed "Message Tag" (which could be used for
abuse statements, but that all evens out given that this could be done with
snide /tells if both are online) or a generic tag from a premade Development
Team created list.

I would assume that this could be extended into an in-base Easter Egg
hunt later if desired (click an item, if an "egged" gift is in there an egg
pops out which then can be clicked for whatever exclusive-gift for another
player is inside = salvage or enhancements or purchasable temp powers or
influence) pretty easy. Getting the "game explaination" for how this works
and deciding how to limit "spoilage" after the event is over would be
tricky, but not impossible.

Any way, back to the point. Bases are for creating a "family" of
strangers with similar interests in the best concept or cheap level
enhancement gifting at worst. The thing to remember with any base is that
if none of the team can tweak it aside from the boss, the concept of "shared
ownership" kind of fades. That is why I suggested the "Personal Room" doors
in bases. That way each player could create a private "bedroom" or whatever
but the cost would be in Influence and not Prestige. That would give the
illusion of tweaking the dollhouse a bit and allow folks to fritter away a
bit of time without making the base non-functional for the rest of the
Supergroup. Players need to be encouraged to earn Supergroup Prestige with
a carrot rather than guilt.

Getting new members remains a tricky thing as one cannot demand a person
with free will to submit to the whims of a mostly absent (people have to
work & sleep so that's usually 2/3 of a day not online) leadership.

 >> Stay informed about: SG Base Griefing? Proper SG recruiting? Care and Feeding? 
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Xocyll

External


Since: Jan 08, 2005
Posts: 1813



(Msg. 3) Posted: Sat Aug 11, 2007 11:52 am
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Amigoid <lbrown-amigoid RemoveThis @comcast.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:
<big snip>
>Recruiting tip! Do your recruiting in Atlas next to the sewer
>entrance. That is where serious players head when they want to get
>their characters going quickly, and that is the same 'target market'
>that would appreciate a 20k influence boost to start things off right.

I wouldn't class these people as "serious" I'd put them in the same
class as power levelers - they don't want to play normally, they want to
level as fast as possible.
It's not like the early levels are even hard.

Maybe they're different on Freedom, but the only impression I got of
these people on Victory/Virtue/Liberty was of lazy shits who want to be
fast tracked. (If someone is too lazy to actually type "you" instead of
"u", they're way too lazy for me to ever consider teaming with much less
want to be in the same SG with where I'd hear their illiterate babbling
all the time.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Richard Clayton

External


Since: Nov 08, 2006
Posts: 36



(Msg. 4) Posted: Sat Aug 11, 2007 3:56 pm
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shenanigunner wrote:
> Somewhere, Xocyll wrote:
>> I wouldn't class these people as "serious" I'd put them in the same
>> class as power levelers - they don't want to play normally, they want
>> to level as fast as possible.
>> It's not like the early levels are even hard.
>>
>> Maybe they're different on Freedom, but the only impression I got of
>> these people on Victory/Virtue/Liberty was of lazy shits who want to
>> be fast tracked. (If someone is too lazy to actually type "you"
>> instead of "u", they're way too lazy for me to ever consider teaming
>> with much less want to be in the same SG with where I'd hear their
>> illiterate babbling all the time.
>
> Gawd, yes.
>
> I'm rolling up a new alt (my first Kheld) and for a variety of reasons
> it's taking my a while. The endless chant for sewer teams by the semi-
> clueless (or the "half smart" as a pro gambler would call them) and the
> blathering babble almost drive me nuts.
>
> I guess you just have to turn off Broadcast until you're out of the
> lowbie zones.

Three zones make me wish for a big red "SQUELCH BROADCAST CHANNEL" button.

Atlas Park: The general meeting place for halfwits and bozos. This is
where I receive the most "pl me plz?" and "give me some inf?" requests.
It's also where spammers and trolls are most likely to hang around.

The Hollows: Pretty much THE place to power-level until you hit the
late teens. I don't get as many begs in the Hollows as I do in Atlas,
but I do get identical mission requests, over and over and over.
Honestly, how many times can one do the "ff mish"?

Peregrine Island: You make think you're out of the Bozo Zones once you
hit 20, but unfortunately you're catapulted back in once you reach 40.
CONSTANT begs to "bridge." And generally more demanding and pushy than
the PL requests I get in Atlas; it drives me crazy when people try to
self-righteously bully me into helping them power-level. As if I were
obligated to play for YOUR sole benefit!

Not everybody in these zones is a cretin, but it's where I see the MOST
cretins.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"Freedom is the right of all sentient beings." — Optimus Prime
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Shenanigunner

External


Since: Mar 16, 2007
Posts: 84



(Msg. 5) Posted: Sat Aug 11, 2007 4:44 pm
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere, Xocyll wrote:
> I wouldn't class these people as "serious" I'd put them in the same
> class as power levelers - they don't want to play normally, they want
> to level as fast as possible.
> It's not like the early levels are even hard.
>
> Maybe they're different on Freedom, but the only impression I got of
> these people on Victory/Virtue/Liberty was of lazy shits who want to
> be fast tracked. (If someone is too lazy to actually type "you"
> instead of "u", they're way too lazy for me to ever consider teaming
> with much less want to be in the same SG with where I'd hear their
> illiterate babbling all the time.

Gawd, yes.

I'm rolling up a new alt (my first Kheld) and for a variety of reasons
it's taking my a while. The endless chant for sewer teams by the semi-
clueless (or the "half smart" as a pro gambler would call them) and the
blathering babble almost drive me nuts.

I guess you just have to turn off Broadcast until you're out of the
lowbie zones.

--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel
 >> Stay informed about: SG Base Griefing? Proper SG recruiting? Care and Feeding? 
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Xocyll

External


Since: Jan 08, 2005
Posts: 1813



(Msg. 6) Posted: Sat Aug 11, 2007 9:26 pm
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shenanigunner <nsp.TakeThisOut@NOnitrosyncreticSPAM.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>Somewhere, Xocyll wrote:
>> I wouldn't class these people as "serious" I'd put them in the same
>> class as power levelers - they don't want to play normally, they want
>> to level as fast as possible.
>> It's not like the early levels are even hard.
>>
>> Maybe they're different on Freedom, but the only impression I got of
>> these people on Victory/Virtue/Liberty was of lazy shits who want to
>> be fast tracked. (If someone is too lazy to actually type "you"
>> instead of "u", they're way too lazy for me to ever consider teaming
>> with much less want to be in the same SG with where I'd hear their
>> illiterate babbling all the time.
>
>Gawd, yes.
>
>I'm rolling up a new alt (my first Kheld) and for a variety of reasons
>it's taking my a while. The endless chant for sewer teams by the semi-
>clueless (or the "half smart" as a pro gambler would call them) and the
>blathering babble almost drive me nuts.
>
>I guess you just have to turn off Broadcast until you're out of the
>lowbie zones.

I generally don't bother, as I take a more mission oriented approach.

I'm either on my way to a mission, on my way from one, on my way to a
contact I can't phone yet or doing buying/selling at the stores.

While the twits spend 30 minutes trying to get a sewer team together,
I've already leveled up several times and am soon out of atlas park
altogether since I'm doing KR contacts (often while those some people
are still trying to get a team.)

Once in a while I'll /ignore a particularly illiterate moron, just so
I'll never have to see anything they write ever again.

The only other people I see regularly in Atlas are a few 50s that always
seem to hang out there chatting all the time.

It's one of the things I kind of miss about Virtue and Liberty - Atlas
was more social - often with frequent costume contests.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 >> Stay informed about: SG Base Griefing? Proper SG recruiting? Care and Feeding? 
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kerheb

External


Since: Jun 05, 2007
Posts: 28



(Msg. 7) Posted: Sun Aug 12, 2007 6:09 pm
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 10, 7:19 pm, Amigoid <lbrown-amig....DeleteThis@comcast.net> wrote:
> Have any of you had problems with someone in your SG looting the
> place? I've been lucky so far...
>
> I have a pretty liberal policy. I only have two requirements for
> joining up, and that is:
>
> A: You must write up a description. Anyone who won't spend a minimum
> of time to write out even the simplest backstory is missing out on the
> best way to conceptualize your character and maybe come up with a
> flavor for your character to roleplay. I've seen level 40+ characters
> with no description and it leaves me scratching my head. A
> description means you put a LITTLE thought, at least, into the
> character.
>
> B: You have to play in SG mode. Well, duh. For lowbie chars, its not
> a big deal, and even IF there is less influence earned, my next step
> compensates for that.
>
> Once you have agreed to these requirements and signed up, I give the
> new recruit a 20,000 influence signing bonus. Why? Well, that buys a
> LOT of good will and enhancements, and can pretty much set up a
> starting character to succeed up to where he/she is seriously
> considering which movement powers he wants.
>
> It also culls the cheats and thieves. I have had 3 recuits bail on
> me. 1 claimed ignorance and that they never got the funds, then
> logged off laughing, another apologised and said that his best friend
> wanted him in their SG, (he kept the money though...thanks!) and
> another accepted, then logged out and never relogged.
>
> Most everyone else, has stayed on. Once I see them earn about 1000
> prestige, I promote them to lieutenant, and then they have access to
> the inspires/enhancements/etc.
>
> This seems like a reasonable trade, since I don't know how much it
> would cost me to BUY prestige, (isn't it like 1 mil inf to get a
> thousand prestige?) and once they are on, I figure they will stay on
> barring some friend pulling them away or the user wanting to try their
> own hand at base building. Plus I'm the one giving them something up
> front.
>
> I regularly refill the inspire storage so there is plenty on hand at
> all times, and I even bought 20-30 assorted enhancements of multiple
> DO type and generics, and I dump any non-mutant big drops off my level
> 48 to the table too. (I suggest to any teammates online that they can
> take 1 or 2 of the big ones to finance a purchase, otherwise its "take
> only what you need" kinda thing. So far, I have had no RJ Raccoons in
> the team. My level 15 martial artist / regen scrapper, who has all
> IO, dumps her enhancements on the table regularly too.
>
> I have encouraged teammates to use the SG channel for roleplaying, and
> while we have yet to have a formal SG online team meeting, I am
> thinking about planning one, maybe in october.
>
> Once I had a full SG, I implemented a 60 day aging rule, so all you
> had to do was log in once every 60 days to avoid the boot. A few
> people signed on, never logging back on, and so 0 prestige new lowbies
> were dumped after 30 days. I had a couple players that obviously had
> leveled more than once without earning any prestige, and a politely
> worded email reminded them to engage SG mode. For most, that was
> enough to bring them in line. The remaining couple players that
> ignored that, got dumped. But no great loss, I was out 20k, but
> people that were in SG mode stay in SG mode usually, and as long as I
> make the base a useful place to be they won't want to lose being in
> the SG.
>
> I assume that having the Invention Storage Vault in the base will be a
> great member hook. Once you are used to storing your stuff there you
> won't want to quit. Otherwise they'd have to make the jump to pocket
> D every time they need to unload, and at the base there is an
> invention station right next to the storage for convenience.
>
> So, I have made the base attractive, I have installed all the user
> gizmos that I think they can use, I have placed items in different
> rooms so they can quickly get to what they want but will probably
> linger a minute or two longer (so maybe they will bump into each other
> at the base). And I have picked beacons that would be the most useful
> for new recuits. What else can you suggest?
>
> Recruiting tip! Do your recruiting in Atlas next to the sewer
> entrance. That is where serious players head when they want to get
> their characters going quickly, and that is the same 'target market'
> that would appreciate a 20k influence boost to start things off right.
> Also, if you can recruit 2-4 at once, you have an instant team that
> will level together, go to the base together, and have some longevity
> with each other over time. If you can lurk, you can watch the
> prestige counters go up and praise them publically when they hit the
> 1000 prestige mark, promote them in front of their teammates, and then
> when they take the death express to get out of the sewers they can
> choose to restock for free at the base or swing to the hospital and
> train up with Miss Liberty en route.
>
> Catch me anytime on Freedom Server West Coast Defenders, with
> Spectrum as Leader.
>
> Suggestions?

I unfortunately was in a SG previously that one of our own raided quit
and started up their own SG with their ill-gotten gains.

This was on the Infinity server and we had a good up and coming SG,
but our SG leader was maybe too trusting to promote members to the
highest level. But all was well till that one day that someone
emptied our coffers threw a taunt at us that were on at the time and
quit. It didn't take long for us to figure out what happened, it
upset the whole SG, and soured many. Sadly there was nothing we could
do about it. For a few weeks we had networked as much as we could to
make others aware of this persons actions and not long afterward we
hadn't seen him on-line any longer.

As much as some may think that this led to things being locked down,
with restrictions on who to remove enhancements, inspirations and
salvage, but no as much as we had gotten burned, it was just such a
great SG family that we stuck together and carried on. Before and
since I have been in SG's that put restrictions on who can remove enh/
insp/salvage like not being able to do so till you got promoted to
higher lvls in the SG locking out the majority of those who it would
most benefit, or that you can only remove what you deposited. Now
this initally sounds like a grand idea but it really doesn't promote
loyalty and team work within the SG. If I'm playing my tech based MM
and I receive several science and natural SO's I could sell them, but
I'm not hurting for inf so why can't I deposit them for the benefit of
our SG members. Same with inspirations, when I get big ones I stick
them in there for any to use. It turned into a SG sponsored "take a
penny, leave a penny" plate. It also tells members of the SG that we
are treating you as adults who are expected to have honor and
integrity. Of course just as in real life there are people who abuse
it, but, once they are eventually weeded out you end up w/ usually a
healthy group.
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oogly

External


Since: Oct 18, 2006
Posts: 9



(Msg. 8) Posted: Mon Aug 13, 2007 12:43 am
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Amigoid <lbrown-amigoid.DeleteThis@comcast.net> wrote in
news:1186791584.298276.139720@57g2000hsv.googlegroups.com:

> Have any of you had problems with someone in your SG looting the
> place? I've been lucky so far...

Our sg is a a year and a half old. We've only had two thieves in that
time. One appologized and is out there somewhere. The other took this
really odd approach. We buy enh all the way to lvl 50. If somebody asks,
more than likely they get. We also provide some pretty rare salvage unop
request so that folks-even lowbies-can get the sg uniform w/o wastinga
slot. This person would make many alts-lvl 'em a little then find
someone in the sg and ask for an invite. Then they'd take whatever infl
they could get and the salavge and quit.

Since they have been booted they have more than once asked to be let
back in the group-claiming they had no idea why they were booted.


>
> I have a pretty liberal policy. I only have two requirements for
> joining up, and that is:
>
> A: You must write up a description.

I look at this when recruiting, but it's not an invite killer.

>
> B: You have to play in SG mode. Well, duh.

Indeed.

Personally I also make sure that anyone who gets an invite from me is
someone I have played with before at least once. And while I do most of
the inviting, I am not the only one. Anyone in my sg can invite.

> Once you have agreed to these requirements and signed up, I give the
> new recruit a 20,000 influence signing bonus. Why? Well, that buys a
> LOT of good will and enhancements, and can pretty much set up a
> starting character to succeed up to where he/she is seriously
> considering which movement powers he wants.

I don't see that buying anything. Most folks will take it and stay or go
based on what friends are doing or where they make friends in the game.


>
> It also culls the cheats and thieves. I have had 3 recuits bail on
> me. Most everyone else, has stayed on. Once I see them earn about
1000 prestige, I promote them to lieutenant, and then they have access
to the inspires/enhancements/etc.


Wow, you promote fast. I haven't found that giving lolwbie toon buys
loyalty as most folks who've been playing and have alt-itis don't settle
into a toon until the late teens or mid-twenties. It's nice of ya
though.
Our prmotions are based soley on participation...which is not prestige
based. For me actions speak louder than anything else. DO they show for
events-generally helpful-have the sg uniform-join our out of game
mailing list...then they get boosted in rank and earn base access
privledges. To get above the third rank takes time. To reach the highest
rank-takes outstanding devotion to the sg and the game.



> So, I have made the base attractive, I have installed all the user
> gizmos that I think they can use, I have placed items in different
> rooms so they can quickly get to what they want but will probably
> linger a minute or two longer (so maybe they will bump into each other
> at the base). And I have picked beacons that would be the most useful
> for new recuits. What else can you suggest?

Honestly-rez ring, tp beacons-other stuff will rarely get used. We have
a full base. Each insp has its own dispenser. We offer everything.
Invention tables get used. Vaults get used a little. People drain the
insp machines-which is why they are there.
I also made our base a place we have in game meetings and just hang out
in. I put in all manner of shiney stuff for folks to gawk at. And I hope
they do I spend a lot of time on making it.

>
> Recruiting tip! Do your recruiting in Atlas next to the sewer
> entrance. That is where serious players head when they want to get
> their characters going quickly, and that is the same 'target market'
> that would appreciate a 20k influence boost to start things off right.
> Also, if you can recruit 2-4 at once, you have an instant team that
> will level together, go to the base together, and have some longevity
> with each other over time. If you can lurk, you can watch the
> prestige counters go up and praise them publically when they hit the
> 1000 prestige mark, promote them in front of their teammates, and then
> when they take the death express to get out of the sewers they can
> choose to restock for free at the base or swing to the hospital and
> train up with Miss Liberty en route.

Interesting tactic. But as I wrote-we only invite by running missions.
Does that mean we don't get every new toon out of the bin? Yep, but we
do get players who show an interest in the game.
We aren't aggressive in recruiting. I lay out what we offer and what we
expect. The sg sells itself.

We never broadcast for recruits. It's tacky and shows a sign of
desperation.

You wanna keep your players-run weekly events most can join or are
interested in. Be and keep it social and all ages friendly.

for what it's worth,
Kohei
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Amigoid

External


Since: Jun 05, 2007
Posts: 108



(Msg. 9) Posted: Mon Aug 13, 2007 10:24 am
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 12, 11:43 pm, oogly <ooglygoo... RemoveThis @dotcom.com> wrote:
> Amigoid <lbrown-amig... RemoveThis @comcast.net> wrote innews:1186791584.298276.139720@57g2000hsv.googlegroups.com:
>
> > Have any of you had problems with someone in your SG looting the
> > place? I've been lucky so far...
>
> Our sg is a a year and a half old. We've only had two thieves in that
> time. One appologized and is out there somewhere. The other took this
> really odd approach. We buy enh all the way to lvl 50. If somebody asks,
> more than likely they get. We also provide some pretty rare salvage unop
> request so that folks-even lowbies-can get the sg uniform w/o wastinga
> slot. This person would make many alts-lvl 'em a little then find
> someone in the sg and ask for an invite. Then they'd take whatever infl
> they could get and the salavge and quit.
>
> Since they have been booted they have more than once asked to be let
> back in the group-claiming they had no idea why they were booted.
>
>
>
> > I have a pretty liberal policy. I only have two requirements for
> > joining up, and that is:
>
> > A: You must write up a description.
>
> I look at this when recruiting, but it's not an invite killer.

Actually, if I like someone, and that can be because I like the
costume design/name or some other detail about them appeals to me.
If they don't have a description I ask them to create one. Its not a
big deal, but I felt it was a good start.
>
>
>
> > B: You have to play in SG mode. Well, duh.
>
> Indeed.
>
> Personally I also make sure that anyone who gets an invite from me is
> someone I have played with before at least once. And while I do most of
> the inviting, I am not the only one. Anyone in my sg can invite.

Yes, same in my group, but not everyone can demote/kick, so I can
email the user, try and resolve the problem then kick them if there is
no response/recourse.

>
> > Once you have agreed to these requirements and signed up, I give the
> > new recruit a 20,000 influence signing bonus. Why? Well, that buys a
> > LOT of good will and enhancements, and can pretty much set up a
> > starting character to succeed up to where he/she is seriously
> > considering which movement powers he wants.
>
> I don't see that buying anything. Most folks will take it and stay or go
> based on what friends are doing or where they make friends in the game.

As I have said, even with the last round of people, its still less
than 200k influence wasted, and thats still not entirely wasted...

>
>
>
> > It also culls the cheats and thieves. I have had 3 recuits bail on
> > me. Most everyone else, has stayed on. Once I see them earn about
>
> 1000 prestige, I promote them to lieutenant, and then they have access
> to the inspires/enhancements/etc.
>
> Wow, you promote fast. I haven't found that giving lolwbie toon buys
> loyalty as most folks who've been playing and have alt-itis don't settle
> into a toon until the late teens or mid-twenties. It's nice of ya
> though.
> Our prmotions are based soley on participation...which is not prestige
> based. For me actions speak louder than anything else. DO they show for
> events-generally helpful-have the sg uniform-join our out of game
> mailing list...then they get boosted in rank and earn base access
> privledges. To get above the third rank takes time. To reach the highest
> rank-takes outstanding devotion to the sg and the game.

By those metrics I would have to kick myself. The problem is, I am
44, I have a job that requires me to put in 40 hours a week, plus 20
hours in commute, so weekends are often spent with my two kids (one of
which enjoys the game, and the other plays occasionally) and my wife
doesn't enjoy computer games in any way shape or form and considers
the whole CoX scene a waste of time and the CoV in particular a
negative influence on the kids.
So frankly I don't have a lot of time to organize SG events. Thats too
bad, because I realize there is another level I could take the whole
thing too, but I can't invest that much time to it without causing
major RL problems.

> > So, I have made the base attractive, I have installed all the user
> > gizmos that I think they can use, I have placed items in different
> > rooms so they can quickly get to what they want but will probably
> > linger a minute or two longer (so maybe they will bump into each other
> > at the base). And I have picked beacons that would be the most useful
> > for new recuits. What else can you suggest?
>
> Honestly-rez ring, tp beacons-other stuff will rarely get used. We have
> a full base. Each insp has its own dispenser. We offer everything.
> Invention tables get used. Vaults get used a little. People drain the
> insp machines-which is why they are there.
> I also made our base a place we have in game meetings and just hang out
> in. I put in all manner of shiney stuff for folks to gawk at. And I hope
> they do I spend a lot of time on making it.

I wish there was a better base-management toolset, so that the base
owners could see what is used, what isn't, who is taking stuff, who is
leaving stuff, etc.
As it is, its just guesswork and thinking about what is most helpful
for my lowbie alts I have created. (transportation, restocking
inspires, quick dropoff of loot...)

>
>
> > Recruiting tip! Do your recruiting in Atlas next to the sewer
> > entrance. That is where serious players head when they want to get
> > their characters going quickly, and that is the same 'target market'
> > that would appreciate a 20k influence boost to start things off right.
> > Also, if you can recruit 2-4 at once, you have an instant team that
> > will level together, go to the base together, and have some longevity
> > with each other over time. If you can lurk, you can watch the
> > prestige counters go up and praise them publically when they hit the
> > 1000 prestige mark, promote them in front of their teammates, and then
> > when they take the death express to get out of the sewers they can
> > choose to restock for free at the base or swing to the hospital and
> > train up with Miss Liberty en route.
>
> Interesting tactic. But as I wrote-we only invite by running missions.
> Does that mean we don't get every new toon out of the bin? Yep, but we
> do get players who show an interest in the game.
> We aren't aggressive in recruiting. I lay out what we offer and what we
> expect. The sg sells itself.

I have tried to game with SG members; anytime I am on and another SG
member is on I try to set up a mission with them.
But my RL work schedule precludes that often.

>
> We never broadcast for recruits. It's tacky and shows a sign of
> desperation.

Tacky? Desperate? Hmmm. Seeing as there is no way for players to
review which SG bases exist, what the bases have before joining, or
anything else like that, I think some judicious (sp) advertising is
useful. I don't have the time to invest in gaming with a new recruit
before playing with them, and often they will already be in a SG by
the time they are in their teens rank wise. If there was a way for
you to go by the different bases and see which ones you liked, the
better bases would probably have waitlists.

I'd love to see the game designers provide SG members with a temporary
teleport to SG base access pass. You could use it to teleport to a SG
base, check things out, and use their base teleporters to go
somewhere, but all the other in-base gear would be looky-no-touchy.
Yes you can do that now if they are in your team, but I have only once
or twice ever got the chance to tour another user's base. I use my
pocket D pass to dump invention salvage, grab inspires, but mainly to
get from point A to point B (FF, Faultline, KR, Talos) quickly. Its
not the social gathering place I think they hoped it would be....at
least its not for me...
>
> You wanna keep your players-run weekly events most can join or are
> interested in. Be and keep it social and all ages friendly.
>
> for what it's worth,
> Kohei

I wish I could do that, but since I can't devote that much in-game
time, I will have to do what I can and accept second-rate status.
Like I mentioned before, I have spent extra time in making it visually
and functionally appealing, and its my hope that the members will
organize the meets themselves. Maybe I could help more with that by
sponsoring a website offline for them to coordinate that stuff. One
of my friends owns/operates a webguild-style hosting site for CoX and
other games. If I build that for the Sg teammates and make it
available for them to organise stuff, maybe that will help.

What do you think about those ideas?
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J Anlee

External


Since: Apr 26, 2005
Posts: 93



(Msg. 10) Posted: Mon Aug 13, 2007 10:56 am
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shenanigunner <nsp RemoveThis @NOnitrosyncreticSPAM.com> wrote in
news:Xns998963233D9C1KilzFoezDaid@216.168.3.44:

> Somewhere, Xocyll wrote:
>> I wouldn't class these people as "serious" I'd put them in the same
>> class as power levelers - they don't want to play normally, they want
>> to level as fast as possible.
>> It's not like the early levels are even hard.
>>
>> Maybe they're different on Freedom, but the only impression I got of
>> these people on Victory/Virtue/Liberty was of lazy shits who want to
>> be fast tracked. (If someone is too lazy to actually type "you"
>> instead of "u", they're way too lazy for me to ever consider teaming
>> with much less want to be in the same SG with where I'd hear their
>> illiterate babbling all the time.
>
> Gawd, yes.
>
> I'm rolling up a new alt (my first Kheld) and for a variety of reasons
> it's taking my a while. The endless chant for sewer teams by the semi-
> clueless (or the "half smart" as a pro gambler would call them) and the
> blathering babble almost drive me nuts.
>
> I guess you just have to turn off Broadcast until you're out of the
> lowbie zones.
>

I just rolled a PB Friday.

He's level 11 now just running the Sunstorm arcs when available, and the
other contacts inbetween.

I ran him through 2(?) radio missions, but that was about it.

I wasn't online with him when the invasion was running regularly, and
missed the one in Atlas on Saturday.

Speaking of invasions, I'm surprised a lot of people didn't use that as a
tool for XP. My level 40 blaster worked in a team of 8 during an invasion
in Steel Sunday night, and got a good bub out of it. And the three badges
needed for the accolade which he also recived. All in one invasion of one
zone.

A lot of people do not realize, that during a zone invasion...there is NO
DEBT. And I think the death timer is also borke, as we had one on our
team that was dead the entire time (he was our targetter). He received
half a level (was a level 10).
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Xocyll

External


Since: Jan 08, 2005
Posts: 1813



(Msg. 11) Posted: Mon Aug 13, 2007 11:43 am
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

J Anlee <JanLee.TakeThisOut@ameritech.net> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>Shenanigunner <nsp.TakeThisOut@NOnitrosyncreticSPAM.com> wrote in
>news:Xns998963233D9C1KilzFoezDaid@216.168.3.44:
>
>> Somewhere, Xocyll wrote:
>>> I wouldn't class these people as "serious" I'd put them in the same
>>> class as power levelers - they don't want to play normally, they want
>>> to level as fast as possible.
>>> It's not like the early levels are even hard.
>>>
>>> Maybe they're different on Freedom, but the only impression I got of
>>> these people on Victory/Virtue/Liberty was of lazy shits who want to
>>> be fast tracked. (If someone is too lazy to actually type "you"
>>> instead of "u", they're way too lazy for me to ever consider teaming
>>> with much less want to be in the same SG with where I'd hear their
>>> illiterate babbling all the time.
>>
>> Gawd, yes.
>>
>> I'm rolling up a new alt (my first Kheld) and for a variety of reasons
>> it's taking my a while. The endless chant for sewer teams by the semi-
>> clueless (or the "half smart" as a pro gambler would call them) and the
>> blathering babble almost drive me nuts.
>>
>> I guess you just have to turn off Broadcast until you're out of the
>> lowbie zones.
>>
>
>I just rolled a PB Friday.
>
>He's level 11 now just running the Sunstorm arcs when available, and the
>other contacts inbetween.
>
>I ran him through 2(?) radio missions, but that was about it.
>
>I wasn't online with him when the invasion was running regularly, and
>missed the one in Atlas on Saturday.
>
>Speaking of invasions, I'm surprised a lot of people didn't use that as a
>tool for XP. My level 40 blaster worked in a team of 8 during an invasion
>in Steel Sunday night, and got a good bub out of it. And the three badges
>needed for the accolade which he also recived. All in one invasion of one
>zone.

Two problems. Lag and the fast that it's like a GM and "your" level
doesn't mean much when you put level 10s (or lower) up against Rikti
Mentalists.
Don't have the attacks, don't have the defences/resistances, don't have
the damage to drop them in reasonable time.
They may be level "10" but they have all the powers/resistances/defences
of a level 40 and that's not something level 10s can overcome easily.

My level 40+ claws scrapper goes through them like their armor is made
of butter and tinfoil.
My level 10+ sonic corruptor on the other hand can barely dent them and
could not defeat one ever. Maybe post SOs/stamina he could, but I doubt
it.

If you're level 40, no problem and lots of level 40+ were out fighting
invasion landings - at least until they discovered the war zone.


>A lot of people do not realize, that during a zone invasion...there is NO
>DEBT.

That's because people are stupid (or they have the hide autopowers
option on and that effect is being miscatagorized as a player autopower
not an external power affecting them. - no surprise if it is, since
various NPC attack powers are treated as player autopowers, not attacks
on them.)

>And I think the death timer is also borke, as we had one on our
>team that was dead the entire time (he was our targetter). He received
>half a level (was a level 10).

Death timer?

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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J Anlee

External


Since: Apr 26, 2005
Posts: 93



(Msg. 12) Posted: Mon Aug 13, 2007 1:55 pm
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Xocyll <Xocyll.TakeThisOut@kingston.net> wrote in
news:nbu0c3dn154jop53qdbq7tdgnr0u78h8fn@4ax.com:

>
> Death timer?
>
> Xocyll

When you die in mission or on team (for street hunters), if you stay dead
for more than 2 minutes (IIRC) you stop receiving XP.

This was done back during the big PL nerf (range from mentor, same mission
map, etc.) back in i6(?)
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Xocyll

External


Since: Jan 08, 2005
Posts: 1813



(Msg. 13) Posted: Mon Aug 13, 2007 8:06 pm
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

J Anlee <JanLee RemoveThis @ameritech.net> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>Xocyll <Xocyll RemoveThis @kingston.net> wrote in
>news:nbu0c3dn154jop53qdbq7tdgnr0u78h8fn@4ax.com:
>
>>
>> Death timer?
>>
>> Xocyll
>
>When you die in mission or on team (for street hunters), if you stay dead
>for more than 2 minutes (IIRC) you stop receiving XP.
>
>This was done back during the big PL nerf (range from mentor, same mission
>map, etc.) back in i6(?)

Ahh I see. I think the only time I ever spent more than 2 minutes dead
in a mission was the Eden trial, waiting for revive to recharge.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Amigoid

External


Since: Jun 05, 2007
Posts: 108



(Msg. 14) Posted: Thu Aug 23, 2007 1:13 pm
Post subject: Re: SG Base Griefing? Proper SG recruiting? Care and Feeding? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 11, 5:18 am, "George Johnson" <matri....RemoveThis@charter.net> wrote:
> "Amigoid" <lbrown-amig....RemoveThis@comcast.net> wrote in message
>
> news:1186791584.298276.139720@57g2000hsv.googlegroups.com...
> | Have any of you had problems with someone in your SG looting the
> | place? I've been lucky so far...
> |
> | I have a pretty liberal policy. I only have two requirements for
> | joining up, and that is:
> |
> | A: You must write up a description. Anyone who won't spend a minimum
> | of time to write out even the simplest backstory is missing out on the
> | best way to conceptualize your character and maybe come up with a
> | flavor for your character to roleplay. I've seen level 40+ characters
> | with no description and it leaves me scratching my head. A
> | description means you put a LITTLE thought, at least, into the
> | character.
> |
> | B: You have to play in SG mode. Well, duh. For lowbie chars, its not
> | a big deal, and even IF there is less influence earned, my next step
> | compensates for that.
> |
> | Once you have agreed to these requirements and signed up, I give the
> | new recruit a 20,000 influence signing bonus. Why? Well, that buys a
> | LOT of good will and enhancements, and can pretty much set up a
> | starting character to succeed up to where he/she is seriously
> | considering which movement powers he wants.
> |
> | It also culls the cheats and thieves. I have had 3 recuits bail on
> | me. 1 claimed ignorance and that they never got the funds, then
> | logged off laughing, another apologised and said that his best friend
> | wanted him in their SG, (he kept the money though...thanks!) and
> | another accepted, then logged out and never relogged.
> |
> | Most everyone else, has stayed on. Once I see them earn about 1000
> | prestige, I promote them to lieutenant, and then they have access to
> | the inspires/enhancements/etc.
> |
> | This seems like a reasonable trade, since I don't know how much it
> | would cost me to BUY prestige, (isn't it like 1 mil inf to get a
> | thousand prestige?) and once they are on, I figure they will stay on
> | barring some friend pulling them away or the user wanting to try their
> | own hand at base building. Plus I'm the one giving them something up
> | front.
> |
> | I regularly refill the inspire storage so there is plenty on hand at
> | all times, and I even bought 20-30 assorted enhancements of multiple
> | DO type and generics, and I dump any non-mutant big drops off my level
> | 48 to the table too. (I suggest to any teammates online that they can
> | take 1 or 2 of the big ones to finance a purchase, otherwise its "take
> | only what you need" kinda thing. So far, I have had no RJ Raccoons in
> | the team. My level 15 martial artist / regen scrapper, who has all
> | IO, dumps her enhancements on the table regularly too.
> |
> | I have encouraged teammates to use the SG channel for roleplaying, and
> | while we have yet to have a formal SG online team meeting, I am
> | thinking about planning one, maybe in october.
> |
> | Once I had a full SG, I implemented a 60 day aging rule, so all you
> | had to do was log in once every 60 days to avoid the boot. A few
> | people signed on, never logging back on, and so 0 prestige new lowbies
> | were dumped after 30 days. I had a couple players that obviously had
> | leveled more than once without earning any prestige, and a politely
> | worded email reminded them to engage SG mode. For most, that was
> | enough to bring them in line. The remaining couple players that
> | ignored that, got dumped. But no great loss, I was out 20k, but
> | people that were in SG mode stay in SG mode usually, and as long as I
> | make the base a useful place to be they won't want to lose being in
> | the SG.
> |
> | I assume that having the Invention Storage Vault in the base will be a
> | great member hook. Once you are used to storing your stuff there you
> | won't want to quit. Otherwise they'd have to make the jump to pocket
> | D every time they need to unload, and at the base there is an
> | invention station right next to the storage for convenience.
> |
> | So, I have made the base attractive, I have installed all the user
> | gizmos that I think they can use, I have placed items in different
> | rooms so they can quickly get to what they want but will probably
> | linger a minute or two longer (so maybe they will bump into each other
> | at the base). And I have picked beacons that would be the most useful
> | for new recuits. What else can you suggest?
> |
> | Recruiting tip! Do your recruiting in Atlas next to the sewer
> | entrance. That is where serious players head when they want to get
> | their characters going quickly, and that is the same 'target market'
> | that would appreciate a 20k influence boost to start things off right.
> | Also, if you can recruit 2-4 at once, you have an instant team that
> | will level together, go to the base together, and have some longevity
> | with each other over time. If you can lurk, you can watch the
> | prestige counters go up and praise them publically when they hit the
> | 1000 prestige mark, promote them in front of their teammates, and then
> | when they take the death express to get out of the sewers they can
> | choose to restock for free at the base or swing to the hospital and
> | train up with Miss Liberty en route.
> |
> | Catch me anytime on Freedom Server West Coast Defenders, with
> | Spectrum as Leader.
> |
> | Suggestions?
>