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Next: Saturday Night Co-op session
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Since: May 24, 2004 Posts: 26
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(Msg. 1) Posted: Sun Jul 25, 2004 6:11 am
Post subject: "Roughnecks" mod co-op server? Archived from groups: alt>games>quake2 (more info?)
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Since: Jul 24, 2004 Posts: 8
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(Msg. 2) Posted: Sun Jul 25, 2004 6:11 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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sticks <sticks.TakeThisOut@nospam.com> wrote in news:41034F6C.2080902@nospam.com:
> If anyone has the Q2 Roughnecks mod
> installed and wants a co-op game I
> can throw up a server sometime.
I just got it this week so I'm interested! It wasn't so interesting in
SP mode (what's with the soldiers just standing around?) but might be
fun MP. I also want to play Stroggs Gone Mad.
--
<SB-X> >> Stay informed about: "Roughnecks" mod co-op server? |
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Since: Jun 03, 2004 Posts: 50
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(Msg. 3) Posted: Sun Jul 25, 2004 10:08 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 25 Jul 2004 03:47:23 -0500, Es Bee Eks
<mirror.moc.swendnaliam.DeleteThis@xbs.mirror> wrote:
>sticks <sticks.DeleteThis@nospam.com> wrote in news:41034F6C.2080902@nospam.com:
>> If anyone has the Q2 Roughnecks mod
>> installed and wants a co-op game I
>> can throw up a server sometime.
>
>I just got it this week so I'm interested! It wasn't so interesting in
>SP mode (what's with the soldiers just standing around?) but might be
>fun MP. I also want to play Stroggs Gone Mad.
I took a brief look at it. The soldiers mostly stand around, but do
help a bit. If a bug is after you, run to a group of them. They will
put up a little cover fire.
I've seen them move a bit too. They are not very motivated for a brisk
hike. They just shamble a short way and go back to zombie mode.
To tell the truth, I didn't really study the docs. There might be a
way to order them into action.
Best,
Tom
My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail.DeleteThis@gaec.com travel.DeleteThis@compassagencies.com >> Stay informed about: "Roughnecks" mod co-op server? |
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Since: May 24, 2004 Posts: 26
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(Msg. 4) Posted: Mon Jul 26, 2004 12:10 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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The "soldiers" have very little
functionality, but they are a
little bit amusing to look at.
You cannot give any commands to
them that I know of.
Tom Chaudoir wrote:
> On Sun, 25 Jul 2004 03:47:23 -0500, Es Bee Eks
> <mirror.moc.swendnaliam RemoveThis @xbs.mirror> wrote:
>
>.
>
>
> I took a brief look at it. The soldiers mostly stand around, but do
> help a bit. If a bug is after you, run to a group of them. They will
> put up a little cover fire.
>
> I've seen them move a bit too. They are not very motivated for a brisk
> hike. They just shamble a short way and go back to zombie mode.
>
> To tell the truth, I didn't really study the docs. There might be a
> way to order them into action.
>
>
>
> Best,
> Tom
>
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail RemoveThis @gaec.com travel RemoveThis @compassagencies.com >> Stay informed about: "Roughnecks" mod co-op server? |
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Since: May 24, 2004 Posts: 26
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(Msg. 5) Posted: Mon Jul 26, 2004 12:13 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 05, 2005 Posts: 240
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(Msg. 6) Posted: Mon Jul 26, 2004 7:33 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 24, 2004 Posts: 26
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(Msg. 7) Posted: Mon Jul 26, 2004 1:47 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 24, 2004 Posts: 26
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(Msg. 8) Posted: Mon Jul 26, 2004 1:52 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 24, 2004 Posts: 26
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(Msg. 9) Posted: Mon Jul 26, 2004 8:35 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Some people on these servers deliberately kill
teammates repeatedly, usually by sneaking up
behind them with the super shotgun or the grenade
launcher.
EvilBill wrote:
> What! Why is sticks <sticks.RemoveThis@nospam.com> here?? All these interruptions
> are enough to make one insane!!
>
>
> Don't know about that, I've always had the tendency to get so into
> slaughtering Stroggs I can't hold my fire when a teammate runs between
> me and the berserker I was aiming at... LOL... to say nothing of what
> happens when I use the BFG on Makron!
> >> Stay informed about: "Roughnecks" mod co-op server? |
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Since: Apr 29, 2004 Posts: 135
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(Msg. 10) Posted: Mon Jul 26, 2004 9:49 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"sticks" <sticks.DeleteThis@nospam.com> wrote in message
news:41056B34.1010007@nospam.com...
> Some people on these servers deliberately kill
> teammates repeatedly, usually by sneaking up
> behind them with the super shotgun or the grenade
> launcher.
>
> EvilBill wrote:
> > What! Why is sticks <sticks.DeleteThis@nospam.com> here?? All these interruptions
> > are enough to make one insane!!
> >
>
> >
> > Don't know about that, I've always had the tendency to get so into
> > slaughtering Stroggs I can't hold my fire when a teammate runs between
> > me and the berserker I was aiming at... LOL... to say nothing of what
> > happens when I use the BFG on Makron!
> >
>
Yep, I think you or Margolis was there when a bastard cheater unleashed the
mini-nuke in my "Ground Zero" co-op server. What fun!!!! Or was it "The
Reckoning"?
G. >> Stay informed about: "Roughnecks" mod co-op server? |
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Since: Jun 03, 2004 Posts: 50
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(Msg. 11) Posted: Tue Jul 27, 2004 4:09 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 26 Jul 2004 13:52:18 GMT, sticks <sticks DeleteThis @nospam.com> wrote:
>The mod is at http://www.planetquake.com/webyte/rough/index.htm
>It's not the most polished mod in the world, but I think it's fun
>and at least these troublemakers who team kill on Q2 co-op servers
>probably don't know about this mod and won't be able to join.
>
>
>
>
>
>
>
>Margolis wrote:
>
> > is this a free mod or is a retail mod? If it is free, where can I
>download
> > it?
> >
If you don't want to go through all the clicks at planet quake,
roughneck is here too. One click.
ftp://65.30.181.223/quake2/Kazoo/rough050.zip
Best,
Tom
My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail DeleteThis @gaec.com travel DeleteThis @compassagencies.com >> Stay informed about: "Roughnecks" mod co-op server? |
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Since: May 24, 2004 Posts: 26
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(Msg. 12) Posted: Sun Aug 01, 2004 12:08 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 24, 2004 Posts: 26
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(Msg. 13) Posted: Sun Aug 01, 2004 12:58 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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