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"Roughnecks" mod co-op server?

 
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sticks

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Since: May 24, 2004
Posts: 26



(Msg. 1) Posted: Sun Jul 25, 2004 6:11 am
Post subject: "Roughnecks" mod co-op server?
Archived from groups: alt>games>quake2 (more info?)

If anyone has the Q2 Roughnecks mod
installed and wants a co-op game I
can throw up a server sometime.

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Es Bee Eks

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Since: Jul 24, 2004
Posts: 8



(Msg. 2) Posted: Sun Jul 25, 2004 6:11 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

sticks <sticks.TakeThisOut@nospam.com> wrote in news:41034F6C.2080902@nospam.com:
> If anyone has the Q2 Roughnecks mod
> installed and wants a co-op game I
> can throw up a server sometime.

I just got it this week so I'm interested! It wasn't so interesting in
SP mode (what's with the soldiers just standing around?) but might be
fun MP. I also want to play Stroggs Gone Mad.

--
<SB-X>

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Tom Chaudoir

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Since: Jun 03, 2004
Posts: 50



(Msg. 3) Posted: Sun Jul 25, 2004 10:08 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 25 Jul 2004 03:47:23 -0500, Es Bee Eks
<mirror.moc.swendnaliam.DeleteThis@xbs.mirror> wrote:

>sticks <sticks.DeleteThis@nospam.com> wrote in news:41034F6C.2080902@nospam.com:
>> If anyone has the Q2 Roughnecks mod
>> installed and wants a co-op game I
>> can throw up a server sometime.
>
>I just got it this week so I'm interested! It wasn't so interesting in
>SP mode (what's with the soldiers just standing around?) but might be
>fun MP. I also want to play Stroggs Gone Mad.

I took a brief look at it. The soldiers mostly stand around, but do
help a bit. If a bug is after you, run to a group of them. They will
put up a little cover fire.

I've seen them move a bit too. They are not very motivated for a brisk
hike. They just shamble a short way and go back to zombie mode.

To tell the truth, I didn't really study the docs. There might be a
way to order them into action.



Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail.DeleteThis@gaec.com travel.DeleteThis@compassagencies.com
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 4) Posted: Mon Jul 26, 2004 12:10 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The "soldiers" have very little
functionality, but they are a
little bit amusing to look at.
You cannot give any commands to
them that I know of.



Tom Chaudoir wrote:
> On Sun, 25 Jul 2004 03:47:23 -0500, Es Bee Eks
> <mirror.moc.swendnaliam RemoveThis @xbs.mirror> wrote:
>
>.
>
>
> I took a brief look at it. The soldiers mostly stand around, but do
> help a bit. If a bug is after you, run to a group of them. They will
> put up a little cover fire.
>
> I've seen them move a bit too. They are not very motivated for a brisk
> hike. They just shamble a short way and go back to zombie mode.
>
> To tell the truth, I didn't really study the docs. There might be a
> way to order them into action.
>
>
>
> Best,
> Tom
>
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail RemoveThis @gaec.com travel RemoveThis @compassagencies.com
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 5) Posted: Mon Jul 26, 2004 12:13 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I may put up a listen co-op server
with the Q2 "roughneck" mod next
saturday if anyone wants to try it
online.
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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 6) Posted: Mon Jul 26, 2004 7:33 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"sticks" <sticks.TakeThisOut@nospam.com> wrote in message
news:41034F6C.2080902@nospam.com...
> If anyone has the Q2 Roughnecks mod
> installed and wants a co-op game I
> can throw up a server sometime.
>


is this a free mod or is a retail mod? If it is free, where can I download
it?

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 7) Posted: Mon Jul 26, 2004 1:47 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The mod is at http://www.planetquake.com/webyte/rough/index.htm
It's not the most polished mod in the world, but at least these
troublemakers who team kill on Q2 co-op servers probably don't
know about this mod and won't be able to join.







Margolis wrote:

> is this a free mod or is a retail mod? If it is free, where can I download
> it?
>
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 8) Posted: Mon Jul 26, 2004 1:52 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The mod is at http://www.planetquake.com/webyte/rough/index.htm
It's not the most polished mod in the world, but I think it's fun
and at least these troublemakers who team kill on Q2 co-op servers
probably don't know about this mod and won't be able to join.







Margolis wrote:

> is this a free mod or is a retail mod? If it is free, where can I
download
> it?
>
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 9) Posted: Mon Jul 26, 2004 8:35 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Some people on these servers deliberately kill
teammates repeatedly, usually by sneaking up
behind them with the super shotgun or the grenade
launcher.

EvilBill wrote:
> What! Why is sticks <sticks.RemoveThis@nospam.com> here?? All these interruptions
> are enough to make one insane!!
>

>
> Don't know about that, I've always had the tendency to get so into
> slaughtering Stroggs I can't hold my fire when a teammate runs between
> me and the berserker I was aiming at... LOL... to say nothing of what
> happens when I use the BFG on Makron! Wink
>
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George M. Reagan

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Since: Apr 29, 2004
Posts: 135



(Msg. 10) Posted: Mon Jul 26, 2004 9:49 pm
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"sticks" <sticks.DeleteThis@nospam.com> wrote in message
news:41056B34.1010007@nospam.com...
> Some people on these servers deliberately kill
> teammates repeatedly, usually by sneaking up
> behind them with the super shotgun or the grenade
> launcher.
>
> EvilBill wrote:
> > What! Why is sticks <sticks.DeleteThis@nospam.com> here?? All these interruptions
> > are enough to make one insane!!
> >
>
> >
> > Don't know about that, I've always had the tendency to get so into
> > slaughtering Stroggs I can't hold my fire when a teammate runs between
> > me and the berserker I was aiming at... LOL... to say nothing of what
> > happens when I use the BFG on Makron! Wink
> >
>

Yep, I think you or Margolis was there when a bastard cheater unleashed the
mini-nuke in my "Ground Zero" co-op server. What fun!!!! Or was it "The
Reckoning"?

G.
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Tom Chaudoir

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Since: Jun 03, 2004
Posts: 50



(Msg. 11) Posted: Tue Jul 27, 2004 4:09 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 26 Jul 2004 13:52:18 GMT, sticks <sticks DeleteThis @nospam.com> wrote:

>The mod is at http://www.planetquake.com/webyte/rough/index.htm
>It's not the most polished mod in the world, but I think it's fun
>and at least these troublemakers who team kill on Q2 co-op servers
>probably don't know about this mod and won't be able to join.
>
>
>
>
>
>
>
>Margolis wrote:
>
> > is this a free mod or is a retail mod? If it is free, where can I
>download
> > it?
> >
If you don't want to go through all the clicks at planet quake,
roughneck is here too. One click.
ftp://65.30.181.223/quake2/Kazoo/rough050.zip

Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail DeleteThis @gaec.com travel DeleteThis @compassagencies.com
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 12) Posted: Sun Aug 01, 2004 12:08 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I will try running a co-op server for this mod
this evening on 66.75.99.136
http://www.planetquake.com/webyte/rough/index.htm
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 13) Posted: Sun Aug 01, 2004 12:58 am
Post subject: Re: "Roughnecks" mod co-op server? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I tried to host a game this evening
but whenever someone would connect
the game would crash with the error
message "net-getpacket wsaeconnreset".
Does anyone know what this message means?
Sorry for anyone who tried to connect
this evening.

sticks wrote:
> I will try running a co-op server for this mod
> this evening on 66.75.99.136
> http://www.planetquake.com/webyte/rough/index.htm
>
>
>
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