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"Roughneck" mod

 
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 1) Posted: Tue Jul 13, 2004 5:03 am
Post subject: "Roughneck" mod
Archived from groups: alt>games>quake2 (more info?)

Has anyone else tried this Quake2 mod?
http://www.planetquake.com/webyte/rough/index.htm

This would be a fun one to run co-op
games with I think.

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Tom Chaudoir

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Since: Jun 03, 2004
Posts: 50



(Msg. 2) Posted: Tue Jul 13, 2004 10:30 pm
Post subject: Re: "Roughneck" mod [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 13 Jul 2004 05:03:23 GMT, sticks <sticks RemoveThis @nospam.com> wrote:

>Has anyone else tried this Quake2 mod?
>http://www.planetquake.com/webyte/rough/index.htm
>
>This would be a fun one to run co-op
>games with I think.


Hi Sticks,

That is pretty cool. New monsters and weapons. The bots don't seem
very smart, but do help out. I hesitate to bind a bunch of keys for
one mod though. They would stay bound when I go back to vanilla q2
right?

I have mirrored the file on our ftp server;
ftp://65.30.181.223/quake2/Kazoo/rough050.zip


Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail RemoveThis @gaec.com travel RemoveThis @compassagencies.com

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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 3) Posted: Wed Jul 14, 2004 4:10 am
Post subject: Re: "Roughneck" mod [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I have been able to play through the game
without using any special key binds. The
replacement monsters for the medics were
pretty nasty enemies. This might be a
good mod to try for co-op games.
















Tom Chaudoir wrote:

>
> Hi Sticks,
>
> That is pretty cool. New monsters and weapons. The bots don't seem
> very smart, but do help out. I hesitate to bind a bunch of keys for
> one mod though. They would stay bound when I go back to vanilla q2
> right?
>
> I have mirrored the file on our ftp server;
> ftp://65.30.181.223/quake2/Kazoo/rough050.zip
>
>
> Best,
> Tom
>
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail.DeleteThis@gaec.com travel.DeleteThis@compassagencies.com
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George M. Reagan

External


Since: Apr 29, 2004
Posts: 135



(Msg. 4) Posted: Wed Jul 14, 2004 7:15 pm
Post subject: Re: "Roughneck" mod [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"sticks" <sticks.DeleteThis@nospam.com> wrote in message
news:40F4BEFF.4020902@nospam.com...
> Has anyone else tried this Quake2 mod?
> http://www.planetquake.com/webyte/rough/index.htm
>
> This would be a fun one to run co-op
> games with I think.
>
Hi Sticks,
I will check it out. Thanks for the info.

G.
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