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cattrain

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Since: May 12, 2006
Posts: 1



(Msg. 1) Posted: Fri May 12, 2006 10:44 am
Post subject: Rogue halfling help
Archived from groups: rec>games>frp>dnd (more info?)

I am new to DnD (only played 3 sesions of any RPG...). I have startrd a
Rogue Halfling, and i was wondering what items i should get. are there
lock picks? what kind of weapons could a halfling use? I would also
like to know the normal price of these items, thankyou...

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cattrain

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Since: May 12, 2006
Posts: 28



(Msg. 2) Posted: Fri May 12, 2006 11:01 am
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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o, and is it posible for me to get an animal companion? if so, when and
how.

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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 3) Posted: Fri May 12, 2006 12:58 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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Sheldon England wrote:
> cattrain.DeleteThis@gmail.com wrote:
> >
> > I am new to DnD (only played 3 sesions of any RPG...). I have startrd a
> > Rogue Halfling, and i was wondering what items i should get. are there
> > lock picks? what kind of weapons could a halfling use? I would also
> > like to know the normal price of these items, thankyou...
>
> Depends on what version of D&D you're playing and what kind of rogue you
> want to be (you can't specialize in everything).
>
> If you are in version 3.5 then the two typical specialties are either
> scout/intrusion or social/information. The first focusses on sneaking
> around, picking locks, finding and defeating traps. The second is best
> used in city campaigns where there is plenty of information to be
> gathered, people to con/swindle, and so forth.
>
> For halflings I prefer the sneaky/scouty rogue and would recommend
> lockpick tools (masterwork if you can afford them).
>
> As for an "animal companion," that's more of a ranger/druid thing in D&D
> 3.5. You can always have a pet and can teach it tricks (Handle Animal
> skill).
>
> Welcome to the world of roleplaying games. Rule #1 is "have fun."

After Rule #0 "The DM is always right"

LL
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cattrain

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Since: May 12, 2006
Posts: 28



(Msg. 4) Posted: Fri May 12, 2006 2:37 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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ya, i am basicly using 3.5, the DM is alowing a few twists, but it is
99.9% version 3.5... and i think i will be the sneky/scouty thing...
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Dragon DM

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Since: Jan 13, 2006
Posts: 20



(Msg. 5) Posted: Fri May 12, 2006 4:41 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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Also, remember that your Rogue can Sneak Attack whenever they
can Flank someone. Flanking is when you have an Ally
(another Party member) get on the exact opposite side from you,
and tells the DM "I give him flank" - this gives your PC a +2 to hit,
and allows you to Sneak Attack as well. It won't work on a Rogue
of 8th Level or a Barbarian of 4th level, unless you are 4 levels above
them. Remember to return the Flanking, and give them a +2 to hit, too.
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Sheldon England

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Since: Jan 19, 2005
Posts: 554



(Msg. 6) Posted: Fri May 12, 2006 7:07 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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cattrain.DeleteThis@gmail.com wrote:
>
> I am new to DnD (only played 3 sesions of any RPG...). I have startrd a
> Rogue Halfling, and i was wondering what items i should get. are there
> lock picks? what kind of weapons could a halfling use? I would also
> like to know the normal price of these items, thankyou...

Depends on what version of D&D you're playing and what kind of rogue you
want to be (you can't specialize in everything).

If you are in version 3.5 then the two typical specialties are either
scout/intrusion or social/information. The first focusses on sneaking
around, picking locks, finding and defeating traps. The second is best
used in city campaigns where there is plenty of information to be
gathered, people to con/swindle, and so forth.

For halflings I prefer the sneaky/scouty rogue and would recommend
lockpick tools (masterwork if you can afford them).

As for an "animal companion," that's more of a ranger/druid thing in D&D
3.5. You can always have a pet and can teach it tricks (Handle Animal
skill).

Welcome to the world of roleplaying games. Rule #1 is "have fun."


- Sheldon
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Malachias Invictus

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Since: Apr 16, 2004
Posts: 1277



(Msg. 7) Posted: Sat May 13, 2006 1:01 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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<Lorenz.Lang.DeleteThis@gmx.de> wrote in message
news:1147463903.635811.72170@i40g2000cwc.googlegroups.com...
> Sheldon England wrote:

>> Welcome to the world of roleplaying games. Rule #1 is "have fun."
>
> After Rule #0 "The DM is always right"

No. "Have fun" is about ten steps higher on the priority hierarchy. Oh
yeah, and the DM *isn't* always right; he/she is simply the final arbiter in
most campaigns.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
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Werebat

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Since: Apr 24, 2005
Posts: 1572



(Msg. 8) Posted: Sat May 13, 2006 11:08 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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Master Grunthros the Flatulent wrote:

> "Dragon DM" <dragonmyster.TakeThisOut@yahoo.com> wrote in message
> news:1147476537.706245.181110@g10g2000cwb.googlegroups.com...
>
>>Ask your DM if he/she allows the Riding Dog, this can be a
>>great way for your Halflings (and Gnomes) PC to get around.
>>
>>Some of the Feats can be hard to choose.
>>I like the "Improved Feint" Feat, but you have to have the
>>"Combat Expertise" Feat to get it, which would take up your
>>1st ("Combat Expertise") and 3rd ("Combat Expertise") Level
>>Feat Slots. Improved Feint allows the Rogue to Bluff as a
>>Move Action (instead of a Full Round Action) so that they can
>>attack right after the Bluff, and have a better chance of getting
>>their Sneak Attack off on the foes.
>
>
> I assume you meant he could take Improved feint with his 3rd level feat?
> Alternatley you could always take levels of the Invisible Blade Prestige
> class in the Complete warrior, which would eventually allow you to feint as
> a free action.

He may have meant IMPROVED Combat Expertise at 3rd... Not sure what the
Reqs are for that one.

- Ron ^*^
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Werebat

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Since: Apr 24, 2005
Posts: 1572



(Msg. 9) Posted: Sat May 13, 2006 11:09 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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Malachias Invictus wrote:

> <Lorenz.Lang DeleteThis @gmx.de> wrote in message
> news:1147463903.635811.72170@i40g2000cwc.googlegroups.com...
>
>>Sheldon England wrote:
>
>
>>>Welcome to the world of roleplaying games. Rule #1 is "have fun."
>>
>>After Rule #0 "The DM is always right"
>
>
> No. "Have fun" is about ten steps higher on the priority hierarchy. Oh
> yeah, and the DM *isn't* always right; he/she is simply the final arbiter in
> most campaigns.

I thought he was only right if he was writing an official encyclical?

- Ron ^*^
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Madkaugh

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Since: Jul 28, 2005
Posts: 561



(Msg. 10) Posted: Mon May 15, 2006 3:04 pm
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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cattrain.TakeThisOut@gmail.com wrote:
> I am new to DnD (only played 3 sesions of any RPG...). I have startrd a
> Rogue Halfling, and i was wondering what items i should get. are there
> lock picks? what kind of weapons could a halfling use? I would also
> like to know the normal price of these items, thankyou...


As a Halfling, Rogue is your prefered class; consider beefing up your
character by multiclassing; heavy on Rogue to keep your skills up.

Swashbuckler - Weapon Finesse
Two levels of Fighter - feats
Ranger - Tracking, can use a wand of cure light wounds.
Barbarian - faster movement, which your Halfling needs.
(These will help BAB and Fort.)

Any caster - access to use wands from that class.
(These will cost you a BAB, help Will.)


The riding dog is good. It will act as a guard dog as well.
It can carry some gear, which may be an issue for you.


Weapon:

Rapier is a good choice. It is finessable. Take a club for
backup for bony undead. A sap is nice on occasions.

You get a bonus with thrown and can handle a sling well,
but the thrown ammo is heavy, costly, and has limited range;
the sling ammo is cheap, but still heavy and range is mediocre.
Stick to bows or crossbows. (I carry a backup sling, worn as
a belt or headband; it is free, weighs nothing, and you can
scrounge substandard ammo.) I like shortbow until I multiclass
and can use a longbow effectively.

The non-caster multiclassing will give you access to martial weapons.


MadKaugh
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Madkaugh

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Since: Jul 28, 2005
Posts: 561



(Msg. 11) Posted: Tue May 16, 2006 9:09 am
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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Master Grunthros the Flatulent wrote:
>
> I play a halfing in Werebat's game - 13th Level
> 5 Levels of Rogue
> 2 Levels of Fighter
> 3 Levels of Master Thrower
> 3 Levels of Invisible Blade
>
> I play the Scout/fighter/rogue - use Throwing daggers and get a very
> respectable 5d6 sneak attack - get to throw 6 daggers a round (2 at a
> time) - Very Seldom do I miss on either of my first two attacks - Thrown
> weapons with halfings is always a good choice because of their racial bonus
> for thrown weapons....might be worth looking into

I find my carry capacity to be limiting as a halfling rogue,
and rarely use thrown weapons. How do you get around
that? How many daggers do you carry? They are light,
but add up. Do you forgo other weapons?

I'm usually toting a rapier, a couple of daggers, silver and
cold iron, a club, a bow, plenty of arrow (which also add
up), a sling (negligible) and maybe a sap.


MadKaugh
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Madkaugh

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Since: Jul 28, 2005
Posts: 561



(Msg. 12) Posted: Tue May 16, 2006 9:48 am
Post subject: Re: Rogue halfling help [Login to view extended thread Info.]
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Madkaugh wrote:
> cattrain RemoveThis @gmail.com wrote:
>
> > Rogue Halfling, ...
>
> As a Halfling, Rogue is your prefered class; consider beefing up your
> character by multiclassing; heavy on Rogue to keep your skills up.
>
> Barbarian - faster movement, which your Halfling needs.
>
> MadKaugh

I looked at this, and thought it needed more explaination.

I've laid off playing my halfling rogue, and have been playing a
dwarven
fighter, pretty vanilla tank. One game, I had a halfling rogue with me.

I played flank buddy to the rogue, and we tore up the encounter; his
sneak attacks were devastating. But it took a cooperative partner, me,
to pull it off.

Points:

It is a good technique that utilizes the rogue's best fighting trait.

It helps if you can keep up with your partner. In our case we were
both slow. Your halfling being fast is a better approach.

The faster you move, the more enemies you can tear up and prevent
from attacking you. Your goal is to flank and attack one enemy per
round. We happened to come close, but we were fortunate. We were
attacked by spiders while we were camping, so they were closely
grouped.

also:

10' of movement could often make or break your first round sneak
attack on a flat footed opponent.

It could also get you out of trouble; you are not a tank.


MadKaugh
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