Hello, steve.kaye!
You wrote on Wed, 7 May 2008 00:45:01 -0700 (PDT):
sk> My Rogue dinged 70 on Friday and started building up her blue pvp
sk> set.
Gz!
sk> She can't get the Keepers of Time item as she hasn't got the rep and
sk> I have no intention of running the instances for it. I'm just
sk> pvping with this character as I have enough options for pve play.
sk> She didn't have the lower city rep she needed so I went to kill some
sk> arakkoas.
sk> Actually, I needed about 400 feathers so make that a lot of
sk> arakkoas.
sk> With about 15 feathers to go my friend mentions over teamspeak that
sk> he's doing the orphan quest and that it's getting about 250 rep per
sk> stage. Bugger - that would have saved me a few hours. I finish
sk> grinding out all the feathers and I hand them in. I've
sk> miscalculated and I've got one extra stack of feathers but no
sk> problem as my priest would like the prayer book so I send it to her.
Hmm wouldnt it be faster to just do a SH /SL run than to grind arakoa for
hours?
As for KOT rep it's enough 1 run in durnholde + BM with that sick quest you
get rep to almost revered.
sk> * With her sub-par gear the cheat death talent is just a pretty
sk> flash of light as she dies. In the lower level BGs it was a
sk> brilliant talent and usually lasted the whole duration but not so
sk> much now. I'm sure that it'll get better with better gear.
Cheat death depends on when it activates, if you absorb a hard hit and cheat
death activates at 1000+ hp then it will last full duration and if it
activates at 100 hp you will die fast.
sk> * Blind is still excellent..... unless somebody breaks it for you.
sk> I must have been killed about half a dozen times this weekend by
sk> people "helping" me in a 1v1 fight that I'd possibly turned around
sk> with a timely blind. I blind and start bandaging and get nowhere
sk> because someone broke blind straight away and my blind target breaks
sk> my bandaging and kills me shortly afterwards.
Sap + bind is great (if noone breaks it :p) combined you can get someone out
of combat for 20 sec.
sk> * I'm losing the rogue vs rogue opening stealth game a lot now. I
sk> don't know why as I still have the stealth detection talent maxed
sk> out. Maybe a lot of rogues have the stealth detection goggles?
sk> It's not always the human perception that gives the win as I've lost
sk> vs other races too. Maybe it's just that I'm out of practice as
sk> I've only been in a few BGs since level 49.
Btw there is some +stealth enchant for cloak but dunno how many use it.
But IMO it's just luck of who see the other 1 first.
sk> * I really can't count how many times Cloak of Shadows + Vanish has
sk> saved my life - sometimes allowing me to run away and sometimes
sk> allowing me to win. It's a great ability against warlocks, moonfire
sk> spamming druids and priests. I rarely use it to win a fight - I
sk> mainly use it to run away - so I'll have to get better at that.
TIP never use CloS too early when fighting a lock, I usually dont even use
it if I have only 1 DOT on me and the situation isnt critical.
sk> * I *really* love the Shadowstep + Kidney Shot combo as a counter to
sk> the Mage's blink. They don't often get a second blink in even with
sk> my poor gear. Also, I find it odd how many mages don't blink out of
sk> cheap shot. I try to remember to use garrote but finger memory
sk> often presses cheap shot instead but it still lasts the full
sk> duration a lot.
The SS + KS combo on mage is just lol, I dont think a mage can kill a rogue
atm if both play well. As for blinking out of CS is just useless atm, since
after blink there is SS + KS what's the point? They may as well just drop
dead when they see a rogue :p
sk> * With my poor gear all healers are hard for me to kill. Priests
sk> seem to be the easiest, then Shamans. I couldn't say which is
sk> harder between Paladins and Druids. Paladins are easier to
sk> interrupt but they take me so long to kill that I quickly run out of
sk> interrupt options. Druids seem to magically be able to get a hot
sk> off even whilst stun-locked. I don't know how that's done as *my*
sk> Druid can't do that.
Healers are hell and some more than others. First of all let's assume all
healers have decent gear.
Disc priests - you cant kill them alone but you can shut them down like 70%
since you cant stop instant casts.
Druids - You can make them like 50% less effective but you cant even dream
of killing 1 alone he will always have 3 stacks of lifebloom and
rejuvenation on and 100% hp that when you take to 50% with stuns he will
just heal up.
Shammy - You can shut down their healing 100% but they go down REALLY slow
cause of high armor and that earth shield.
Pally - Same as shammy, easy to shut down but hard to burn down fast with
the differnce they will shield and heal up at some point, and then you burn
them down again and they lay on hands (I know 1h CD but extremly frustrating
when it happens)
sk> I see that most of my problems seem to be gear related but I
sk> expected that as it was the same with my Priest and my Druid. It's
sk> still fun though. I really don't like pvping with my Druid anymore
sk> as I don't seem to be flexible enough. I tend to stay in a form and
sk> play as that form too long. I've tried to change this mentality but
sk> I continue to do it wrong and I've given up now.
I understand you, same with my druid even with all the shifting something is
missing (WTB normal interrupts and SLOWING!!)
sk> * You can get to the upper floor of AV bunkers from outside using
sk> Shadowstep on an archer to avoid any players watching the door.
sk> It's very easy to fall right back down again though
TIP when you SS on a tower dont move, many times I was running to SS on a
tower to fall back down. SS then stop a sec then move.
TIP2 in FW you can jump from 1 tower to the other with SS just jump down
with the archer targeted and press SS when in range and you are on top of
the other tower ^^
>> Stay informed about: Rogue dings 70 and does BGs