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Rikti Drop Ships

 
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Hawaii_SE-R

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Since: Jan 07, 2005
Posts: 96



(Msg. 1) Posted: Wed Aug 15, 2007 10:03 am
Post subject: Rikti Drop Ships
Archived from groups: alt>games>coh (more info?)

Are they defeatable? What would it take to take one down?

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John Parkinson

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Since: Jan 07, 2005
Posts: 341



(Msg. 2) Posted: Thu Aug 16, 2007 1:57 pm
Post subject: Re: Rikti Drop Ships [Login to view extended thread Info.]
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Amigoid wrote:

>> There are youtube videos of people taking them down on Test.
>>
>> There were a bunch of heroes... I'm guessing 70 or so. They took down
>> several of them.
>
> With that much effort needed to down one, do you earn a badge for
> taking one out?

No. Specifically because of the effort involved.

It's not something the devs designed to be done, just something which was
made potentially possible to be done by not making it immune.

--
John Parkinson

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Shenanigunner

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Since: Mar 16, 2007
Posts: 84



(Msg. 3) Posted: Thu Aug 16, 2007 8:01 pm
Post subject: Re: Rikti Drop Ships [Login to view extended thread Info.]
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Somewhere, John Parkinson wrote:
> It's not something the devs designed to be done, just something which was
> made potentially possible to be done by not making it immune.

Nice touch, frankly. I wish I could believe it was intentional instead of
accidental/oversight.

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= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
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Richard Clayton

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Since: Aug 17, 2007
Posts: 1



(Msg. 4) Posted: Fri Aug 17, 2007 3:19 pm
Post subject: Re: Rikti Drop Ships [Login to view extended thread Info.]
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On Aug 16, 11:11 am, John Parkinson <jp--usenet--spam--
t....DeleteThis@destiny.org.uk> wrote:
> Amigoid wrote:
> >> There are youtube videos of people taking them down on Test.
>
> >> There were a bunch of heroes... I'm guessing 70 or so. They took down
> >> several of them.
>
> > With that much effort needed to down one, do you earn a badge for
> > taking one out?
>
> No. Specifically because of the effort involved.
>
> It's not something the devs designed to be done, just something which was
> made potentially possible to be done by not making it immune.

Also, kacking dropships was deemed unfriendly to people trying to get
the invasion accolade, especially the bomb badge. If there were an in-
game reward for popping dropships, you'd see competition between
people who want the "Beat down X dropships" badge and the ones who
want the "Beat down X bombs" badge.

I'm glad it's at least theoretically possible, though; I prefer games
that are as open-ended as reasonably possible.
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Vorlonagent

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Since: Jun 19, 2006
Posts: 181



(Msg. 5) Posted: Fri Aug 17, 2007 10:56 pm
Post subject: Re: Rikti Drop Ships [Login to view extended thread Info.]
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"Richard Clayton" <rich.e.clayton.RemoveThis@gmail.com> wrote in message
news:1187363960.036509.6680@e9g2000prf.googlegroups.com...
> Also, kacking dropships was deemed unfriendly to people trying to get
> the invasion accolade, especially the bomb badge. If there were an in-
> game reward for popping dropships, you'd see competition between
> people who want the "Beat down X dropships" badge and the ones who
> want the "Beat down X bombs" badge.
>
> I'm glad it's at least theoretically possible, though; I prefer games
> that are as open-ended as reasonably possible.

You mean they are code-related?

That's odd. I wouldn't have thought they'd take the time and additional
effort to intentionally program the dropships to place the bombs.


--
John Trauger,
Vorlonagent

"Methane martini.
Shaken, not stirred."

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Richard Clayton

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Since: Nov 08, 2006
Posts: 36



(Msg. 6) Posted: Sat Aug 18, 2007 4:56 pm
Post subject: Re: Rikti Drop Ships [Login to view extended thread Info.]
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Vorlonagent wrote:
> "Richard Clayton" <rich.e.clayton.DeleteThis@gmail.com> wrote in message
> news:1187363960.036509.6680@e9g2000prf.googlegroups.com...
>> Also, kacking dropships was deemed unfriendly to people trying to get
>> the invasion accolade, especially the bomb badge. If there were an in-
>> game reward for popping dropships, you'd see competition between
>> people who want the "Beat down X dropships" badge and the ones who
>> want the "Beat down X bombs" badge.
>>
>> I'm glad it's at least theoretically possible, though; I prefer games
>> that are as open-ended as reasonably possible.
>
> You mean they are code-related?
>
> That's odd. I wouldn't have thought they'd take the time and additional
> effort to intentionally program the dropships to place the bombs.

Well, as I understand it, the bombs don't actually fall from the
dropship; they merely appear at spawn points timed to coincide with a
"bomb drop" special visual effect as the dropship flies over. But yes,
popping a dropship does prevent the rest of its bombing run.
--
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Richard Clayton
"Freedom is the right of all sentient beings." — Optimus Prime
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