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Since: Aug 18, 2006 Posts: 1
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(Msg. 1) Posted: Fri Aug 18, 2006 10:43 am
Post subject: Revised Greyhawk Supplement review Archived from groups: alt>games>adnd, others (more info?)
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Title: Greyhawk Supplement
Fantasy being what it is, it appears that there will never be an end to the
development of fresh ideas, and this booklet is what we hope will be but the
first of a long series of periodic supplements to add to your enjoyment of
DUNGEONS & DRAGONS. Meanwhile, find out what the devious minds behind
"Greyhawk Castle" have been dreaming up for the amusement of the
participants of that campaign.
From the foreword of the Greyhawk Supplement by E. Gary Gygax
Code:
TSR No.: 2003
Product Line: D&D
Type of Product: Original D&D
Credits:
Designer: Gary Gygax & Rob Kuntz
With Special Thanks to Alan Lucion, Mike Mornard
and Jeff Key for Suggestions
Illustrations By Greg Bell
Release Date: 1979
Cover Price: $?
Components: A 70-page booklet an expansion on the original D&D rules.
Description: Although this booklet is called the Greyhawk supplement, its
Greyhawk content is incidental, being that its author's campaign was the
original Greyhawk campaign, and has little use other than as novelty value.
All of it contains new material, and a number of firsts, exceptional
strength for fighters, thieves, monsters and spells all developed for the
Greyhawk campaign set in the dungeons of castle Greyhawk.
Notes: This is a companion piece for Dave Arneson's Blackmoor supplement.
Many of the features of Arneson's campaign would later find its way into
Greyhawk, The Great Kingdom, Blackmoor, the Duchy of Ten, (becoming the
Duchy of Tenh) etc. Blackmoor predates Greyhawk as the oldest campaign
world.
Comment: There has been a long-standing debate about what is and isn't
considered Greyhawk canon. Castle Greyhawk referenced in this work, is not
the World of Greyhawk or the City of Greyhawk, neither is it the same Castle
Greyhawk that appeared in WG7 Castle Greyhawk (a very bad spoof module) or
WGR1 Greyhawk Ruins. Gygax never published a version of his Greyhawk
Castle, and WGR1 has become the accepted version, although it is not true to
Gary's tales about the place and snippets of information gleaned from
interviews and articles. For example in this publication, it mentions on
page 63, "'Greyhawk' had a fountain on its second level which issued endless
numbers of snakes." WG7 has many magical fountains but none that issue
snakes, does this make it invalid? Page 30 has an illustration of "The
great stone face enigma of Greyhawk", it also has an illustration of a
Bugbear on page 67 with a pumpkin for a head, and do we maintain this should
also be Greyhawk canon? Perhaps it is best to say original Castle Greyhawk
campaign was the father of D&D, and the World of Greyhawk was the son of
D&D, it inherited much from it's Grandparents "Castle Greyhawk" and
"Blackmoor" and more still from its parent. >> Stay informed about: Revised Greyhawk Supplement review |
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