Shaun B <fairmontxabc.RemoveThis@bigpond.com> wrote:
> Hi, Im playing return to zork and have a quick question. When I talk to
> people the boxes on the right or left come up ie interested, friendly,
> bored, um and the rest - when they speak it seem like its all at once
> because if I hit one of these buttons for the most it makes no change - are
> they supposto speak then wait for you to hit a button and then respond to
> that button and speak some more from that button or is it they speak and you
> have to hit buttons while they speak as I find the later to fast and
> unconventional. Thanks Shaun B.
It's been a long time, but let me see if I can remember it correctly.
While the person is talking, you can choose a mood. That mood will affect
how the person treats you throughout the conversation segment, unless you
change moods, which takes effect...sometime soon. The intent is that your
mood can be changed at will, and the conversation dynamically follows it.
In practice, it worked, but was a bit clunky.
I'd save the game right before a conversation, and then go through it
several times, playing with the mood indicators. It takes a bit of practice
to get used to it.
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