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Mark Hobley

External


Since: Jun 20, 2004
Posts: 7



(Msg. 1) Posted: Tue Feb 22, 2005 11:08 pm
Post subject: Return to Castle Wolfenstein - Compiling from Linux Source C
Archived from groups: alt>comp>linux, others (more info?)

I am trying to compile Return to Castle Wolfenstein from the source code:

cd ~/wolf-sdk/MP/src/unix/
../cons --release

During compile lots of messages scroll of the screen before I have had time to
read them. Is there a log file for these or is there a way of redirecting this
output to a log file ?

I did catch the following messages:

cc1: warning: -malign-loops is obsolete, use -falign-loops
cc1: warning: -malign-jumps is obsolete, use -falign-jumps
cc1: warning: -malign-functions is obsolete, use -falign-functions

Do I need to patch the .cons script, or should I just ignore these ?

cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/

The compile has created amongst othe things the following files:

../cgame/src/unix/cgame.mp.i386.so
../game/unix/qagame.mp.i386.so
../out/main/cgame.mp.i386.so
../out/main/qagame.mp.i386.so
../out/main/ui.mp.i386.so
../ui/src/unix/ui.mp.i386.so

Is one of these the main game executable or am I something missing ?

I have a Windows retail disk, but I am not sure which files I need from
this and where I have to copy them to.

What do I have to do next ?

Thanks in advance to anyone who can help.

Regards,

Mark.

--
Mark Hobley
393 Quinton Road West
Quinton
Birmingham
B32 1QE

Telephone: (0121) 422 6580

Email: markhobley at hotpop dot donottypethisbit com

http://markhobley.yi.org/

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Mister_K

External


Since: Feb 22, 2005
Posts: 1



(Msg. 2) Posted: Tue Feb 22, 2005 11:08 pm
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

You could always use nohup. This will create an output file called
nohup.out.

# nohup ./cons --release &

& runs the compile in the background
then run a tail on the nohup.out file

# tail -f nohup.out


===========================
= www.oyamaphotogrphy.com =
===========================


Mark Hobley wrote:
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?
>
> I did catch the following messages:
>
> cc1: warning: -malign-loops is obsolete, use -falign-loops
> cc1: warning: -malign-jumps is obsolete, use -falign-jumps
> cc1: warning: -malign-functions is obsolete, use -falign-functions
>
> Do I need to patch the .cons script, or should I just ignore these ?
>
> cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/
>
> The compile has created amongst othe things the following files:
>
> ./cgame/src/unix/cgame.mp.i386.so
> ./game/unix/qagame.mp.i386.so
> ./out/main/cgame.mp.i386.so
> ./out/main/qagame.mp.i386.so
> ./out/main/ui.mp.i386.so
> ./ui/src/unix/ui.mp.i386.so
>
> Is one of these the main game executable or am I something missing ?
>
> I have a Windows retail disk, but I am not sure which files I need from
> this and where I have to copy them to.
>
> What do I have to do next ?
>
> Thanks in advance to anyone who can help.
>
> Regards,
>
> Mark.
>

--

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Spack

External


Since: Jan 17, 2005
Posts: 356



(Msg. 3) Posted: Tue Feb 22, 2005 11:16 pm
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: alt>games>wolfenstein (more info?)

"Mark Hobley" <markhobley.DeleteThis@hotpop.deletethisbit.com> wrote in message
news:dinse2-m3q.ln1@neptune.markhobley.yi.org...
>I am trying to compile Return to Castle Wolfenstein from the source code:

Any particular reason why you're not just using the Linux binary?

Dan / [AGW]Spacker

PS. You really don't want to be posting your postal address and phone number
on Usenet Razz
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James Garvin

External


Since: Mar 13, 2005
Posts: 400



(Msg. 4) Posted: Tue Feb 22, 2005 11:21 pm
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: alt>comp>linux, others (more info?)

Mark Hobley wrote:

> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?

../cons --release > logfile.txt

The > writes what you see to a file called logfile.txt
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Mark Hobley

External


Since: Jun 20, 2004
Posts: 7



(Msg. 5) Posted: Wed Feb 23, 2005 2:08 am
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: alt>games>wolfenstein (more info?)

Spack <news DeleteThis @worldofspack.co.uk> wrote:

> Any particular reason why you're not just using the Linux binary?

I might make system changes which may not be compatible with the existing
binary.

I need to be able to build all packages from source.

Regards,

Mark.

--

Mark Hobley
393 Quinton Road West
Quinton
Birmingham
B32 1QE

Telephone: (0121) 422 6580

Email: markhobley at hotpop dot donottypethisbit com

http://markhobley.yi.org/
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Nobody U. Know

External


Since: Jan 12, 2005
Posts: 10



(Msg. 6) Posted: Wed Feb 23, 2005 2:35 am
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: alt>comp>linux, others (more info?)

Did you look at the functions? The may have been depreciated..

--
Todd Honea
"Mark Hobley" <markhobley.TakeThisOut@hotpop.deletethisbit.com> wrote in message
news:dinse2-m3q.ln1@neptune.markhobley.yi.org...
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had
time to
> read them. Is there a log file for these or is there a way of redirecting
this
> output to a log file ?
>
> I did catch the following messages:
>
> cc1: warning: -malign-loops is obsolete, use -falign-loops
> cc1: warning: -malign-jumps is obsolete, use -falign-jumps
> cc1: warning: -malign-functions is obsolete, use -falign-functions
>
> Do I need to patch the .cons script, or should I just ignore these ?
>
> cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/
>
> The compile has created amongst othe things the following files:
>
> ./cgame/src/unix/cgame.mp.i386.so
> ./game/unix/qagame.mp.i386.so
> ./out/main/cgame.mp.i386.so
> ./out/main/qagame.mp.i386.so
> ./out/main/ui.mp.i386.so
> ./ui/src/unix/ui.mp.i386.so
>
> Is one of these the main game executable or am I something missing ?
>
> I have a Windows retail disk, but I am not sure which files I need from
> this and where I have to copy them to.
>
> What do I have to do next ?
>
> Thanks in advance to anyone who can help.
>
> Regards,
>
> Mark.
>
> --
> Mark Hobley
> 393 Quinton Road West
> Quinton
> Birmingham
> B32 1QE
>
> Telephone: (0121) 422 6580
>
> Email: markhobley at hotpop dot donottypethisbit com
>
> http://markhobley.yi.org/
>
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Mark Hobley

External


Since: Jun 20, 2004
Posts: 7



(Msg. 7) Posted: Wed Feb 23, 2005 4:08 am
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In alt.games.wolfenstein Nobody U. Know <nobody.DeleteThis@nospam.com> wrote:

> Did you look at the functions? The may have been depreciated..

What would I need to do in this instance ?

I am using the latest source code.

Please advise.

Regards,

Mark.

--
Mark Hobley
393 Quinton Road West
Quinton
Birmingham
B32 1QE

Telephone: (0121) 422 6580

Email: markhobley at hotpop dot donottypethisbit com

http://markhobley.yi.org/
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Benjamin Bluemchen

External


Since: Feb 18, 2005
Posts: 13



(Msg. 8) Posted: Wed Feb 23, 2005 8:22 am
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: alt>games>wolfenstein (more info?)

Mark Hobley wrote:

> I did catch the following messages:
>
> cc1: warning: -malign-loops is obsolete, use -falign-loops
> cc1: warning: -malign-jumps is obsolete, use -falign-jumps
> cc1: warning: -malign-functions is obsolete, use -falign-functions
>
> Do I need to patch the .cons script, or should I just ignore these ?

Just ignore for now. Well, that's what i would do Wink

> The compile has created amongst othe things the following files:
>
> ./cgame/src/unix/cgame.mp.i386.so
> ./game/unix/qagame.mp.i386.so
> ./out/main/cgame.mp.i386.so
> ./out/main/qagame.mp.i386.so
> ./out/main/ui.mp.i386.so
> ./ui/src/unix/ui.mp.i386.so
>
> Is one of these the main game executable or am I something missing ?

It's been quite a while since i compiled this myself, so i might be
totally wrong here, but IIRC ./out/* is part of the game.

> I have a Windows retail disk, but I am not sure which files I need from
> this and where I have to copy them to.
>
> What do I have to do next ?

From memory:

- Get the Linux executables
- Install
- Read Install README which tells you what other files you need
- Install your "mod", which IIRC reduces to making a subdir and putting
your .so's in there
- Run a server with your modified game files
- Connect to server with modified game files installed on client side
- Watch computer reboot ( Cool )
- Check http://tinyurl.com/6wmu9 if something doesn't work

hth
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Nobody U. Know

External


Since: Jan 12, 2005
Posts: 10



(Msg. 9) Posted: Wed Feb 23, 2005 12:51 pm
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: alt>comp>linux, others (more info?)

You'd have to edit the source code to fix it. I took a quick look and it
appears it is depreciated (it should work, with warnings-which you got).

--
Todd Honea
"Mark Hobley" <markhobley.RemoveThis@hotpop.deletethisbit.com> wrote in message
news:6pate2-71r.ln1@neptune.markhobley.yi.org...
> In alt.games.wolfenstein Nobody U. Know <nobody.RemoveThis@nospam.com> wrote:
>
> > Did you look at the functions? The may have been depreciated..
>
> What would I need to do in this instance ?
>
> I am using the latest source code.
>
> Please advise.
>
> Regards,
>
> Mark.
>
> --
> Mark Hobley
> 393 Quinton Road West
> Quinton
> Birmingham
> B32 1QE
>
> Telephone: (0121) 422 6580
>
> Email: markhobley at hotpop dot donottypethisbit com
>
> http://markhobley.yi.org/
>
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George Huber

External


Since: Feb 23, 2005
Posts: 1



(Msg. 10) Posted: Wed Feb 23, 2005 7:49 pm
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 22 Feb 2005 23:08:09 +0000, Mark Hobley wrote:

> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?
>
[snip...]

Try using the script program. This program captures all stdin, stdout and
stderr and redirects them to a file. You session would look like this:

$ script build_log
$ cd ~/wolf-sdk/MP/src/unix/
$ ./cons --release

.....

$ exit

The file `build_log' now contains a copy of everything you entered on
stdin as well as everything that output to either stdout or stderr.

George
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Gordon S. Hlavenka

External


Since: Feb 24, 2005
Posts: 1



(Msg. 11) Posted: Thu Feb 24, 2005 4:40 am
Post subject: Re: Return to Castle Wolfenstein - Compiling from Linux Sour [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nobody U. Know wrote:
> Did you look at the functions? The may have been depreciated.

(and later)
> I took a quick look and it appears it is depreciated

I'm not usually pedantic, but sometimes I can't hold it back...
http://catb.org/~esr/jargon/html/D/deprecated.html

--
Gordon S. Hlavenka http://www.crashelectronics.com
Tragically, as many as 9625 out of every 10,000
individuals may be neurotypical
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