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BLMX

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Since: Apr 17, 2007
Posts: 48



(Msg. 46) Posted: Tue Apr 29, 2008 11:19 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: alt>games>warcraft (more info?)

I think these kinds of arguments need to have more definition up
front. Often times you need only to further define "PVE" and "PVP".
There's a big difference from Raiding and Soloing, both PVE. And a
big difference from Arena to BGs, both PVP.

Also, time for a change in thread title, no?

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Babe Bridou

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Since: Jan 31, 2005
Posts: 308



(Msg. 47) Posted: Tue Apr 29, 2008 1:39 pm
Post subject: my (biased) opinion on priest specs (was: Re: Resillence...) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 29 avr, 20:19, BLMX <junkbin5....TakeThisOut@comcast.net> wrote:
> I think these kinds of arguments need to have more definition up
> front. Often times you need only to further define "PVE" and "PVP".
> There's a big difference from Raiding and Soloing, both PVE. And a
> big difference from Arena to BGs, both PVP.
>
> Also, time for a change in thread title, no?

This post, only to point out that you're absolutely right.
Here's my "tier list" for the priest class:

Arena: 2v2, 3v3, 5v5
top spec: deep discipline
top race: dwarf (stoneform)
race, honorable mention: undead (will of the forsaken), human
(perception)

Battlegrounds: level 70 warsong gulch, arathi basin
top spec: deep discipline
top race: undead (will of the forsaken), night elf (shadowmeld)
race, honorable mention: -

Battlegrounds/world pvp: level 69- (all)
top spec: deep shadow
top race: undead (will of the forsaken), night elf (shadowmeld)

Battlegrounds: level 70 eye of the storm, alterac valley
top specs: 23/38 disc/holy, deep shadow
top race: draenei (+hit aura), blood elf (mana tap)

Duels:
top spec: deep discipline, with honorable mention to deep shadow
against casters
top race: all except draenei.

PVE: 5-men party, normal difficulty
top specs: 23/33/5, deep shadow
top race: all

PVE: 5-men party, heroic difficulty
top spec: deep holy
top race: draenei (to hit aura), human (human spirit)

PVE: 10-men raids
top spec: 23/38/0 or deep shadow
top race: draenei, human (holy only)

PVE: 25-men raids
top spec: deep holy or deep shadow
top race: draenei, human (holy only)

PVE: solo questing, grinding
top spec: 23/33/5
top race: troll (shadowguard, berzerking), human (human spirit)

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Dynafrack

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Since: Apr 03, 2008
Posts: 13



(Msg. 48) Posted: Wed Apr 30, 2008 5:51 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Apr 29, 3:11 am, Zil <zen13....TakeThisOut@zen.co.uk> wrote:
> Dynafrack <Dynafr....TakeThisOut@gmail.com> wrote:
> >  On Apr 28, 12:10 pm, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk>
> >  wrote:
> > > On Mon, 28 Apr 2008 09:03:35 -0700 (PDT), Dynafrack <Dynafr....TakeThisOut@gmail.com>
> > > wrote:
>
> > > >I you're a healing priest in arena and you don't spec Disc you fail.
> > > >Simple.
>
> > > Thanks for reinforcing my opinion that it's pointless to try and discuss
> > > anything here. I thought this place was better than the official forums,
> > > evidently I was mistaken.
>
> >  Unfortunately in this case there's no room for discussion.  You do it
> >  or fail.  That's it.
>
> There is always room for discussion.

Not in this case, sorry. You should know better being a priest.
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steve.kaye

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Since: Nov 19, 2004
Posts: 1338



(Msg. 49) Posted: Wed Apr 30, 2008 6:16 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 30 Apr, 13:51, Dynafrack <Dynafr....TakeThisOut@gmail.com> wrote:
> On Apr 29, 3:11 am, Zil <zen13....TakeThisOut@zen.co.uk> wrote:
>
>
>
>
>
> > Dynafrack <Dynafr....TakeThisOut@gmail.com> wrote:
> > >  On Apr 28, 12:10 pm, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk>
> > >  wrote:
> > > > On Mon, 28 Apr 2008 09:03:35 -0700 (PDT), Dynafrack <Dynafr...@gmail..com>
> > > > wrote:
>
> > > > >I you're a healing priest in arena and you don't spec Disc you fail..
> > > > >Simple.
>
> > > > Thanks for reinforcing my opinion that it's pointless to try and discuss
> > > > anything here. I thought this place was better than the official forums,
> > > > evidently I was mistaken.
>
> > >  Unfortunately in this case there's no room for discussion.  You do it
> > >  or fail.  That's it.
>
> > There is always room for discussion.
>
> Not in this case, sorry.  You should know better being a priest.

WTB Killfile functionality for Google Groups

steve.kaye
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Dynafrack

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Since: Apr 03, 2008
Posts: 13



(Msg. 50) Posted: Wed Apr 30, 2008 6:34 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Apr 30, 9:25 am, "Shammy" <n....TakeThisOut@nothing.com> wrote:

> Well the way he said it isn't the most productive way but he has a point. I
> Play pvp a lot with my rogue and I can immediatly tell when a priest isnt
> disc specced... he dies very easy and doesnt get to heal a lot.
> Does anyone know a holy priest doing as good as a disc priest? Can anyone
> show me only 1 priest over 2k+ rating with a holy build?

Exactly, if you don't spec disc in arena you get 3 shotted. It would
be a waste of time to discuss or debate this. I'm sorry if you all
got offended, but I'm just trying to help.
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steve.kaye

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Since: Nov 19, 2004
Posts: 1338



(Msg. 51) Posted: Wed Apr 30, 2008 6:56 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 30 Apr, 14:25, "Shammy" <n....RemoveThis@nothing.com> wrote:
> >> > > > >I you're a healing priest in arena and you don't spec Disc you
> >> fail.
> >> > > > >Simple.
>
> sk> WTB Killfile functionality for Google Groups
>
> Well the way he said it isn't the most productive way but he has a point. I
> Play pvp a lot with my rogue and I can immediatly tell when a priest isnt
> disc specced... he dies very easy and doesnt get to heal a lot.
> Does anyone know a holy priest doing as good as a disc priest? Can anyone
> show me only 1 priest over 2k+ rating with a holy build?

I'm in no position to compare the holy and disc trees in arena as I am
not an arena healer. The only PvP healing I do is BGs and Holy/Disc
is very good at that.

He said "I you're a healing priest in arena and you don't spec Disc
you fail. Simple."

The fact is that people measure success differently. The *only* thing
that I use to determine success or failure is how much fun I had. In
PvP, I can get toasted and still have lots of fun. I can win and be
bored to tears. I would consider the fun loss to be a success and the
boring win to be a fail.

Even using the accepted definition of success/fail - the way that he
stated that there was no room for discussion and didn't give any
information to back up his statement was just being an arrogant ass.
There is always room for discussion even if it is only to explain to
someone how they are wrong.

steve.kaye
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steve.kaye

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Since: Nov 19, 2004
Posts: 1338



(Msg. 52) Posted: Wed Apr 30, 2008 7:06 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 30 Apr, 14:34, Dynafrack <Dynafr... DeleteThis @gmail.com> wrote:
> On Apr 30, 9:25 am, "Shammy" <n... DeleteThis @nothing.com> wrote:
>
> > Well the way he said it isn't the most productive way but he has a point.. I
> > Play pvp a lot with my rogue and I can immediatly tell when a priest isnt
> > disc specced... he dies very easy and doesnt get to heal a lot.
> > Does anyone know a holy priest doing as good as a disc priest? Can anyone
> > show me only 1 priest over 2k+ rating with a holy build?
>
> Exactly, if you don't spec disc in arena you get 3 shotted.  It would
> be a waste of time to discuss or debate this.  I'm sorry if you all
> got offended, but I'm just trying to help.

"I you're a healing priest in arena and you don't spec Disc you fail.
Simple. "

"Unfortunately in this case there's no room for discussion. You do
it
or fail. That's it."

"Not in this case, sorry. You should know better being a priest."

These statements are in no way helpful. The post that I am replying
to is the most helpful post you've made. At least it gives a reason
behind the statement even if it does say why you would be more
survivable with disc.

If you were to truly be helpful you would state why you think disc is
best (and more specifically than "you get 3 shotted"), accept some
arguments to counter and then counter those arguments. Assuming you
were able to make your point well you would educate people and perhaps
change their minds about what spec to use in arena matches in future.

steve.kaye
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Dynafrack

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Since: Apr 03, 2008
Posts: 13



(Msg. 53) Posted: Wed Apr 30, 2008 7:30 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Apr 30, 10:06 am, "steve.kaye" <nos....TakeThisOut@giddy-kippers.co.uk> wrote:
> On 30 Apr, 14:34, Dynafrack <Dynafr....TakeThisOut@gmail.com> wrote:
>
> > On Apr 30, 9:25 am, "Shammy" <n....TakeThisOut@nothing.com> wrote:
>
> > > Well the way he said it isn't the most productive way but he has a point. I
> > > Play pvp a lot with my rogue and I can immediatly tell when a priest isnt
> > > disc specced... he dies very easy and doesnt get to heal a lot.
> > > Does anyone know a holy priest doing as good as a disc priest? Can anyone
> > > show me only 1 priest over 2k+ rating with a holy build?
>
> > Exactly, if you don't spec disc in arena you get 3 shotted.  It would
> > be a waste of time to discuss or debate this.  I'm sorry if you all
> > got offended, but I'm just trying to help.
>
> "I you're a healing priest in arena and you don't spec Disc you fail.
> Simple. "
>
> "Unfortunately in this case there's no room for discussion.  You do
> it
> or fail.  That's it."
>
> "Not in this case, sorry.  You should know better being a priest."
>
> These statements are in no way helpful.  The post that I am replying
> to is the most helpful post you've made.  At least it gives a reason
> behind the statement even if it does say why you would be more
> survivable with disc.
>
> If you were to truly be helpful you would state why you think disc is
> best (and more specifically than "you get 3 shotted"), accept some
> arguments to counter and then counter those arguments.  Assuming you
> were able to make your point well you would educate people and perhaps
> change their minds about what spec to use in arena matches in future.
>
> steve.kaye

Isn't dying in seconds reason enough? Debating this seems like a
waste of time. I guess that's why I was so short in prior posts.
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steve.kaye

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Since: Nov 19, 2004
Posts: 1338



(Msg. 54) Posted: Wed Apr 30, 2008 8:03 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 30 Apr, 15:30, Dynafrack <Dynafr....DeleteThis@gmail.com> wrote:
> On Apr 30, 10:06 am, "steve.kaye" <nos....DeleteThis@giddy-kippers.co.uk> wrote:
>
>
>
>
>
> > On 30 Apr, 14:34, Dynafrack <Dynafr....DeleteThis@gmail.com> wrote:
>
> > > On Apr 30, 9:25 am, "Shammy" <n....DeleteThis@nothing.com> wrote:
>
> > > > Well the way he said it isn't the most productive way but he has a point. I
> > > > Play pvp a lot with my rogue and I can immediatly tell when a priest isnt
> > > > disc specced... he dies very easy and doesnt get to heal a lot.
> > > > Does anyone know a holy priest doing as good as a disc priest? Can anyone
> > > > show me only 1 priest over 2k+ rating with a holy build?
>
> > > Exactly, if you don't spec disc in arena you get 3 shotted.  It would
> > > be a waste of time to discuss or debate this.  I'm sorry if you all
> > > got offended, but I'm just trying to help.
>
> > "I you're a healing priest in arena and you don't spec Disc you fail.
> > Simple. "
>
> > "Unfortunately in this case there's no room for discussion.  You do
> > it
> > or fail.  That's it."
>
> > "Not in this case, sorry.  You should know better being a priest."
>
> > These statements are in no way helpful.  The post that I am replying
> > to is the most helpful post you've made.  At least it gives a reason
> > behind the statement even if it does say why you would be more
> > survivable with disc.
>
> > If you were to truly be helpful you would state why you think disc is
> > best (and more specifically than "you get 3 shotted"), accept some
> > arguments to counter and then counter those arguments.  Assuming you
> > were able to make your point well you would educate people and perhaps
> > change their minds about what spec to use in arena matches in future.
>
> Isn't dying in seconds reason enough?  

Take a new guy just taking his holy priest into the arena for the
first time. He thinks that holy is the tree for healing and that disc
is only a tree to support the other two trees (that used to be pretty
much the case). He enters arena and dies in seconds. The fact that
he died in seconds isn't a reason to respec to disc. The fact that
disc could help him live longer is the reason to spec disc. If he is
unaware of the power of the disc tree he won't even look at it. He
knows that the holy/disc spec he has makes him plenty tough enough in
BGs. He'll just attribute it to the other players being overgeared,
or that squishies just die quickly in arena and there's nothing that
can be done about it - reroll a healer in plate. That new guy was
me. When I first went into the arena with my priest I actually
considered levelling my paladin to create a more durable arena
healer.

If that new guy reads your posts he's just going to ignore them as
being irrelevant because you didn't say that disc makes you more
durable and so he can't see any reason why he should change his spec
just because you said so.


> Debating this seems like a waste of time.  

It's not a waste of time if you really did want to help somebody.
Debating it could convince them that you are right and result in a few
less holy priests in arena and a few more disc priests.


steve.kaye
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Frank E

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Since: Dec 01, 2004
Posts: 368



(Msg. 55) Posted: Wed Apr 30, 2008 11:28 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 30 Apr 2008 06:56:50 -0700 (PDT), "steve.kaye"
<nospam.RemoveThis@giddy-kippers.co.uk> wrote:

>Even using the accepted definition of success/fail - the way that he
>stated that there was no room for discussion and didn't give any
>information to back up his statement was just being an arrogant ass.
>There is always room for discussion even if it is only to explain to
>someone how they are wrong.

The reason behind it is that, at least in 2v2 and 3v3, you can't
afford to let a priest sit there and heal there team, their heals are
just too efficient for that. So basically, the priest becomes the
'tank' for his team because the other side has to keep him from
casting.

Disc will allow you to survive longer, holy will get you killed
because you probably won't be able to cast any spells that have a
casting time.

Rgds, Frank
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Shammy

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Since: Dec 15, 2006
Posts: 698



(Msg. 56) Posted: Wed Apr 30, 2008 3:25 pm
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>> > > > >I you're a healing priest in arena and you don't spec Disc you
>> fail.
>> > > > >Simple.


sk> WTB Killfile functionality for Google Groups

Well the way he said it isn't the most productive way but he has a point. I
Play pvp a lot with my rogue and I can immediatly tell when a priest isnt
disc specced... he dies very easy and doesnt get to heal a lot.
Does anyone know a holy priest doing as good as a disc priest? Can anyone
show me only 1 priest over 2k+ rating with a holy build?
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Catriona R

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Since: Aug 14, 2005
Posts: 4417



(Msg. 57) Posted: Wed Apr 30, 2008 3:52 pm
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 30 Apr 2008 06:34:38 -0700 (PDT), Dynafrack <Dynafrack.DeleteThis@gmail.com>
wrote:

>Exactly, if you don't spec disc in arena you get 3 shotted.

Not so. I have never been "3 shotted" in arena, and where there is such a
gear disparity that that is likely (ie priest has zero resilience and about
6k health), disc is not gonna save you.

I could make my comment in a more discussing way, accepting the limitations
of other builds, but as you don't seem willing to give any quarter at all,
why the heck should I not nitpick blatantly false claims.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)
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ave

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Since: Mar 07, 2008
Posts: 76



(Msg. 58) Posted: Wed Apr 30, 2008 3:52 pm
Post subject: Re: Resillence... [Login to view extended thread Info.]
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> Only castable on one person, with a cooldown... sure, they're useful, but
> so limited as to not be worth it, surely?

Pain suppression is an anti-burst tool, typically a burst is when the
opposition blows all its cooldowns in an attempt to bring someone from your
team down. If you survive such a burst, you're likely to win the game. Or,
at least, have gained a significant advantage.

> I've never had them, so this is
> just looking at them from the outside, but I find it hard to imagine them
> being *that* good.

It is more about using them at the right times rather than them being
poweful in themselves. Power Infusion and Pain Suppression are huge talents,
so huge that most opposing teams will be waiting to counter them.

I think I've mentioned before in other threads, my own view on warcraft pvp
fights are that they are cooldown verses cooldown.

(assuming no trinket, 1v1)
Priest uses pain suppression, warr uses intimidating shout... Warrior wins.
Pain suppression is wasted
Priest casts fear ward, pain suppressoin. Warr uses intimidating shout..
Priest wins, int shout is wasted.

A simplistic example, you need to make your cooldowns give you (or your
team) the biggest advantage they can. The other team needs to make your
cooldowns as expensive as possible. These cooldowns may not look so great on
paper, but used at the correct times on the correct targets, they give you
or your team a significant advantage. More significant than anything
available in the holy tree, and they provide a number of new choices you
wouldn't get otherwise.

> Consider that power infusion lasts 15 sec... one rogue =
> one wasted cd, between blind, kick and stun, chances are you casted
> exactly
> nothing with any cast time during that 15 sec. Can see the value of dispel
> resist on pain suppression but again, doesn't last long enough, too long
> cd... it just doesn't seem that useful to me. Maybe I'm missing something.

That is where player ability comes in, you obviously can't just use it
whenever you like because the other team knows you have power infusion and
will be watching for it to counter you when you use it. For the priests
part, he needs to wait until the other teams counter has been used or he
thinks it's safe to use it. Basically cooldown fights, they are going to try
to make you waste power infusion and it's your job to not waste it Smile

> Hmm, ok. But PS is only available for 8 sec in every 2 mins... so chances
> are you're dead after it runs out, having not been able to cast much
> anyway
> (seeing it doesn't include stun/pushback/interrupt resist), and now not
> having the 15 sec godmode either Smile

If you're using it to counter a burst and survive, their damage output is
likely to be far less after PS has run out due to lack of cooldowns. If you
can't withstand the standard dps from the other team (at least, until you're
oom), then you're most likely simply outgeared and will lose anyway.

> True, but then martydom I already have, and in holy you can get blessed
> recory and blessed resilience,

Also true, but blessed recovery overwrites itself sometimes meaning you can
get 0 heals from it at all. I guess blessed resilience helps prevent that,
but it's too far down the holy tree for what it offers imho. I guess we'll
just have to disagree on these choices.

> which I think would equal focussed will in
> survivability stakes. Leaving the difference being PS vs CoH, and now my
> gear is good enough that I survive the first stun or two, I'd take an
> instant cast heal that also heals my nearby group. I've never tried either
> in pvp yet, so may be thinking of it in entirely the wrong way, but it's
> just how it appears to me.

Your shouldn't have that many party members close to you. I know in my 2v2
and 3v3 team, I'd love it if the priests stayed next to their party members.
I can win 2v1 solo on my rogue (and have done a number of times, when my
partner's been dumb and died) if the two opponents stay close together.

> Sorry, I get a bit too stubborn with my opinions at times! I'm really not
> at all convinced as to exactly *how* disc is better though; there's just
> no real evidence in its favour that I've seen yet, but in the end it
> doesn't
> matter that much; even if it was clearly better I'd still stick with what
> I like Wink

"no real evidence"?

http://www.arenajunkies.com/rankings/3v3/Priest/

Shows a listing of the top rated priests in the world. 49.5% of teams run
with heavy (more than 40 points) discipline builds and 8.1% run with heavy
holy builds. This is only from the top 5 builds however (so out of 67% of
all priests in the table, the others have 'off-spec' builds.

I'm not sure what more evidence I could provide.

> True, I've been owned by disc priests before now, but then I suspect
> that's also down to my lack of skill and gear.

Lots of fights are dependent on skill and gear, a great holy priest would
thrash a poor disc priest. But with similar gear + skill, a disc priest will
win. Even if all they do is pain suppression, power infusion and mana burn
them to hell Smile

> Looking over the talents I find it
> hard to see why a skilled holy priest would not do well against a skilled
> disc priest - the disc priest would probably put out more damage, simply
> because the holy priest will run out of talent points,

Disc priests are not interested in dealing damage for the majority of the
time. They are worried about:

Keep partner alive
Keep yourself alive
Mana burn anything that has a mana bar.

> but in a 2v2 the holy priest *should* be able to keep their partner alive
> better so they
> can put out the damage. At least that's how it looks to me from looking at
> the
> talent descriptions, practical experience doesn't always match up to
> theory though, I'll admit!

The holy priest would fall under the pressure of mana burn and the dispel
abilities of the disc priest. With a good partner, you can of course win.
But as I said, if they are similar gear + skill they will be at an advantage
simply because of build.

ave
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Catriona R

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Since: Aug 14, 2005
Posts: 4417



(Msg. 59) Posted: Thu May 01, 2008 12:40 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
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On Wed, 30 Apr 2008 15:52:17 +0100, "ave" <ave RemoveThis @nomailplease.com> wrote:

>> Only castable on one person, with a cooldown... sure, they're useful, but
>> so limited as to not be worth it, surely?
>
>Pain suppression is an anti-burst tool, typically a burst is when the
>opposition blows all its cooldowns in an attempt to bring someone from your
>team down. If you survive such a burst, you're likely to win the game. Or,
>at least, have gained a significant advantage.

Makes sense, although sounds like it needs a better idea of timing than I
have to be able to make it work... even if it was available to me I'd
usually be stunlocked, or else blow it too soon or too late Sad

>I think I've mentioned before in other threads, my own view on warcraft pvp
>fights are that they are cooldown verses cooldown.
>
>(assuming no trinket, 1v1)
>Priest uses pain suppression, warr uses intimidating shout... Warrior wins.
>Pain suppression is wasted
>Priest casts fear ward, pain suppressoin. Warr uses intimidating shout..
>Priest wins, int shout is wasted.
>
>A simplistic example, you need to make your cooldowns give you (or your
>team) the biggest advantage they can. The other team needs to make your
>cooldowns as expensive as possible. These cooldowns may not look so great on
>paper, but used at the correct times on the correct targets, they give you
>or your team a significant advantage. More significant than anything
>available in the holy tree, and they provide a number of new choices you
>wouldn't get otherwise.

Hmm, I see. Hadn't really thought about it in so much detail, and this
sounds like only an arena thing rather than general use, but I can see your
point.

>> Hmm, ok. But PS is only available for 8 sec in every 2 mins... so chances
>> are you're dead after it runs out, having not been able to cast much
>> anyway
>> (seeing it doesn't include stun/pushback/interrupt resist), and now not
>> having the 15 sec godmode either Smile
>
>If you're using it to counter a burst and survive, their damage output is
>likely to be far less after PS has run out due to lack of cooldowns. If you
>can't withstand the standard dps from the other team (at least, until you're
>oom), then you're most likely simply outgeared and will lose anyway.

I see, so with good timing it can be useful... again the problem is getting
the timing right though Smile

>> which I think would equal focussed will in
>> survivability stakes. Leaving the difference being PS vs CoH, and now my
>> gear is good enough that I survive the first stun or two, I'd take an
>> instant cast heal that also heals my nearby group. I've never tried either
>> in pvp yet, so may be thinking of it in entirely the wrong way, but it's
>> just how it appears to me.
>
>Your shouldn't have that many party members close to you. I know in my 2v2
>and 3v3 team, I'd love it if the priests stayed next to their party members.
>I can win 2v1 solo on my rogue (and have done a number of times, when my
>partner's been dumb and died) if the two opponents stay close together.

Assuming you mean close enough together for blade flurry range there? CoH
has 15 yard range untalented, obviously a holy priest with it would take
the talent for larger range and so they wouldn't be that close together,
certainly not enough for blade flurry to hit both. In any case my teams aim
to stay relatively near so I can train people into my hunter partner's
traps or my warlock/shadowpriest partners' aoe fear range when I get
attacked... we don't like to be too far apart or those tactics won't help!
Smile

>> Sorry, I get a bit too stubborn with my opinions at times! I'm really not
>> at all convinced as to exactly *how* disc is better though; there's just
>> no real evidence in its favour that I've seen yet, but in the end it
>> doesn't
>> matter that much; even if it was clearly better I'd still stick with what
>> I like Wink
>
>"no real evidence"?
>
>http://www.arenajunkies.com/rankings/3v3/Priest/
>
>Shows a listing of the top rated priests in the world. 49.5% of teams run
>with heavy (more than 40 points) discipline builds and 8.1% run with heavy
>holy builds. This is only from the top 5 builds however (so out of 67% of
>all priests in the table, the others have 'off-spec' builds.
>
>I'm not sure what more evidence I could provide.

Wouldn't say that's evidence as such, I'm talking about evidence of *what*
in the build makes it so great... statistics don't tell a full story; for
all you or I know, those 49.5% of teams could do equally well or even
better with a holy spec instead. Clearly some priests do well with holy, if
more specced that way they too might do well with it.

And there is more to pvp than just arena... I do battlegrounds mainly, and
frankly think holy is superior for those situations where you're usually in
a group of players and rarely get focussed (and even if you do, there's
another healer around - myself and a resto shaman guildmate were having fun
annoying alliance earlier, we could keep each other alive for ages and the
2 of us would usually keep 4-5 allies out of the rest of the fight Wink)

>> but in a 2v2 the holy priest *should* be able to keep their partner alive
>> better so they
>> can put out the damage. At least that's how it looks to me from looking at
>> the
>> talent descriptions, practical experience doesn't always match up to
>> theory though, I'll admit!
>
>The holy priest would fall under the pressure of mana burn and the dispel
>abilities of the disc priest. With a good partner, you can of course win.
>But as I said, if they are similar gear + skill they will be at an advantage
>simply because of build.

I have to ask, *why*? The holy priest can also manaburn with a 2 sec cast
time; that talent is low enough down the disc tree. The holy priest has the
same dispel skills, maybe costs a little more mana, but his heals are more
mana efficient in return. So why is the disc priest going to win? That's
what I'm not seeing; there's very little to choose between them.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)
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Babe Bridou

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Since: Jan 31, 2005
Posts: 308



(Msg. 60) Posted: Thu May 01, 2008 2:28 am
Post subject: Re: Resillence... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 1 mai, 01:40, Catriona R <catrionarNOS....RemoveThis@totalise.co.uk> wrote:
> On Wed, 30 Apr 2008 15:52:17 +0100, "ave" <a....RemoveThis@nomailplease.com> wrote:
> >> Only castable on one person, with a cooldown... sure, they're useful, but
> >> so limited as to not be worth it, surely?
>
> >Pain suppression is an anti-burst tool, typically a burst is when the
> >opposition blows all its cooldowns in an attempt to bring someone from your
> >team down. If you survive such a burst, you're likely to win the game. Or,
> >at least, have gained a significant advantage.
>
> Makes sense, although sounds like it needs a better idea of timing than I
> have to be able to make it work... even if it was available to me I'd
> usually be stunlocked, or else blow it too soon or too late Sad
>

The cool thing about pain suppression is that it's also an aggro dump,
just like divine shield or blessing of protection. You can't really
blow it "too soon", because it's not designed for tanking, rather for
discouraging people from putting too much pressure on you or your
partner at a specific time. That's why this talent is great: *you* get
to choose when your enemy will not be able to burst down their target.
Circle of healing spam sure is good for keeping someone alive, but if
you spam it for 8 seconds on your target, they have no reason to give
up and switch to another, because they're not losing anything: they're
just burning your mana down. With pain suppression up on the other
hand, they must keep their cooldown stashed somewhere because it would
be a waste to keep pressuring on a PSed target. So they have to change
their attitude, that can take a couple seconds, which is enough for
you and your partner to drive them on the defensive, use a split tick
for a decisive psychic scream or mana burn on their healer for
example, which would create an opening for your team.

I think a good way to understand the "Arena Mindset" is to realize
that there are three variables that decide the outcome of a battle:
Initiative, Momentum and Parity. Check this (old) forum post on
Elitist Jerk for more information:
http://elitistjerks.com/f41/t11904-arena_initiative_momentum_parity/#post354093

In that case, Pain Suppression "breaks parity" by giving whatever the
target is the ability to sustain more than twice the amount of damage
from all sources for 8 seconds. It doesn't remove all afflictions on
the target Unlike Divine Shield or Ice Block, it cannot be countered
through "Momentum" tactics (mass dispels), but unlike them either, it
still gives the opportunity to the target to keep fighting
offensively, and is nigh undispellable. As such, this spell gives your
team a great asset, boosting Initiative by destroying their focus fire
tactic, boosting momentum by keeping a damage dealer alive AND
kicking, and breaking parity by making sure their cooldown bursts will
be easy to soak. It's neither an end-all, be all spell, but by these
standards it is sure in a whole different dimension as circle of
healing. Couple that with Reflective Shield, Power Infusion, Focused
Power and Improved Mana Burn for one of the very best Momentum-driving
talent combos in the game, Focused Will and Silent Resolve as very
good passive Parity-breakers, the only thing a discipline priest lacks
is Initiative, really.

That's why Priests are generally teamed up in 3v3 with frost mages and
shadowstep rogues, because those have very powerful Initiative
abilities (stealth, sap, vanish), powerful parity breakers as well
(counterspell, sheep, blind, cloak of shadows, ice block, cheat death)
and really, really excel at Momentum (wound poison, dirty deeds,
serrating blades, shatter combos, icy veins...), so what's needed is
just a bit of healing power.

holy paladins and restoration druids, while slightly better at healing
and breaking parity (along with initiative for druids), severely lack
in the momentum department by comparison. Restoration shamans and holy
priests, on the other hand, are relatively worse at breaking parity,
so they can't exactly help their partners with their momentum
abilities because they need to spend their mana on healing themselves
and their teammates out of focus fire.

That's how I see it anyway.
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