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Since: Nov 19, 2004 Posts: 1593
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(Msg. 31) Posted: Fri Feb 01, 2008 5:15 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: alt>games>warcraft (more info?)
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On 1 Feb, 09:57, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk> wrote:
> On Fri, 1 Feb 2008 00:57:51 -0800 (PST), "steve.kaye"
>
>
>
>
>
> <nos....TakeThisOut@giddy-kippers.co.uk> wrote:
> >On 30 Jan, 05:31, Catriona R <catrionarNOS....TakeThisOut@totalise.co.uk> wrote:
>
> >> Still stuck on this one, UnitButtons has buttons that are far too large and
> >> take over the whole screen (evidently it's designed for larger screenres
> >> than I use), Extreme UnitButtons seems impossible to put the bars where I
> >> actually want them to be, Benecast won't let me have multiple ranks of
> >> spells as separate buttons... guess I'm sticking with PartyBars for now as
> >> the only one that actually lets me do what I want to, even if it does taint
> >> everything in sight. Unfortunately it's not been updated since TBC release,
> >> so if a patch finally breaks it for good I'm stuck :-/
>
> >Is the only problem with UnitButtons the fact that the buttons are too
> >big? If so, I could look into writing a small addon to resize them
> >for you. I'd expect the addon itself to not mess around with the
> >buttons sizes once they were created so it could be simple.
>
> Have to say I didn't really look at it in much detail, once I saw the
> buttons were huge I gave up It looked promising though, just didn't
> give an option to resize them small enough... however now I think about it
> it did already have a resize option, just didn't go far enough, so perhaps
> if I poke around in the coding I may be able to edit a file or something to
> make it suit - any idea what kind of thing I'd need to be looking for
> there? My knowledge of addons writing is about nil
I'll have a look over the weekend and see what can be done.
steve.kaye >> Stay informed about: Replacing buggy mods... |
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Since: Jun 09, 2005 Posts: 838
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(Msg. 32) Posted: Fri Feb 01, 2008 8:18 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Catriona R <catrionarNOSPAM.RemoveThis@totalise.co.uk> wrote:
>
> >CT PartyBuffs - basically need it to show buffs under party members in the
> >default Blizz UI, if it puts ones I can cast first, all the better. I just
> >tonight discovered that this is the mod that's causing me to get
> >minifreezes every time someone joins or leaves a BG, so if anyone else has
> >that problem, there's your culprit...
I'm afraid I don't have a suggestion for a similar mod, but I was wondering why
you need this one? Is it just to see if you need to buff people?
If so I'd recommend SmartBuff - it *won't* display people's buffs, but it will
tell you whenever you need to buff someone, and provides a single key/icon to
apply whatever buff is missing.
Or XRaidStatus, which you can configure to show 1 icon per buff, and on it will
be the number of people in the raid/party who are missing that buff - click the
icon to apply it to someone.
Of course, I may have misunderstodd what CTPartyBuffs does, or why you want
it...
--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe >> Stay informed about: Replacing buggy mods... |
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Since: Aug 14, 2005 Posts: 4860
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(Msg. 33) Posted: Fri Feb 01, 2008 8:32 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 01 Feb 2008 08:18:46 GMT, Zil <zen13097.TakeThisOut@zen.co.uk> wrote:
>Catriona R <catrionarNOSPAM.TakeThisOut@totalise.co.uk> wrote:
>>
>> >CT PartyBuffs - basically need it to show buffs under party members in the
>> >default Blizz UI, if it puts ones I can cast first, all the better. I just
>> >tonight discovered that this is the mod that's causing me to get
>> >minifreezes every time someone joins or leaves a BG, so if anyone else has
>> >that problem, there's your culprit...
>
>I'm afraid I don't have a suggestion for a similar mod, but I was wondering why
>you need this one? Is it just to see if you need to buff people?
That, and it's a nice way to see that renew, fear ward etc are still up,
when I'm in a party - it's a total pain having to look over to the other
side of the screen to check my renew indicator on Grid when I'm otherwise
looking at the party frames.
>If so I'd recommend SmartBuff - it *won't* display people's buffs, but it will
>tell you whenever you need to buff someone, and provides a single key/icon to
>apply whatever buff is missing.
Which is why I won't get it, I hate mods that do stuff without any real
input from me. *I* like to do the buffing, not just mindlessly bash a key
and not even know what it's doing for me. It's the same as the old
Decursive which was utterly unintelligent for the player, requiring no
thinking input. Plus I want to *see* the buffs, not just be told when
they're needed - that way I can maybe rebuff *before* it's needed in the
middle of a bossfight (having been able to mouseover the buff and see the
remaining time)
>Or XRaidStatus, which you can configure to show 1 icon per buff, and on it will
>be the number of people in the raid/party who are missing that buff - click the
>icon to apply it to someone.
Got that but it doesn't show in parties, only raids, and I want partybuffs
for parties. Plus again, it doesn't display the buffs *on the person* Such
a simple concept yet nobody seems to offer it.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30) >> Stay informed about: Replacing buggy mods... |
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Since: Aug 14, 2005 Posts: 4860
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(Msg. 34) Posted: Fri Feb 01, 2008 9:57 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 1 Feb 2008 00:57:51 -0800 (PST), "steve.kaye"
<nospam.RemoveThis@giddy-kippers.co.uk> wrote:
>On 30 Jan, 05:31, Catriona R <catrionarNOS....RemoveThis@totalise.co.uk> wrote:
>
>> Still stuck on this one, UnitButtons has buttons that are far too large and
>> take over the whole screen (evidently it's designed for larger screenres
>> than I use), Extreme UnitButtons seems impossible to put the bars where I
>> actually want them to be, Benecast won't let me have multiple ranks of
>> spells as separate buttons... guess I'm sticking with PartyBars for now as
>> the only one that actually lets me do what I want to, even if it does taint
>> everything in sight. Unfortunately it's not been updated since TBC release,
>> so if a patch finally breaks it for good I'm stuck :-/
>
>Is the only problem with UnitButtons the fact that the buttons are too
>big? If so, I could look into writing a small addon to resize them
>for you. I'd expect the addon itself to not mess around with the
>buttons sizes once they were created so it could be simple.
Have to say I didn't really look at it in much detail, once I saw the
buttons were huge I gave up  It looked promising though, just didn't
give an option to resize them small enough... however now I think about it
it did already have a resize option, just didn't go far enough, so perhaps
if I poke around in the coding I may be able to edit a file or something to
make it suit - any idea what kind of thing I'd need to be looking for
there? My knowledge of addons writing is about nil
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30) >> Stay informed about: Replacing buggy mods... |
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Since: Nov 19, 2004 Posts: 1593
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(Msg. 35) Posted: Fri Feb 01, 2008 10:35 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 1 Feb, 09:57, Catriona R <catrionarNOS... RemoveThis @totalise.co.uk> wrote:
> On Fri, 1 Feb 2008 00:57:51 -0800 (PST), "steve.kaye"
> >Is the only problem with UnitButtons the fact that the buttons are too
> >big? If so, I could look into writing a small addon to resize them
> >for you. I'd expect the addon itself to not mess around with the
> >buttons sizes once they were created so it could be simple.
>
> Have to say I didn't really look at it in much detail, once I saw the
> buttons were huge I gave up It looked promising though, just didn't
> give an option to resize them small enough... however now I think about it
> it did already have a resize option, just didn't go far enough, so perhaps
> if I poke around in the coding I may be able to edit a file or something to
> make it suit - any idea what kind of thing I'd need to be looking for
> there? My knowledge of addons writing is about nil
I had a look and the changes are simple. In UBConfig.xml you have a
number of sections of code that look like this:
<OnLoad>
getglobal(this:GetName().."Text"):SetText("PLAYER SCALE");
getglobal(this:GetName().."High"):SetText("1.5x");
getglobal(this:GetName().."Low"):SetText(".5x");
this:SetMinMaxValues(.5,1.5);
this:SetValueStep(.1);
</OnLoad>
Change:
getglobal(this:GetName().."Low"):SetText(".5x");
this:SetMinMaxValues(.5,1.5);
To this:
getglobal(this:GetName().."Low"):SetText(".2x");
this:SetMinMaxValues(.2,1.5);
I think that the a step value of .1 is too large too so you could also
change:
this:SetValueStep(.1);
To this:
this:SetValueStep(.05);
These changes are to be made on the following lines: 298-300,
386-388, 474-476, 562-564 and 650-652
I've made the changes and put the file here: http://www.giddy-kippers.co.uk/wow/UBConfig.xml
My web server seems to serve XML as HTML so you may have to do view
source and copy and paste it into your file.
steve.kaye >> Stay informed about: Replacing buggy mods... |
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Since: Aug 14, 2005 Posts: 4860
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(Msg. 36) Posted: Fri Feb 01, 2008 6:53 pm
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 1 Feb 2008 10:35:46 -0800 (PST), "steve.kaye"
<nospam RemoveThis @giddy-kippers.co.uk> wrote:
>I've made the changes and put the file here: http://www.giddy-kippers.co.uk/wow/UBConfig.xml
>
>My web server seems to serve XML as HTML so you may have to do view
>source and copy and paste it into your file.
That looks great, thanks! I'll give that mod a proper try over this weekend
then and see if it works out for me, fingers crossed
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 60)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
Cathach - Gnome Warrior (lvl 30) >> Stay informed about: Replacing buggy mods... |
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Since: Nov 19, 2004 Posts: 1593
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(Msg. 37) Posted: Wed Feb 13, 2008 12:11 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 13 Feb, 03:36, Catriona R <catrionarNOS... DeleteThis @totalise.co.uk> wrote:
> On Fri, 1 Feb 2008 10:35:46 -0800 (PST), "steve.kaye"
>
> <nos... DeleteThis @giddy-kippers.co.uk> wrote:
> >I've made the changes and put the file here: http://www.giddy-kippers.co.uk/wow/UBConfig.xml
>
> >My web server seems to serve XML as HTML so you may have to do view
> >source and copy and paste it into your file.
>
> >steve.kaye
>
> Just wanted to say thanks for that, I've been using it for the past week or
> so and your fix works great
Cool. I'm glad it worked. Don't forget that you've changed that file
and download a new version over it!  I've changed Bartender 3 so
that bar 1 is shaped like my n52 controller so that I can rememeber
which n52 button activates each ability. Every now and then I forget
and update it and lose the changes I made and so I have to do them
again
> Ironically I wanted to change the mod I
> used because I was tired of taint issues from PartyBars... it appears
> UnitButtons does exactly the same thing, doh!
 Sorry, I can't help here. I stopped doing add-ons before the
whole tainting thing came about so I wouldn't know what to do about
it.
steve.kaye >> Stay informed about: Replacing buggy mods... |
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Since: Aug 14, 2005 Posts: 4860
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(Msg. 38) Posted: Wed Feb 13, 2008 3:36 am
Post subject: Re: Replacing buggy mods... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 1 Feb 2008 10:35:46 -0800 (PST), "steve.kaye"
<nospam DeleteThis @giddy-kippers.co.uk> wrote:
>I've made the changes and put the file here: http://www.giddy-kippers.co.uk/wow/UBConfig.xml
>
>My web server seems to serve XML as HTML so you may have to do view
>source and copy and paste it into your file.
>
>steve.kaye
Just wanted to say thanks for that, I've been using it for the past week or
so and your fix works great  Ironically I wanted to change the mod I
used because I was tired of taint issues from PartyBars... it appears
UnitButtons does exactly the same thing, doh! However having 9 buttons to a
bar instead of the 8 that PartyBars had means I've started using Binding
Heal a *lot* more, as it's in a nice convenient place now (I didn't have
room for it before), so it was worth changing for that
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 62)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53) >> Stay informed about: Replacing buggy mods... |
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